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==Combos== | ==Combos== | ||
*cr.LK, cr.LP, cr.LK '''or''' cr.MK xx EX Lightning Legs | |||
*Air-to-air j.HP, HP, EX Spinning Bird Kick '''or''' j.MK x 3 | |||
*Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku | |||
===Target Combos=== | |||
j. HP, HP | |||
===Tenshokyaku Sequence=== | |||
b + MK, f + MK, d + u + MK | |||
==Strategy== | ==Strategy== |
Revision as of 18:47, 20 September 2008
Introduction
Move Analysis
Normal Moves
Normal Throws
Abilities
Triangle Jump (Near the wall, uf) -
Headstomp (In air, d + MK) - You can do it up to three times.
Air Throw (In air, LP + LK) -
Command Normals
f + LK -
f + MK -
df + HK -
Focus / Saving Attack
Special Moves
Lightning Legs (Press K repeatedly) -
Kikouken (Charge b, f + P) -
Hazanshuu (hcb + K) - Overhead.
Spinning Bird Kick (Charge d, u + K) - Armor Break.
Super Move
Senretsukyaku (Charge b, f, b, f + K) -
Ultra Move
Housenka (Charge b, f, b, f + KKK) -
The Basics
Combos
- cr.LK, cr.LP, cr.LK or cr.MK xx EX Lightning Legs
- Air-to-air j.HP, HP, EX Spinning Bird Kick or j.MK x 3
- Saving attack (Opponent collapses), dash, cr.HP (1 hit), MK Spinning Bird Kick, Senretsukyaku
Target Combos
j. HP, HP
Tenshokyaku Sequence
b + MK, f + MK, d + u + MK
Strategy
Matchups