Street Fighter IV/Fei Long: Difference between revisions

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{{Street Fighter IV}}
{{Street Fighter IV}}

Revision as of 03:33, 31 March 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 3 2 11 2 5 30 50 20 HL O O O -
close MP 5 2 22 3 7 70 100 40 HL X O O -
close HP 4 5 33 -12 -7 100(80) 200(150) 60 HL X O O -
close LK 4 2 14 0 3 30 50 20 HL X X X -
close MK 5 2 24 -6 -3 75 100 40 HL X O O -
close HK 6 3 32 -9 -5 120 200 60 HL X X O -
far LP 3 3 11 2 5 30 50 20 HL O O O -
far MP 5 2 22 -4 -1 80 100 40 HL X X O -
far HP 7 3 27 -3 1 120 200 60 HL X X X -
far LK 4 2 16 -2 1 40 50 20 HL X X X -
far MK 7 2 26 -6 -3 70 100 40 HL X X X -
far HK 9 4 32 -6 -2 110 200 60 HL X X X -
crouch LP 3 2 13 0 3 30 50 20 HL O O O -
crouch MP 4 3 15 2 5 65 100 40 HL X X O -
crouch HP 8 3 30 -5 0 100 200 60 HL X X X -
crouch LK 3 3 13 0 3 30 50 20 L O X O -
crouch MK 5 4 21 -3 0 80 100 40 L X X O -
crouch HK 6 2 32 -9 - 100 150 60 L X X X -
Jump up LP 4 4 - - - 50 50 20 H - - - -
Jump up MP 5 3 - - - 80 100 40 H - - - -
Jump up HP 6 4 - - - 100 200 60 H - - - -
Jump up LK 4 5 - - - 50 50 20 H - - - -
Jump up MK 6 6 - - - 80 100 40 H - - - -
Jump up HK 6 5 - - - 100 200 60 H - - - -
Jump forward LP 4 5 - - - 50 50 20 H - - - -
Jump forward MP 5 5 - - - 80 100 40 H - - - -
Jump forward HP 6 6 - - - 100 200 60 H - - - -
Jump forward LK 4 8 - - - 40 50 20 H - - - -
Jump forward MK 5 4 - - - 70 100 40 H - - - -
Jump forward HK 6 7 - - - 100 200 60 H - - - -
Overhead 18 2 35 -4 1 60 100 40 H X X X -
f+HK 15 2*2 45 -2 2 90*60 150*50 60*20 HL X X X -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 80 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 140 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 130 40 0.85 - - - -
B+LP+LK 3 2 24 - - 140 140 40 0.85 - - - -
Rekka Ken LP (1) 7 2 29 -4 0 50 50 10/10 HL X X X -
Rekka Ken LP (2) 7 2 46 -6 -2 50 50 10/10 HL X X X -
Rekka Ken LP (3) 7 2 75 -18 - 60 50 10/20 HL X X X -
Rekka Ken MP (1) 9 2 33 -6 -2 55 50 10/10 HL X X X -
Rekka Ken MP (2) 7 2 50 -8 -4 55 50 10/10 HL X X X -
Rekka Ken MP (3) 9 2 79 -18 - 60 50 10/20 HL X X X -
Rekka Ken HP (1) 10 2 36 -8 -4 60 50 10/10 HL X X X -
Rekka Ken HP (2) 7 2 53 -10 -6 60 50 10/10 HL X X X -
Rekka Ken HP (3) 9 2 84 -23 - 60 50 10/20 HL X X X -
Rekka Ken EX (1) 7 2 33 -8 -4 65 50 - HL X X X -
Rekka Ken EX (2) 7 2 50 -10 -6 65 50 - HL X X X -
Rekka Ken EX (3) 9 2 81 -23 - 70 50 - HL X X X -
Flame Kick LK 5 12 54 -29 - 120(70) 200(100) 30/40 HL X X O -
Flame Kick MK 5 12 58 -31 - 140(90) 200(100) 30/40 HL X X O -
Flame Kick HK 5 12 62 -35 - 100*60 100*100 30/40*20 HL X X O -
Flame Kick EX 5 12 66 -38 - 100*50x2 100*50x2 - HL X X O -
Flying Kick LK 14 2*4*2 53 -4 0 30*30*40 50*3 10/30*20*20 HL X X X -
Flying Kick MK 16 2*4*2 53 -2 2 30*30*50 50*3 10/30*20*20 HL X X X -
Flying Kick HK 18 2*4*2 53 0 4 40*40*60 50*3 10/30*20*20 HL X X X -
Flying Kick EX 18 2*4*2 53 0 4 30*30*40 50*3 - HL X X X -
Kaiten 14 2 66 - 7 0 0 10/40 - - - - -
Kaiten EX 12 2 64 - 7 0 0 - - - - - -
Super Rekka Ken 10 2x5 128 -38 - 60x4*160 0 - HL - - - -
Ultra Rekka Ken 10 2x5 129 -38 - 60*60*15x8*75*180 0 - HL - - - -
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth