The King of Fighters '97/Yashiro: Difference between revisions

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=Introduction=
[[File:Yashiro97Win.gif|right]]
{{TOClimit}}


=Movelist=
==Introduction==


==Throws==
{{ ProConTable
| pros=
* TBA
| cons=
* TBA
}}


==Special Moves==
==Movelist==


==Super Moves==
<center>'''Move List Showcase''' <br>
<youtube>L0mati-OkD8</youtube></center>


=Combos=
=== Normals ===
==== Far Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro st.A.png
|caption=
|name=st.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=3
|active=4
|recovery=7
|total=14
|Hit Adv=+1
|Block Adv=-1
|invul=-
|description=
}}
}}


=Stategies=
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro st.B.png
|caption=
|name=st.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=-
|Guard= Mid
|Startup=6
|active=7
|recovery=12
|total=25
|Hit Adv=-7
|Block Adv=-9
|invul=-
|description=
}}
}}


===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro st.C.png
|caption=
|name=st.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=-
|Guard= Mid
|Startup=10
|active=4
|recovery=29
|total=43
|Hit Adv=-13
|Block Adv=-15
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro st.D.png
|caption=
|name=st.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Mid
|Startup=8
|active=4
|recovery=29
|total=41
|Hit Adv=-13
|Block Adv=-15
|invul=-
|description=
}}
}}
==== Close Range Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cl.A.png
|caption=
|name=cl.A
|input={{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=3
|active=4
|recovery=4
|total=11
|Hit Adv=+4
|Block Adv=+2
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cl.B.png
|caption=
|name=cl.B
|input={{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=5
|active=5
|recovery=7
|total=19
|Hit Adv=0
|Block Adv=-2
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cl.C(1).png
|image2=KOF97 Yashiro cl.C(2).png
|caption=
|name=cl.C
|input={{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=6
|active=3,4
|recovery=31
|total=44
|Hit Adv=-18
|Block Adv=-20
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cl.D.png
|caption=Wow! what a 50/50
|name=cl.D
|input={{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard=Overhead
|Startup=3
|active=5
|recovery=23
|total=31
|Hit Adv=-8
|Block Adv=-10
|invul=-
|description= *for some reason, this button is an overhead
}}
}}
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cr.A.png
|caption=
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=3
|active=4
|recovery=6
|total=13
|Hit Adv=+2
|Block Adv=0
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cr.B.png
|caption=
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Low
|Startup=3
|active=4
|recovery=9
|total=16
|Hit Adv=-1
|Block Adv=-3
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cr.C.png
|caption=
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=5
|active=8
|recovery=26
|total=39
|Hit Adv=-14
|Block Adv=-16
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro cr.D(1).png
|image2=KOF97 Yashiro cr.D(2).png
|caption=
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Low
|Startup=9(3)
|active=3,5
|recovery=22
|total=42
|Hit Adv=KD
|Block Adv=-9
|invul=-
|description=
}}
}}
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.A.png
|caption=
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=8
|active=9
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.B.png
|caption=
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=6
|active=13
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.C.png
|caption=
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=9
|active=10
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.D.png
|caption=
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=9
|active=7
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.A.png
|caption=
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=8
|active=9
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.B.png
|caption=
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=6
|active=13
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.C.png
|caption=
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=9
|active=10
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.D.png
|caption=
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=9
|active=7
|recovery=
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=
}}
}}
==== Blowback Attack ====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro st.CD.png
|caption=
|name=CD
|input={{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=command
|Guard= Mid
|Startup=11
|active=5
|recovery=24
|total=40
|Hit Adv=KD
|Block Adv=-6
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro jp.CD.png
|caption=
|name=jp.CD
|input={{Motion|7}}/{{Motion|8}}/{{Motion|9}}+{{Icon-SNK|c}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Overhead
|Startup=11
|active=4
|recovery=-
|total=
|Hit Adv=KD
|Block Adv=
|invul=-
|description=
}}
}}
=== Throws ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro C throw.png
|caption=
|name=Lever Blow
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=1
|active=1
|recovery=0
|total=
|Hit Adv=KD
|Block Adv=
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro D throw.png
|caption=
|name=Hatchet Throw
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|d}}
|data=
{{AttackData-KOF97
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard= Throw
|Startup=1
|active=1
|recovery=0
|total=
|Hit Adv=HKD
|Block Adv=
|invul=-
|description=
}}
}}
=== Command Normals ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro f.B.png
|caption=
|name=Step Side Kick
|input={{Motion|6}}{{Icon-SNK|b}}
|data=
{{AttackData-KOF97
|version=
|Damage=-
|G. Damage=
|Stun=-
|Cancel=-
|Guard=Mid
|Startup=11
|active=5
|recovery=28
|total=44
|Hit Adv=-13
|Block Adv=-15
|invul=-
|description=
}}
}}
=== Special Moves ===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro DP(1).png
|image2=KOF97 Yashiro DP(2).png
|caption=
|name=Upper Duel
|input={{Motion|623}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=-
|Guard=Mid
|Startup=7
|active=4[12]
|recovery=27[28]
|total=
|Hit Adv=KD
|Block Adv=-44
|invul=f1-2(full body),
f3-5(upper body armor)
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=11
|active=4[15]
|recovery=32[30]
|total=
|Hit Adv=KD
|Block Adv=-51
|invul=f1-2(full body),
f3-9(upper body armor)
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro QCB P.png
|caption=
|name=Sledgehammer
|input={{Motion|214}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=25
|active=1
|recovery=23
|total=48
|Hit Adv=HKD
|Block Adv=-5
|invul=f1-13(full body)
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Overhead
|Startup=27
|active=1
|recovery=26
|total=53
|Hit Adv=HKD
|Block Adv=-9
|invul=f1-11(full body)
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro hcb.P.png
|image2=KOF97 Yashiro hcb.P(2).png
|image3=KOF97 Yashiro hcb.P(3).png
|image4=KOF97 Yashiro hcb.P(4).png
|caption=
|name=Missle Might Bash
|input={{Motion|63214}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=14
|active=3,3,3,9
|recovery=32
|total=64
|Hit Adv=KD
|Block Adv=-23
|invul=-
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=16
|active=3,3,3,9
|recovery=34
|total=68
|Hit Adv=KD
|Block Adv=-25
|invul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro hcf P.png
|caption=
|name=Jet Counter
|input={{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=15
|active=10
|recovery=20
|total=45
|Hit Adv=KD
|Block Adv=-12
|invul=f6-20(low body)
|description=
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=18
|active=10
|recovery=25
|total=53
|Hit Adv=KD
|Block Adv=-17
|invul=f8-13(full body)
|description=
}}
}}
===Super Moves===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Million Bash Stream
|input={{Motion|214}}{{Motion|41236}}[[File:P.png]]
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=It has a shorter range than the HP version.
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|invul=-
|description=It has more range than the LP version.
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=
|Block Adv=
|ynvul=-
|description=
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=KOF97 Yashiro qcf qcfP.png
|caption=
|name=Final Impact
|input={{Motion|236}}{{Motion|236}}[[File:P.png]] (hold)
|data=
{{AttackData-KOF97
|version={{Icon-SNK|a}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=-
|Block Adv=
|invul=-
|description=It has a shorter range than the HP version. Hold LP for more damage.
}}
{{AttackData-KOF97
|version={{Icon-SNK|c}}
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=-
|Block Adv=
|invul=-
|description=It has more range than the LP version. Hold HP for more damage.
}}
{{AttackData-KOF97
|version=[[File:P.png]](SDM)
|Damage=-
|G. Damage=
|Stun=-
|Cancel=
|Guard=Mid
|Startup=
|active=-
|recovery=-
|total=
|Hit Adv=-
|Block Adv=
|ynvul=-
|description=It has a greater range if done with HP. Hold the punch for more damage.
}}
}}
== Combos ==
General notes:
* In Max Mode moves have more pushback, so some combos won't work the same.
==== meterless ====
''(midscreen)''
*'''(Cr.B,Cr.A)/(Cr.Ax2-3)/(cl.A,cl.B), (st.A,st.B)'''
good and easy poke string. it's slightly easier to link from cr.B to cr.A compared to kof 98.
*'''(J.X), cl.C / cl.D, hcb+C / f.B / hcf.P'''
main BnB combo. if you want stun, then do f.B or hcf P
*'''Standing CD(CH), qcb+P / hcf P'''
combo from a CH st.CD. qcb P is the most reliable option as it will always
connect.
''(corner)''
*'''(Cr.B,Cr.A)/(Cr.Ax2-3), dp A'''
due to the lacking range on the 2nd hit of dp A, you have to do it in the corner.
==== with meter ====
*'''(Cr.B,Cr.A)/(Cr.Ax3), qcb,hcf+A'''
great light conversion. does almost about 50% dmg
*'''(J.X), cl.C / cl.D, qcb,hcf P'''
*'''Standing CD(CH), qcfx2 P'''
==Strategy==
[[Category:Yashiro Nanakase]]
[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]
{{The King Of Fighters '97}}

Latest revision as of 08:21, 23 May 2024

Yashiro97Win.gif

Introduction

Strengths Weaknesses
  • TBA
  • TBA

Movelist

Move List Showcase

Normals

Far Normals

st.A
Kof.lp.png
KOF97 Yashiro st.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 7 14 - +1 -1 - - -

st.B
Kof.lk.png
KOF97 Yashiro st.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 6 7 12 25 - -7 -9 - - -

st.C
Kof.sp.png
KOF97 Yashiro st.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 10 4 29 43 - -13 -15 - - -

st.D
Kof.sk.png
KOF97 Yashiro st.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 8 4 29 41 - -13 -15 - - -

Close Range Normals

cl.A
Kof.lp.png
KOF97 Yashiro cl.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 4 11 - +4 +2 - - -

cl.B
Kof.lk.png
KOF97 Yashiro cl.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 5 7 19 - 0 -2 - - -

cl.C
Kof.sp.png
KOF97 Yashiro cl.C(1).png
KOF97 Yashiro cl.C(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 6 3,4 31 44 - -18 -20 - - -

cl.D
Kof.sk.png
KOF97 Yashiro cl.D.png
Wow! what a 50/50
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead command 3 5 23 31 - -8 -10 - - -
  • for some reason, this button is an overhead

Crouching Normals

cr.A
D.pngKof.lp.png
KOF97 Yashiro cr.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 3 4 6 13 - +2 0 - - -

cr.B
D.pngKof.lk.png
KOF97 Yashiro cr.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low - 3 4 9 16 - -1 -3 - - -

cr.C
D.pngKof.sp.png
KOF97 Yashiro cr.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 5 8 26 39 - -14 -16 - - -

cr.D
D.pngKof.sk.png
KOF97 Yashiro cr.D(1).png
KOF97 Yashiro cr.D(2).png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Low command 9(3) 3,5 22 42 - KD -9 - - -

Neutral Jumping Normals

nj.A
U.pngKof.lp.png
KOF97 Yashiro jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

nj.B
U.pngKof.lk.png
KOF97 Yashiro jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 13 - - - - - - - -

nj.C
U.pngKof.sp.png
KOF97 Yashiro jp.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 10 - - - - - - - -

nj.D
U.pngKof.sk.png
KOF97 Yashiro jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 7 - - - - - - - -

Diagonal Jump Normals

dj.A
Ub.png/Uf.png+Kof.lp.png
KOF97 Yashiro jp.A.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 8 9 - - - - - - - -

dj.B
Ub.png/Uf.png+Kof.lk.png
KOF97 Yashiro jp.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 6 13 - - - - - - - -

dj.C
Ub.png/Uf.png+Kof.sp.png
KOF97 Yashiro jp.C.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 10 - - - - - - - -

dj.D
Ub.png/Uf.png+Kof.sk.png
KOF97 Yashiro jp.D.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 9 7 - - - - - - - -

Blowback Attack

CD
Kof.sp.png+Kof.sk.png
KOF97 Yashiro st.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid command 11 5 24 40 - KD -6 - - -

jp.CD
Ub.png/U.png/Uf.png+Kof.sp.png+Kof.sk.png
KOF97 Yashiro jp.CD.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Overhead - 11 4 - - - KD - - - -

Throws

Lever Blow
B.png/F.png+Kof.sp.png
KOF97 Yashiro C throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - KD - - - -

Hatchet Throw
B.png/F.png+Kof.sk.png
KOF97 Yashiro D throw.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Throw - 1 1 0 - - HKD - - - -


Command Normals

Step Side Kick
F.pngKof.lk.png
KOF97 Yashiro f.B.png
Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Mid - 11 5 28 44 - -13 -15 - - -

Special Moves

Upper Duel
Dp.pngP.png
KOF97 Yashiro DP(1).png
KOF97 Yashiro DP(2).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 7 4[12] 27[28] - f1-2(full body),

f3-5(upper body armor)

KD -44 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 11 4[15] 32[30] - f1-2(full body),

f3-9(upper body armor)

KD -51 - - -

Sledgehammer
Qcb.pngP.png
KOF97 Yashiro QCB P.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Overhead - 25 1 23 48 f1-13(full body) HKD -5 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Overhead - 27 1 26 53 f1-11(full body) HKD -9 - - -

Missle Might Bash
Hcb.pngP.png
KOF97 Yashiro hcb.P.png
KOF97 Yashiro hcb.P(2).png
KOF97 Yashiro hcb.P(3).png
KOF97 Yashiro hcb.P(4).png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 14 3,3,3,9 32 64 - KD -23 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 16 3,3,3,9 34 68 - KD -25 - - -

Jet Counter
Hcf.pngP.png
KOF97 Yashiro hcf P.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - 15 10 20 45 f6-20(low body) KD -12 - - -
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - 18 10 25 53 f8-13(full body) KD -17 - - -

Super Moves

Million Bash Stream
Qcb.pngHcf.pngP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - - - - - - - - - - -

It has a shorter range than the HP version.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - - - - - - - - - - -

It has more range than the LP version.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) Mid - - - - - - - - - - -

Final Impact
Qcf.pngQcf.pngP.png (hold)
KOF97 Yashiro qcf qcfP.png
Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.lp.png Mid - - - - - - - - - - -

It has a shorter range than the HP version. Hold LP for more damage.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
Kof.sp.png Mid - - - - - - - - - - -

It has more range than the LP version. Hold HP for more damage.

Version Guard Cancel Properties Startup Active Recovery Total Invulnerability Hit Advantage Block Advantage Stun Guard Damage Damage
P.png(SDM) Mid - - - - - - - - - - -

It has a greater range if done with HP. Hold the punch for more damage.

Combos

General notes:

  • In Max Mode moves have more pushback, so some combos won't work the same.

meterless

(midscreen)

  • (Cr.B,Cr.A)/(Cr.Ax2-3)/(cl.A,cl.B), (st.A,st.B)

good and easy poke string. it's slightly easier to link from cr.B to cr.A compared to kof 98.

  • (J.X), cl.C / cl.D, hcb+C / f.B / hcf.P

main BnB combo. if you want stun, then do f.B or hcf P

  • Standing CD(CH), qcb+P / hcf P

combo from a CH st.CD. qcb P is the most reliable option as it will always connect.

(corner)

  • (Cr.B,Cr.A)/(Cr.Ax2-3), dp A

due to the lacking range on the 2nd hit of dp A, you have to do it in the corner.

with meter

  • (Cr.B,Cr.A)/(Cr.Ax3), qcb,hcf+A

great light conversion. does almost about 50% dmg

  • (J.X), cl.C / cl.D, qcb,hcf P
  • Standing CD(CH), qcfx2 P

Strategy

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Benimaru
Billy
Blue Mary
Chang
Chin
Chizuru
Choi
Chris
Clark
Daimon
Iori
Joe
Kensou
Kim
King
Kyo
Leona
Mai
Ralf
Robert
Ryo
Shermie
Shingo
Terry
Yamazaki
Yashiro
Yuri
EX/Boss Characters
EX Kyo
Orochi Chris
Orochi Shermie
Orochi Yashiro
Orochi Iori
Orochi Leona
Orochi