The King of Fighters '97/Iori: Difference between revisions

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Line 23: Line 23:
  {{AttackData-KOF97
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}}
Line 48: Line 48:
  {{AttackData-KOF97
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Line 73: Line 73:
  {{AttackData-KOF97
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Line 98: Line 98:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 124: Line 124:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 149: Line 149:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 175: Line 175:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 200: Line 200:
  {{AttackData-KOF97
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Line 226: Line 226:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 251: Line 251:
  {{AttackData-KOF97
  {{AttackData-KOF97
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Line 276: Line 276:
  {{AttackData-KOF97
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Line 301: Line 301:
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Line 329: Line 329:
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Line 354: Line 354:
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Line 381: Line 381:
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Line 407: Line 407:
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Line 433: Line 433:
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Line 458: Line 458:
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Line 483: Line 483:
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Line 509: Line 509:
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Line 531: Line 531:
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Line 558: Line 558:
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Line 586: Line 586:
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Line 611: Line 611:
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Line 637: Line 637:
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Line 680: Line 680:
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Line 707: Line 707:
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Line 728: Line 728:
|data=
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Line 765: Line 781:
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Line 780: Line 796:
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Line 806: Line 822:
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Line 822: Line 838:
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Line 847: Line 863:
  |G. Damage=
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Line 863: Line 879:
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Line 889: Line 905:
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Line 904: Line 920:
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Line 931: Line 947:
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Line 948: Line 964:
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Line 975: Line 991:
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Line 990: Line 1,006:
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  }}

Revision as of 00:36, 3 December 2022

Iori97Win.gif

Introduction

Strengths Weaknesses
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Movelist

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Iori st.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 4 14 - +4 +2 - - -

st.B
Kof.lk.png
KOF97 Iori st.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 4 7 17 - +1 -1 - - -

st.C
Kof.sp.png
KOF97 Iori st.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 8 3 19 30 - -2 -4 - - -

st.D
Kof.sk.png
KOF97 Iori st.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 10 8 17 35 - -5 -7 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Iori cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 4 4 5 13 - +3 +1 - - -

cl.B
Kof.lk.png
KOF97 Iori cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 4 4 7 15 - +1 -1 - - -

cl.C
Kof.sp.png
KOF97 Iori cl.C (1).png
KOF97 Iori cl.C (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 2 2,5 14 23 - -1 -3 - - -

cl.D
Kof.sk.png
KOF97 Iori cl.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 6 13 25 - +1 -1 - - -

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Iori cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid self,special 5 3 7 15 - +2 0 - - -

cr.B
D.pngKof.lk.png
KOF97 Iori cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low self 5 5 5 15 - +2 0 - - -

cr.C
D.pngKof.sp.png
KOF97 Iori cr.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 7 5 16 28 - -1 -3 - - -

cr.D
D.pngKof.sk.png
KOF97 Iori cr.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 5 6 29 40 - KND -17 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Iori jump.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 4 20 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Iori jump.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 5 7 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 Iori jump.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 6 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Iori jump.D (1).png
KOF97 Iori jump.D (2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 4,6 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Iori st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid Special 11 5 24 40 - KND -7 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 Iori jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 13 4 - - - KND - - - -

Throws

Sakahagi
B.png/F.png+Kof.sp.png
KOF97 Iori C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Saka Sakahagi
B.png/F.png+Kof.sk.png
KOF97 Iori D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Command Normals

Ge Shiki ~ Yumebiki
F.pngKof.lp.pngKof.lp.png
KOF97 Iori f.A.png
KOF97 Iori f.A,A.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.png Mid special 8 - 19 31 - -3 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
F.pngKof.lp.pngKof.lp.png Mid special 9 - 15 31 - -2 -4 - - -

Ge Shiki ~ Goufu In Shinigami
F.pngKof.lk.png
KOF97 Iori f.B (1).png
KOF97 Iori f.B (1) .png
KOF97 Iori f.B (3).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid [special,super] 24 3,3,3 20 53 - - - - - -

Ge Shiki ~ Yuri Ori
Jump B.pngKof.lk.png
KOF97 Iori Taco.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 1 13 - - - - - - - -

Special Moves

108 Shiki ~ Yami Barai
Qcf.pngP.png
KOF97 Iori qcf P (A).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 9 Full screen projectile 37 - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 9 Full screen projectile 37 - - - - - - -

100 Shiki ~ Oniyaki
Dp.pngP.png
KOF97 Iori DP.A (1).png
KOF97 Iori DP.A (2).png
KOF97 Iori DP.A (3).png
A version
KOF97 Iori DP.C (1).png
KOF97 Iori DP.C (2).png
KOF97 Iori DP.C (3).png
C version
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 5 2,3,8 24 42 f1-6(full body) -15 -17 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 5 3,4,13 40 65 f1-8(full body),f8-12 (upper body) KND -32 - - -

127 Shiki ~ Aoi Hana 1
Qcb.pngP.png
KOF97 Iori A rekka's (1).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 15 25 - -2 -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 11 3 23 37 f1-7(upper body) -12 -14 - - -

127 Shiki ~ Aoi Hana 2
Qcb.pngP.png x2
KOF97 Iori A rekka's (2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 3 18 28 - KND -8 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 10 3 16 29 - KND -17 - - -

127 Shiki ~ Aoi Hana 3
Qcb.pngP.png x3
KOF97 Iori A rekka's (3).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Overhead - 10 2 25 41 - HKD -10 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Overhead - 12 9 29 - - HKD -20 - - -

212 Shiki ~ Kototsuki You
Hcb.pngK.png
KOF97 Iori hcb.K (run).png
KOF97 Iori hcb K.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lk.png Mid - 6 16 14 - - HKD -20 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sk.png Mid - 6 24 14 - - HKD -20 - - -

Kuzukaze
Hcf.pngP.png
KOF97 Iori scum gale.png
KOF97 Iori Scum gale (connects).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Throw - 1 1 - - - +12 Unblockable - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Throw - 1 1 - - - +12 Unblockable - - -

Super Moves

Kin 1201 Shiki ~ Ya Otome
Qcf.pngHcb.pngP.png
KOF97 Iori maiden masher.png
KOF97 Iori Maiden masher SDM.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Ura 108 Shiki ~ Ya Sakazuki
Qcb.pngHcf.pngP.png (Hold)
KOF97 Iori Super fireball.png
KOF97 Iori Super fireball (SDM).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png - - - - - - - - - - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png (SDM) - - - - - - - - - - - -

Combos

General notes:

  • when in max mode. moves will have more pushback which can be a problem in certian combos.. in Iori's case,certian hit-confirms into rekka will whiff at midscreen, even if done after a jump-in/cross-up.

meterless

(midscreen)

  • Cr.Bx2, Cr.A, qcb Ax3

the classic iori hit-confirm, still your go-to hit-confirm for an easy hard KND.

  • Cr.B, Cr.A /cl.A /cl.B, f.A, qcb Cx3

great hit-confirm, but very difficult due to the tight cancel window of f.A. if you can do this consistently (especally from cr.A) then use this instead.

  • (j.X), cl.C (f.A), qcb Cx3

iori's main BnB, omit the f.A if you can't cancel it into rekka consistently

  • (j.X), cl.C, hcb K

run grab combo. Does about the same dmg as the one above.

  • (j.X), (cl.C), hcf C, st.C, qcb Cx3

combo involving command grab. iori unfortunately recovers too slowly from the command grab to do run-up cl.C, and unless you can do the 'ghost step' trick, st.C into C rekka's is what your mainly gonna use after hcf C.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), f.A, qcb Cx3

By utilizing the ghost step technique, iori is able to do his classic bnb from the command grab. Compared to most ghost steps, this one is probably the easiest one to execute since the hcf,b / hcb,f A will always register ethier of his super input and you have an audio que as for when to input the ghost step. Still difficult to execute consistently since you also have to hold A while holding f/b, releasing A as soon as you get cl.C, and input the motion quickly or else you'll get f.A, but it's much more leniant than most ghost step's.

  • (j.X), hcf C~(hcf,b A(Hold), cl.C (release A), hcf C~(hcb,f A(hold).....

One of 2 iori infinites. The Command grab infinite requires you to do the ghost step technique.

(corner)

  • jp.C/D, cl.C, qcb Ax2, cl.C

Corner combo that leads into a rest. requires some timming.

  • st.C, qcb Ax2, dp A

combo that ressembles iori's 95 bnb (which only worked with A rekkas). requires you to be slightly outside of the activation range of cl.C as well as slowly input the 2nd rekka in order for this to work. doesn't do that much dmg compared to doing the last hit of the rekka so it's not really useful but just know that it's there.

  • (against aiorborne opponents) qcb A~qcb (miner pause) C (miner pause) ,qcb CA~qcb (miner pause) C.....

another one of many infinites (and 2 of the iori infinites) in kof 97. i'll admit i haven't done this infinite yet and for good reason (too difficult), but i have seen footage of it preformed. the way it works is that do QCB A and then quickly make another QCB for next hit but don't press the C button quickly wait a nano second and when player goes up after second hit again wait for nano second and quickly press QCB CA (CA is like a tip tap on two buttons) and make a quick QCB just after you press CA, So it's like QCB+CA+QCB and wait for nano second and C... and repeat again n again.

with meter

(midscreen)

  • Cr.B,Cr.A,f.A qcf,hcb P

this is slightly eaiser to pull off since your doing cr.A,f.A,hcb P, still can be abit finicky.

  • (j.X), cl.C / cr.C, (f.A), qcf,hcb+P

basic combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier (do it as cl.C (hold C), qcf A, (release C) hcb C)

  • (j.X), cl.C, hcf C, st.C, qcf,hcb P

combo into command grab for abit more dmg than the combo above.

  • (j.X), (cl.C), hcf C~(hcf,b A(Hold), cl.C (release A), (f.A), qcf,hcb P

alternate and more difficult command grab combo into super. If you implement f.A, remember to do the button hold trick to make doing the super easier

(corner)

  • cl.C, hcf C, f.A,A, qcb Ax2, qcf,hcb P

Situational corner combo. Iori has to be the one cornered for this to work. Requires some timming for this to work. Impractical combo

  • cl.C, qcb Ax2, qcf,hcb P

An easier version of the combo above.

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi