Street Fighter IV/Sakura: Difference between revisions

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===Notation:===  
===Notation:===  
* xx = Cancel
* xx = Cancel
* >> = Link
* , = Link
* s. = Standing
* s. = Standing
* cr. = Crouching
* cr. = Crouching
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===Poke Strings===
===Poke Strings===


70 cr.LP xx cr.LP xx cr.LP >> cr.LK <br>
70 cr.LP xx cr.LP xx cr.LP, cr.LK <br>
77 cr.LP xx cr. LP xx cr.LP >> s.LK <br>
77 cr.LP xx cr. LP xx cr.LP, s.LK <br>
88 cr.LK >> cr.LP >> cr.MK <br>
88 cr.LK, cr.LP, cr.MK <br>
91 s.LP xx s.LP xx s.LP >> s.LK <br>
91 s.LP xx s.LP xx s.LP, s.LK <br>
92 cr.LK >> cr.LP >> cr.MP <br>
92 cr.LK, cr.LP, cr.MP <br>
98 cr.LP xx cr.LP xx cr.LP >> cr.MK <br>
98 cr.LP xx cr.LP xx cr.LP, cr.MK <br>
100 s.LK >> s.LK >> s.LK >> s.LK <br>
100 s.LK, s.LK, s.LK, s.LK <br>
102 cr.LP xx cr.LP xx cr.LP >> cr.MP <br>
102 cr.LP xx cr.LP xx cr.LP, cr.MP <br>
110 s.LP xx s.LP >> s.MP <br>
110 s.LP xx s.LP, s.MP <br>
117 s.LK >> s.LK >> s.LP >> cr.MK <br>
117 s.LK, s.LK, s.LP, cr.MK <br>
121 s.LK >> s.LK >> s.LP >> cr.MP <br>
121 s.LK, s.LK, s.LP, cr.MP <br>
123 s.LP xx s.LP xx s.LP >> s.MP <br>
123 s.LP xx s.LP xx s.LP, s.MP <br>
128 s.LK >> s.LK >> s.LP >> s.MP  
128 s.LK, s.LK, s.LP, s.MP  


===Combos===
===Combos===
(can be preceded with jump-in, cross-up, or FA/SA of choice)
(can be preceded with jump-in, cross-up, or FA/SA of choice)


120 L Shouoken >> M Shouken <br>
120 L Shouoken, M Shouken <br>
125 MP xx Hadoken <br>
125 MP xx Hadoken <br>
138 s.LP >> cr.MP xx Hadoken <br>
138 s.LP, cr.MP xx Hadoken <br>
144 s.LP xx s.LP >> cr.MP xx Hadoken <br>
144 s.LP xx s.LP, cr.MP xx Hadoken <br>
<span style="color:#009000">148 s.HP xx FAx1</span> <br>
<span style="color:#009000">148 s.HP xx FAx1</span> <br>
160 s.HP xx Hadoken <br>
160 s.HP xx Hadoken <br>
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<span style="color:#009000">166 MP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">166 MP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">168 s.HK xx FAx1</span> <br>
<span style="color:#009000">168 s.HK xx FAx1</span> <br>
<span style="color:#009000">170 s.LP >> cr. MP xx EX Hadoken</span> <br>
<span style="color:#009000">170 s.LP, cr. MP xx EX Hadoken</span> <br>
<span style="color:#009000">172 s.LP xx s.LP >> cr.MP xx EX Hadoken</span> <br>
<span style="color:#009000">172 s.LP xx s.LP, cr.MP xx EX Hadoken</span> <br>
173 s.LP >> s.HP xx Hadoken <br>
173 s.LP, s.HP xx Hadoken <br>
<span style="color:#009000">174 s.LP >> cr.MP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">174 s.LP, cr.MP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">174 s.LP xx s.LP >> cr.MP xx Hadoken xx FAx1 (not a typo) </span><br>
<span style="color:#009000">174 s.LP xx s.LP, cr.MP xx Hadoken xx FAx1 (not a typo) </span><br>
<span style="color:#009000">200 s.HP xx EX Hadoken</span> <br>
<span style="color:#009000">200 s.HP xx EX Hadoken</span> <br>
<span style="color:#009000">202 s.HP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">202 s.HP xx Hadoken xx FAx1</span> <br>
<span style="color:#009000">205 s.LP >> cr.HP xx EX Hadoken</span> <br>
<span style="color:#009000">205 s.LP, cr.HP xx EX Hadoken</span> <br>
<span style="color:#009000">209 s.LP >> s.HP xx Hadoken xx FAx1 </span><br>
<span style="color:#009000">209 s.LP, s.HP xx Hadoken xx FAx1 </span><br>
220 MP xx H Shouoken <br>
220 MP xx H Shouoken <br>
255 HP xx H Shouoken <br>
255 HP xx H Shouoken <br>
<span style="color:#009000">265 MP xx EX Shouken </span><br>
<span style="color:#009000">265 MP xx EX Shouken </span><br>
<span style="color:#009000">281 cr.MK xx EX Shunpu >> Sakura Otoshi x 3 </span><br>
<span style="color:#009000">281 cr.MK xx EX Shunpu, Sakura Otoshi x 3 </span><br>
<span style="color:#009000">300 HP xx EX Shouoken <br>
<span style="color:#009000">300 HP xx EX Shouoken <br>
<span style="color:#009000">321 HP xx EX Shunpu >> Sakura Otoshi x 3 </span><br>
<span style="color:#009000">321 HP xx EX Shunpu, Sakura Otoshi x 3 </span><br>
351 s.HP xx L Shunpu >> cr.HP xx H Shouoken <br>
351 s.HP xx L Shunpu, cr.HP xx H Shouoken <br>
<span style="color:#009000">357 cr.MK xx L Shunpu >> cr.HP xx EX Shunpu >> Otoshi x 3 </span><br>
<span style="color:#009000">357 cr.MK xx L Shunpu, cr.HP xx EX Shunpu, Otoshi x 3 </span><br>
<span style="color:#0000ff">380 Haru Ichiban</span> <br>
<span style="color:#0000ff">380 Haru Ichiban</span> <br>
<span style="color:#009000">384 s.HP xx L Shunpu >> cr.HP xx EX Shouoken </span><br>
<span style="color:#009000">384 s.HP xx L Shunpu, cr.HP xx EX Shouoken </span><br>
<span style="color:#009000">397 s.HP xx L Shunpu >> cr.HP xx EX Shunpu >> Otoshi x 3 </span><br>
<span style="color:#009000">397 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Otoshi x 3 </span><br>
<span style="color:#009000">402 s.HP xx L Shunpu >> cr.HP xx L Shunpu xx s.LK xx EX Shunpu >> Otoshix3 </span><br>
<span style="color:#009000">402 s.HP xx L Shunpu, cr.HP xx L Shunpu xx s.LK xx EX Shunpu, Otoshix3 </span><br>
<span style="color:#800000">435 Haru Ranman</span> <br>
<span style="color:#800000">435 Haru Ranman</span> <br>
<span style="color:#0000ff">480 s.HP xx Haru Ichiban</span> <br>
<span style="color:#0000ff">480 s.HP xx Haru Ichiban</span> <br>
<span style="color:#800000">481 s.HP xx L Shunpu >> cr.HP xx L Shunpu >> s.LK xx EX Shunpu >> Dash >> Haru Ranman </span><br>
<span style="color:#800000">481 s.HP xx L Shunpu, cr.HP xx L Shunpu, s.LK xx EX Shunpu, Dash, Haru Ranman </span><br>
<span style="color:#0000ff">500 s.HK xx Haru Ichiban </span> <br>
<span style="color:#0000ff">500 s.HK xx Haru Ichiban </span> <br>
<span style="color:#800000">502 HP xx EX Shunpu >> Dash >> Haru Ranman </span><br>
<span style="color:#800000">502 HP xx EX Shunpu, Dash, Haru Ranman </span><br>
<span style="color:#0000ff">511 s.HP xx H Shouken xx Haru Ichiban</span> <br>
<span style="color:#0000ff">511 s.HP xx H Shouken xx Haru Ichiban</span> <br>
<span style="color:#800000">524 s.HP xx L Shunpu >> cr.HP xx EX Shunpu >> Dash >> Haru Ranman</span>
<span style="color:#800000">524 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Dash, Haru Ranman</span>


==Strategy==
==Strategy==

Revision as of 04:03, 21 June 2009

Introduction

Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - D, DF, F - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - D, DB, B - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - F, D, DF - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. In SFIV, there is a "shortcut" for this motion: DF, neutral, DF.
  • 360 - Full circle - Complete a full rotation of the stick.
  • 720 - Complete a 720 degree rotation of the stick.
  • Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.

X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.

Six Button Notation

  • Jab - weak punch (also called LP or WP)
  • Strong - medium punch (also called MP)
  • Fierce - fierce punch (also called HP or FP)
  • P - any punch
  • PPP or 3P - all three punches simultaneously
  • Short - weak kick (also called LK or WK)
  • Forward - medium kick (also called MK)
  • Roundhouse (RH) - fierce kick (also called HK)
  • K = any kick
  • KKK or 3K - all three kicks simultaneously

Connectors

  • ~ Immediately after, e.g "Strong~Fierce" means press Fierce IMMEDIATELY after Strong, f~f means to double tap forward (dash).
  • , Link
  • xx Cancel

State Modifiers

  • st. - The following move should be performed in the standing position (neutral in the Y-axis). i.e. st.Fierce, perform a Fierce whilst standing.
  • cr. - The following move should be performed in the crouched position (held down in the Y-axis). i.e. cr.Fierce, perform a Fierce whilst crouching.
  • j. - The following move should be performed in the "in the air" position (After having held up in the Y-axis). i.e. j.Fierce, perform a Fierce whilst in the air.

Miscellaneous Notation

  • Claw = American Vega = Japanese Balrog
  • Boxer = American Balrog = Japanese Bison
  • Dictator (Dic) = American Bison = Japanese Vega

Not everyone plays on the American version, and some character names are different in the Japanese version, so to avoid confusion, we should not use the names Vega, Bison, or Balrog.

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Notation:

  • xx = Cancel
  • , = Link
  • s. = Standing
  • cr. = Crouching
  • FAx1 = Focus Attack level 1 (tap MP + MK)
  • If a normal move is not designated s. or cr. it can be either
  • If a special move’s strength is not designated any can be used
  • Green = Requires 1 EX Bar
  • Blue = Super Combo; Requires Full EX Gauge
  • Red = Ultra Combo; Calculated Damage was with full revenge Gauge

(The number preceding the combo notation is the damage it inflicts)

Poke Strings

70 cr.LP xx cr.LP xx cr.LP, cr.LK
77 cr.LP xx cr. LP xx cr.LP, s.LK
88 cr.LK, cr.LP, cr.MK
91 s.LP xx s.LP xx s.LP, s.LK
92 cr.LK, cr.LP, cr.MP
98 cr.LP xx cr.LP xx cr.LP, cr.MK
100 s.LK, s.LK, s.LK, s.LK
102 cr.LP xx cr.LP xx cr.LP, cr.MP
110 s.LP xx s.LP, s.MP
117 s.LK, s.LK, s.LP, cr.MK
121 s.LK, s.LK, s.LP, cr.MP
123 s.LP xx s.LP xx s.LP, s.MP
128 s.LK, s.LK, s.LP, s.MP

Combos

(can be preceded with jump-in, cross-up, or FA/SA of choice)

120 L Shouoken, M Shouken
125 MP xx Hadoken
138 s.LP, cr.MP xx Hadoken
144 s.LP xx s.LP, cr.MP xx Hadoken
148 s.HP xx FAx1
160 s.HP xx Hadoken
165 MP xx EX Hadoken
166 MP xx Hadoken xx FAx1
168 s.HK xx FAx1
170 s.LP, cr. MP xx EX Hadoken
172 s.LP xx s.LP, cr.MP xx EX Hadoken
173 s.LP, s.HP xx Hadoken
174 s.LP, cr.MP xx Hadoken xx FAx1
174 s.LP xx s.LP, cr.MP xx Hadoken xx FAx1 (not a typo)
200 s.HP xx EX Hadoken
202 s.HP xx Hadoken xx FAx1
205 s.LP, cr.HP xx EX Hadoken
209 s.LP, s.HP xx Hadoken xx FAx1
220 MP xx H Shouoken
255 HP xx H Shouoken
265 MP xx EX Shouken
281 cr.MK xx EX Shunpu, Sakura Otoshi x 3
300 HP xx EX Shouoken
321 HP xx EX Shunpu, Sakura Otoshi x 3
351 s.HP xx L Shunpu, cr.HP xx H Shouoken
357 cr.MK xx L Shunpu, cr.HP xx EX Shunpu, Otoshi x 3
380 Haru Ichiban
384 s.HP xx L Shunpu, cr.HP xx EX Shouoken
397 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Otoshi x 3
402 s.HP xx L Shunpu, cr.HP xx L Shunpu xx s.LK xx EX Shunpu, Otoshix3
435 Haru Ranman
480 s.HP xx Haru Ichiban
481 s.HP xx L Shunpu, cr.HP xx L Shunpu, s.LK xx EX Shunpu, Dash, Haru Ranman
500 s.HK xx Haru Ichiban
502 HP xx EX Shunpu, Dash, Haru Ranman
511 s.HP xx H Shouken xx Haru Ichiban
524 s.HP xx L Shunpu, cr.HP xx EX Shunpu, Dash, Haru Ranman

Strategy

Matchups

Frame Data

Frames Frames Frames of Frames of Super Meter Cancel Ability
Move Name Damage Stun Startup Active Recovery Total On Block On Hit Block Stun Hit Stun Gain Chain Special Super Notes
Close LP 25 50 3 2 5 9 +4 +7 10 13 20 O O O -
Close MP 65 100 4 2 12 17 0 +3 13 16 40 X O O -
Close HP 100[80] 120[100] 3 4 20 26 -6 -1 17 22 60 X O O Forces Stand
Close LK 25 50 3 2 8 12 +1 +4 10 13 20 O O O -
Close MK 60 100 4 3 15 21 -4 -1 13 16 40 X O O -
Close HK 120[100] 200 6 3 21 29 -6 -1 17 22 60 X X O Forces Stand
Far LP 25 50 3 2 5 9 +4 +7 10 13 20 O O O -
Far MP 75 100 7 3 12 21 -1 +2 13 16 40 X X O -
Far HP 110 200 8 3 18 28 -2 +2 18 22 60 X X X -
Far LK 30 50 3 2 8 12 +1 +4 10 13 20 O O O -
Far MK 75 100 9 2 12 22 0 +3 13 16 40 X X X -
Far HK 110 200 10 3 16 28 -1 +3 17 21 60 X X X -
c.LP 20 50 3 2 6 10 +3 +6 10 13 20 O O O -
crouch MP 65 80 5 3 11 18 0 +3 13 16 40 X O O -
crouch HP 100[80] 120[100] 4 4 24 31 -10 -5 17 22 60 X O O Forces Stand
crouch LK 20 50 3 3 8 13 0 +3 10 13 20 O O O Low Attack
crouch MK 60 100 5 4 13 21 -3 0 13 16 40 X O O Low Attack
crouch HK 90 150 7 3 22 31 -7 D 17 - 60 X X X Low Attack, Cannot tech
Jump up LP 50 50 3 7 - - - - - 20 - - - -
Jump up MP 80 100 4 6 - - - - - 40 - - - -
Jump up HP 100 200 5 5 - - - - - 60 - - - -
Jump up LK 30 50 4 5 - - - - - 20 - - - -
Jump up MK 70 100 6 8 - - - - - 40 - - - -
Jump up HK 100 200 8 6 - - - - - 60 - - - -
Jump forward LP 50 50 4 7 - - - - - 20 - - - -
Jump forward MP 80 100 4 5 - - - - - 40 - - - -
Jump forward HP 100 200 5 5 - - - - - 60 - - - -
Jump forward LK 30 50 4 5 - - - - 20 - - - -
Jump forward MK 70 100 5 4 - - - - - 40 - - - -
Jump forward HK 100 200 6 5 - - - - - 60 - - - -
Flower Kick 80 100 16 2 15 32 -3 +2 13 18 40 X X X Mid attack
Focus Attack LVL 1 60 100 21 2 35 57 -21 -21 15 15 20 - - - -
Focus attack LVL 2 80 150 18+11 2 35 65 -15 D 21 - 40 - - - -
Focus attack LVL 3 130 200 65 2 35 101 D D - - 60 - - - -
Forward Throw 120 120 3 2 20 24 - D - - 40 - - - Throw range 0.8
Back throw 135 140 3 2 20 24 - D - - 40 - - - Throw range 0.8
Hadoken 60 75 15 71 49 49 -8 -4 10/20 X X O -
Hadoken (Hold) 80 100 13+13 71 62 62 -8 -4 10/20 X X O -
Hadoken (MAX) 120 150 38 44 74 74 -8 -4 10/20 X X O -
Hadoken EX 40*60 50*50 15 - 49 49 -5 D 0/0 X X O Pursuit property
Hadoken EX (MAX) 60*80 75*75 38 - 74 74 -5 D 0/0 X X O Pursuit property
Shooken LP 90*15 50*50 6 6 ?? 40 -12 D 30/10*10 X X O 1st hit cancellable
Shooken MP 90*15x3 50*35x3 7 14 ?? 53 -20 D 30/10x4 X X O Pursuit property, 1st~3rd hit cancellable
Shooken HP 80*15x5 50*30x5 12 20 ?? 62 -20 D 30/10x6 X X O Pursuit property, 1st~3rd hit cancellable
Shooken EX 55*15+55*15x5 50*30*50*30x5 12 6*19 ?? 87 -20 D 0/0 X X O 1~13f invincible, 1*3~5 hit cancellable
Shunpukyaku LK 60 100 16 6 ?? 36 0 +4 20/15 X X X 10~21f (translate), Armor break
Shunpukyaku MK 60*60 50*50 17 3*6 ?? 51 -3 +1 20/20*20 X X X 11~33f (translate), Armor break
Shunpukyaku HK 60x3 50x3 12 3*3*2 ?? 53 -2 +2 20/15x3 X X X 7~32f (translate), Pursuit property, Armor break
Shunpukyaku EX 30x3*35 50x4 12 3*3*2*3 ?? 61 +4 D 0/0 X X O 7~32f (translate), 4th hit (translate), Pursuit property, Armor break, 4th hit cancellable
Shunpukyaku (air) 50 50 8 33 - - - D 10/40 - - - -
Shunpukyaku EX (air) 80xn 50xn 8 3 - - - D 0/0 - - - -
Sakura Otoshi (in air) - - - - - - - - 20 - - - (translate)
Sakura Otoshi 60*60*48 100*100*80 4 3 - - - D 20/15x3 - - - Pursuit property, 3rd hit cannot fast recover
EX Sakura Otoshi (in air) - - - - - - - - 0/0 - - - Flies toward opponent
EX Sakura Otoshi 60*60*48 100*100*80 4 3 - - - D 0/0 - - - Pursuit property, 3rd hit cannot fast recover
Haru Ichiban 50x6*80 - 7 2x6*4 ?? 83 -7 D 0/0 - - - 1~13f invincible, 1~6 hit Low attack
Haru Ranmaru 75x4*135 - 11 2x3 ?? 80 -28 D 0/0 - - - 1~11f invincible, Armor break 1~2 hit Low attack
Frames Frames Frames of Frames of Super Meter Cancel Ability
Move Name Damage Stun Startup Active Recovery Total On Block On Hit Block Stun Hit Stun Gain Chain Special Super Notes

The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.