Asura Buster: Eternal Warriors/Rokurouta

From SuperCombo Wiki

Rokurouta comes from a distant oriental country and is ordered by his emperor to investigate the mystery of the lost continent with the help of his young sister Nanami and Zinsuke. He is a self-proclaimed "ninja of justice" who uses shurikens, scrolls, crystals, and acrobatic skills and techniques.

In the world of Asura Buster, where there are many agile characters, the speed of his movements still outshines others. Rokurouta relies on his speed and versatile tools to get in and rake in a lot of damage thanks to his great combo game.

Overview

Rokurouta Idle.gif
Rokurouta is a mobile, mixup-heavy character with versatile tools and a great combo game.
Pros Cons
  • High speed
  • Good mixups, both high/low and left/right
  • Can confirm stray hits into high damage reliably
  • Dash is invulnerable and crosses up
  • Extremely strong as a defender in Last Stand
  • Small and stubby normals
  • Has a hard time with zoning
  • Struggles dealing with smaller characters
  • Poor defense modifier
AB Name Rokurouta.png
AB Rokurouta.png
Play Style Rushdown
Dash Type Stepdash
Backdash Type Grounded
Defense Modifier 1.0625
Air Options Walljump
Meter Gauge {{{meter}}}

Normals

Standing normals

5A
AB Rokurouta 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - M normals 1 0

Quick chop.
Can be used as an abare tool.


5B
AB Rokurouta 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 / 11 - - M normals 3 2

fast jumping kick
fast, long and damaging
can be combo'd into launcher if done close enough
can be used to combo into his specials


5C
AB Rokurouta 5c1.png
AB Rokurouta 5c2.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 12 - - M O -9 -10

Rokurouta does a sideflip, kicking upwards twice
great anti-air, has a long vertical hitbox and puts you in a jumping state
second hit is air launcher cancelable
punishable on block
most commonly used at the end of ground combos since the air launcher cancel basically connects itself
can be canceled into super

Crouching normals

2A
AB Rokurouta 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - L normals 3 2

Quick low kick


2B
AB Rokurouta 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - L normals 0 -1

Low elbow strike
decent ground combo filler


2C
AB Rokurouta 2c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 11 - - H O - -17

a strong low punch
causes a HKD and deals absurd damage
can catch a lot of off guard opponents

Jumping normals

j.A
AB Rokurouta j.a.png
that's not cake that's just his knee
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 4 - - H special O O

Rokurouta does a quick elbow strike
fast but extremely short combo starter
comboes easily into itself but it's harder to combo into other air normals


j.B
AB Rokurouta j.B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H special O O

fast side kick
best option for air combos or against aerial opponents
easily comboes into air launcher


j.C
AB Rokurouta j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - H O O O

heavy two-handed hammer strike
deals great damage but has mediocre range
quite fast for a jumping heavy normal
very punishable on block so be careful about spamming this
mainly used as a combo ender

Command normals

6b
AB Rokurouta 2B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 17 - - H special -3 -4

Rokurouta does a short hop and does a 2B
we are still unsure what the purpose of this move is, for now it's an unconventional mixup

  • will completely miss and crossup both Alices when attacking from the right side but works normally on the left (don't question it)


6c
AB Rokurouta j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 17 - - H special -3 -4

Rokurouta does a big leap and does a j.C
hits overhead
quite slow and has bad range
launches on hit, allowing for combos

Universal mechanics

Launcher
any 2 buttons
AB Rokurouta AB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches inconsistent

on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it
can be combo'd universally with A>B>C or A>B>Launcher combos.
most characters can add an air special or delay the launcher and do a ground special
if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state
a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap.

Air launcher
any 2 buttons
AB Rokurouta jAB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches inconsistent

No difference from the ground version, but some characters have air launchers with slightly less recovery frames


Guard break
22C
AB Rokurouta GB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - don't O Stun O

This replaces grab, a quick attack that stuns blocking opponents.
common followups are combos, launchers, knockdowns and some supers
countered by not blocking, jumping or attacking back

Special moves

Wind shuriken - 風の手裏剣
236A/B/C
AB Rokurouta 236a.png
AB Rokurouta 236a proj.png
The projectile
AB Rokurouta 236a ex.png
EX projectile
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 24 / 26 / 28 - - M O - 4 / 3 / 2

Rokurouta throws a shuriken.
actually a decent projectile, is pretty great at zoning players who aren't comfortable with their jump-ins
Button determines startup and speed
EX version makes him throw a barrage of shuriken. they are not multiple projectile, just a massive multi-hit projectile


Banner wave - バナーの波
623A/B/C
AB Rokurouta 623.png
A/B/C versions
AB Rokurouta 623 ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 / 4 / 4 - - M O - inconsistent

Waves a banner
effectively a reversal, it doesn't have iframes but who needs those when half the screen is a hitbox?
very good as a combo ender and can even be used to stall in "Last stand"
EX version uses triple banners for triple the pain, now it has way more hits, dealing way more damage


Squirrel glide- リス・グライド
j.214A/B/C
AB Rokurouta j214.png
A / B / C version
AB Rokurouta 63214 ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 29 / 29 / 29 - - H O - -

Rokurouta uses a cape to glide around the stage
button determines startup and trajectory

  • A : glides back until you hit the wall
  • B : glides forward until you hit the wall
  • C : glides forward going down until you crossup the opponent, has a lot of recovery
  • EX : SIKE, this is an attack now because why not? mecahnically similar to 63214 EX but hits overhead


Squirrel dive - リス・ダイブ
63214A/B/C
AB Rokurouta 63214 ex.png
A / EX version
AB Rokurouta 63214.png
B / C version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 29 / 29 / 29 - - H O - -

Rokurouta glides offscreen then does a divekick
button determines startup and angle

  • A : from halway of the back wall to the down right corner
  • B : glides high until reaching the opponent then dives
  • C : similar to B version but instead of gliding to the opponent it glides between them and the back wall. this version's potential is still unexplored
  • EX : emerges from the back wall and slides across the ground. becomes a multi-hit and last hit is a launcher. deals great damages

Supers

Magic Break's New Currents - マジックブレイクの百花繚乱
j.360X
AB Rokurouta 236236a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 58(53+5) - - M O HKD inconsistent

Rokurouta hovers in the air and shoots a ton of tiny rings around him.
Invulnerable throughout the entirety of active frames. Extremely strong tool in Last Stand.

Boost Mode (22+ABC)

Doppelganger :

a clone appears on the other side of the opponent and increases the number of hits

if you played Morrigan before you already know it

Combos

Combos Dmg Notes
5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C 35 Universal combo.
2A > 5B > 5AB > j.A > j.Ax2 > j.B > j.Ax3 > j.Bx2 > j.A > j.B > j.C 40 Meterless bnb 1. Video -> https://youtu.be/Y-3pqZrH7L0
2A > 5B > 5AB > j.Ax2 > j.B > j.A > j.B > j.C > j.AB > j.Ax2 > j.A > j.B > j.C > j.AB 45 Meterless bnb 2. Video -> https://youtu.be/l3e7LIRKTsA
2A > 5B > 5AB > j.Bx2 > j.B > j.C > j.AB > j.Bx2 > j.Ax3 > j.B > j.C 52 Meterless bnb 3. By Molli. Video -> https://youtu.be/aUhaQlN3Erg
j.214AB > j.Bx2 > j.A > j.B > j.AB > j.Ax2 > j.B > j.Ax3 > j.Bx2 > 623AB 65 Corner combo. Uses all meter. Video -> https://youtu.be/XmvLaEHbdf4
2A(blocked) > 6C > j.A > j.Bx2 > j.Ax3 > j.B > j.Ax3 > j.B > 623AB 70 Corner Combo. Video -> https://youtu.be/Rk-roJ4-fA4
2B > 5C > j.AB > j.Bx2 > j.C > j.A > j.Bx2 > j.C > 5AB > j.Ax3 > j.Bx2 > j.Ax3 > j.Bx2 > j.Ax3 > j.Bx2 > j.A > j.B > j.AB 74 Meterless Combo. The last AB can be replaced by the super(95 dmg).

Video -> https://youtu.be/QABzWaxnhsQ
Video(super) -> https://youtu.be/m3_cJ06W9Tw

63214B > j.Bx2 > j.C > j.A > j.Bx2 > j.C > 5AB > j.A > j.Bx2 > j.C > j.A > j.B > j.AB > j.Bx2 > j.B > j.AB 81 63214B only lands if you are in the left corner. Video -> https://youtu.be/3BNsEuQ5TVE

Color Palettes


AB Palettes Rokurouta.png


ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke