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Asura Buster: Eternal Warriors

From SuperCombo Wiki
Asura Buster: Eternal Warriors
(AB)
AB cover.jpg
Developers

Y. Takahashi and team

Publishers

Fuuki

Systems

Arcade
JP: December 26, 2000

Online Play

FightCade2 (PC)

Community Channels

Discord Server

AB logo.png

Introduction

Asura Buster - Eternal Warriors (アシュラバスター -エターナルウォーリアーズ-), a 2000 fighting game by Fuuki that has way too much potential. The game is a sequel to the 1998 arcade game Asura Blade : Sword of Dynasty.

The gameplay of Asura Buster is similar to its predecessor, in which it utilizes a three-button system while using a few of the same battle tactics such as air blocking, short fast dashes, a roll and a jump up after being knocked down, a push back from within blocking, and a two-button launcher attack.
Like its predecessor, Asura Buster has a super gauge system that fills up when time advances. Once that is done, they can then initiate either a Super Move, an EX Attack (which is a powered up variation of a special move) or a Boost Mode (which bestows special traits or characteristics but disables the super gauge).
The combo system in Asura Buster is the same as in Asura Blade, in which moves are chained into more powerful moves, and then into specials.
There are three new mechanics introduced in Asura Buster :

  • a one-time use "second chance" mechanic that allows the round loser to go back and win if they manage to defeat the opponent in 10 or less seconds without taking damage
  • replacing grabs with a quick guard break attack that stuns opponents
  • an air tech, in which a character is able to recover from a hit while midair through the use of 1 bar of meter

What kind of game is Asura buster?

The game focuses a lot on interactions. stray hits from predictions in neutral can deal as much damage as a basic combo. getting to right position to start a combo is very hard for some characters and requires effort, cunning and planning to reach it

Casual Tournament clips

consuming meter leads to very powerful moves, but it can only be built when time advances, so players must be strategic about using it

it has an unconventional combo system and footsies game which rewards those who learn it with a fun and unique experience

How do most people play this game?

Asura Buster is primarily played on Fightcade 2, Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play. Fightcade is a free application that can be downloaded from the official Fightcade site.

How do I access a training mode?

the fbneo training mode has been officially implemented into fightcade, use the "Training" button to display inputs, damage, combos and get infinite health and time

If you are not using fightcade, here's the Github link

Are there any other resources for this game?

Which characters are good for beginners?

AB Character Difficulty Tier List.png

AB Character Playstyle chart.png


  • Yashaou and Sittara are Shoto archetype characters
  • Taros and Goat have simple but effective tools as Big button characters. With Taros being noticeably faster and more agressive
  • Rose Mary, Alice and Alice! carry the Zoner playstyle which may be harder to pick up for total beginners but is exactly what you may be looking for if that's your thing. Alice relies on a Puppet and stationary bombs while Rose and Alice! are projectile based zoners, main difference between the two is that Rose is actually fun(and is somewhat of a normal based zoner too)
  • Leon is a Charge character
  • Nanami is Nanami
  • Rokurouta, Chen-Mao, Zam-B and Zinsuke are all Rushdowns but with vastly different gameplans and tools

How can I play as Alice! or Nanami ?

Alice! and Nanami are secret characters, to unlock them either play for 1 match or highlight then press start on :

  • Alice! : Yashaou > Goat > Rose Mary > Taros > Zam-B
  • Nanami : Sittara > Leon > Alice > Chen-Mao > Zinsuke > Rokurouta

What Does The Tier List Look Like?

Tier List as of August, 2022

S+: Yashaou
S: Rose Mary
A: Alice!, Alice, Zinsuke, Sittara
B: Zam-B, Taros, Chen-mao, Nanami
C: Goat
D: Rokurouta, Leon

Why shouldn't i play Alice when learning the game?

the difficulty isn't the only issue
when we discussed it we agreed to stop new players from maining her since she doesn't let you learn the game mechanics
when you play Sittara you understand that :

  • early jump-ins are punishable on hit
  • normal chains that end with heavy are punishable on block so you need to either special cancel it or bait the opponent
  • you can block-cancel a multi-hit special move to beat out your opponent's air special

Alice just kinda ignores all of that and plays her own way

Please read the system mechanics page

This page will help clear any confusion about unresponsive offence or lacking defence

Wiki Roadmap

90% complete


In Progress / Completed To-do

Completed:

  • Controls, System, FAQ and Hud
  • Nanami (duh)
  • Goat (moves, sprites, true framedata)
  • Taros (moves, sprites, true framedata)
  • Yashaou (moves, sprites, true framedata)
  • Sittara (moves, sprites, framedata)
  • Zinsuke (moves, sprites)
  • Rose Mary (moves, sprites)
  • Alice! (moves, sprites)
  • Alice (moves, sprites)
  • Rokrouta (moves, sprites)
  • Chen-Mao (moves, sprites)
  • Zam-B (moves, sprites)
  • Leon (moves, sprites)

In-Progress:

  • potential guide videos in the future
  • simplifying the explanation of the unique combo system for new players
  • somes moves have wildly varying framedata, we don't know the factors so they won't be added
  • Multihit moves have very inconsistent damage, estimations (~) will be used combos

AB Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice!
Alice
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke