(Notes) |
|||
Line 128: | Line 128: | ||
| align="center" | O | | align="center" | O | ||
| align="center" | O | | align="center" | O | ||
| align="center" | | | align="center" | Only 1st hit is cancelable | ||
|- | |- | ||
| align="center" | close HK | | align="center" | close HK | ||
Line 278: | Line 278: | ||
| align="center" | O | | align="center" | O | ||
| align="center" | O | | align="center" | O | ||
| align="center" | | | align="center" | Forces stand | ||
|- | |- | ||
| align="center" | crouch LK | | align="center" | crouch LK | ||
Line 293: | Line 293: | ||
| align="center" | O | | align="center" | O | ||
| align="center" | O | | align="center" | O | ||
| align="center" | | | align="center" | Low attack | ||
|- | |- | ||
| align="center" | crouch MK | | align="center" | crouch MK | ||
Line 308: | Line 308: | ||
| align="center" | O | | align="center" | O | ||
| align="center" | O | | align="center" | O | ||
| align="center" | | | align="center" | Low attack | ||
|- | |- | ||
| align="center" | crouch HK | | align="center" | crouch HK | ||
Line 323: | Line 323: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Low attack, cannot quick stand | ||
|- | |- | ||
| align="center" | Jump up LP | | align="center" | Jump up LP | ||
Line 593: | Line 593: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | Throw range: 1.0 | ||
|- | |- | ||
| align="center" | B+LP+LK | | align="center" | B+LP+LK | ||
Line 608: | Line 608: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | Throw range: 0.95 | ||
|- | |- | ||
| align="center" | Gadoken LP | | align="center" | Gadoken LP | ||
Line 683: | Line 683: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| align="center" | - | | align="center" | Frames 1-2 fully invincible, 3-4 throw invincible, 5-16 (translate) | ||
|- | |- | ||
| align="center" | Koryuken MP | | align="center" | Koryuken MP | ||
Line 698: | Line 698: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| align="center" | - | | align="center" | Frames 1-4 fully invincible, 5-16 (translate) | ||
|- | |- | ||
| align="center" | Koryuken HP | | align="center" | Koryuken HP | ||
Line 713: | Line 713: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| align="center" | - | | align="center" | Frames 1-4 fully invincible, 5-16 (translate) | ||
|- | |- | ||
| align="center" | Koryuken EX | | align="center" | Koryuken EX | ||
Line 728: | Line 728: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| align="center" | - | | align="center" | Frames 1-16 fully invincible | ||
|- | |- | ||
| align="center" | Dankukyaku LK | | align="center" | Dankukyaku LK | ||
Line 743: | Line 743: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Armor break | ||
|- | |- | ||
| align="center" | Dankukyaku MK | | align="center" | Dankukyaku MK | ||
Line 758: | Line 758: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Armor break | ||
|- | |- | ||
| align="center" | Dankukyaku HK | | align="center" | Dankukyaku HK | ||
Line 773: | Line 773: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Armor break | ||
|- | |- | ||
| align="center" | Dankukyaku EX | | align="center" | Dankukyaku EX | ||
Line 788: | Line 788: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| align="center" | | | align="center" | Armor break | ||
|- | |- | ||
| align="center" | Air Dankukyaku LK | | align="center" | Air Dankukyaku LK | ||
Line 863: | Line 863: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | Invincible: frames 1-13 | ||
|- | |- | ||
| align="center" | Legendary Taunt | | align="center" | Legendary Taunt | ||
Line 878: | Line 878: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | Invincible: frame 1, (translate) | ||
|- | |- | ||
| align="center" | Ultra Combo | | align="center" | Ultra Combo | ||
Line 893: | Line 893: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | Invincible: frames 1-10 | ||
|- | |- | ||
! align="center" | move Name | ! align="center" | move Name |
Revision as of 23:14, 2 April 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
frames | frames | super meter | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
close LP | 4 | 2 | 15 | -1 | +2 | 20 | 50 | 20 | HL | O | O | O | - |
close MP | 6 | 2 | 26 | 0 | +6 | 65 | 100 | 40 | HL | X | O | O | - |
close HP | 8 | 2 | 28 | -3 | +1 | 95 | 200 | 60 | HL | X | O | O | - |
close LK | 4 | 2 | 15 | -1 | +2 | 25 | 50 | 20 | HL | X | X | X | - |
close MK | 6 | 2-2 | 23 | -2 | +1 | 40+30 | 50+50 | 40-20 | HL | X | O | O | Only 1st hit is cancelable |
close HK | 8 | 2 | 27 | -2 | 2 | 100 | 200 | 60 | HL | X | X | O | - |
far LP | 4 | 2 | 14 | 0 | 3 | 25 | 50 | 20 | HL | O | O | O | - |
far MP | 6 | 2 | 20 | -1 | 2 | 70 | 100 | 40 | HL | X | X | O | - |
far HP | 11 | 2 | 30 | -2 | 2 | 110 | 200 | 60 | HL | X | X | X | - |
far LK | 4 | 2 | 14 | 0 | 3 | 35 | 50 | 20 | HL | X | X | X | - |
far MK | 7 | 2 | 22 | -2 | 1 | 70 | 100 | 40 | HL | X | X | X | - |
far HK | 11 | 2 | 30 | -2 | 2 | 110 | 200 | 60 | HL | X | X | X | - |
crouch LP | 4 | 2 | 15 | -1 | 2 | 25 | 50 | 20 | HL | O | O | O | - |
crouch MP | 7 | 2 | 21 | -1 | 2 | 70 | 100 | 40 | HL | X | O | O | - |
crouch HP | 11 | 3 | 35 | -7 | -2 | 100 | 200 | 60 | HL | X | O | O | Forces stand |
crouch LK | 4 | 2 | 14 | 0 | 3 | 20 | 50 | 20 | L | O | O | O | Low attack |
crouch MK | 7 | 2 | 20 | 0 | 3 | 65 | 100 | 40 | L | X | O | O | Low attack |
crouch HK | 12 | 2 | 35 | -6 | - | 90 | 150 | 60 | L | X | X | X | Low attack, cannot quick stand |
Jump up LP | 4 | 7 | - | - | - | 45 | 50 | 20 | H | - | - | - | - |
Jump up MP | 8 | 6 | - | - | - | 75 | 100 | 40 | H | - | - | - | - |
Jump up HP | 12 | 4 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump up LK | 4 | 8 | - | - | - | 40 | 50 | 20 | H | - | - | - | - |
Jump up MK | 7 | 5 | - | - | - | 75 | 100 | 40 | H | - | - | - | - |
Jump up HK | 10 | 4 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump forward LP | 4 | 7 | - | - | - | 45 | 50 | 20 | H | - | - | - | - |
Jump forward MP | 7 | 5 | - | - | - | 75 | 100 | 40 | H | - | - | - | - |
Jump forward HP | 7 | 4 | - | - | - | 95 | 200 | 60 | H | - | - | - | - |
Jump forward LK | 4 | 7 | - | - | - | 40 | 50 | 20 | H | - | - | - | - |
Jump forward MK | 7 | 5 | - | - | - | 70 | 100 | 40 | H | - | - | - | - |
Jump forward HK | 9 | 5 | - | - | - | 100 | 200 | 60 | H | - | - | - | - |
Jump Taunt | - | - | - | - | - | 0 | 0 | - | - | - | - | - | - |
Crouch Taunt | - | - | - | - | - | 0 | 0 | - | - | - | - | - | - |
Focus Attack Lvl1 | 21 | 2 | 57 | -21 | -21 | 60 | 100 | 20 | - | - | - | - | - |
Focus Attack Lvl2 | 18+11 | 2 | 65 | -15 | - | 80 | 150 | 40 | - | - | - | - | - |
Focus Attack Lvl3 | 65 | 2 | 101 | - | - | 140 | 200 | 60 | - | - | - | - | - |
F+LP+LK | 3 | 2 | 24 | - | - | 120 | 100 | 40 | 1.0 | - | - | - | Throw range: 1.0 |
B+LP+LK | 3 | 2 | 24 | - | - | 130 | 120 | 40 | 0.95 | - | - | - | Throw range: 0.95 |
Gadoken LP | 14 | 8 | 40 | 0 | 4 | 70 | 100 | 20/20 | HL | X | X | O | - |
Gadoken MP | 14 | 10 | 41 | -1 | 3 | 70 | 100 | 20/20 | HL | X | X | O | - |
Gadoken HP | 14 | 15 | 42 | -2 | 2 | 70 | 100 | 20/20 | HL | X | X | O | - |
Gadoken EX | 14 | 20 | 40 | 3 | 6 | 50*60 | 50*50 | - | HL | X | X | O | - |
Koryuken LP | 4 | 13 | 42 | -18 | - | 100(70) | 200(100) | 30/40 | HL | X | X | O | Frames 1-2 fully invincible, 3-4 throw invincible, 5-16 (translate) |
Koryuken MP | 4 | 13 | 60 | -35 | - | 120(80) | 200(100) | 30/40 | HL | X | X | O | Frames 1-4 fully invincible, 5-16 (translate) |
Koryuken HP | 4 | 13 | 63 | -38 | - | 140(100) | 200(100) | 30/40 | HL | X | X | O | Frames 1-4 fully invincible, 5-16 (translate) |
Koryuken EX | 4 | 13 | 66 | -40 | - | 70*60 | 100*100 | - | HL | X | X | O | Frames 1-16 fully invincible |
Dankukyaku LK | 17 | 10 | 37 | 0 | - | 90 | 100 | 40/30 | HL | X | X | X | Armor break |
Dankukyaku MK | 17 | 2*2 | 47 | -2 | - | 50*50 | 100*50 | 40/30*20 | HL | X | X | X | Armor break |
Dankukyaku HK | 17 | 2*3*2 | 56 | -2 | - | 50x3 | 100*50*50 | 40/30*20*10 | HL | X | X | X | Armor break |
Dankukyaku EX | 8 | 10 | 31 | -3 | - | 40x3 | 100*50*50 | - | HL | X | X | X | Armor break |
Air Dankukyaku LK | 5 | Until ground | - | - | - | 90 | 100 | 10/30 | HL? | - | - | - | - |
Air Dankukyaku MK | 5 | 1*2 | - | - | - | 50*50 | 100*100 | 10/30*30 | HL? | - | - | - | - |
Air Dankukyaku HK | 5 | 1*2*2 | - | - | - | 50*3 | 100*3 | 10/30x3 | HL? | - | - | - | - |
Air Dankukyaku EX | 5 | 1x3 | - | - | - | 50x3 | 100x3 | - | HL? | - | - | - | - |
Hisshou Buraiken | 4 | 2x18*14 | 261 | -42 | - | 15x18*110 | 0 | - | HL | - | - | - | Invincible: frames 1-13 |
Legendary Taunt | - | 0 | - | - | - | 0 | 0 | - | - | - | - | - | Invincible: frame 1, (translate) |
Ultra Combo | 10 | 12 | 84 | -55 | - | 45x7*150 | 0 | - | HL | - | - | - | Invincible: frames 1-10 |
move Name | startup | active | total | adv.blk | adv.hit | damage | stun | gain | block | chain | special | super | comments |
frames | frames | super meter |
Arcade characters | Abel • Akuma • Balrog • Blanka • C. Viper • Chun-Li • Dhalsim • E. Honda • El Fuerte Guile • Ken • M. Bison • Rufus • Ryu • Sagat • Vega • Zangief | |
---|---|---|
Console characters | Cammy • Dan • Fei Long • Gen • Gouken • Rose • Sakura • Seth |