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The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on. | |||
{{Street Fighter IV}} | {{Street Fighter IV}} |
Revision as of 05:48, 9 May 2009
Introduction
Basic Stats
Health: 1000 (With Mask), 750 (Without Mask)
Stun: 900
Forward Dash Speed: 20f
Back Dash Speed: 22f
Jump Speed: 4+35
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Flying Barcelona Special: charge db,df,db,uf+P
Rolling Izuna Drop: press P close to opponent after FBS startup
Ultra Move
Bloody High Claw: charge db,df,db,uf+PPP
Notes:
- Beginning leap to wall is invulnerable to fireballs?
- Only comboable off of crumple (Focus Attack)
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 30[20] | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | O | O | - |
Close MP | 70[60] | 100 | 7 | 2 | 13 | 21 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
Close HP | 50[40]x2 | 50*50 | 9 | 3(7)3 | 14 | 35 | +1 | +5 | 17 | 24*21 | 60*20 | HL | X | O | O | 1st hit cancellable, Forces stand |
Close LK | 30 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | X | X | - |
Close MK | 70 | 100 | 6 | 2 | 13 | 20 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
Close HK | 40*70 | 125*75 | 4 | 2*2 | 23 | 30 | -7 | -2 | 17 | 22 | 60*20 | HL | X | X | O | 1st hit cancellable, Forces stand |
Far LP | 30[20] | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | O | O | - |
Far MP | 90[80] | 100 | 7 | 2 | 14 | 22 | -2 | +1 | 13 | 16 | 40 | HL | X | X | O | - |
Far HP | 120[110] | 200 | 8 | 3 | 23 | 33 | -8 | -4 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 40 | 50 | 5 | 2 | 7 | 13 | +2 | +5 | 10 | 13 | 20 | HL | X | X | X | - |
Far MK | 70 | 100 | 8 | 2 | 15 | 24 | -3 | 0 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 40*70 | 125*75 | 4 | 2*2 | 23 | 30 | -7 | -2 | 17 | 22 | 60*20 | HL | X | X | O | 1st hit cancellable, Forces stand |
crouch LP | 30[20] | 50 | 4 | 2 | 8 | 13 | +1 | +4 | 10 | 13 | 20 | HL | X | O | O | - |
crouch MP | 70[60] | 100 | 4 | 2 | 16 | 21 | -4 | -1 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 110[100] | 200 | 5 | 2 | 27 | 33 | -11 | -6 | 17 | 22 | 60 | HL | X | X | X | Forces stand on hit |
crouch LK | 20 | 50 | 4 | 2 | 9 | 14 | 0 | +3 | 10 | 13 | 20 | L | X | O | O | Low attack |
crouch MK | 70 | 100 | 8 | 3 | 9 | 19 | +2 | +5 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 110 | 200 | 8 | 13 | 17 | 37 | -12 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 50[40] | 50 | 6 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 80[70] | 100 | 5 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 100[90] | 200 | 6 | 2 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump up LK | 40 | 50 | 6 | 9 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 80 | 100 | 6 | 7 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 100 | 200 | 4 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 50[40] | 50 | 5 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 80[70] | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 100[90] | 200 | 5 | 4 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 40 | 50 | 6 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 70 | 100 | 6 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 100 | 200 | 6 | 6 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
DF+MK | 60 | 100 | 19 | 4 | 13 | 35 | -5 | -1 | 11 | 15 | 40 | HL | X | X | X | - |
DF+HK | 80 | 100 | 14 | 5 | 10+4 | 32 | -1 | D | 17 | - | 60 | HL | X | X | X | (translate) |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Backflip PPP | - | - | - | - | 65 | 65 | - | - | - | - | - | - | X | X | X | 1~57f invincible, (translate) |
Backflip KKK | - | - | - | - | 42 | 42 | - | - | - | - | - | - | X | X | X | 1~32f invincible, (translate) |
Focus Attack LVL 1 | 60[50] | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 80[70] | 150 | 18+11 | 2 | 35 | 65 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 140[120] | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 120 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.05 | - | - | - | Throw range 1.05 |
Back Throw | 120 | 120 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.05 | - | - | - | Throw range 1.05 |
Air Throw | 150 | 130 | 3 | 2 | - | - | - | D | - | - | 40 | 1.2 | 1~4 (translate), Throw range 1.2 | |||
Rolling Crystal Flash LP | 20*90[80] | 20*100 | 9 | 9(7)4 | 22 | 50 | -2 | +2 | 14*23 | 17*27 | 20/10*30 | HL | X | X | O | charge 60f |
Rolling Crystal Flash MP | 20x3*90[80] | 20x3*100 | 16 | 9(5)8(5)9(6)4 | 22 | 83 | -2 | +2 | 14x3*23 | 17x3*27 | 20/10x3*30 | HL | X | X | O | charge 60f |
Rolling Crystal Flash HP | 20x4*90[80] | 20x4*100 | 20 | 9(5)8(5)9(5)8(6)4 | 22 | 100 | -2 | +2 | 14x4*23 | 17x4*27 | 20/10x3*30 | HL | X | X | O | charge 60f |
Rolling Crystal Flash EX | 20x4*90[80] | 20x4*100 | 20 | 9(5)8(5)9(5)8(6)4 | 22 | 100 | -2 | +2 | 14x4*23 | 17x4*27 | 0/0 | HL | X | X | O | 1~78f (translate), charge 60f |
Scarlet Terror LK | 100 | 150 | 7 | 10 | 15+8 | 39 | -12 | D | 20 | - | 30/30 | HL | X | X | X | Armor break, charge 42f |
Scarlet Terror MK | 80*60 | 100*100 | 7 | 5*5 | 14+9 | 39 | -12 | D | 20 | - | 30/20*20 | HL | X | X | X | 2nd hit Pursuit property, Armor break, (translate), charge 42f |
Scarlet Terror HK | 100*60 | 100*100 | 4 | 8*5 | 14+9 | 39 | -15 | D | 20 | - | 30/20*20 | HL | X | X | X | 2nd hit Pursuit property, Armor break, (translate), charge 42f |
Scarlet Terror EX | 110*70 | 150*100 | 4 | 8*5 | 14+9 | 39 | -15 | D | 20 | - | 0/0 | HL | X | X | X | 1~4 (translate), 2nd hit Pursuit property, Armor break, (translate), charge 42f |
Sky High Claw | 110[100] | 200 | ???15 | ??? | ???17 | - | -20 | -16 | 17 | 21 | 30/40 | HL | X | - | - | (translate), charge 42f |
Sky High Claw EX | 60[50]x2 | 100 | ???10 | ??? | ???17 | - | -18 | D | 17 | - | 0/0 | HL | - | - | - | (translate), 2nd hit Pursuit property, Armor break, charge 42f |
Flying Barcelona Attack | - | - | - | - | 31 | - | - | - | - | - | 20/- | - | - | - | - | (translate) |
Flying Barcelona Attack EX | 50 | 50 | 8 | ??? | 31 | - | - | D | 20 | - | 0/0 | HL | - | - | - | (translate) |
Flying Barcelona Strike LP | 70[60] | 100 | 3 | 11 | 31 | - | - | D | 20 | - | -/40 | H | - | - | - | Mid attack |
Flying Barcelona Strike MP | 80[70] | 100 | 3 | 11 | 31 | - | - | D | 20 | - | -/40 | H | X | - | - | Mid attack |
Flying Barcelona Strike HP | 90[80] | 100 | 3 | 11 | 31 | - | - | D | 20 | - | -/40 | H | - | - | - | Mid attack |
Flying Barcelona Strike EX | 50*90[40*80] | 50*100 | 2 | 1(1)11 | 31 | - | - | D | 20 | - | 0/0 | H | - | X | - | 2nd hit Pursuit property, Mid attack |
Izuna Drop | 150 | 150 | 2 | 1(1)11 | 31 | - | D | D | - | - | -/80 | 0.6 | - | - | - | - |
Claw Throw | - | - | - | - | 40 | 40 | - | - | - | - | - | - | X | X | X | (translate) |
Mask Throw | - | - | - | - | 40 | 40 | - | - | - | - | - | - | X | X | X | 10%(translate), 25%(translate) |
Flying Barcelona Special | 60[50]x3*100[90] | 0 | ???6 | 10(2)10 | 31 | - | - | D | 17x3*20 | - | 0/0 | H | - | - | - | (translate), Pursuit property, Mid attack, (translate), charge 42f |
Rolling Izuna Drop | 100*100*130 | 0 | 2 | 11(2)10 | 31 | - | D | D | - | - | 0/0 | 0.8 | - | - | - | - |
Bloody High Claw | 450[375] | 0 | ???1 | 9 | 31 | - | -39 | D | 17 | - | 0/0 | HL | - | - | - | (translate), (translate), Armor break, charge 42f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.