Breakers Revenge/Pielle

From SuperCombo Wiki

SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.

Introduction

Pielle Montario is an Italian nobleman that fences. Has a butler, somehow not French according to his bio, but his alter ego George is.

Overview

Insert Pielle overview

Pielle
Strengths Weaknesses
  • Good range on his moves
  • Can cancel his dash into attacks and jumps
  • 214214P is an excellent reversal
  • Low defense and stun modifier
  • Needs super meter for invincible reversal
  • Overhead and other combo conversions are situational
  • Rekka has a forced sideswitch
Pielle
BRPielleVictory.png
Defense 118
Stun 2896

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good for anti air if done very, very early. Puts the opponent in the air for juggles, can combo into good things.


Damage Guard Stun Properties
- Low.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

It is a slide that knockdowns. Sliding knockdowns are good. Hard to punish if done from far.

Close


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

This is the closest thing he has to an anti-air without meter. It can beat a lot of moves and even crossups.


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Flying Peach Bomber
5BD
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Hopping Saber
Jump, 1~3A
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Opened Arc Liner
Jump, 7~9C
Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Air Frankensteiner
Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Specials

Bonjour Shot
236P
PielleWave.gif
A Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad fireball with horrible recovery.

C Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Robin Liner
623P
PielleUpper.gif
A Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

really bad dragon punch, not sure why he has it. It should be noted that his Rapier Upper nullifies fireballs. Like that helps.

C Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Monsieur Crash
214PPP (Up to 3 times)
PielleRekkaZorro.gif
P Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

good move overall, both used alone and in combos. It can also juggle.

PP Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -
PPP Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Last hit side switches


Rose Train
214K
PielleRose.gif
B Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.

D Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

LK goes for a short length, small recovery, HK version goes longer out, longer recovery. Good move to use sparingly.


Merci Un Deux Trois
Jump, 2 + Any 3 buttons
PielleRekkaAirZorro.gif
Damage Guard Stun Properties
- High.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Must be done after the height of jump.

Supers

Un Deux Robin
236236P
PielleSuperUpper.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle does multiple Rapier Uppers, good move to use in combos.


Thunder Crosier
214214P
PielleSword.gif
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Pielle turns into a lightning rod and stabs opponents in the face. Excellent breakering super, excellent anti-crossup super, lots of invincibility, hard to fully punish if blocked versus certain characters.


Super Rose
214214K
PielleRoseSuper.gif
Damage Guard Stun Properties
- High.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Good move to punish blatant mistakes at any distance. Extremely safe if blocked.


Combos

  • Meterless Combos
    • 5A xN - "Please back off. I need room to look beautiful."
    • 2B, 2B xx 214PPP - Good damage, side switches
    • 2C xx 5AC - good punisher
  • Combos with meter
    • 2C xx 5AC, 236236P

Advanced Strategy

  • Pielle is a very strange character. His ranged moves are not particularly good and he only has combo options very close up. He has a very damaging punish combo with cr.C xx LP+HP, Super Rapier Upper, and just comboing into his rekkas does a ton of damage. He can mixup with his Sexy Hip Hop (LK+HK) which is an overhead, or go low with cr.B. Both of those have combo options as well. Pielle is suitable for play pretty much only as a really awkward and risky "trickster" playstyle.

Matchups

Matchup Table

Advantage
Great
Good Condor, Alsion III
Even
Weak Rila, Maherl
Bad Saizo, Sho, Tia, Dao-Long

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Pielle


Pielle


Sho


Pielle

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu