Street Fighter IV/Sakura: Difference between revisions

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{{Street Fighter IV}}
{{Street Fighter IV}}

Revision as of 01:15, 31 March 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
close LP 3 2 9 4 7 25 50 20 HL O O O -
close MP 4 2 17 0 3 65 100 40 HL X O O -
close HP 3 4 26 -6 -1 100(80) 120(100) 60 HL X O O Forces Stand
close LK 3 2 12 1 4 25 50 20 HL O O O -
close MK 4 3 21 -4 -1 60 100 40 HL X O O -
close HK 6 3 29 -6 -1 120(100) 200 60 HL X X O Forces Stand
far LP 3 2 9 4 7 25 50 20 HL O O O -
far MP 7 3 21 -1 2 75 100 40 HL X X O -
far HP 8 3 28 -2 2 110 200 60 HL X X X -
far LK 3 2 12 1 4 30 50 20 HL O O O -
far MK 9 2 22 0 3 75 100 40 HL X X X -
far HK 10 3 28 -1 3 110 200 60 HL X X X -
crouch LP 3 2 10 3 6 20 50 20 HL O O O -
crouch MP 5 3 18 0 3 65 80 40 HL X O O -
crouch HP 4 4 31 -10 -5 100(80) 120(100) 60 HL X O O Forces Stand
crouch LK 3 3 13 0 3 20 50 20 L O O O Low Attack
crouch MK 5 4 21 -3 0 60 100 40 L X O O Low Attack
crouch HK 7 3 31 -7 - 90 150 60 L X X X Low Attack, Cannot tech
Jump up LP 3 7 - - - 50 50 20 H - - - -
Jump up MP 4 6 - - - 80 100 40 H - - - -
Jump up HP 5 5 - - - 100 200 60 H - - - -
Jump up LK 4 5 - - - 30 50 20 H - - - -
Jump up MK 6 8 - - - 70 100 40 H - - - -
Jump up HK 8 6 - - - 100 200 60 H - - - -
Jump forward LP 4 7 - - - 50 50 20 H - - - -
Jump forward MP 4 5 - - - 80 100 40 H - - - -
Jump forward HP 5 5 - - - 100 200 60 H - - - -
Jump forward LK 4 5 - - - 30 50 20 H - - - -
Jump forward MK 5 4 - - - 70 100 40 H - - - -
Jump forward HK 6 5 - - - 100 200 60 H - - - -
Flower Kick 16 2 32 -3 2 80 100 40 H X X X Mid attack
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 - - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 80 150 40 - - - - -
Focus Attack Lvl3 65 2 101 - - 130 200 60 - - - - -
F+LP+LK 3 2 24 - - 120 120 40 0.8 - - - Escape time 0.8
B+LP+LK 3 2 24 - - 135 140 40 0.8 - - - Escape time 0.8
Hadoken 15 71 49 -8 -4 60 75 10/20 HL X X O -
Hadoken (Hold) 13+13 71 2 -8 -4 80 100 10/20 HL X X O -
Hadoken (MAX) 38 44 74 -8 -4 120 150 10/20 HL X X O -
Hadoken EX 15 - 49 -5 - 40*60 50*50 - HL X X O -
Hadoken EX(MAX) 38 - 74 -5 - 60*80 75*75 - HL X X O -
Shooken LP 6 6 40 -12 - 90*15 50*50 30/10*10 HL X X O -
Shooken MP 7 14 53 -20 - 90*15x3 50*35x3 30/10x4 HL X X O -
Shooken HP 12 20 62 -20 - 80*15x5 50*30x5 30/10x6 HL X X O -
Shooken EX 12 6*19 87 -20 - 55*15+55*15x5 50*30*50*30x5 - HL X X O -
Shunpukyuaku LK 16 36 0 4 60 100 20/15 HL X X X -
Shunpukyuaku MK 17 3*6 51 -3 1 60*60 50*50 20/20*20 HL X X X -
Shunpukyuaku HK 12 3*3*2 53 -2 2 60x3 50x3 20/15x3 HL X X X -
Shunpukyuaku EX 12 3*3*2*3 61 4 - 30x3*35 50x4 - HL X X O -
Air Shunpukyuaku 8 3*3 - - - 50 50 10/40 HL - - - -
Air Shunpukyuaku EX 8 3 - - - 80xN 50xN - HL - - - -
Sakura Otoshi (in air) - - - - - - - 20 - - - - -
Sakura Otoshi 4 3 - - - 60*60*48 100*100*80 20/15x3 HL - - - -
Sakura Otoshi EX(in air) - - - - - - - - - - - - -
Sakura Otoshi EX 4 3 - - - 60*60*48 100*100*80 - HL - - - -
Haru Ichiban 7 2x6*4 83 -7 - 50x6*80 - - L - - - -
Haru Ranmaru 11 2x3 80 -28 - 75x4*135 - - L - - - -
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth