C. Viper (SFIV): Difference between revisions

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Revision as of 18:53, 13 March 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 7 +2 +5 10 13 20 50 20 HL CSpS -
close MP 5 2 9 +3 +6 13 16 60 100 40 HL SpS -
close HP 9 2 16 0 +5 17 22 90 200 60 HL SpS -
close LK 5 1 7 +3 +6 10 13 20 50 20 HL CSpS -
close MK 7 4 11 -1 +2 13 16 60 100 40 HL SpS -
close HK 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*- -
far LP 6 2 7 +2 +5 10 13 20 50 20 HL CSpS -
far MP 7 2 12 0 +3 13 16 70 100 40 HL S -
far HP 14 4 16 -1 +4 17 22 100 200 60 HL - -
far LK 6 2 8 +1 +4 10 13 30 50 20 HL SpS -
far MK 8 3 11 0 +3 13 16 60 100 40 HL - -
far HK 11 6 15 -1 +3 17 21 100 200 60 HL - -
crouch LP 4 2 10 -1 +2 10 13 20 50 20 HL CSpS -
crouch MP 5 3 9 +2 +5 13 16 60 100 40 HL SpS -
crouch HP 8 2 18 -2 +2 17 21 90 200 60 HL SpS -
crouch LK 5 2 12 -3 0 10 13 20 50 20 L CSpS -
crouch MK 7 3 16 -5 -2 13 16 60 100 40 L SpS -
crouch HK 12 3 18 -3 - 17 - 100 200 60 L - -
jump up LP 5 7 - - - 8 11 40 50 20 H - -
jump up MP 7 6 - - - 11 15 70 100 40 H Sp -
jump up HP 8 6 - - - 15 18 90 200 60 H Sp -
jump up LK 6 5 - - - 8 11 30 50 20 H Sp -
jump up MK 9 5 - - - 11 15 70 100 40 H - -
jump up HK 7 7 - - - 15 18 90 200 60 H - -
jump forward LP 7 6 - - - 8 11 40 50 20 H - -
jump forward MP 8 5 - - - 11 15 70 100 40 H Sp -
jump forward HP 8 5 - - - 15 18 90 200 60 H - -
jump forward LK 7 7 - - - 8 11 40 50 20 H Sp -
jump forward MK 7 4 - - - 11 15 60 100 40 H - -
jump forward HK 6 7 - - - 15 18 90 200 60 H Sp -
F+MP 20 5 3+8 -2 +1 13 16 70 100 40 H - -
F+HK 12 1(8)3 17 -2 +3 17 22 40*60 125*75 60*20 HL S*- -
Super Jump - - - - - - - - - - - ??? -
level1 FA 26 2 40 -26 -26 15 15 60 100 20 HL - -
level2 FA 17+17 2 40 -20 - 21 - 90 150 40 HL - -
level3 FA 70 2 40 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 100 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 160 60 0.9 - -
Sand Knuckle LP 16 6 21 -2 +2 20 24 100 150 20/30 HL S -
Sand Knuckle MP 14 4 20 -1 +3 20 24 120 200 20/30 HL S -
Sand Knuckle HP 7 16 14+13 -22 - 20 - 70 150 30/40 HL S -
Sand Knuckle EX 27 17 38 -5 - 32 - 60*60 100*100 0/0 HL S -
Burning Kick LK 23 4 17 0 - 20 - 100 100 20/30 HL - -
Burning Kick MK 25 3 17 +1 - 20 - 100 100 20/30 HL - -
Burning Kick HK 27 2 17 +2 - 20 - 100 100 20/30 HL - -
Burning Kick EX 9 2*1*2(11)10 17 -6 - 20 - 20x3*80 50x3*100 0/0 HL - -
Burning Kick LK(air) 21 8 12 +8 - 20 - 100 100 10/30 HL - -
Burning Kick MK(air) 19 8 12 +6 - 20 - 100 100 10/30 HL - -
Burning Kick HK(air) 17 9 12 +4 - 20 - 100 100 10/30 HL - -
Burning Kick EX(air) 6 2*1*2(10)8 15 +2 - 20 - 20x3*80 50x3*100 0/0 HL - -
Seismo Hammer 24 8 31 -18 - 20 - 120 100 20/30 L S -
Seismo Hammer EX 19 5 18 -2 - 20 - 120 100 0/0 L S -
??? - - 6 - - - - - - 0/0 - - -
Super Combo LP 1+12 1(33)1(19)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL - -
Super Combo MP 1+7 1(15)1(21)2 59+56 -96 - 20 - 80*80*140 0 0/0 HL - -
Super Combo HP 1+5 1(8)1(29)2 36+35 -52 - 20 - 80*80*140 0 0/0 HL - -
Ultra Combo 1+6 3(53)5(8)5(10)5(10)5 59+56 -201 - 20 - 72x5 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth