Breakers Revenge/Pielle: Difference between revisions

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= Introduction =
{{Infobox Character BreakersR
|name=Pielle
|filename=Pielle
|defense=118
|stun=2896
}}


= Moves List =
==Move List==
===Normals===
<big>'''Standing'''</big>
------
{{MoveData
|image=BreakersR_Pielle_5A.png
|caption=
|name=
|input=5A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


== Normal Moves ==


== Special Moves ==
{{MoveData
|image=BreakersR_Pielle_5B.png
|caption=
|name=
|input=5B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


== Super Moves ==


= The Basics =
{{MoveData
|image=BreakersR_Pielle_5C.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}


= Advanced Strategy =


= Match-ups =
{{MoveData
|image=BreakersR_Pielle_5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
<big>'''Crouching'''</big>
------
{{MoveData
|image=BreakersR_Pielle_2A.png
|caption=
|name=
|input=2A
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_2B.png
|caption=
|name=
|input=2B
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_2C.png
|caption=
|name=
|input=2C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_2D.png
|caption=
|name=
|input=2D
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Low}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.
}}
}}
 
<big>'''Close'''</big>
------
{{MoveData
|image=BreakersR_Pielle_cl5A.png
|caption=
|name=
|input=5A
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_cl5B.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_cl5C.png
|caption=
|name=
|input=5C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=This is the closest thing he has to an anti-air without meter.  It can beat a lot of moves and even crossups.
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_cl5D.png
|caption=
|name=
|input=5D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
<big>'''Neutral Jumping'''</big>
------
{{MoveData
|image=BreakersR_Pielle_njA.png
|caption=
|name=
|input=nj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njB.png
|caption=
|name=
|input=nj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njC.png
|caption=
|name=
|input=nj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_njD.png
|caption=
|name=
|input=nj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
<big>'''Diagonal Jumping'''</big>
------
{{MoveData
|image=BreakersR_Pielle_djA.png
|caption=
|name=
|input=dj.A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djB.png
|caption=
|name=
|input=dj.B
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djC.png
|caption=
|name=
|input=dj.C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_djD.png
|caption=
|name=
|input=dj.D
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
===Command Normals===
{{MoveData
|image=BreakersR_Pielle_5AC.png
|caption=
|name=Saber Bash
|input=5AC
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Specialcancel}}{{Supercancel}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_5BD.png
|caption=
|name=Flying Peach Bomber
|input=5BD
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_2jA.png
|caption=
|name=Hopping Saber
|input=Jump, 1~3A
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_8jC.png
|caption=
|name=Opened Arc Liner
|input=Jump, 7~9C
|data=
{{AttackData-BreakersR
|Damage=
|Guard= {{High}}
|Stun=
|Properties=
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
===Throws===
{{MoveData
|image=BreakersR_Pielle_Throw.png
|caption=
|name=Frankensteiner
|input=4/6C
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Throw}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=BreakersR_Pielle_Airthrow.png
|caption=
|name=Air Frankensteiner
|input=Jump, Any direction+C/D
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Unblockable}}
|Stun=
|Properties={{Airthrow}}{{Knockdown}}
|Startup=
|Active=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
===Specials===
{{MoveData
|image=PielleWave.gif
|caption=
|name=Bonjour Shot
|input=236P
|data=
{{AttackData-BreakersR
|version=A
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=really bad fireball with horrible recovery.
}}
{{AttackData-BreakersR
|version=C
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Proj}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=PielleUpper.gif
|caption=
|name=Robin Liner
|input=623P
|data=
{{AttackData-BreakersR
|version=A
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.
}}
{{AttackData-BreakersR
|version=C
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
}}
 
 
{{MoveData
|image=PielleRekkaZorro.gif
|caption=
|name=Monsieur Crash
|input=214PPP (Up to 3 times)
|data=
{{AttackData-BreakersR
|version=P
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=good move overall, both used alone and in combos. It can also juggle.
}}
{{AttackData-BreakersR
|version=PP
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties=
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=
}}
{{AttackData-BreakersR
|version=PPP
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Last hit side switches
}}
}}
 
 
{{MoveData
|image=PielleRose.gif
|caption=
|name=Rose Train
|input=214K
|data=
{{AttackData-BreakersR
|version=B
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
}}
{{AttackData-BreakersR
|version=D
|Damage=
|Guard= {{Mid}}
|Stun=
|Properties={{Knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.
}}
}}
 
 
{{MoveData
|image=PielleRekkaAirZorro.gif
|caption=
|name=Merci Un Deux Trois
|input=Jump, 2 + Any 3 buttons
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{High}}
|Stun=
|Properties={{knockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Must be done after the height of jump.
}}
}}
 
===Supers===
{{MoveData
|image=PielleSuperUpper.gif
|caption=
|name=Un Deux Robin
|input=236236P
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Pielle does multiple Rapier Uppers, good move to use in combos.
}}
}}
 
 
{{MoveData
|image=PielleSword.gif
|caption=
|name=Thunder Crosier
|input=214214P
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{Mid}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.
}}
}}
 
 
{{MoveData
|image=PielleRoseSuper.gif
|caption=
|name=Super Rose
|input=214214K
|data=
{{AttackData-BreakersR
|Damage=
|Guard={{High}}
|Stun=
|Properties={{Hardknockdown}}
|Startup=
|Recovery=
|Adv. Hit=
|Adv. Guard=
|description=Good move to punish blatant mistakes at any distance. Extremely safe if blocked.
}}
}}
 
 
==Combos==
*'''Meterless Combos'''
**5A xN - "Please back off. I need room to look beautiful."
**2B, 2B xx 214PPP - Good damage, side switches
**2C xx 5AC - good punisher
 
*'''Combos with meter'''
**2C xx 5AC, 236236P
 
==Advanced Strategy==
* Pielle is a very strange character.  His ranged moves are not particularly good and he only has combo options very close up.  He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage.  He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B.  Both of those have combo options as well.  Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.
 
==Matchups==
===Matchup Table===
{| class="wikitable"
|+ Advantage
|-
| Great ||
|-
| Good || Condor, Alsion III
|-
| Even ||
|-
| Weak || Rila, Maherl
|-
| Bad || Saizo, Sho, Tia, Dao-Long
|}
 
===Character Specific Tips===
--------
'''Alsion III'''<br>
 
--------
'''Condor'''<br>
 
--------
'''Dao-Long'''<br>
 
--------
'''Maherl'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Pielle'''<br>
 
--------
'''Sho'''<br>
 
--------
'''Pielle'''<br>
 
{{Navbox-BreakersR}}
[[Category:Breakers Revenge]]

Latest revision as of 20:11, 3 January 2023

Introduction

Pielle Montario is an Italian nobleman that fences. Has a butler, somehow not French according to his bio, but his alter ego George is.

Overview

Pielle is a balanced and zoning unorthodox fighter focused on risk-win slow recovery-damaging specials and fundamental situational supers.


Pielle
Strengths Weaknesses
  • Good range on his moves
  • Can cancel his dash into attacks and jumps
  • 214214P is an excellent reversal
  • Low defense and stun modifier
  • Needs super meter for invincible reversal
  • Overhead and other combo conversions are situational
  • Rekka has a forced sideswitch
Pielle
BRPielleVictory.png
Defense 118
Stun 2896

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.


Damage Guard Stun Properties
- Low.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.

Close


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

This is the closest thing he has to an anti-air without meter. It can beat a lot of moves and even crossups.


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Flying Peach Bomber
5BD
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Hopping Saber
Jump, 1~3A
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Opened Arc Liner
Jump, 7~9C
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Air Frankensteiner
Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Specials

Bonjour Shot
236P
PielleWave.gif
A Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad fireball with horrible recovery.

C Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Robin Liner
623P
PielleUpper.gif
A Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.

C Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Monsieur Crash
214PPP (Up to 3 times)
PielleRekkaZorro.gif
P Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

good move overall, both used alone and in combos. It can also juggle.

PP Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
PPP Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Last hit side switches


Rose Train
214K
PielleRose.gif
B Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.

D Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.


Merci Un Deux Trois
Jump, 2 + Any 3 buttons
PielleRekkaAirZorro.gif
Damage Guard Stun Properties
- High.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Must be done after the height of jump.

Supers

Un Deux Robin
236236P
PielleSuperUpper.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle does multiple Rapier Uppers, good move to use in combos.


Thunder Crosier
214214P
PielleSword.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.


Super Rose
214214K
PielleRoseSuper.gif
Damage Guard Stun Properties
- High.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good move to punish blatant mistakes at any distance. Extremely safe if blocked.


Combos

  • Meterless Combos
    • 5A xN - "Please back off. I need room to look beautiful."
    • 2B, 2B xx 214PPP - Good damage, side switches
    • 2C xx 5AC - good punisher
  • Combos with meter
    • 2C xx 5AC, 236236P

Advanced Strategy

  • Pielle is a very strange character. His ranged moves are not particularly good and he only has combo options very close up. He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage. He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B. Both of those have combo options as well. Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.

Matchups

Matchup Table

Advantage
Great
Good Condor, Alsion III
Even
Weak Rila, Maherl
Bad Saizo, Sho, Tia, Dao-Long

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Pielle


Pielle


Sho


Pielle

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu