Street Fighter IV/Gouken: Difference between revisions

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==Introduction==
==Introduction==
Gouken is a balanced character with tools to shut down many common character types, including charge & shotokan characters.  He is best played by someone who can consistently predict his opponent's next move based on their prior patterns.  Lacking any non-EX specials with fast startup or invincibility frames, he has a weak game when waking up, and his worst matchups are against characters with many safe or armor-breaking moves like Dictator and Boxer.  His combos are fricking stupendous, and can sometimes halve an opponent's life with just a single EX bar.  Also, he's old.  Like older than the hills.
Gouken is a balanced character with tools to shut down many common character types, including charge & shotokan characters.  He is best played by someone who can consistently predict his opponent's next move based on their prior patterns.  Lacking any non-EX specials with fast startup or invincibility frames, he has a weak game when waking up, and his worst matchups are against characters with many safe or armor-breaking moves like [[M._Bison_(SFIV)|Dictator]] and [[Balrog_(SFIV)|Boxer]].  His combos are fricking stupendous, and can sometimes halve an opponent's life with just a single EX bar.  Also, he's old.  Like older than the hills.


==Move Analysis==
==Move Analysis==

Revision as of 09:44, 5 May 2009

Introduction

Gouken is a balanced character with tools to shut down many common character types, including charge & shotokan characters. He is best played by someone who can consistently predict his opponent's next move based on their prior patterns. Lacking any non-EX specials with fast startup or invincibility frames, he has a weak game when waking up, and his worst matchups are against characters with many safe or armor-breaking moves like Dictator and Boxer. His combos are fricking stupendous, and can sometimes halve an opponent's life with just a single EX bar. Also, he's old. Like older than the hills.

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data