Line 137: | Line 137: | ||
|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
|description= fast combo starter | |description= fast combo starter<br>the safest attack to throw out in air-to-air situations | ||
}} | }} | ||
}} | }} | ||
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|advHit=O | |advHit=O | ||
|advBlock=O | |advBlock=O | ||
|description= downward poke | |description= downward poke<br>can be used for crossup mixups<br>hard to incorporate into combos | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
=== Command normals === | === Command normals === | ||
{{MoveData | {{MoveData |
Revision as of 11:39, 19 May 2021
Goat | |
---|---|
Pre-Jump Frames | 3 |
Play Style | Big buttons |
Dash Type | Run |
Introduction
A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.
Goat is a tanky character with some big swings. One of his special features is that all of his heavy normals knockdown his opponent.
Pros | Cons |
|
|
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | normals | 2 | 1 | |
fast jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | M | normals | -10 | -11 | |
long poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 20 | - | - | H | O | Knocks down | -26 | |
slow but damaging attack |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | L | normals | 3 | 1 | |
fast low jab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 10 | - | - | L | normals | -13 | -14 | |
fast low poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 | - | - | L | O | Knocks down | -17 | |
fast sweep |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 4 | - | - | H | special | O | O | |
fast combo starter |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 8 | - | - | H | special | O | O | |
downward poke |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 15 | - | - | H | O | Knocks down | O | |
one of goat's greatest normals |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 16 | - | - | L | special | 13 | 0 | |
low kick |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 26 | - | - | H | special | 3 | -12 | |
overhead punch |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 / 14 / 14 | - | - | M | O | -1 / -1 / Knocks down | -13 / -13 / -13 | |
Goat swings a morning star flail, with good range. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 12 / 14 / 16 | - | - | M | O | -14 / -16 / Knocks down | -11 / -15 / -13 | |
Goat does a big and fast swing. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 14 / 19 / 23 | - | - | M | O | inconsistent | inconsistent | |
Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | O | - | - | M | O | O | O | |
Goat rushes forward on his opponent. If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | O | - | - | M | O | O | O | |
Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find. |
Boost mode (22+ABC)
This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.
- Standing C, Jumping C and Overhead Punch do more damage.
- Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
- Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.