Blanka (SFIV): Difference between revisions

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==Matchups==
==Matchups==
===Matchup Videos===
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/blanka.html streetfighterdojo.com] <br>
''Contributor: zaspacer''


==Frame Data==
==Frame Data==

Revision as of 06:18, 15 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Optional jump-in

[ JUMP_IN, ] STANDING | CROUCHING

JUMP_IN   = j.LP | j.MP | j.HP | j.LK | j.MK | j.HK
STANDING  = LP | Rock Crusher, Electric Thunder | ROLL
CROUCHING = cr.LP | cr.LK | cr.MK, Electric Thunder | Vertical Roll | ROLL
ROLL      = Rolling Attack, Ground Shave Roll

There is one untested scenario; is it possible to combo from a kick to Electric Thunder?

Ground Shave Roll

LP | MP | HP | LK | MK | HK | cr.LP | cr.MP | cr.HP | cr.LK | cr.MK | Rock Crusher, Ground Shave Roll

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30 50 20 HL SpS -
close MP 6 2 10 +2 +5 13 16 80 100 40 HL S -
close HP 7 4 22 -7 -1 18 24 110[90] 200[150] 60 HL S -
close LK 4 3 10 -2 +1 10 13 40 50 20 HL SpS -
close MK 5 2(3)2 12 0 +3 13 16 40*40 50*50 40*20 HL S -
close HK 7 6 19 -6 -1 18 23 100[80] 200[150] 60 HL S -
far LP 3 2 9 0 +3 10 13 30 50 20 HL SpS -
far MP 7 4 9 +1 +4 13 16 80 100 40 HL S -
far HP 7 6 20 -7 -2 18 23 120 200 60 HL - -
far LK 5 2 12 -3 0 10 13 30 50 20 HL S -
far MK 5 2 19 -7 -4 13 16 90 100 40 HL S -
far HK 3 6 23 -10 -5 18 23 100[80] 200[150] 60 HL - -
crouch LP 4 2 9 0 +3 10 13 30 50 20 HL SpS -
crouch MP 7 4 15 -5 -2 13 16 60 100 40 HL S -
crouch HP 8 4 25 -10 -4 18 24 100 200 60 HL S -
crouch LK 4 3 7 +1 +4 10 13 30 50 20 L SpS -
crouch MK 5 2 11 +1 +4 13 16 70 100 40 L SpS -
crouch HK 6 5 21 -7 - 18 - 90 150 60 L S -
jump up LP 5 7 - - - 8 11 40 50 20 H - -
jump up MP 6 3 - - - 11 15 70 100 40 H - -
jump up HP 4 3 - - - 17 20 120 200 60 H - -
jump up LK 4 3 - - - 8 11 40 50 20 H - -
jump up MK 5 5 - - - 11 15 60 100 40 H - -
jump up HK 7 7 - - - 17 20 120 200 60 H - -
jump forward LP 5 7 - - - 8 11 40 50 20 H - -
jump forward MP 6 5 - - - 11 15 70 100 40 H - -
jump forward HP 5 4 - - - 17 20 110 200 60 H - -
jump forward LK 5 5 - - - 8 11 40 50 20 H - -
jump forward MK 5 5 - - - 11 15 60 100 40 H - -
jump forward HK 7 6 - - - 17 20 110 200 60 H - -
B or F+MP(close) 8 2(1)5 12 -3 +2 13 18 50*40 50*50 40*20 HL SpS*- -
B or F+MP(close)??? 25 2(1)4 12 -2 +3 13 18 50*40 50*50 40*20 H - -
DF+HP 10 19 16 -14 - 20 - 100 200 60 L - -
F+KKK - - 25 - - - - - - - - - -
B+KKK - - 29 - - - - - - - - - -
D+PPP - - 53~90 - - - - - - - - - -
level1 FA 20 2 38 -24 -24 15 15 60 100 20 HL - -
level2 FA 17+11 2 38 -18 - 21 - 90 150 40 HL - -
level3 FA 63 2 39 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 130 140 40 0.9 - -
B+LP+LK 3 2 20 - - - - 120 120 40 0.9 - -
Rolling Attack LP 6 18 4+2 -24 -15 17 26 100 100 30/30 HL S -
Rolling Attack MP 6 33 4+2 -24 -15 17 26 110 150 30/30 HL S -
Rolling Attack HP 6 33 4+3 -24 -15 17 26 120 200 30/30 HL S -
Rolling Attack EX 6 33 4+3 -24 -15 17 26 110 150 0/0 HL S -
Backstep Rolling LK 28 25 6 - - 17 - 110 200 30/40 HL - -
Backstep Rolling MK 28 29 6 - - 17 - 120 200 30/40 HL - -
Backstep Rolling HK 28 33 6 - - 17 - 130 200 30/40 HL - -
Backstep Rolling EX 28 33 6 - - 17 - 120 200 0/0 HL - -
Anti Air Rolling LK 4 18 43+2 -21 -17 20 24 100 200 30/30 HL - -
Anti Air Rolling MK 4 15 45+7 -21 -17 20 24 110 200 30/30 HL - -
Anti Air Rolling HK 4 12 46+4 -21 -17 20 24 120 200 30/30 HL - -
Anti Air Rolling EX 4 18 50+7 -21 -17 20 24 120 200 0/0 HL - -
Electricity LP 5 {4(4)}x3*4 9 +5 - 20 - 120 200 20/20 HL S -
Electricity MP 7 {2(2)}x7*2 9 +8 - 20 - 130 200 20/20 HL S -
Electricity HP 10 {1(1)}x16*2 9 +10 - 20 - 140 200 20/20 HL S -
Electricity EX 10 {1(1)}x16*2 11 +8 - 20 - 150 200 0/0 HL S -
Super Combo 1+4 16*1x14 12 -34 - 22 - 100x5 0 0/0 HL - -
Ultra Combo 1+3 2(20)26*1x20 17 -41 - 22 - 0*100x5 0 0/0 L*H*H*Lx4 - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth