Breakers Revenge/Pielle

From SuperCombo Wiki

Introduction

Pielle Montario is an Italian nobleman that fences. Has a butler, somehow not French according to his bio, but his alter ego George is.

Overview

Pielle is a balanced and zoning unorthodox fighter focused on risk-win slow recovery-damaging specials and fundamental situational supers.


Pielle
Strengths Weaknesses
  • Good range on his moves
  • Can cancel his dash into attacks and jumps
  • 214214P is an excellent reversal
  • Low defense and stun modifier
  • Needs super meter for invincible reversal
  • Overhead and other combo conversions are situational
  • Rekka has a forced sideswitch
Pielle
BRPielleVictory.png
Defense 118
Stun 2896

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.


Damage Guard Stun Properties
- Low.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.

Close


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

This is the closest thing he has to an anti-air without meter. It can beat a lot of moves and even crossups.


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Flying Peach Bomber
5BD
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Hopping Saber
Jump, 1~3A
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Opened Arc Liner
Jump, 7~9C
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Air Frankensteiner
Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Specials

Bonjour Shot
236P
PielleWave.gif
A Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad fireball with horrible recovery.

C Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Robin Liner
623P
PielleUpper.gif
A Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.

C Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Monsieur Crash
214PPP (Up to 3 times)
PielleRekkaZorro.gif
P Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

good move overall, both used alone and in combos. It can also juggle.

PP Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
PPP Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Last hit side switches


Rose Train
214K
PielleRose.gif
B Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.

D Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.


Merci Un Deux Trois
Jump, 2 + Any 3 buttons
PielleRekkaAirZorro.gif
Damage Guard Stun Properties
- High.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Must be done after the height of jump.

Supers

Un Deux Robin
236236P
PielleSuperUpper.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle does multiple Rapier Uppers, good move to use in combos.


Thunder Crosier
214214P
PielleSword.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.


Super Rose
214214K
PielleRoseSuper.gif
Damage Guard Stun Properties
- High.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good move to punish blatant mistakes at any distance. Extremely safe if blocked.


Combos

  • Meterless Combos
    • 5A xN - "Please back off. I need room to look beautiful."
    • 2B, 2B xx 214PPP - Good damage, side switches
    • 2C xx 5AC - good punisher
  • Combos with meter
    • 2C xx 5AC, 236236P

Advanced Strategy

  • Pielle is a very strange character. His ranged moves are not particularly good and he only has combo options very close up. He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage. He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B. Both of those have combo options as well. Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.

Matchups

Matchup Table

Advantage
Great
Good Condor, Alsion III
Even
Weak Rila, Maherl
Bad Saizo, Sho, Tia, Dao-Long

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Pielle


Pielle


Sho


Pielle

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu