Street Fighter 3: 3rd Strike/Yang/Combos: Difference between revisions

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(Created page with "=Combos= ==General== * crouching MK / close MP / close HP (1 hit) xx (EX) Mantis Slashes * stand LK xx EX Mantis Slashes * crouching or standing LP x2 / crouching LK x2 xx E...")
 
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==Target Combos==
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| Air forward[[File:Mk.png]][[File:Df.png]]+[[File:Mk.png]]
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| [[File:Mp.png]]c[[File:Hp.png]][[File:B.png]]+[[File:Hp.png]]SC
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| [[File:Lk.png]]c[[File:Mk.png]][[File:Hk.png]]
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=Combos=
=Combos=



Revision as of 20:51, 26 September 2021

Target Combos

Mp.pngcMp.png
Air forwardMk.pngDf.png+Mk.png
Mp.pngcHp.pngB.png+Hp.pngSC
Lk.pngcMk.pngHk.png


Combos

General

  • crouching MK / close MP / close HP (1 hit) xx (EX) Mantis Slashes
  • stand LK xx EX Mantis Slashes
  • crouching or standing LP x2 / crouching LK x2 xx EX Mantis Slashes
  • close MK -> MK Senkyutai -> standing LP
  • close MP / close HP (1 hit) xx EX Senkyutai
  • EX Senkyutai -> close MP or stand LP
  • Rageki Shu -> close MP xx (EX) Mantis Slashes or Target Combo 2
  • close MP -> stand LK xx EX Mantis Slashes

Super Art 1

  • crouching MK xx Raishin Mahhaken
  • crouching LP x2 xx Raishin Mahhaken

Super Art 2

  • close MK -> Tenshin Senkyutai
  • Byakko Soushouda xx Tenshin Senkyutai
  • Target Combo 3 xx Tenshin Senkyutai
  • crouching LP x2 xx Tenshin Senkyutai

Super Art 3

[ ] means repeat until time runs out.

Combos Into

-j.HK/j.MKxdiveKick, close MK sjc. SAIII, MK senkyutai

-in corner j.HK/j.MKxdiveKick, close MK sjc. SAIII, HP Mantis Slash

Already Activated

  • point blank UOH, [LP slash1]
  • far UOH, LK, [HP Slash1, LP Slash2, LK]
  • in corner [HP Slash1, LP Slash2, kick chain]
  • [hp.slash,lp.slash,low.lk] ,c.MK,3 Slashes

Resets

  • knockdown, [crossup divekick, cr.MP, cr.HK]
  • knockdown, [crossup divekick, cr.MP, cr.MK, Slashes]

3S Navigation

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