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Breakers Revenge/Notation
From SuperCombo Wiki
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Actions
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Variants
Tools
Notation
Numeric Notation
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Joystick Notation
- F - Forward
- B - Backward
- U - Up
- D - Down
- QCF - Quarter-circle forward, move the joystick down, then down-forward, then forward
- QCB - Quarter-circle back, move the joystick down, then down-back, then back
- HCF - Half-circle forward, move the joystick back, down-back, down, down-forward, then forward
- HCB - Half-circle back, move the joystick forward, down-forward, down, down-back, then back
- DP - Dragon punch, move the joy stick forward, then down, then down-forward
- 360 - Spin the stick 360 degrees
- 720 - Spin the stick 720 degrees
- Charge - hold the stick in a direction for a set period of time
Button Notation
- LP - Light punch, performed using the "A" button
- LK - Light kick, performed using the "B" button
- HP - Hard punch, performed using the "C" button
- HK - Hard kick, performed using the "D" button
- P - Any punch
- K - Any kick
Punches and kicks may be referred to either as their button name or their attack type. For example, light punch may be referred to as "A" or "LP."
Descriptors
State Modifiers
- j. - jumping
- cr. - crouching
- st. - standing
- cl. - close
- f. - far
For example, jumping light punch may be simply referred to as j.lp or j.a. Close standing C may be written as cl.st.c.
Notes on combo notation
- xx or XX - cancel into, either with a super or a special.
- + - plus, press both buttons simultaneously.
- xn - do the corresponding button press n number of times. For example, cr.lk x5 would mean to press crouching light kick five times. Used as xn denotes to perform the action as many times as possible.
An example of combo notation
- j.hk, cr.lk, cr.lk, lp+hp xx super
This means to jump in with a jumping heavy kick attack, do 2 crouching light kicks, press light punch and hard punch together, and cancel the lp+hp with a super. Can also be written as j.d, cr.b x2, a+c xx super.