Notation
Joystick Notation
Motion Inputs
basic motion inputs
advanced motion inputs
Attack notations
Input | Action |
---|---|
Light Punch (LP) | |
Light Kick (LK) | |
Heavy Punch (HP) | |
Heavy Kick (HK) | |
+ | Blowback attack (CD) |
Any punch button | |
Any kick button |
Combo Notations
notation | Action |
---|---|
~ | link / follow-up after specific specials |
(Number) | the number of hit you must do |
/ | means you can use any of these moves. |
Abbreviations
notation | Action |
---|---|
DM | Desperation move |
SDM | Super Desperation move |
ADV | Advanced mode |
EX | Extra mode |
MAX | Max Mode |
GCR | Guard Cancel Roll |
GCA | Guard Cancel Attack |
Other Notations
notation | Action |
---|---|
jp. / j. | jump/jumping |
nj. | neutral jump |
sj. | super jump |
sh. | short hop |
hh. | hyper hop |
st. | standing, as in far normal attacks |
cl. | close, as in close normal attacks |
cr. | crouch, as in crouching normal attack |
f. | Forward, and relative to the direction the character is facing. |
b. | Back, and relative to the direction the character is facing. |