Line 61: | Line 61: | ||
j. HP, HP | j. HP, HP | ||
==Strategy== | ==Strategy== |
Revision as of 19:31, 26 August 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Abilities
Triangle Jump (Near the wall, uf) -
Headstomp (In air, d + MK) - You can do it up to three times.
Air Throw (In air, LP + LK) -
Command Normals
df + LK - Is awful and you should never use it.
f + MK - Chun spins forward with a kick.
df + HK - Chun flips forward to about sweep range and kicks behind her. Usually used as a crossup.
Tenshokyaku Sequence
b + MK, f + MK, d + u + MK
This is Chun's ground target combo. It doesn't have many uses, and damage scales pretty badly since each of the 3 hits counts as a seperate part of the combo. It allows Chun to juggle into her ultra, ex bird or ex legs, with very reduced damage. All hits are varying degrees of unsafe on block. There's pretty much no reason to use this unless you're trying to hurt someone's feelings.
Focus / Saving Attack
Special Moves
Kikouken (Charge b, f + P) - Fireball, Ex Version is 2 hits.
Lightning Legs (Press K repeatedly) - More presses = More kicks. Chun can combo off of legs at close range. Ex Version knocks down.
Hazanshuu (hcb + K) - Overhead. Only combos on counter hit or after focus. Chun can combo afterwards on hit if she's close enough. EX version knocks down
Spinning Bird Kick (Charge d, u + K) - Armor Break. Ex version has limited invincibility & spins in place.
Super Move
Senretsukyaku (Charge b, f, b, f + K) - Comes out in 2 frames, making it one of the fastest moves in the game. Punishes moves that would otherwise be safe
Ultra Move
Housenka (Charge b, f, b, f + KKK) -
The Basics
Combos
- cr.LK, cr.LP, cr.LK or cr.MK xx EX Lightning Legs
- Air-to-air j.HP, HP, EX Spinning Bird Kick or j.MK x 3
- Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku
Target Combos
j. HP, HP
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 20 | 50 | 3 | 2 | 7 | 11 | +2 | +5 | 10 | 13 | 20 | HL | X | O | O | - |
Close MP | 40*40 | 50*50 | 4 | 3(6)3 | 14 | 29 | -3 | 0 | 13 | 16 | 40*20 | HL | X | O | O | - |
Close HP | 90 | 200 | 4 | 4 | 21 | 28 | -7 | -3 | 17 | 21 | 60 | HL | X | O | O | - |
Close LK | 40 | 50 | 3 | 2 | 8 | 12 | +1 | +4 | 10 | 13 | 20 | HL | X | O | O | - |
Close MK | 30*20*20 | 50*25*25 | 4 | 3(7)2*2 | 16 | 33 | -4 | -1 | 13 | 16 | 40*20*20 | HL*H*H | X | O | O | 1st hit cancellable |
Close HK | 100 | 200 | 4 | 3 | 18 | 24 | -3 | +2 | 17 | 22 | 60 | HL | X | O | O | Forces stand |
Far LP | 20 | 50 | 3 | 2 | 6 | 10 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
Far MP | 70 | 100 | 7 | 2 | 10 | 18 | +2 | +5 | 13 | 16 | 40 | HL | X | O | O | - |
Far HP | 100 | 200 | 6 | 3 | 16 | 24 | -1 | +3 | 17 | 21 | 60 | HL | X | X | X | - |
Far LK | 30 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | X | X | X | - |
Far MK | 70 | 100 | 7 | 3 | 13 | 22 | -2 | +1 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 100 | 200 | 11 | 3 | 20 | 33 | -5 | -1 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LP | 40 | 50 | 3 | 3 | 5 | 10 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
crouchMP | 60 | 100 | 10 | 5 | 12 | 26 | -3 | 0 | 13 | 16 | 40 | HL | X | X | X | - |
crouch HP | 50*50 | 100*100 | 7 | 2(6)2 | 18 | 34 | -2 | +2 | 17 | 21 | 60*60 | HL | X | O | O | 1st hit cancellable |
crouch LK | 30 | 50 | 3 | 4 | 8 | 14 | -1 | +2 | 10 | 13 | 20 | L | O | X | X | Low attack |
crouch MK | 60 | 100 | 5 | 3 | 11 | 18 | 0 | +3 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 90 | 200 | 7 | 4 | 19 | 29 | -5 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 40 | 50 | 6 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 70 | 100 | 4 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HP | 70*70 | 150*150 | 5 | 2(2)2 | - | - | - | - | 15 | 18 | 60*60 | H | - | - | - | 2nd hit (translate) |
Jump up LK | 50 | 50 | 3 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MK | 80 | 100 | 4 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 90 | 200 | 4 | 8 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 40 | 50 | 3 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 70 | 100 | 5 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HP | 70 | 150 | 5 | 8 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 30 | 50 | 4 | 10 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MK | 60 | 100 | 5 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 100 | 200 | 4 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
b+MK | 50 | 50 | 9 | 4 | 16 | 28 | -6 | -3 | 13 | 16 | 40 | HL | X | X | X | - |
MK(during b+MK) | 50 | 50 | 13 | 3 | 39 | - | -28 | D | 13 | 16 | 20 | HL | X | X | O | - |
d,u+K(during b+MK, MK) | 20xN | 50xN | 4 | 4(2)1(4)2(4)1(5)1 | 9+15 | - | - | D | 17 | - | 20xN | HL | X | X | X | Pursuit property |
f+MK | 80 | 100 | 15 | 3 | 13 | 30 | -2 | +1 | 13 | 16 | 40 | HL | X | X | X | - |
df+LK | 40 | 50 | 10 | 2 | 17 | 28 | -5 | -2 | 13 | 16 | 20 | HL | X | X | X | 3~11 (translate) |
df+HK | 100 | 200 | 37 | 7 | 5 | 48 | +2 | +6 | 13 | 17 | 60 | H | X | X | X | - |
d+MK(air) | 60 | 50 | 2 | 3 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | 1~4 (translate), mid attack, Pursuit property, 3(translate) |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Target Combo 1 | 40 | 50 | 4 | 3 | - | - | - | - | 15 | 18 | 20 | H | - | - | - | Pursuit property |
Focus Attack LVL 1 | 60 | 100 | 21 | 2 | 35 | 57 | -21 | -21 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 80 | 150 | 18+13 | 2 | 35 | 67 | -15 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 120 | 200 | 65 | 2 | 35 | 101 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.0 | - | - | - | Throw range 1.0 |
Back Throw | 140 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 1.0 | - | - | - | Throw range 1.0 |
Air Throw | 150 | 150 | 3 | 2 | - | - | - | D | - | - | 40 | 1.1 | - | - | - | Throw range 1.1 |
Lightning Kicks LK | 15xN | 20xN | 4 | - | 17 | 46 | +2 | +6 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks MK | 15xN | 25xN | 7 | - | 20 | 43 | 0 | +4 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks HK | 15XN | 30xN | 7 | - | 21 | 42 | -2 | +2 | 20 | 24 | 20/10xN | HL | X | X | O | 1~4 hit cancellable |
Lightning Kicks EX | 50x4 | 50x4 | 4 | - | 19 | 35 | +1 | D | 20 | 24 | 0/0 | HL | X | X | O | Pursuit property, 1~4 hit cancellable |
Kikkoken LP | 50 | 50 | 14 | 100 | 44 | 44 | -4 | 0 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken MP | 60 | 75 | 12 | 77 | 41 | 41 | -3 | +1 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken HP | 70 | 100 | 10 | 44 | 41 | 41 | -5 | -1 | 18 | 22 | 20/20 | HL | X | X | O | charge 55f |
Kikkoken EX | 50*50 | 50*50 | 10 | 50 | 48 | 48 | -4 | 0 | 18 | 22 | 0/0 | HL | X | X | O | Pursuit property, charge 55f |
Hazan Shu LK | 100 | 100 | 23 | 2 | 20 | 44 | -1 | +4 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu MK | 120 | 150 | 25 | 2 | 19 | 45 | 0 | +5 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu HK | 150 | 200 | 26 | 2 | 20 | 47 | -1 | +4 | 20 | 25 | 30/40 | H | X | X | O | Mid attack |
Hazan Shu EX | 200 | 200 | 26 | 2 | 20 | 47 | -1 | D | 20 | - | 0/0 | H | X | X | O | 1~14f invincible, mid attack, cannot quick recover |
Spinning Bird Kick LK | 40x5 | 50x5 | 13 | 2(2)1(5)2(4)2(4)2 | 10+11 | 57 | -2 | +2 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick MK | 30x7 | 40x7 | 14 | 2(2)1(5)1(5)2(4)2(6)1(5)2 | 10+11 | 72 | -2 | +2 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick HK | 30x9 | 30x9 | 22 | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 | 11+12 | 93 | -4 | 0 | 20 | 24 | 20/10 | HL | X | X | X | Forces stand, Armor break, charge 55f |
Spinning Bird Kick EX | 30x4+50 | 50x4+100 | 6 | 2(1)2(3)2(4)2(3)2 | 9+9 | 44 | -18 | D | 20 | - | 0/0 | HL | X | X | X | 1~7f invincible, Pursuit property, Armor break, charge 55f |
Super Combo LK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | ??? | 115 | -31 | D | 20 | - | 0/0 | HL | X | X | X | 1~3f invincible, Pursuit property, charge 55f |
Super Combo MK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 128 | -44 | D | 20 | - | 0/0 | HL | X | X | X | 1f invincible, Pursuit property, charge 55f | |
Super Combo HK | 30x8*100 | 0 | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 151 | -67 | D | 20 | - | 0/0 | HL | X | X | X | 1f invincible, Pursuit property, charge 55f | |
Ultra Combo | 30x9*240 | 0 | 1+6 | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | 65 | 157 | -47 | D | 20 | - | 0/0 | HL | X | X | X | 1~7f invincible, Pursuit property, Armor break, charge 55f |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.