Street Fighter IV/Vega: Difference between revisions

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==Matchups==
==Matchups==
===Matchup Videos===
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/vega.html streetfighterdojo.com] <br>
''Contributor: zaspacer''


==Frame Data==
==Frame Data==

Revision as of 06:26, 15 April 2009

Introduction

Basic Stats
Health: 1000 (With Mask), 750 (Without Mask)
Stun: 900
Forward Dash Speed: 20f
Back Dash Speed: 22f
Jump Speed: 4+35

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Flying Barcelona Special: charge db,df,db,uf+P
Rolling Izuna Drop: press P close to opponent after FBS startup

Ultra Move

Bloody High Claw: charge db,df,db,uf+PPP

Notes:

  • Beginning leap to wall is invulnerable to fireballs?
  • Only comboable off of crumple (Focus Attack)

The Basics

Combos

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
close MP 7 2 13 -1 +2 13 16 70[60] 100 40 HL SpS -
close HP 9 3(7)3 14 +1 +5 17 24*21 50[40]x2 50*50 60*20 HL SpS*- -
close LK 4 2 10 -1 +2 10 13 30 50 20 HL - -
close MK 6 2 13 -1 +2 13 16 70 100 40 HL SpS -
close HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
far LP 4 2 10 -1 +2 10 13 30[20] 50 20 HL SpS -
far MP 7 2 14 -2 +1 13 16 90[80] 100 40 HL S -
far HP 8 3 23 -8 -4 17 21 120[110] 200 60 HL - -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL - -
far MK 8 2 15 -3 0 13 16 70 100 40 HL - -
far HK 4 2*2 23 -7 -2 17 22 40*70 125*75 60*20 HL S*- -
crouch LP 4 2 8 +1 +4 10 13 30[20] 50 20 HL SpS -
crouch MP 4 2 16 -4 -1 13 16 70[60] 100 40 HL SpS -
crouch HP 5 2 27 -11 -6 17 22 110[100] 200 60 HL - -
crouch LK 4 2 9 0 +3 10 13 20 50 20 L SpS -
crouch MK 8 3 9 +2 +5 13 16 70 100 40 L SpS -
crouch HK 8 13 17 -12 - 17 - 110 200 60 L - -
jump up LP 6 5 - - - 8 11 50[40] 50 20 H - -
jump up MP 5 3 - - - 11 15 80[70] 100 40 H - -
jump up HP 6 2 - - - 15 18 100[90] 200 60 H - -
jump up LK 6 9 - - - 8 11 40 50 20 H - -
jump up MK 6 7 - - - 11 15 80 100 40 H - -
jump up HK 4 5 - - - 15 18 100 200 60 H - -
jump forward LP 5 5 - - - 8 11 50[40] 50 20 H - -
jump forward MP 5 5 - - - 11 15 80[70] 100 40 H - -
jump forward HP 5 4 - - - 15 18 100[90] 200 60 H - -
jump forward LK 6 7 - - - 8 11 40 50 20 H - -
jump forward MK 6 6 - - - 11 15 70 100 40 H - -
jump forward HK 6 6 - - - 15 18 100 200 60 H - -
Piece of Mercury: DF+MK 19 4 13 -5 -1 11 15 60 100 40 HL - -
Cosmic Smart: DF+HK 14 5 10+4 -1 - 17 - 80 100 60 HL - -
Triangle Jump - - - - - - - - - - - - -
Backflip PPP - - 65 - - - - - - - - - -
Backflip KKK - - 42 - - - - - - - - - -
Focus Level 1 21 2 35 -21 -21 15 15 60[50] 100 20 HL - -
Focus Level 2 17+12 2 35 -15 - 21 - 80[70] 150 40 HL - -
Focus Level 3 65 2 35 - - - - 150[120] 200 60 - - -
Rainbow Suplex: neutral or f+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
Crescent Line: b+LP+LK 3 2 20 - - - - 120 120 40 1.0 - -
Stardust Drop: In Air, LP+LK 3 2 - - - - - 150 130 40 1.2 - -
LP Rolling Crystal Flash: charge b(60f),f+LP 9 9(7)4 22 -2 +2 14*23 17*27 20*90[80] 20*100 20/10*30 HL S -
MP Rolling Crystal Flash: charge b(60f),f+MP 16 9(5)8(5)9(6)4 22 -2 +2 14x3*23 17x3*27 20x3*90[80] 20x3*100 20/10x3*30 HL S -
HP Rolling Crystal Flash: charge b(60f),f+HP 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 20/10x4*30 HL S -
EX Rolling Crystal Flash: charge b(60f),f+PP 20 9(5)8(5)9(5)8(6)4 22 -2 +2 14x4*23 17x4*27 20x4*90[80] 20x4*100 0/0 HL S -
LK Scarlet Terror: charge db(42f),f+LK 7 10 15+8 -12 - 20 - 100 150 30/30 HL - -
MK Scarlet Terror: charge db(42f),f+MK 7 5*5 14+9 -12 - 20 - 80*60 100 30/20 HL - -
HK Scarlet Terror: charge db(42f),f+HK 4 8*5 14+9 -15 - 20 - 100*60 100 30/20 HL - -
EX Scarlet Terror: charge db(42f),f+KK 4 8*5 14+9 -15 - 20 - 110*70 150*100 0/0 HL - -
Sky High Claw: charge d(42f),u+P ???5 ??? ???17 -20 -16 17 21 110[100] 200 30/40 HL - -
EX Sky High Claw: charge d(42f),u+PP ???10 ??? ???17 -18 - 17 - 60[50]x2 100 0/0 HL - -
Flying Barcelona Attack: charge d(42f),u+K - - 31 - - - - - - 20/- - - -
Flying Barcelona Strike: press P during FBA 3 11 31 - - 20 - 90[80] 100 -/40 H - -
EX Flying Barcelona Attack: charge d(42f),u+KK 8 ??? 31 - - 20 - 50 50 0/0 HL - -
EX Barcelona Strike: press P during EX FBA 2 1(1)11 31 - - 20 - 50*90[40*80] 50*100 0/0 H - -
Izuna Drop: press f or b+P near opponent during FBA 2 1(1)11 31 - - - - 150 150 -/80 0.6 - -
Claw Throw: f,d,df+P - - 40 - - - - - - - - - -
Mask Throw: f,d,df+PP - - 40 - - - - - - - - - -
Flying Barcelona Special: charge db(42f),df,db,u+K ???6 10(2)10 31 - - 17x3*20 - 60[50]x3*100[90] 0 0/0 H - -
Rolling Izuna Drop: press P close to opponent during FBS 2 11(2)10 31 - - - - 100*100*130 0 0/0 0.8 - -
Bloody High Claw: charge db(42f),df,db,u+KKK ???1 9 31 -30 - 17 - 300[250] 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth