Street Fighter IV/Gen: Difference between revisions

From SuperCombo Wiki
(Initial notes)
Line 98: Line 98:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Far version: 80 damage
|-
|-
| align="center" | HP
| align="center" | HP
Line 113: Line 113:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Forces stand, only 1st hit is cancelable
|-
|-
| align="center" | LK
| align="center" | LK
Line 128: Line 128:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Far version: 40 damage
|-
|-
| align="center" | MK
| align="center" | MK
Line 218: Line 218:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch MK
| align="center" | crouch MK
Line 233: Line 233:
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch HK
| align="center" | crouch HK
Line 248: Line 248:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Low attack, cannot quick stand
|-
|-
| align="center" | jump LP
| align="center" | jump LP
Line 308: Line 308:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Straight jump: 30 damage
|-
|-
| align="center" | jump MK
| align="center" | jump MK
Line 323: Line 323:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Straight jump: 80 damage
|-
|-
| align="center" | jump HK
| align="center" | jump HK
Line 398: Line 398:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range: 0.95
|-
|-
| align="center" | B+LP+LK
| align="center" | B+LP+LK
Line 413: Line 413:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range: 1.05
|-
|-
| align="center" | Hyakurenkou LP
| align="center" | Hyakurenkou LP
Line 428: Line 428:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Hyakurenkou MP
| align="center" | Hyakurenkou MP
Line 443: Line 443:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Hyakurenkou HP
| align="center" | Hyakurenkou HP
Line 458: Line 458:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Hyakurenkou EX
| align="center" | Hyakurenkou EX
Line 473: Line 473:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Gekirou LK
| align="center" | Gekirou LK
Line 488: Line 488:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Frames 1-4 strike invincible, (translate)
|-
|-
| align="center" | Gekirou MK
| align="center" | Gekirou MK
Line 503: Line 503:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Frames 1-4 strike invincible, (translate)
|-
|-
| align="center" | Gekirou HK
| align="center" | Gekirou HK
Line 518: Line 518:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Frames 1-4 strike invincible, (translate)
|-
|-
| align="center" | Gekirou EX
| align="center" | Gekirou EX
Line 533: Line 533:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Frames 1-4 strike invincible
|-
|-
| align="center" | Zanei
| align="center" | Zanei
Line 548: Line 548:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Invincibility frames: LP 1-11 / MP 1-8 / HP 1-5, armor break, (translate)
|-
|-
| align="center" | Zetsuei
| align="center" | Zetsuei
Line 563: Line 563:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Frames 1-10 fully invincible, armor break
|-
|-
| align="center" | Switch Style
| align="center" | Switch Style
Line 623: Line 623:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | Overhead
|-
|-
| align="center" | HP
| align="center" | HP
Line 638: Line 638:
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | X
| align="center" | -
| align="center" | 1st hit is low, 2nd hit forces stand
|-
|-
| align="center" | LK
| align="center" | LK
Line 743: Line 743:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack, (translate)
|-
|-
| align="center" | crouch MK
| align="center" | crouch MK
Line 758: Line 758:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Low attack
|-
|-
| align="center" | crouch HK
| align="center" | crouch HK
Line 803: Line 803:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Straight jump: 80 damage
|-
|-
| align="center" | Jump HP
| align="center" | Jump HP
Line 818: Line 818:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Straight jump: 100 damage
|-
|-
| align="center" | Jump LK
| align="center" | Jump LK
Line 848: Line 848:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Straight jump: 90 damage
|-
|-
| align="center" | Jump HK
| align="center" | Jump HK
Line 865: Line 865:
| align="center" | -
| align="center" | -
|-
|-
| align="center" | Overhead
| align="center" | Shakudan
| align="center" | -
| align="center" | -
| align="center" | 2
| align="center" | 2
Line 878: Line 878:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Pursuit property
|-
|-
| align="center" | Focus Attack Lvl1
| align="center" | Focus Attack Lvl1
Line 938: Line 938:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range: 0.95
|-
|-
| align="center" | B+LP+LK
| align="center" | B+LP+LK
Line 953: Line 953:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Throw range: 1.05
|-
|-
| align="center" | Jasen LP
| align="center" | Jasen LP
Line 968: Line 968:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Hits 1-3 cancelable
|-
|-
| align="center" | Jasen MP
| align="center" | Jasen MP
Line 983: Line 983:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Hits 1-4 cancelable
|-
|-
| align="center" | Jasen HP
| align="center" | Jasen HP
| align="center" | 6
| align="center" | 6
| align="center" | 3*3*1*4
| align="center" | 3*3*3*1*4
| align="center" | 74
| align="center" | 74
| align="center" | -3
| align="center" | -3
Line 998: Line 998:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Hits 1-5 cancelable
|-
|-
| align="center" | Jasen EX
| align="center" | Jasen EX
| align="center" | 6
| align="center" | 6
| align="center" | 3*3*1*4
| align="center" | 3*3*3*1*4
| align="center" | 74
| align="center" | 74
| align="center" | -3
| align="center" | -3
Line 1,013: Line 1,013:
| align="center" | X
| align="center" | X
| align="center" | O
| align="center" | O
| align="center" | -
| align="center" | Frames 1-45 projectile invincible, hits 1-5 cancelable
|-
|-
| align="center" | Oga
| align="center" | Oga
Line 1,043: Line 1,043:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | (Translate)
|-
|-
| align="center" | Oga Stop
| align="center" | Oga Stop
Line 1,073: Line 1,073:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Oga Far
| align="center" | Oga Far
Line 1,088: Line 1,088:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Oga Ceiling
| align="center" | Oga Ceiling
Line 1,118: Line 1,118:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Oga Super Close
| align="center" | Oga Super Close
Line 1,133: Line 1,133:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Armor break, (translate)
|-
|-
| align="center" | Jakoha
| align="center" | Jakoha
Line 1,148: Line 1,148:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Invincibility frames: LK 1-12 / MK 1-8 / HK 1-5, pursuit property
|-
|-
| align="center" | Ryukoha
| align="center" | Ryukoha
Line 1,163: Line 1,163:
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | -
| align="center" | Frames 1-11 fully invincible, pursuit property
|-
|-
| align="center" | Switch Style
| align="center" | Switch Style

Revision as of 22:12, 2 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

frames frames super meter
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
MANTIS STYLE
LP 3 3 15 -1 1 30 50 20 HL O O O -
MP 4 5 22 2 6 70 100 40 HL X O O Far version: 80 damage
HP 5 2*4 27 -7 1 80*60 100*100 40*20 HL X O O Forces stand, only 1st hit is cancelable
LK 5 4 21 -3 -2 30 50 20 HL X X O Far version: 40 damage
MK 5 3 27 -2 2 70 100 40 HL X O O -
HK 8 2 29 -4 0 110 200 60 HL X X X -
crouch LP 4 2 13 1 4 30 50 20 HL O O O -
crouch MP 7 4 21 -1 1 70 100 40 HL X O O -
crouch HP 7 4 29 -5 -1 100 200 60 HL X X X -
crouch LK 5 4 16 -1 2 30 50 20 L O O O Low attack
crouch MK 7 3 26 1 3 70 100 40 L X O O Low attack
crouch HK 8 3 38 -13 - 10 200 60 L - - - Low attack, cannot quick stand
jump LP 4 7 - - - 40 50 20 H - - - -
jump MP 5 5 - - - 70 100 40 H - - - -
jump HP 6 4 - - - 100 200 60 H - - - -
jump LK 5 8 - - - 40 50 20 H - - - Straight jump: 30 damage
jump MK 4 8 - - - 70 100 40 H - - - Straight jump: 80 damage
jump HK 6 3 - - - 100 200 60 H - - - -
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 HL - - - -
Focus Attack Lvl2 18+11 2 -15 - - 90 150 40 HL - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 100 40 0.95 - - - Throw range: 0.95
B+LP+LK 3 2 24 - - 120 100 40 1.05 - - - Throw range: 1.05
Hyakurenkou LP 5 3xN 48 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou MP 4 3xN 41 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou HP 4 3xN 40 5 9 16xN 20xN 30/10xN HL X X O Armor break, (translate)
Hyakurenkou EX 4 3xN 40 5 9 16xN 20xN - HL X X O Armor break, (translate)
Gekirou LK 7 15 45 -35 - 100*10x4*20 80*10x5 30(20)/40*20x5 HL X X X Frames 1-4 strike invincible, (translate)
Gekirou MK 7 15 45 -35 - 100*10x5*40 80*10x6 30(20)/40*20x6 HL X X X Frames 1-4 strike invincible, (translate)
Gekirou HK 7 15 47 -35 - 100*10x6*90 80*10x6*80 30(20)/40*20x7 HL X X X Frames 1-4 strike invincible, (translate)
Gekirou EX 7 15 47 -35 - 100*10x6*90 80*10x6*80 - HL X X X Frames 1-4 strike invincible
Zanei 6 16 87 -61 - 20x5*80 0 - HL - - - Invincibility frames: LP 1-11 / MP 1-8 / HP 1-5, armor break, (translate)
Zetsuei 11 11 78 -49 - 15x12*225 0 - HL - - - Frames 1-10 fully invincible, armor break
Switch Style - - - - - - - - - - - - -
CRANE STYLE
LP 4 3 18 -3 -1 30 50 20 HL O O O -
MP 23 2*2 48 -3 1 50*50 50*50 20*20 HL X X X Overhead
HP 22 2*4 46 -5 0 100*100 100*100 40*20 HL X X X 1st hit is low, 2nd hit forces stand
LK 8 4 23 -2 -1 40 50 20 HL X X O -
MK 7 4 32 -5 -1 80 100 40 HL X X X -
HK 5 3*2 40 -6 -2 80*70 100*100 40*20 HL X X X -
crouch LP 4 2 16 -2 1 40 50 20 HL X O O -
crouch MP 5 4 28 -10 -8 90 100 40 HL X O O -
crouch HP 21 5 41 -3 1 180 300 60 HL X X X -
crouch LK 5 6 26 -8 - 30 50 20 L X X O Low attack, (translate)
crouch MK 8 3 31 -3 -1 80 100 40 L X X O Low attack
crouch HK 5 2 43 -21 -17 120 150 60 HL X X X -
Jump LP 4 7 - - - 50 50 20 H - - - -
Jump MP 4 5 - - - 90 100 40 H - - - Straight jump: 80 damage
Jump HP 5 7 - - - 110 200 60 H - - - Straight jump: 100 damage
Jump LK 4 9 - - - 40 50 20 H - - - -
Jump MK 4 8 - - - 80 100 40 H - - - Straight jump: 90 damage
Jump HK 6 3 - - - 100 200 60 H - - - -
Shakudan - 2 - - - 50 50 20 H - - - Pursuit property
Focus Attack Lvl1 21 2 57 -21 -21 60 100 20 HL - - - -
Focus Attack Lvl2 18+11 2 65 -15 - 90 150 40 HL - - - -
Focus Attack Lvl3 65 2 101 - - 150 200 60 - - - - -
F+LP+LK 3 2 24 - - 130 100 40 0.95 - - - Throw range: 0.95
B+LP+LK 3 2 24 - - 120 100 40 1.05 - - - Throw range: 1.05
Jasen LP 6 3*1*4 43 -3 1 20*20*80 50*50*50 35/10x2*30 HL X X O Hits 1-3 cancelable
Jasen MP 6 3*3*1*4 59 -3 1 20x3*80 50x4 35/10x3*30 HL X X O Hits 1-4 cancelable
Jasen HP 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL X X O Hits 1-5 cancelable
Jasen EX 6 3*3*3*1*4 74 -3 1 20x4*80 50x5 35/10x4*30 HL X X O Frames 1-45 projectile invincible, hits 1-5 cancelable
Oga - - - - - - - - - - - - -
Oga EX - - - - - - - - - - - - (Translate)
Oga Stop - - - - - - - - - - - - -
Oga Close 15 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Far 14 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Ceiling - - - - - - - - - - - - -
Oga Ceiling Drop 11 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Oga Super Close 11 Until ground - - - 100 150 30/90 - - - - Armor break, (translate)
Jakoha 11 19 60 - - 300 0 - - - - - Invincibility frames: LK 1-12 / MK 1-8 / HK 1-5, pursuit property
Ryukoha 11 8 71 - - 150*248 - - - - - - Frames 1-11 fully invincible, pursuit property
Switch Style - - - - - - - - - - - - -
move Name startup active total adv.blk adv.hit damage stun gain block chain special super comments
frames frames super meter
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth