Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
m (Scatteraxis moved page Street Fighter 3: 3rd Strike/Ken to Street Fighter 3: 3rd Strike/Ken/Archive without leaving a redirect)
 
(121 intermediate revisions by 22 users not shown)
Line 1: Line 1:
[http://manitoba-canine.ca/forms/use/Feedback/images/alfubrd.html free prepaid motorola ringtone] [http://coloursnshade.com/parser/images/raccacna.html ringtone marine hymn] [http://findmeluv.com/banners/gif/zeldomsit.html max paddy ringtones] [http://ucminerals.com/store/images/pictures/Screenshot/endomo.html cell make phone ringtone] [http://findmeluv.com/banners/gif/qasfudeet.html 3560 cingular free nokia ringtone] [http://ucminerals.com/store/images/pictures/Screenshot/fuxdron.html polyphonic cricket ringtones] [http://manitoba-canine.ca/forms/use/Feedback/images/domnoe.html new york ringtone] [http://etherealdreams.org/forum/images/avatars/gallery/pics/coreneca.html new ringtone times york] [http://yihan.com.tw/book/data/docs/zelcaf.html corridos ringtone] [http://findmeluv.com/banners/gif/nomonor.html a300 composer free ringtone samsung] [http://compuexpert.com/Incoming/track/fokeltele.html crazy duck ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/trderac.html free ware ringtone ripper] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/fevfaa.html free tamil film ringtones] [http://manitoba-canine.ca/forms/use/Feedback/images/viallilis.html free ringtones for motorola] [http://naghami.com/photo/pictures/card/seddro.html wonderful tonight ringtone sprint] [http://jensenmotorsport.com/mail/attachments/files/qasbasc.html free polyphonic ringtones for samsung a800] [http://manitoba-canine.ca/forms/use/Feedback/images/cagetw.html free x files ringtone] [http://coloursnshade.com/parser/images/getc4tlac.html nokia3310 ringtone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/cacnapa.html 24 ctu mobile phone ringtone] [http://acestainless.com/images/uploads/thumbs/thumb/trroboc.html sprint ringtone free] [http://naghami.com/photo/pictures/card/acelcolo.html ringtone for cell phones] [http://barrymahfood.com/wp-content/uploads/images/detrqaser.html doesnt know lustra ringtone scotty] [http://www.a7lashabab.com/forum/Smileys/modern/fusitfok.html real ringtones for samsung phones] [http://manitoba-canine.ca/forms/use/Feedback/images/c4telsi.html v800 mp3 as ringtone] [http://uwamu.com/bak3/post/chimongo.html free phantom of the opera ringtone] [http://antiartist.ca/wp-content/uploads/2007/07/pics/nerelwd.html cell free lg phone ringtone vx6000] [http://naghami.com/photo/pictures/card/fevdom.html ringtones composer nokia 2300] [http://manitoba-canine.ca/forms/use/Feedback/images/vixbuga.html free i90c ringtones] [http://compuexpert.com/Incoming/track/reneel.html ringtones nec616v] [http://yihan.com.tw/book/data/docs/nrdero.html nokia monophonic ringtones] [http://ericandersontravel.com/travel/originals/thumbs/bocenquai.html download free mobile phone ringtone t] [http://manitoba-canine.ca/forms/use/Feedback/images/enallo.html free ringtone with words] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/eltouzel.html free sony ericsson t226 ringtone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/acfokfa.html fred hammond ringtone] [http://etherealdreams.org/forum/images/avatars/gallery/pics/covigo.html preview sprint ringtones] [http://bobshea.com/wp-content/uploads/2005/avatars/letovidet.html hifi ringtones t mobile] [http://naghami.com/photo/pictures/card/letotrocc.html free ringtone v170] [http://barrymahfood.com/wp-content/uploads/images/cadarleto.html oompa loompa ringtones] [http://yihan.com.tw/book/data/docs/moncnaac.html free ringtones for prepaid nokia phones] [http://doperecordings.com/editor/test/trocdelle.html blink 182 nokia ringtones] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/coelmexe.html real tone ringtones cellular one] [http://compuexpert.com/Incoming/track/fevfokdro.html free n70 nokia ringtone] [http://ericandersontravel.com/travel/originals/thumbs/elrolz.html zissou ringtone download] [http://acestainless.com/images/uploads/thumbs/thumb/ricalno.html vrazy frog ringtone] [http://ericandersontravel.com/travel/originals/thumbs/dronsedd.html download final fantasy ringtone] [http://findmeluv.com/banners/gif/olofevric.html blue note ringtone] [http://sandsoftime.org/gallery/g2data/cache/images/letozro.html buy music ringtones for my sprint phone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/domfoke.html real ringtones for lg] [http://ericandersontravel.com/travel/originals/thumbs/sedbore.html free nextel ringtone loader] [http://ericandersontravel.com/travel/originals/thumbs/cgeteldo.html ringtones for cingular lg] [http://doperecordings.com/editor/test/enbugsabu.html dear mama ringtone] [http://jensenmotorsport.com/mail/attachments/files/korofu.html polyphonic ringtones for samsung] [http://blackagendareport.net/wp-content/uploads/2003/photo/inkodetap.html absoulty free ringtones] [http://ucminerals.com/store/images/pictures/Screenshot/domqasro.html free polyphonic ringtones for a nokia 3200] [http://blackagendareport.net/wp-content/uploads/2003/photo/olocaerp.html bollywood keypress ringtones for nokia] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/plc4tch.html marine corps ringtone] [http://barrymahfood.com/wp-content/uploads/images/letovarpa.html beautiful soul ringtone] [http://findmeluv.com/banners/gif/alolodro.html free ringtone for a motorola tracphone] [http://sandio.com.tw/discuz/forumdata/templates/stats/quagetnef.html chicken dance ringtone] [http://www.a7lashabab.com/forum/Smileys/modern/sitalorcn.html dmx ringtones] [http://strongcore.com/blog/wp-content/uploads/2006/11/elzmexsed.html 3586i nokia ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/ladomchi.html tamil ringtones for nokia 6600] [http://compuexpert.com/Incoming/track/chivard.html ctu ringtone mp3] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/libuga.html dream requiem ringtone soundtrack] [http://siteoutsource.com/office/xmlrpc/lib/compat/img/mongol.html download mp3 ringtone free] [http://shine-energy.com/Photos/albums/userpics/thumb/innolet.html polyphonic ringtone for nec e606 phone] [http://coloursnshade.com/parser/images/cabaso.html malayalam ringtone composer] [http://cistus-associacio.org/imgcms/icons/vigetnr.html free bollywood mp3 ringtones] [http://swndp.ca/contact/forms/files/tmp/racmon.html composer free nokia ring ringtone tone] [http://bobshea.com/wp-content/uploads/2005/avatars/golcah.html code lyoko ringtone] [http://strongcore.com/blog/wp-content/uploads/2006/11/acelfuda.html cell free nokia phone ringtone] [http://etherealdreams.org/forum/images/avatars/gallery/pics/letoqasbr.html free cool ringtone] [http://ucminerals.com/store/images/pictures/Screenshot/trccoal.html 8700c blackberry mp3 ringtone] [http://uwamu.com/bak3/post/deldrondr.html ciara 1 2 step ringtones] [http://sandio.com.tw/discuz/forumdata/templates/stats/qasfac.html red dwarf ringtone] [http://barrymahfood.com/wp-content/uploads/images/nodroncof.html free software to make ringtone] [http://coloursnshade.com/parser/images/sedmon.html moto v180 ringtones] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/wactrco.html hellomoto ringtone] [http://doperecordings.com/editor/test/zelcsede.html motorola c333 ringtones] [http://swndp.ca/contact/forms/files/tmp/fevdege.html jamster polyphonic ringtones] [http://coloursnshade.com/parser/images/ingetla.html 3 free key myx note press ringtone sagem] [http://cistus-associacio.org/imgcms/icons/fevnenonr.html free regeton ringtones] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/dec4te.html nextel 1730 ringtones] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/cdelnrfu.html nirvana real ringtones] [http://findmeluv.com/banners/gif/virolacc4.html sweet child of mine ringtone] [http://strongcore.com/blog/wp-content/uploads/2006/11/quarofasi.html cell free phone ringtone suncom] [http://swndp.ca/contact/forms/files/tmp/cnatrocca.html free talking ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/rolacelz.html chamillionaire dirty ridin ringtone] [http://coloursnshade.com/parser/images/rozbrro.html ringtones for any phone] [http://doperecordings.com/editor/test/alfevm.html 9210i ringtone wav] [http://findmeluv.com/banners/gif/qasetw.html disney ringtones for verizon] [http://antiartist.ca/wp-content/uploads/2007/07/pics/inlocoac.html free blink 182 ringtones] [http://antiartist.ca/wp-content/uploads/2007/07/pics/domsedxmo.html free ringtone for nokia 6100] [http://yihan.com.tw/book/data/docs/fevlie.html hippo ringtone] [http://tw-dclub.com/forum/images/avatars/upload/gif/passalok.html comoser ringtones] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/visitme.html free alltel ringtones lg-vx3200] [http://acestainless.com/images/uploads/thumbs/thumb/basmexca.html free hindi ringtones for nokia 6610] [http://etherealdreams.org/forum/images/avatars/gallery/pics/sitkof.html download polyphonic ringtones india] [http://acestainless.com/images/uploads/thumbs/thumb/orenbocge.html ringtone convertor keygen] [http://etherealdreams.org/forum/images/avatars/gallery/pics/debodarl.html v60t ringtones] [http://swndp.ca/contact/forms/files/tmp/xccnaoua.html download i870 ringtone] [http://barrymahfood.com/wp-content/uploads/images/mexsitvic.html alltel free music phone ringtone] [http://barrymahfood.com/wp-content/uploads/images/codelmexb.html cingular composer ringtone] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/oloczelt.html making mp3 ringtone] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/fevace.html animated completely download free free i730 motorola ringtone screensaver] [http://shine-energy.com/Photos/albums/userpics/thumb/etacelfo.html download ringtones canada] [http://ucminerals.com/store/images/pictures/Screenshot/eltrodelw.html cingular ringtones and graphics] [http://strongcore.com/blog/wp-content/uploads/2006/11/etmexc.html alacranes musical ringtone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/bosachi.html day grace ringtone three] [http://ucminerals.com/store/images/pictures/Screenshot/darbosed.html ringtone ringtone ringtone ringtoneloopy.com wallpaper] [http://sandsoftime.org/gallery/g2data/cache/images/devic4.html 5100 free mid nokia ringtone] [http://siteoutsource.com/office/xmlrpc/lib/compat/img/getvarvar.html cingular godfather ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/wdrondar.html bubble bobble ringtone] [http://blackagendareport.net/wp-content/uploads/2003/photo/xeltnrac.html phantom of the opera ringtone nokia] [http://cistus-associacio.org/imgcms/icons/filiqasde.html kill the frog ringtone] [http://strongcore.com/blog/wp-content/uploads/2006/11/boctrocri.html a900 ringtone samsung transfer usb] [http://manitoba-canine.ca/forms/use/Feedback/images/heninbugv.html liberty wireless ringtones] [http://acestainless.com/images/uploads/thumbs/thumb/dronbr.html latest malayalam film ringtones] [http://siteoutsource.com/office/xmlrpc/lib/compat/img/chipllibo.html american download native ringtone] [http://kekoc.com/wp/wpau-backup/wordpress/wp-content/themes/classic/css/fileto.html free wave ringtone] [http://shine-energy.com/Photos/albums/userpics/thumb/elqasa.html free ringtone tracfone wallpaper] [http://yihan.com.tw/book/data/docs/eltbrgetf.html alcatel composer ringtones] [http://ericandersontravel.com/travel/originals/thumbs/darhen.html download free nokia ringtone ringtone ringtonesdownloadsfree.com] [http://doperecordings.com/editor/test/safuxr.html keypress ringtone composer] [http://ucminerals.com/store/images/pictures/Screenshot/basetro.html kyocera ringtones for free carrier qwest] [http://etherealdreams.org/forum/images/avatars/gallery/pics/bocenqas.html sprint sms ringtones free] [http://etherealdreams.org/forum/images/avatars/gallery/pics/xlatrace.html mission impossible ringtones] [http://manitoba-canine.ca/forms/use/Feedback/images/ricdella.html verizon ringtones for lg4500] [http://uwamu.com/bak3/post/eltornrr.html jamsteraustralia.automarketsol.com.au logo logo mobile mobile mobile mobile ringtone ringtone] [http://findmeluv.com/banners/gif/eltczar.html 3390 customize nokia ringtone] [http://coloursnshade.com/parser/images/endare.html magnum p.i ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/etdarzar.html danger ringtone sidekick] [http://manitoba-canine.ca/forms/use/Feedback/images/saorvi.html poison the well ringtones] [http://ericandersontravel.com/travel/originals/thumbs/liormong.html buy real ringtones] [http://tw-dclub.com/forum/images/avatars/upload/gif/domcahenr.html cricket wireless ringtone] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/cofokmon.html sweet child of mine ringtone] [http://sandsoftime.org/gallery/g2data/cache/images/nreter.html avenged sevenfold ringtones] [http://ericandersontravel.com/travel/originals/thumbs/litadro.html kenyan ringtone] [http://findmeluv.com/banners/gif/monfic.html free ringtone v360] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/acelsitp.html dancing hampster ringtone] [http://ucminerals.com/store/images/pictures/Screenshot/troccaer.html motorola v551 ringtone download] [http://ucminerals.com/store/images/pictures/Screenshot/fevenz.html free verizon wireless ringtones and wallpaper] [http://ericandersontravel.com/travel/originals/thumbs/alquacaz.html free cell phone ringtones for sprint] [http://antiartist.ca/wp-content/uploads/2007/07/pics/getelra.html motorola v545 ringtones] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/mongol.html ringtone for us cellular customer] [http://coloursnshade.com/parser/images/plkopl.html koycera ringtones] [http://antiartist.ca/wp-content/uploads/2007/07/pics/realwel.html free moto ringtone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/koincnam.html color wallpapers ringtones] [http://barrymahfood.com/wp-content/uploads/images/sedbastro.html alltel cell computer from phone ringtone upload] [http://yihan.com.tw/book/data/docs/c4tletoro.html downloading free mp3 ringtones onto the razr for free] [http://manitoba-canine.ca/forms/use/Feedback/images/getplmon.html buzzword ringtones] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/basnrtr.html samsung sgh x105 ringtones] [http://shine-energy.com/Photos/albums/userpics/thumb/plwwel.html free lg mobile phone ringtone vx4400] [http://strongcore.com/blog/wp-content/uploads/2006/11/lamexrec.html free ringtone cricket audiovox] [http://kekoc.com/wp/wpau-backup/wordpress/wp-content/themes/classic/css/bobugor.html family guy ringtone] [http://manitoba-canine.ca/forms/use/Feedback/images/wlolipas.html free indian polyphonic ringtones download] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/cacarolsi.html moped ringtone] [http://shine-energy.com/Photos/albums/userpics/thumb/fokbug.html download lg ringtone vx3200] [http://antiartist.ca/wp-content/uploads/2007/07/pics/dronwhen.html new york new york ringtones] [http://sandsoftime.org/gallery/g2data/cache/images/golinsedh.html free mono ringtones for nokia] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/sawetdro.html ringtones free mobile phone] [http://acestainless.com/images/uploads/thumbs/thumb/letowol.html lg g4020 free ringtones] [http://shine-energy.com/Photos/albums/userpics/thumb/notrocsam.html to make nextel ringtones] [http://strongcore.com/blog/wp-content/uploads/2006/11/racquaac.html free super mario ringtone] [http://sandsoftime.org/gallery/g2data/cache/images/richenbu.html tzones ringtones] [http://thespicecafe.com/wp-content/uploads/2007/08/thumbs/trdarh.html free monophonic ringtones composer] [http://doperecordings.com/editor/test/wliboortr.html sendo s330i ringtones] [http://kekoc.com/wp/wpau-backup/wordpress/wp-content/themes/classic/css/domfierf.html free ringtone motorola v180] [http://sandsoftime.org/gallery/g2data/cache/images/zrelafi.html dancing in the moonlight ringtone] [http://yihan.com.tw/book/data/docs/ricetcoq.html free iden webjal ringtones] [http://crimescenechoppers.com/system/user_upload/path/191/thumb/jpg/coc4ttr.html mp3 ringtones free downloads] [http://www.a7lashabab.com/forum/Smileys/modern/pascavifa.html indian movie ringtone] [http://doperecordings.com/editor/test/wfaacc.html free poly ringtone for nokia 3560] [http://barrymahfood.com/wp-content/uploads/images/sitple.html free nextel ringtone maker] [http://bobshea.com/wp-content/uploads/2005/avatars/elxbocro.html polyphonic polyphonic ringtone] [http://strongcore.com/blog/wp-content/uploads/2006/11/desitbug.html 6100 free nokia ringtone] [http://tw-dclub.com/forum/images/avatars/upload/gif/fokkovarr.html yoda voice ringtone for cingular] [http://coloursnshade.com/parser/images/pleldet.html george clinton ringtone] [http://coloursnshade.com/parser/images/bocdom.html cand shop ringtone] [http://siteoutsource.com/office/xmlrpc/lib/compat/img/elnedro.html free polyphonic ringtones lg u8120] [http://strongcore.com/blog/wp-content/uploads/2006/11/qasneb.html sac klaxon ringtone] [http://swndp.ca/contact/forms/files/tmp/carocat.html metro pcs pho ringtone] [http://ucminerals.com/store/images/pictures/Screenshot/oloetplol.html 19zuluringtones] [http://sandio.com.tw/discuz/forumdata/templates/stats/golace.html t mobile cell ringtone] [http://shine-energy.com/Photos/albums/userpics/thumb/eltdrondr.html ericsson keypress ringtone] [http://findmeluv.com/banners/gif/lilobocd.html louder ringtones] [http://etherealdreams.org/forum/images/avatars/gallery/pics/pasdarr.html free polyphonic cell phone ringtone] [http://strongcore.com/blog/wp-content/uploads/2006/11/pltame.html c200 ringtones] [http://ericandersontravel.com/travel/originals/thumbs/letopas.html free polyphonic ringtones samsung a800] [http://compuexpert.com/Incoming/track/eracelne.html nokia 2260 ringtones free] [http://etherealdreams.org/forum/images/avatars/gallery/pics/relacelsa.html motorola c 350 ringtones] [http://acestainless.com/images/uploads/thumbs/thumb/zinztroc.html sagem ringtone converter] [http://blackagendareport.net/wp-content/uploads/2003/photo/olohen.html download motorola ringtone v551] [http://strongcore.com/blog/wp-content/uploads/2006/11/fatroc.html oar ringtone] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/fevsit.html indian latest ringtones] [http://blackagendareport.net/wp-content/uploads/2003/photo/sittrocol.html tamil mobile ringtone] [http://cistus-associacio.org/imgcms/icons/sitbugsa.html music real ringtone verizon wireless] [http://www.vandomburg.net/wp-content/themes/basic-concept/scripts/elbobu.html free nokia tracfone ringtones] [http://uwamu.com/bak3/post/erlacfokc.html fosters friend home imaginary ringtone] [http://ericandersontravel.com/travel/originals/thumbs/relrelrol.html nokia 8265 ringtones] [http://candycetaliafer.ifrance.com/lib/yale-university.html yale university statistics department] [http://jointhefightforfreedom.com/files/pictures/img/qasfok.html petrol remote control cars] [http://outlooklifecoaching.com/board/images/smiles/?cabaso welfare recipients race] [http://bethelbenedetti.ifrance.com/directory/lone-star-music.html lone star music] [http://bethelbenedetti.ifrance.com/directory/lapd-wilshire.html lapd wilshire division] [http://candycetaliafer.ifrance.com/lib/tiger-woods-dad.html tiger woods dad died] [http://bethelbenedetti.ifrance.com/directory/seether-mp3.html seether mp3] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/deerget.html cosmetics] [http://janeneandrew.ifrance.com/pmi-code-of-conduct.html pmi code of conduct] [http://outlooklifecoaching.com/board/images/smiles/?sedfutro 4.2 a6 audi quattro] [http://outlooklifecoaching.com/board/images/smiles/?noetrol workflow systems llc] [http://jointhefightforfreedom.com/files/pictures/img/releto.html classic car insurance] [http://janeneandrew.ifrance.com/azn-films.html azn films] [http://funnyvideospictures.com//templates_c/tmp/basenre.html voyeur movie] [http://outlooklifecoaching.com/board/images/smiles/?fuwnrmonc pictures of trafitional quilt blocks] [http://candycetaliafer.ifrance.com/lib/soy-candle.html soy candle] [http://janeneandrew.ifrance.com/photoshop-text.html photoshop text brushes] [http://outlooklifecoaching.com/board/images/smiles/?cabocfu motocross track in missouri] [http://bethelbenedetti.ifrance.com/directory/redenvelope-coupon.html redenvelope coupon] [http://outlooklifecoaching.com/board/images/smiles/?cozerqas usana essential] [http://janeneandrew.ifrance.com/tennessee-titans.html tennessee titans] [http://candycetaliafer.ifrance.com/lib/letters-from.html letters from home] [http://outlooklifecoaching.com/board/images/smiles/?saetbuget larnaca weather march] [http://outlooklifecoaching.com/board/images/smiles/?fubasrici warwick hotels paris] [http://outlooklifecoaching.com/board/images/smiles/?acplmon arear codes] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/lotrdro.html no faxing payday loan] [http://janeneandrew.ifrance.com/area-authority.html area authority derbyshire health] [http://outlooklifecoaching.com/board/images/smiles/?acquapas ssx tricky 3 soundtrack] [http://janeneandrew.ifrance.com/jail-times.html jail times] [http://outlooklifecoaching.com/board/images/smiles/?trolofev pastorhood] [http://janeneandrew.ifrance.com/vice.html vice] [http://bethelbenedetti.ifrance.com/directory/antique-ice-cream.html antique ice cream scoops] [http://outlooklifecoaching.com/board/images/smiles/?trocmexo snit show] [http://outlooklifecoaching.com/board/images/smiles/?domenpl incentive plus network] [http://outlooklifecoaching.com/board/images/smiles/?zelind mp3 player with compact flash card] [http://candycetaliafer.ifrance.com/lib/voltaire-restaurant.html voltaire restaurant] [http://bethelbenedetti.ifrance.com/directory/jobs-deltona-florida.html jobs deltona florida] [http://bethelbenedetti.ifrance.com/directory/naked-mature.html naked mature moms] [http://janeneandrew.ifrance.com/anti-parasite.html anti parasite] [http://funnyvideospictures.com//templates_c/tmp/varnopas.html mp3 software download] [http://candycetaliafer.ifrance.com/lib/music-software.html music software downloads] [http://outlooklifecoaching.com/board/images/smiles/?ccoleto jockey krone] [http://funnyvideospictures.com//templates_c/tmp/zplleto.html osteoarthritis] [http://bethelbenedetti.ifrance.com/directory/nes-emulator-for.html nes emulator for the psp] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/qasalca.html low airfare price] [http://candycetaliafer.ifrance.com/lib/malo-biography.html malo biography] [http://bethelbenedetti.ifrance.com/directory/body-art-tattoo.html body art tattoo] [http://janeneandrew.ifrance.com/nudibranchs.html nudibranchs] [http://candycetaliafer.ifrance.com/lib/exercise-knee-strenghtening.html exercise knee strenghtening] [http://outlooklifecoaching.com/board/images/smiles/?ouzarb mountaineer rocky train] [http://bethelbenedetti.ifrance.com/directory/home-equity-loan.html home equity loan rates] [http://janeneandrew.ifrance.com/sweet-lips.html sweet lips] [http://jointhefightforfreedom.com/files/pictures/img/xbugfiwac.html multimedia] [http://bethelbenedetti.ifrance.com/directory/outboard-motor.html outboard motor] [http://bethelbenedetti.ifrance.com/directory/illinios-i-pass.html illinios i pass] [http://bethelbenedetti.ifrance.com/directory/kim-clijsters-oops.html kim clijsters oops] [http://candycetaliafer.ifrance.com/lib/special.html special] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/conrri.html bang brothers] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/relhendar.html kidney dialysis] [http://janeneandrew.ifrance.com/indiana-kidney.html indiana kidney transplant university] [http://outlooklifecoaching.com/board/images/smiles/?bokofokno the tower of bable] [http://janeneandrew.ifrance.com/vietnamese-gang.html vietnamese gang rap] [http://bethelbenedetti.ifrance.com/directory/pacific-warriors.html pacific warriors dogfight] [http://candycetaliafer.ifrance.com/lib/superior-access.html superior access panels] [http://funnyvideospictures.com//templates_c/tmp/goltrocz.html salon reception desk] [http://funnyvideospictures.com//templates_c/tmp/lodronboc.html tatto designs] [http://outlooklifecoaching.com/board/images/smiles/?bofarer wedding chapel in alabama] [http://janeneandrew.ifrance.com/lecole-des-beaux.html lecole des beaux arts] [http://funnyvideospictures.com//templates_c/tmp/domkoz.html chinese astrology] [http://bethelbenedetti.ifrance.com/directory/kelly-gallagher.html kelly gallagher] [http://bethelbenedetti.ifrance.com/directory/holdem-poker.html holdem poker] [http://jointhefightforfreedom.com/files/pictures/img/lacanr.html technical colleges] [http://candycetaliafer.ifrance.com/lib/anonymous-free.html anonymous free surfing web] [http://funnyvideospictures.com//templates_c/tmp/loacquabo.html ac adapters] [http://candycetaliafer.ifrance.com/lib/military-id-holder.html military id holder] [http://bethelbenedetti.ifrance.com/directory/agathon-leonard.html agathon leonard] [http://bethelbenedetti.ifrance.com/directory/auto-advantage.html auto advantage sturgis sd] [http://candycetaliafer.ifrance.com/lib/sites-lesbicos.html sites lesbicos] [http://outlooklifecoaching.com/board/images/smiles/?xchidec phenobarbital euthanasia] [http://candycetaliafer.ifrance.com/lib/full-game-download.html full game download] [http://outlooklifecoaching.com/board/images/smiles/?boacin st. louis mardi gras pictures 2005] [http://bethelbenedetti.ifrance.com/directory/comfortable-pussy.html comfortable pussy] [http://candycetaliafer.ifrance.com/lib/oakland-airport.html oakland airport parking] [http://janeneandrew.ifrance.com/espana-porn.html espana porn] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/monwxq.html sexy swimwear] [http://bethelbenedetti.ifrance.com/directory/personalized-shot.html personalized shot glasses] [http://outlooklifecoaching.com/board/images/smiles/?futrocbo photo mates] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/fuenqu.html www pokemon games com] [http://outlooklifecoaching.com/board/images/smiles/?getouf mastic gum doses] [http://candycetaliafer.ifrance.com/lib/pre-tax-profits.html pre tax profits] [http://jointhefightforfreedom.com/files/pictures/img/dronxou.html pepcid] [http://janeneandrew.ifrance.com/agp-nine-number.html agp nine number] [http://outlooklifecoaching.com/board/images/smiles/?zelplze r.a.d.editor] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/getzarb.html carribean maps] [http://outlooklifecoaching.com/board/images/smiles/?alwzelnof medford wi high school] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/varacelet.html winchester rifle] [http://bethelbenedetti.ifrance.com/directory/female-vampire.html female vampire gallery] [http://candycetaliafer.ifrance.com/lib/want.html want] [http://bethelbenedetti.ifrance.com/directory/jacqueline-obradors.html jacqueline obradors] [http://outlooklifecoaching.com/board/images/smiles/?henlame jewellery designing courses in pune] [http://outlooklifecoaching.com/board/images/smiles/?furicd san francisco fine arts museum] [http://outlooklifecoaching.com/board/images/smiles/?enxracn new jersey clothing donation] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/incabasnr.html kohler diesel generator] [http://candycetaliafer.ifrance.com/lib/art-greeting-cards.html art greeting cards] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/inroldelf.html free ringtones for a motorola phone] [http://bethelbenedetti.ifrance.com/directory/information-handling.html information handling services malaysia sdn bhd] [http://janeneandrew.ifrance.com/remote-control.html remote control dimmers] [http://outlooklifecoaching.com/board/images/smiles/?plcacog related ebay] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/wrelenre.html lawyers] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/caelfiget.html renagel] [http://outlooklifecoaching.com/board/images/smiles/?alvarzel armenia sucks] [http://candycetaliafer.ifrance.com/lib/arlington-in-rapist.html arlington in rapist] [http://candycetaliafer.ifrance.com/lib/potter-piano.html potter piano movers] [http://jointhefightforfreedom.com/files/pictures/img/inchie.html bankrupcy laws] [http://bethelbenedetti.ifrance.com/directory/information-on-painkillers.html information on painkillers] [http://bethelbenedetti.ifrance.com/directory/sunrise-adams.html sunrise adams videos] [http://outlooklifecoaching.com/board/images/smiles/?vielracel san antonio city council districts] [http://outlooklifecoaching.com/board/images/smiles/?letofoknr automobile job in india] [http://outlooklifecoaching.com/board/images/smiles/?coficna new orleans director of homeland security] [http://candycetaliafer.ifrance.com/lib/simpsons-having.html simpsons having hardcore sex] [http://outlooklifecoaching.com/board/images/smiles/?enrocacna snoopy snow globe] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/racfokgo.html lexmark] [http://candycetaliafer.ifrance.com/lib/tire-la-langue.html tire la langue] [http://outlooklifecoaching.com/board/images/smiles/?zareltp ocean city maryland police dept.] [http://candycetaliafer.ifrance.com/lib/what-is-the-dipole.html what is the dipole moment of water] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/relfaca.html play station 2] [http://candycetaliafer.ifrance.com/lib/quickbook-online.html quickbook online login] [http://outlooklifecoaching.com/board/images/smiles/?rorolse mill prestige] [http://candycetaliafer.ifrance.com/lib/gunbound-aimbot.html gunbound aimbot] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/zersed.html brinkmann pro series gas grill] [http://bethelbenedetti.ifrance.com/directory/drg.html drg] [http://janeneandrew.ifrance.com/renee-victoria.html renee victoria] [http://funnyvideospictures.com//templates_c/tmp/racfai.html dating advice for man] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/ereltrac.html computer sex games] [http://outlooklifecoaching.com/board/images/smiles/?delzmonel informal outlines] [http://bethelbenedetti.ifrance.com/directory/marie-osmonds.html marie osmonds husband] [http://funnyvideospictures.com//templates_c/tmp/etgols.html i love you] [http://outlooklifecoaching.com/board/images/smiles/?zelincba robson manor new west] [http://janeneandrew.ifrance.com/buildings-for.html buildings for sale] [http://outlooklifecoaching.com/board/images/smiles/?fikocan museum of unnatural] [http://jointhefightforfreedom.com/files/pictures/img/trfikozar.html renaissance costumes] [http://outlooklifecoaching.com/board/images/smiles/?fevinzfil parashis] [http://candycetaliafer.ifrance.com/lib/sound-garden.html sound garden] [http://bethelbenedetti.ifrance.com/directory/dill-pickle-recipe.html dill pickle recipe] [http://candycetaliafer.ifrance.com/lib/high-school-fundraisers.html high school fundraisers] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/fokrac.html grants for single moms] [http://janeneandrew.ifrance.com/tuttnauer-2540m.html tuttnauer 2540m] [http://candycetaliafer.ifrance.com/lib/oxaprozin.html oxaprozin] [http://bethelbenedetti.ifrance.com/directory/executioner.html executioner] [http://bethelbenedetti.ifrance.com/directory/paranoid-android.html paranoid android] [http://candycetaliafer.ifrance.com/lib/37-ayso-region.html 37 ayso region] [http://candycetaliafer.ifrance.com/lib/unique-custom-jewelry.html unique custom jewelry] [http://candycetaliafer.ifrance.com/lib/ways-for-guys-to.html ways for guys to masturbate] [http://janeneandrew.ifrance.com/remove-temporary.html remove temporary files windows xp] [http://bethelbenedetti.ifrance.com/directory/leek-case.html leek case] [http://janeneandrew.ifrance.com/asus-vcore-voltage.html asus vcore voltage] [http://bethelbenedetti.ifrance.com/directory/oklahoma-pipeline.html oklahoma pipeline company] [http://janeneandrew.ifrance.com/magnifying-lamps.html magnifying lamps] [http://candycetaliafer.ifrance.com/lib/notebook-sleeve.html notebook sleeve] [http://janeneandrew.ifrance.com/arkansas-justin.html arkansas justin sheridan welch] [http://janeneandrew.ifrance.com/3-architect-cad.html 3 architect cad designer dimension download free three] [http://outlooklifecoaching.com/board/images/smiles/?pltase airtime nokia tracfone] [http://candycetaliafer.ifrance.com/lib/young-boys-foreskin.html young boys foreskin] [http://janeneandrew.ifrance.com/davison.html davison] [http://janeneandrew.ifrance.com/select-hotels.html select hotels and resorts] [http://candycetaliafer.ifrance.com/lib/car-paint.html car paint] [http://janeneandrew.ifrance.com/x10-home-automation.html x10 home automation] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/inbrricf.html free ringtones for my verizon cell phone] [http://bethelbenedetti.ifrance.com/directory/coupon-etoys.html coupon etoys] [http://outlooklifecoaching.com/board/images/smiles/?nrfach pay cable bill online] [http://janeneandrew.ifrance.com/keeper.html keeper] [http://funnyvideospictures.com//templates_c/tmp/coloneo.html sample letter of intent for graduate school] [http://outlooklifecoaching.com/board/images/smiles/?etgolgo alegre inah] [http://candycetaliafer.ifrance.com/lib/tivo-hme-app.html tivo hme app] [http://bethelbenedetti.ifrance.com/directory/kates-playground.html kates playground passwords] [http://outlooklifecoaching.com/board/images/smiles/?eroucko kill kill overkill] [http://jointhefightforfreedom.com/files/pictures/img/recnaw.html breitling watches] [http://bethelbenedetti.ifrance.com/directory/nextel-phone-upgrade.html nextel phone upgrade] [http://outlooklifecoaching.com/board/images/smiles/?incoel author dick francis] [http://candycetaliafer.ifrance.com/lib/moises-saba.html moises saba stern] [http://outlooklifecoaching.com/board/images/smiles/?orbugfo america cup life jackets] [http://jointhefightforfreedom.com/files/pictures/img/elenlob.html blackdick] [http://candycetaliafer.ifrance.com/lib/environmental-surety.html environmental surety company] [http://janeneandrew.ifrance.com/search-4-college.html search 4 college] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/plricme.html milking tit] [http://candycetaliafer.ifrance.com/lib/yamaha-drum-parts.html yamaha drum parts] [http://janeneandrew.ifrance.com/shareholder-concept.html shareholder concept] [http://funnyvideospictures.com//templates_c/tmp/qasenacel.html free emoticons] [http://jointhefightforfreedom.com/files/pictures/img/delacenen.html dating adult] [http://janeneandrew.ifrance.com/armani-jewellery.html armani jewellery for men] [http://outlooklifecoaching.com/board/images/smiles/?cnacapasf white horse business park trowbridge] [http://janeneandrew.ifrance.com/5190-nokia-unlock.html 5190 nokia unlock] [http://outlooklifecoaching.com/board/images/smiles/?chifev petal patch florist] [http://bethelbenedetti.ifrance.com/directory/professional.html professional web site design company] [http://wafel.net/wp-content/themes/01-dragee-10/images/icons/thumbs/rodarric.html ridley motorcycles] [http://candycetaliafer.ifrance.com/lib/sonja-adams.html sonja adams] [http://outlooklifecoaching.com/board/images/smiles/?boetdronb punca tsunami berlaku] [http://outlooklifecoaching.com/board/images/smiles/?caletod poverty bands charity] [http://janeneandrew.ifrance.com/showing-off-the.html showing off the goods] [http://bethelbenedetti.ifrance.com/directory/hair-cuts.html hair cuts] [http://fester.cable.nu/library/presidential.htm presidential inauguration schedule 2005] [http://foins.lflinkup.com/micro-innovations.html micro innovations webcam driver] [http://fester.cable.nu/library/cheap-ipod.htm cheap ipod] [http://verse.dynamic-dns.net/northrop-grumman.html northrop grumman information technology] [http://ventsol.ipupdater.us/small/noe.html noe] [http://neborin.dynamic-ip-server.us/library/draw-me-close.htm draw me close] [http://moiety.dynup.net/description/d-block.html d block] [http://swath.athissite.com/styles/tattoo-inks.html tattoo inks] [http://farmer.edns.biz/pages/pcga-bp2v.htm bp2v pcga] [http://farmer.edns.biz/pages/lake-macatawa.htm lake macatawa michigan rental] [http://churn.redirect.hm/topic/teen-sister-brother.html teen sister brother sex] [http://baking.serveuser.com/sim-card.htm sim card] [http://ticedu.ipupdater.info/html/sen-sai.html sen sai] [http://dives.faqserv.com/web/monica-angel.html monica angel] [http://fester.cable.nu/library/did-chain.htm 530 chain did] [http://peril.dnset.com/wiki/in-myspace-page.html in myspace page sign] [http://shells.dyndns.pro/panzhihua-university.html panzhihua university] [http://alway.ezua.com/new/ime.html global ime] [http://sixty.rr.nu/description/games-on-the.html card game internet play spade] [http://broach.findhere.org/view/busty-black-women.htm busty black women] [http://nomadays.infernohost.net/text/redondo-beach.html beach beauty redondo salon] [http://swath.athissite.com/styles/jetnetaacom.html jetnet.aa.com.] [http://broths.lookin.at/comments/realty-fayetteville.html realty fayetteville ga] [http://malumzuniverzum.infernohost.net/directory/magic-power.html magic power ball] [http://malumzuniverzum.infernohost.net/directory/the-stall-gift.html the stall gift] [http://creeps.passingg.as/topic/gutters.html angle gutter ladder] [http://creeps.passingg.as/topic/sandford-springs.html sandford springs] [http://demand.ipupdater.net/article/kinney-pump.html kinney pump] [http://broths.lookin.at/comments/macromedia-breeze.html macromedia breeze reviews] [http://moiety.dynup.net/description/ranter-historians.html ranter historians] [http://beest.instanthq.com/articles/indian-men.htm american indian man] [http://swath.athissite.com/styles/real-estate-st-augustine.html real estate in st augustine florida] [http://casque.ddns.us/summit-nj-homes.html summit nj homes for sale] [http://leven.jetos.com/money-transfer.htm money transfer to canada] [http://sixty.rr.nu/description/free-shareaza.html free download music shareaza] [http://zweeteztdrep.infernohost.net/wiki/2006-impala.html 2006 chevy impala] [http://plague.ns3.name/blog/mitsubishi-canada.html canada in mitsubishi ontario windsor] [http://bjorkenheim.interfree.it/sub-zero-refrigerators.html sub zero refrigerator prices] [http://human.freetcp.com/the-muppets.html the muppets the muppets] [http://flute.redirect.hm/blog/online-fleece.html online fleece fabric store] [http://mares.mynumber.org/blog/animated-background.htm animated background sports] [http://neborin.dynamic-ip-server.us/library/weekly-standard.htm standard weekly] [http://breath.dnset.com/resources/boys-pulled-shorts.html boys pulled shorts off] [http://unprun.serveusers.com/q/free-adult-chat.htm adult chat free public room] [http://dekidueuz.infernohost.net/q/spawn-gallery.html spawn comic image gallery] [http://casque.ddns.us/series-2000-ink.html series 2000 ink] [http://broths.lookin.at/comments/boogie-boards.html boogie boards] [http://nomadays.infernohost.net/text/reno-hotels.html reno hotels] [http://chepe.interfree.it/article/liquid-magnesium.htm liquid magnesium] [http://chepe.interfree.it/article/the-power-puff.htm the power puff girl episode] [http://waste.ns01.biz/kick-the-can.html can i it kick lyric] [http://abbot.4pu.com/web/actress-hilary-duff.html actress hilary duff] [http://sodden.onthenet.as/email-format.html email format html] [http://deadcal.interfree.it/isla-de-komodo.html isla de komodo] [http://swath.athissite.com/styles/booking.html booking] [http://uplift.bestdeals.at/q/katherine-ross.htm katherine ross biography] [http://human.freetcp.com/nokama-toa.html nokama toa] [http://flaky.sendsmtp.com/titleist-staff.html titleist staff golf bags] [http://farmer.edns.biz/pages/university-of.htm university of texas southwestern dallas] [http://denies.dynup.net/topic/progressive.html progressive alarm clock] [http://malinchelinor.interfree.it/list-members.htm list members eu] [http://abbot.4pu.com/web/job-kustom-paint.html job kustom paint] [http://sixty.rr.nu/description/motorcycle-equipment.html motorcycle engine rebuilding equipment] [http://beest.instanthq.com/articles/poison-gas.htm 1 gas poison war world] [http://hunter.fw.nu/articles/sizing-duct.html sizing duct online] [http://infamy.mypicture.info/description/jellyfish.html jellyfish] [http://lyndiastagner.infernohost.net/data/elms-mansion.html elms mansion] [http://smatch.cable.nu/small/spanish-food.html food in spanish] [http://uplift.bestdeals.at/q/arts-decorative.htm afro american arts decorative in tradition] [http://dekidueuz.infernohost.net/q/christian-web-hosting.html christian hosting ministry web] [http://cality.sexxxy.biz/lcd-wall-mount.html lcd wall mount] [http://chairs.mywww.biz/text/microwave.html over the range microwave] [http://lyndiastagner.infernohost.net/data/05-mazda-6.html 05 mazda 6] [http://hunter.fw.nu/articles/mini-chopper.html mini chopper pocket bikes for kids] [http://chairs.mywww.biz/text/george-stults.html george stults girlfriend] [http://nomadays.infernohost.net/text/std-warts-picture.html std warts picture] [http://sixty.rr.nu/description/body-for-life.html body for life] [http://cudgel.rr.nu/html/north-carolina.html north carolina general statute] [http://malumzuniverzum.infernohost.net/directory/interracial-sex.html interracial sex movie gallery] [http://flute.redirect.hm/blog/neil-sedaka.html anka neil paul sedaka] [http://diffus.ourhobby.com/lib/chesapeake.html chesapeake va real estate] [http://ticedu.ipupdater.info/html/illinois-high.html association coach football high illinois school] [http://ventsol.ipupdater.us/small/point-of-use.html heater hot point use water] [http://creeps.passingg.as/topic/triple-room-barcelona.html triple room barcelona] [http://unvelir.staticcling.org/emi-inc.html emi inc.] [http://broach.findhere.org/view/school-teacher.htm school sex teacher] [http://sauces.3-a.net/text/bar-exam.html 2006 bar exam july new result york] [http://weasel.mymom.info/view/14-year-olds.html 14 year olds having sex] [http://yells.bestdeals.at/factoring-receivable.html ac factoring receivable] [http://manage.dns2.us/library/prima-ballerina.htm prima ballerina] [http://xremixx3.interfree.it/mirena.html mirena] [http://neborin.dynamic-ip-server.us/library/looney-toons.htm looney toons theme tune] [http://dives.faqserv.com/web/in-job-top-us.html top ten jobs in us] [http://living.myddns.com/blog/webs-youngest.html webs youngest babes] [http://weasel.mymom.info/view/battle-of-stalingrad.html battle of stalingrad] [http://uplift.bestdeals.at/q/189.htm 189 home home lake plan river sea waterfront] [http://bjorkenheim.interfree.it/all-natural.html big natural boob] [http://weasel.mymom.info/view/audio-editing.html audio editing software best] [http://craven.dumb1.com/library/delete-cookie.html delete computer cookie] [http://sodden.onthenet.as/auto-grand-theft.html grand theft auto 4] [http://mantle.compress.to/resources/radiant-floor-heating.html radiant floor heating] [http://crowds.optus.nu/corel-graphics.html corel graphics suite 12 activation key] [http://favor.ikwb.com/description/cubanas-desnudas.html cubanas desnudas foto] [http://churn.redirect.hm/topic/party-games.html party games nude] [http://denies.dynup.net/topic/undead-horde.html undead horde] [http://bjorkenheim.interfree.it/tommy-zito-ministries.html tommy zito ministries] [http://smatch.cable.nu/small/steve-francis.html steve francis married] [http://favor.ikwb.com/description/market-comparison.html market comparison] [http://plague.ns3.name/blog/ford-cobra.html 2005 cobra ford mustang] [http://feeder.sexidude.com/article/average-height-male.html american average height male u.s] [http://craven.dumb1.com/library/too-young.html too young] [http://flute.redirect.hm/blog/trade-show-magician.html trade show magician] [http://creeps.passingg.as/topic/animated-dinosaur.html animated dinosaur movie] [http://broach.findhere.org/view/out-of-bounds-movie.htm out of bounds movie trailer] [http://taming.isgre.at/blog/surname-polish.html surname polish] [http://neborin.dynamic-ip-server.us/library/prescott-valley.htm prescott valley real estate] [http://favor.ikwb.com/description/eden-bridal-gowns.html eden bridal gowns] [http://smatch.cable.nu/small/harley-sportster.html harley davidson sportster] [http://swath.athissite.com/styles/asian-nude-tgp.html asian nude tgp] [http://track.optus.nu/small/disneyland-ticket.html disneyland ticket prices] [http://breath.dnset.com/resources/usb-floppy-drive.html usb floppy drive] [http://chepe.interfree.it/article/map-of-new-jersey.htm map of new jersey] [http://mantle.compress.to/resources/virtual-valery.html virtual valery game] [http://lyndiastagner.infernohost.net/data/unilever-brand.html unilever brand manager] [http://cudgel.rr.nu/html/touch-screen-monitors.html monitor pc screen touch] [http://uplift.bestdeals.at/q/skorts.htm skorts] [http://poets.byinter.net/gorgeous-girls.htm gorgeous girls supermodels] [http://sodden.onthenet.as/sea-turtels.html sea turtels] [http://manage.dns2.us/library/girl-with-no-knickers.htm girl with no knickers] [http://extern.athissite.com/ancient-pompeii.html ancient pompeii] [http://piper.dynamicdns.org.uk/pages/private-castings.htm private castings 38] [http://broach.findhere.org/view/bcbsnc.htm bcbsnc blue point] [http://swath.athissite.com/styles/satellite-internet.html directv satellite internet] [http://ticedu.ipupdater.info/html/senior-pranks.html high school senior prank] [http://tought.music-nut.info/dill-pickle-recipe.htm dill pickle recipe] [http://favor.ikwb.com/description/jewelry-jive-mommas.html jewelry jive mommas] [http://maids.ns1.name/web/mark-heitz-ford.html mark heitz ford] [http://sixty.rr.nu/description/procura-pgina.html procura pgina] [http://hunter.fw.nu/articles/erect-nipple-galleries.html erect nipple galleries] [http://churn.redirect.hm/topic/kawa-kawa-lyrics.html kawa kawa lyrics] [http://verse.dynamic-dns.net/hentai-anime-babes.html hentai anime babes] [http://human.freetcp.com/emily-alexander.html emily alexander pic] [http://chepe.interfree.it/article/ariel-washing.htm ariel washing up] [http://broths.lookin.at/comments/bet-gambling-sports.html bet gambling sports gambling] [http://hunter.fw.nu/articles/ghetto-bootie.html ghetto bootie big ol booty] [http://xremixx3.interfree.it/withdrawing-treatment.html withdrawing treatment] [http://flaky.sendsmtp.com/rhetorical-critics.html rhetorical critics] [http://casque.ddns.us/wall-street-journal.html journal online street system wall] [http://filths.epac.to/gardening-book.html book garden gardening japanese kit rock zen] [http://foins.lflinkup.com/smart-failure-predicted.html smart failure predicted on hard drive] [http://ulyssessails05.biografi.us/gay-boy-cum.html gay boy cum] [http://marlenekagan.freehoxt.com/q/compton-ass-terry.html compton ass terry] [http://amberlyhowe.infinites.net/shemales-jerking.html shemales jerking off] [http://micadrews.profil.in/pages/threesome-blowjob.html threesome blowjob] [http://inaar85.ifrance.com/forni-classe/ forni classe a] [http://januarypucci.max.io/lib/girl-flashing-in.html girl flashing in public] [http://loisesorenson.ide.am/library/trendy-haircuts.html trendy haircuts] [http://micadrews.profil.in/pages/las-vegas-auto.html las vegas auto insurance] [http://marlenekagan.freehoxt.com/q/atlanta-stop-smoking.html atlanta stop smoking help] [http://kathyohlson.freehoxt.com/topic/011.html 011] [http://nicoletteclelan.gigacities.net/styles/horney-mom.html horney mom] [http://mikaelakresge.max.io/blog/cartoon-alligator.html cartoon alligator] [http://cathydehoyos.ide.am/topic/hippy-sex.htm hippy sex] [http://freidacreasey.freekong.cn/styles/lawton-oklahoma.htm lawton oklahoma] [http://freidacreasey.freekong.cn/styles/panties-teenage.htm panties teenage] [http://kamnoedo.ifrance.com/www-in/ www in viaggi villaggio la sirenas it] [http://kamnoedo.ifrance.com/stampante-tally/ stampante tally] [http://ulyssessails05.biografi.us/maturetalescom.html maturetales.com] [http://kamnoedo.ifrance.com/affitto-ufficio5/ affitto ufficio palermo] [http://elfriedehinnenk.freehoxt.com/styles/tampa-bay-realestate.html tampa bay realestate] [http://igoagoa.ifrance.com/text/hert/ hert] [http://savannawhidden.freehoxt.com/blonde-head.html blonde head] [http://starcrzaoss33.ifrance.com/web/offerta-amsterdam/ offerta amsterdam] [http://darcypettry.pastels.jp/view/lesbian-animation.htm lesbian animation] [http://brettherold.dif.jp/wiki/boys-boarding-school.html boys boarding school] [http://savannawhidden.freehoxt.com/big-cock-in.html big cock in my ass] [http://aleasemota.gigacities.net/blog/chesty-morgan.html chesty morgan pictures] [http://elainehearn.gigacities.net/pages/new-home-in-visalia.html new home in visalia ca] [http://marlenekagan.freehoxt.com/q/horny-office-girls.html horny office girls] [http://elainehearn.gigacities.net/pages/spanking-boy.html spanking boy] [http://daliadutil.infinites.net/data/brace-face-hentai.html brace face hentai] [http://kathyohlson.freehoxt.com/topic/pussy-power.html pussy power] [http://millybettis.gigacities.net/styles/upskirt-panty.htm upskirt panty shot] [http://starcrzaoss33.ifrance.com/web/poesie-e1/ poesie e disegni sulla pace] [http://marlenekagan.freehoxt.com/q/erocity.html erocity] [http://daliadutil.infinites.net/data/wild-girls-video.html wild girls video preview] [http://nicoletteclelan.gigacities.net/styles/adult-video.html adult video game] [http://millybettis.gigacities.net/styles/early-teen-bbs.htm early teen bbs] [http://ulyssessails05.biografi.us/shemale-video.html shemale video clips] [http://nicoletteclelan.gigacities.net/styles/bondage-rope-techniques.html bondage rope techniques] [http://kathyohlson.freehoxt.com/topic/face-fuckers.html face fuckers] [http://januarypucci.max.io/lib/licking-county.html licking county auditor] [http://sherrydejong.freekong.cn/q/gay-male-pictures.html gay male pictures] [http://savannawhidden.freehoxt.com/crossed-legs.html crossed legs girls] [http://freidacreasey.freekong.cn/styles/gay-free-pics.htm gay free pics] [http://millybettis.gigacities.net/styles/bigclit.htm bigclit] [http://aleasemota.gigacities.net/blog/newbienude.html newbienude] [http://mackenziekost.dif.jp/sex-freaks-of-nature.htm sex freaks of nature] [http://igoagoa.ifrance.com/text/f-grand/ f1 grand prix] [http://chardartana.ourprofile.net/used-ford-f250-illinois.html used ford f250 illinois] [http://eugenecatron.infinites.net/men-fisting.html men fisting men] [http://kathyohlson.freehoxt.com/topic/big-ass-and-white.html big ass and white girls] [http://aleasemota.gigacities.net/blog/teens-get-fucked.html teens get fucked] [http://dipsys.biografi.us/tx-lotto.html tx lotto] [http://maryjanepinkney.freehoxt.com/used-drill-pipe.html used drill pipe] [http://aleasemota.gigacities.net/blog/vintage-doll.html vintage doll fashions] [http://ulyssessails05.biografi.us/furnation.html furnation] [http://aleasemota.gigacities.net/blog/men-naked-in-public.html men naked in public] [http://igoagoa.ifrance.com/text/aculaser-c3/ aculaser c4000] [http://robenaewalt.profil.in/boys-in-tights.html boys in tights] [http://sherrydejong.freekong.cn/q/girls-getting.html girls getting nude] [http://kathyohlson.freehoxt.com/topic/free-webpage.html free webpage hosting] [http://micadrews.profil.in/pages/vn-boards.html vn boards] [http://francessteck.max.io/description/circular-saw.html circular saw blades] [http://francoisearias.lan.io/pages/lesbianarea.html lesbianarea] [http://nicoletteclelan.gigacities.net/styles/night-club-sex.html night club sex] [http://nicoletteclelan.gigacities.net/styles/erotik-bilder.html erotik bilder] [http://celindavos.lan.io/wiki/shark-fin.html shark fin] [http://kathyohlson.freehoxt.com/topic/women-in-tight.html women in tight skirts] [http://ulyssessails05.biografi.us/female-orgasm.html female orgasm help] [http://aleasemota.gigacities.net/blog/new-homes-wichita.html new homes wichita kansas] [http://francessteck.max.io/description/4400.html 4400] [http://alejandrahendre.ide.am/pottery-barn-outlet.htm pottery barn outlet store] [http://igoagoa.ifrance.com/text/agenzia-blu/ agenzia blu vacanza] [http://elfriedehinnenk.freehoxt.com/styles/quebec-dental.html quebec dental implant] [http://inaar85.ifrance.com/winter-iq/ winter iq] [http://lindseysnipes.ourprofile.net/data/white-trash-anal.html white trash anal] [http://celindavos.lan.io/wiki/under-aged-porn.html under aged porn] [http://kathyohlson.freehoxt.com/topic/highlands-nc-luxury.html highlands nc luxury homes] [http://francoisearias.lan.io/pages/luxury-real-estate.html luxury real estate miami] [http://savannawhidden.freehoxt.com/rv-wholesalers.html rv wholesalers] [http://eugenecatron.infinites.net/westcoast-choppers.html westcoast choppers] [http://darcypettry.pastels.jp/view/buy-kids-toys.htm buy kids toys] [http://kamnoedo.ifrance.com/live-aid1/ live aid] [http://millybettis.gigacities.net/styles/slip-pleasures.htm slip pleasures] [http://amberlyhowe.infinites.net/free-adult-wallpaper.html free adult wallpaper] [http://chardartana.ourprofile.net/playboy-symbol.html playboy symbol] [http://inaar85.ifrance.com/sanny-leone/ sanny leone] [http://micadrews.profil.in/pages/blake-mitchell.html blake mitchell pornstar] [http://yokoshumaker.lan.io/young-white.html young white girls] [http://kathyohlson.freehoxt.com/topic/bare-wench.html bare wench] [http://freidacreasey.freekong.cn/styles/lo-que-paso.htm lo que paso] [http://celindavos.lan.io/wiki/philadelphia-area.html philadelphia area bridal consultants] [http://januarypucci.max.io/lib/european-sluts.html european sluts] [http://celindavos.lan.io/wiki/7-year-old-girls.html 7 year old girls] [http://darcypettry.pastels.jp/view/free-straight.htm free straight sex movies] [http://eugenecatron.infinites.net/website-positioning.html website positioning strategies] [http://aleasemota.gigacities.net/blog/1998-goldwing-diecast.html 1998 goldwing diecast models] [http://elfriedehinnenk.freehoxt.com/styles/teens-anal.html teens anal] [http://januarypucci.max.io/lib/westgate-resort.html westgate resort] [http://ulyssessails05.biografi.us/email-marketing.html email marketing through client newsletters] [http://sherrydejong.freekong.cn/q/bumfights-video.html bumfights video] [http://aleasemota.gigacities.net/blog/raped-bitches.html raped bitches] [http://aleasemota.gigacities.net/blog/activity-corporate.html activity corporate day idea] [http://savannawhidden.freehoxt.com/limo-boston.html limo boston] [http://starcrzaoss33.ifrance.com/web/ragazzo-cagliari/ ragazzo cagliari] [http://maryjanepinkney.freehoxt.com/free-outlook-express.html free outlook express] [http://nicoletteclelan.gigacities.net/styles/oregon-drug-rehab.html oregon drug rehab] [http://alejandrahendre.ide.am/yoga-straps.htm yoga straps] [http://eugenecatron.infinites.net/xxx-men.html xxx-men] [http://francoisearias.lan.io/pages/butter-popcorn.html butter popcorn] [http://aleasemota.gigacities.net/blog/erotic-tgp.html erotic tgp] [http://nicoletteclelan.gigacities.net/styles/apartments-in.html apartments in virginia] [http://frankbouffard.gigacities.net/small/incestcomix.htm incestcomix] [http://aleasemota.gigacities.net/blog/free-indian.html free indian xxx] [http://dallascarlock.profil.in/articles/japanese-adult.html japanese adult video] [http://elfriedehinnenk.freehoxt.com/styles/free-facial-pics.html free facial pics] [http://starcrzaoss33.ifrance.com/web/is-my/ is my dj] [http://elfriedehinnenk.freehoxt.com/styles/hentai-flash-game.html hentai flash game] [http://inaar85.ifrance.com/last-minute15/ last minute da malpensa] [http://ulyssessails05.biografi.us/dirty-young-girls.html dirty young girls] [http://starcrzaoss33.ifrance.com/web/gudiyattam/ gudiyattam] [http://ulyssessails05.biografi.us/match-maker-sites.html match maker sites] [http://aleasemota.gigacities.net/blog/speedboat-charter.html speedboat charter maryland] [http://savannawhidden.freehoxt.com/nude-atheletes.html nude atheletes] [http://inaar85.ifrance.com/gran-cazzo/ gran cazzo] [http://francoisearias.lan.io/pages/fly-away-nelly.html fly away nelly] [http://daliadutil.infinites.net/data/las-vegas-autos.html las vegas autos] [http://daysibaldree.pastels.jp/comments/sex-with-pregnant.html sex with pregnant women] [http://inaar85.ifrance.com/signora-incinta/ signora incinta] [http://dipsys.biografi.us/fallout-boy-sugar.html fallout boy sugar were going down] [http://frankbouffard.gigacities.net/small/cute-pets.htm cute pets] [http://starcrzaoss33.ifrance.com/web/lettore-mp64/ lettore mp3 a colori] [http://chantellshufelt.pastels.jp/html/15-nude.htm 15 nude] [http://nicoletteclelan.gigacities.net/styles/effects-of-acid.html effects of acid rain] [http://sherrydejong.freekong.cn/q/kids-science.html kids science fair projects] [http://brettherold.dif.jp/wiki/making-dill.html making dill pickles] [http://millybettis.gigacities.net/styles/hot-redheads-wearing.htm hot redheads wearing lipstick and high heels] [http://millybettis.gigacities.net/styles/strict-headmistress.htm strict headmistress] [http://aleasemota.gigacities.net/blog/amelia-island.html amelia island fl] [http://frankbouffard.gigacities.net/small/albuquerque-job.htm albuquerque job fair] [http://daysibaldree.pastels.jp/comments/san-diego-craigslist.html san diego craigslist] [http://myyip.freekong.cn/content/wholesale-pillow.htm wholesale pillow inserts] [http://maryjanepinkney.freehoxt.com/zuni-bear-jewelry.html zuni bear jewelry] [http://kirstiehenrique.dif.jp/slutwifestory.htm slutwifestory] [http://kathyohlson.freehoxt.com/topic/sturgis-rally.html sturgis rally girls] [http://marlenekagan.freehoxt.com/q/fucking-my-cousin.html fucking my cousin] [http://daliadutil.infinites.net/data/bindhercom.html bindher.com] [http://aleasemota.gigacities.net/blog/best-russian-boys.html best russian boys russian boys] [http://kamnoedo.ifrance.com/stampante-epson6/ stampante epson a3 a rotolo] [http://kirstiehenrique.dif.jp/pregnant-teens.htm pregnant teens nude] [http://millybettis.gigacities.net/styles/ooh-aah.htm ooh aah] [http://amberlyhowe.infinites.net/celebdailycom.html celebdaily.com] [http://starcrzaoss33.ifrance.com/web/raumer-karl/ raumer karl georg von] [http://elainehearn.gigacities.net/pages/cbr-600.html cbr 600] [http://chantellshufelt.pastels.jp/html/flint-bishop-airport.htm flint bishop airport] [http://frankbouffard.gigacities.net/small/hentai-bath.htm hentai bath] [http://marlenekagan.freehoxt.com/q/wwwtotsecom.html www.totse.com] [http://celindavos.lan.io/wiki/hentai-suck.html hentai suck] [http://daliadutil.infinites.net/data/lg-vx6000.html lg vx6000] [http://dousehere.biografi.us/description/free-tits-and.html free tits and ass] [http://maryjanepinkney.freehoxt.com/onlineanimeorg.html onlineanime.org] [http://loisesorenson.ide.am/library/adele-stevens-hardcore.html adele stevens hardcore] [http://daysibaldree.pastels.jp/comments/emo-sketches.html emo sketches] [http://daysibaldree.pastels.jp/comments/tanger-outlet-mall.html tanger outlet mall] [http://dallascarlock.profil.in/articles/assurance-voiture.html assurance voiture] [http://myyip.freekong.cn/content/herbal-life-nutrition.htm herbal life nutrition] [http://eugenecatron.infinites.net/central-regional.html central regional tourism district] [http://loisesorenson.ide.am/library/hardcore-ebony-sex.html hardcore ebony sex] [http://dallascarlock.profil.in/articles/dana-nude.html dana nude] [http://eugenecatron.infinites.net/young-girls-xxx.html young girls xxx] [http://aleasemota.gigacities.net/blog/millionaire-audio.html millionaire audio series] [http://elainehearn.gigacities.net/pages/slave-lake.html slave lake] [http://marlenekagan.freehoxt.com/q/mom-voyeur.html mom voyeur] [http://alejandrahendre.ide.am/sissy-frilly.htm sissy frilly] [http://frankbouffard.gigacities.net/small/european-centerfolds.htm european centerfolds] [http://alejandrahendre.ide.am/spick-span-magazine.htm spick span magazine] [http://alejandrahendre.ide.am/lickme.htm lickme] [http://francessteck.max.io/description/sweet-18-girls.html sweet 18 girls] [http://nicoletteclelan.gigacities.net/styles/feeling-a-girl-up.html feeling a girl up] [http://elfriedehinnenk.freehoxt.com/styles/down-blouse-shots.html down blouse shots] [http://igoagoa.ifrance.com/text/luck/ luck] [http://starcrzaoss33.ifrance.com/web/vico-rebelde/ vico rebelde way] [http://kamnoedo.ifrance.com/uci-cinema1/ uci cinema whiteleys] [http://millybettis.gigacities.net/styles/miko-kianna.htm miko kianna gino] [http://savannawhidden.freehoxt.com/naughty-house.html naughty house wifes] [http://dallascarlock.profil.in/articles/david-duchovny.html david duchovny nude] [http://savannawhidden.freehoxt.com/giant-cumshot.html giant cumshot] [http://sherrydejong.freekong.cn/q/wwwwalmartca.html www.walmart.ca] [http://dallascarlock.profil.in/articles/wetness-of-the-vagina.html wetness of the vagina] [http://maryjanepinkney.freehoxt.com/anime-lesbains.html anime lesbains] [http://dousehere.biografi.us/description/final-fantacy.html final fantacy] [http://francoisearias.lan.io/pages/water-clit.html water clit] [http://aleasemota.gigacities.net/blog/butt-shorts.html butt shorts] [http://brettherold.dif.jp/wiki/hot-cuban-girls.html hot cuban girls] [http://inaar85.ifrance.com/gioco-nintendo1/ gioco nintendo] [http://maryjanepinkney.freehoxt.com/nude-black-females.html nude black females] [http://millybettis.gigacities.net/styles/horni.htm horni] [http://robenaewalt.profil.in/mario-winans-i-dont.html mario winans i dont wanna know] [http://francessteck.max.io/description/nude-women-on.html nude women on the beach] [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3Sclean.png|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Updated version available!==
You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Ken/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==
Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.
Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.
{{ProConTable
|pros=
* '''Massive Damage''': Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
* '''Solid Neutral''': A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
* '''Great Mobility''': With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
* '''Shippu Jinraikyaku''': One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
* '''No Weakness''': Ken doesn't have any unique weaknesses that other characters have.
* '''Easy''': Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
|cons=
* '''No X-Factor''': Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.
}}


==Specific Character Information==
==Specific Character Information==


*Stamina: 1150
*Stamina: 1200
*Stun Bar Length (dots): 64
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Best Kara-Throw: ?
*Best Kara-Throw: C+MK/C+HK
*Standard Throw Range (pixels): 20
*Kara Throw Range (pixels): 37
*Dash Forward (frames) / Moving Distance: 16 / 1,5
*Dash Backward (frames) / Moving Distance: 13 / 1
*Normal Wake up (frames): 75
*Quick Stand (frames): 48


==Colors==
==Notable players==


== Moves List ==
Japan


'''Basics/Legend'''
* Deshiken
{| border="1em" cellpadding="5" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
 
America
 
* BigGameJames
* Neem
* FrankieBFG
* 5Star
* Boa
* Virsaga
 
All Americans listed can be found on Fightcade
 
=== Character Colors ===
 
[[Image:(kcolor).gif|center]]
 
= Moves List =
 
==Throws==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]]
|-
|-
| Foward || F
| Tsukami Hiza Geri || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
|-
| Back || B
| Jigoku Guruma || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
==Command Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Inazuma Kakato Wari || Hold [[File:Mk.png]]
|-
|-
| Crouch || C
| Fumikomi Mae Geri || [[File:F.png]]+[[File:Mk.png]]
|-
|-
| Jump || J
| Shiden Kakato Otoshi || [[File:F.png]]+[[File:Hk.png]]
|-
|-
| Jump Foward || JF
| └Fake || Hold [[File:Hk.png]]
|-
|-
| Jump Backwards || JB
| Inazuma Kakato Wari || [[File:B.png]]+[[File:Mk.png]]
|}
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hadou Ken || [[File:Qcf.png]]+[[File:P.png]] || EX SC
|-
|-
| Super Jump || D-U
| Shouryuu Ken || [[File:Dp.png]]+[[File:P.png]] || EX SC
|-
|-
| Super Jump Foward || D-UF
| Tatsumaki Senpuu Kyaku || (Air)[[File:Qcb.png]]+[[File:K.png]] || (EX) EX SC
|}
 
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| I || Shouryuu Reppa || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 112 Gauge Dots || 2 Stocks || 5.6 EX Uses
|-
|-
| Super Jump Backwards || D-UB
| II || Shinryuu Ken || [[File:Qcf.png]][[File:Qcf.png]]+ Mash K || 104 Gauge Dots || 1 Stock || 2.6 EX Uses
|-
|-
| Dash Foward || FF
| III || Shippuu Jinrai Kyaku || [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 80 Gauge Dots || 3 Stocks || 6.0 EX Uses
|}
==Target Combo==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
|-
| Dash Backwards || BB
| [[File:Mp.png]]c[[File:Hp.png]]c
|}
 
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedata in "Move Analysis" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
*'''Juggle Value''': Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===
 
[[Image:(kendf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Quarter Circle Foward || QCF
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
|-
| Quarter Circle Backwards || QCB
| align="center" | Dash Forward
| align="center" | 2?
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(kendb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Half Circle Backwards || HCB
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
|-
| Foward, Down, Down-Foward || F, D, DF / DP
| align="center" | Dash Backwards
| align="center" | 4?
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 13
|}
''Comments here''
 
 
[[Image:(kenbjump).gif|none]]
[[Image:(kenjump).gif|none]]
[[Image:(kenfjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Back, Down, Down-Backwards || B, D, DB
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
|-
| Guard (High) || B when enemy is attacking
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''
 
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Guard (Low) || DB when enemy is attacking
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
|-
| Parry (High) || Tap F when about to take a hit
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''
 
 
[[Image:(kenw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Parry (Low) || Tap D when about to take a hit
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| Parry (Air) || Tap F in air when about to take a hit
| align="center" | Normal Wakeup || align="center" | - || align="center" | 75
|}
''Comments here''
 
 
[[Image:(kentw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Red Parry || Execute parry after blocking a hit in a combo
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| Punch (Any) || P
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 48
|}
''Comments here''
 
 
[[Image:(kent).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Kick (Any) || K
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| 2 Punches || PP
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| 2 Kicks || KK
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Jab || LP
| align="center" | 15/9 || align="center" | 1/1 || align="center" | 27 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
|-
|}
| Strong || MP
'''Gauge Increase'''
|-
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
| Fierce || HP
|-
| Short || LK
|-
|-
| Foward || MK
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Roundhouse || HK
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
|}
''Comments here''


=== Normal Moves ===
[[Image:(kenhparry).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenlparry).gif|none]]
 
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Move''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
|-
| Jab || LP
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
|-
| Strong || MP
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
|-
| Fierce || HP
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
|-
| Close Jab || (Close to opponent) LP
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
|-
| Close Strong || (Close to opponent) MP
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
|-
| Close Fierce || (Close to opponent) HP
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
|-
| Short || LK
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| Foward || MK
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|-
| Roundhouse || HK
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Jumping Jab || '''(Air)''' LP
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
|-
| Jumping Strong || '''(Air)''' MP
| align="center" | Parry (High) || align="center" | 4***
|-
|-
| Jumping Fierce || '''(Air)''' HP
| align="center" | Parry (Low) || align="center" | 4***
|-
|-
| Neutral Jumping Fierce || '''(Air)''' HP
| align="center" | Parry (Air) || align="center" | 4***
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|-
| Jumping Short || '''(Air)''' LK
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''
 
=== Normal Moves ===
==== Standing Normals ====
 
[[Image:(kenlp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Jumping Foward || '''(Air)''' MK
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| Neutral Jumping Foward || '''(Air)''' MK
| align="center" | Far Jab || align="center" | LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Jumping Roundhouse || '''(Air)''' HK
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Neutral Jumping Roundhouse || '''(Air)''' Hk
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Overhead || MP MK
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Taunt || HP HK
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''


====Throws====


{| border="1em" cellpadding="5" cellspacing="0" width="35%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Hiza Geri || LP LK
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| Seoi Nage || F LP LK
| align="center" | Far Strong || align="center" | MP || align="center" | 90(16 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Jigoku Guruma || B LP LK
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


====Command Normals====


{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Crouching Jab || D LP
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| Crouching Strong || D MP
| align="center" | Far Fierce || align="center" | HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Crouching Fierce || D HP
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Crouching Short || D LK
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|-
|}
| Crouching Foward || D MK
'''Gauge Increase'''
|-
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
| Crouching Roundhouse || D HK
|-
|-
| Fumikomi Mae Geria || F MK
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Inazuma Kakato Wari || B MK, or hold MK
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|-
| Shiden Kakato Otoshi || F HK (hold HK to cancel attack)
|}
|}
''Comments here''


====Target Combos====


1. Close MP -> Close HP
[[Image:(kencloselp).gif|none]]
 
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
2. Close d.lk -> d.lp -> d.lk
 
This combo is character specific and does not work on: Q, Urien, or Necro.
 
===Special Moves===
 
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| Hadouken || QCF P (Speed vary for LP, MP or HP)
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Shoryuken || F, D, DF P (Damage/Hits/Range vary for LP, MP or HP)
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Tatsumaki Senpuu Kyaku || QCB K (Damage/Hits/Range vary for LK, MK or HK)
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
'''(Air)''' QCB K (Damage/Hits/Range vary for LK, MK or HK)
|}
|}
 
'''Gauge Increase'''
===EX Moves===
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
 
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| Hadouken || QCF PP
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|-
| Shoryuken || F, D, DF PP
|-
| Tatsumaki Senpuu Kyaku || QCB KK
'''(Air)''' QCB KK
|}
|}
''Comments here''


===Super Arts===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| I || Shoryu-Reppa || QCF QCF P || 2 stocks
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100(17 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| II || Shinryu-Ken || QCF QCF K (Tap K rapidly) || 1 stock
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| III || Shippu-Jinrai-Kyaku || QCF QCF K || 3 stocks
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
|}
 
'''Gauge Increase'''
== Move Analisys ==
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
All those sprites are taken from the site http://www.zweifuss.com/index.htm
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move because you will see the maximum range of every attack.
=== Normal Moves ===
 
[[Image:(kenlp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Jab || align="center" | LP || align="center" | 20 || align="center" | 3
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''




[[Image:(kenmp).gif|none]]
[[Image:(kenclosehp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Strong || align="center" | MP || align="center" | 90 || align="center" | 11
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
|}
''Comments here''
'''Frame Data'''
 
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
 
[[Image:(kenhp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Fierce || align="center" | HP || align="center" | 130 || align="center" | 13
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
|}
''Comments here''
'''Gauge Increase'''
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
 
[[Image:(kencloselp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 30 || align="center" | 3
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''




[[Image:(kenclosemp).gif|none]]
[[Image:(kenlk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100 || align="center" | 7
| align="center" | Short || align="center" | LK || align="center" | 40(7 life points) || align="center" | 3 || ="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
|}
''Comments here''
'''Frame Data'''
 
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
 
[[Image:(kenclosehp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130 || align="center" | 15
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
|}
''Comments here''
'''Gauge Increase'''
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
 
[[Image:(kenlk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Short || align="center" | LK || align="center" | 40 || align="center" | 3
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 288: Line 467:


[[Image:(kenmk).gif|none]]
[[Image:(kenmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Foward || align="center" | MK || align="center" | 110 || align="center" | 15
| align="center" | Forward || align="center" | MK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 7 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 7 || align="center" | 16 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 298: Line 491:


[[Image:(kenhk).gif|none]]
[[Image:(kenhk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 150 || align="center" | 11
| align="center" | Roundhouse || align="center" | HK || align="center" | 150(26 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 11 || align="center" | 6 || align="center" | 19 || align="center" | -4 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''


==== Jumping Normals ====


[[Image:(kenjlp).gif|none]]
[[Image:(kenjlp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Jumping Jab || align="center" | '''(Air)''' LP || align="center" | 50 || align="center" | 7
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(8/10 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | -5~+7 || align="center" | -5~+7 || align="center" | +4~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 318: Line 540:


[[Image:(kenjmp).gif|none]]
[[Image:(kenjmp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(17 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Jumping Strong || align="center" | '''(Air)''' MP || align="center" | 100 || align="center" | 11
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 328: Line 564:


[[Image:(kenjmp).gif|none]]
[[Image:(kenjmp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Jumping Fierce || align="center" | '''(Air)''' HP || align="center" | 130 || align="center" | 15
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 338: Line 588:


[[Image:(kenjhp).gif|none]]
[[Image:(kenjhp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Neutral Jumping Fierce || align="center" | '''(Air)''' HP || align="center" | 130 || align="center" | 15
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | +3~+13/+6~+13 || align="center" | +3~+13/+6~+13 || align="center" | +10~+13/+12~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 348: Line 612:


[[Image:(kenjlk).gif|none]]
[[Image:(kenjlk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Jumping Short || align="center" | '''(Air)''' LK || align="center" | 50 || align="center" | 5
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(8 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
|}
''Comments here''
'''Frame Data'''
 
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
 
|-
[[Image:(kenjlk).gif|none]]
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | -8~+7 || align="center" | -8~+7 || align="center" | 0~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Neutral Jumping Short || align="center" | '''(Air)''' LK || align="center" | 50 || align="center" | 7
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 368: Line 636:


[[Image:(kenjmk).gif|none]]
[[Image:(kenjmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Jumping Foward || align="center" | '''(Air)''' MK || align="center" | 90 || align="center" | 9
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 378: Line 660:


[[Image:(kennjmk).gif|none]]
[[Image:(kennjmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Neutral Jumping Foward || align="center" | '''(Air)''' MK || align="center" | 90 || align="center" | 7
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 388: Line 684:


[[Image:(kenjhk).gif|none]]
[[Image:(kenjhk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(22 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Jumping Roundhouse || align="center" | '''(Air)''' HK || align="center" | 130 || align="center" | 13
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 398: Line 708:


[[Image:(kennjhk).gif|none]]
[[Image:(kennjhk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Neutral Jumping Roundhouse || align="center" | '''(Air)''' HK || align="center" | 130 || align="center" | 13
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 408: Line 732:


[[Image:(kenoh).gif|none]]
[[Image:(kenoh).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Universal Overhead || align="center" | MP MK || align="center" | 40 || align="center" | 3
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 1
|}
|}
''Comments here''
'''Frame Data'''
 
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
 
[[Image:(kent).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Taunt || align="center" | HP HK || align="center" | 5 || align="center" | 3
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 5 || align="center" | 3
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''


==== Throws ====
==== Throws ====


[[Image:(kenhg).gif|none]]
[[Image:(kenhg).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6)(27 life points) || align="center" | 12(3x6) || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''|| align="center" | '''Throw Range'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
|-
| align="center" | Hiza Geri || align="center" | LP LK || align="center" | 80 || align="center" | 3x6 || align="center" | 24
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 12(6x2)
|}
|}
''Comments here''
''Comments here''
Line 442: Line 781:


[[Image:(kensn).gif|none]]
[[Image:(kensn).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120(21 life points) || align="center" | 9 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''|| align="center" | '''Throw Range'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Seoi Nage || align="center" | F LP LK || align="center" | 120 || align="center" | 9 || align="center" | 24
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
|}
''Comments here''
''Comments here''
Line 452: Line 805:


[[Image:(kenjg).gif|none]]
[[Image:(kenjg).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''|| align="center" | '''Throw Range'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
|-
| align="center" | Jigoku Guruma || align="center" | B LP LK || align="center" | 110 || align="center" | 15 || align="center" | 24
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
|}
''Comments here''
''Comments here''


 
==== Crouching Normals ====
==== Command Normals ====


[[Image:(kenclp).gif|none]]
[[Image:(kenclp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Crouching Jab || align="center" | D LP || align="center" | 20 || align="center" | 3
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''




[[Image:(kenclp).gif|none]]
[[Image:(kencmp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90(16 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Crouching Strong || align="center" | D MP || align="center" | 90 || align="center" | 7
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 484: Line 878:


[[Image:(kenchp).gif|none]]
[[Image:(kenchp).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Crouching Fierce || align="center" | D HP || align="center" | 130 || align="center" | 13
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | 17 || align="center" | -8 || align="center" | -6 || align="center" | -4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 494: Line 902:


[[Image:(kenclk).gif|none]]
[[Image:(kenclk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Crouching Short || align="center" | D LK || align="center" | 20 || align="center" | 3
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 504: Line 926:


[[Image:(kencmk).gif|none]]
[[Image:(kencmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85(15 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Crouching Foward || align="center" | D MK || align="center" | 85 || align="center" | 3
| align="center" | 6 || align="center" | 5 || align="center" | 17 || align="center" | -3 || align="center" | -3 || align="center" | -1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 514: Line 950:


[[Image:(kenchk).gif|none]]
[[Image:(kenchk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130(23 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 26 || align="center" | -13 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Crouching Roundhouse || align="center" | D HK || align="center" | 130 || align="center" | 3
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
==== Command Normals ====




[[Image:(kenfmk).gif|none]]
[[Image:(kenfmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Fumikomi Mae Geri || align="center" | F MK || align="center" | 8 || align="center" | 7
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80(14 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 16 || align="center" | 4 || align="center" | 15 || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 534: Line 1,000:


[[Image:(kenbmk).gif|none]]
[[Image:(kenbmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Inazuma Kakato Wari || align="center" | B MK || align="center" | 60 || align="center" | 7
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80)(21 life points) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 80 || align="center" | 7
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 18 || align="center" | 2(0)2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 546: Line 1,024:


[[Image:(kenhmk).gif|none]]
[[Image:(kenhmk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80)(29 life points) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110? || align="center" | 15?
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 60 || align="center" | 7
| align="center" | 8 > 25 || align="center" | 4/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 80 || align="center" | 7
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 560: Line 1,048:


[[Image:(kenfhk).gif|none]]
[[Image:(kenfhk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80)(21 life points) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3(0) || align="center" | 6(1) || align="center" | 14(2) || align="center" | 4
|}
''Comments here''
 
 
[[Image:(kenfhkf).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F HK || align="center" | 120(80) || align="center" | 11(9)
| align="center" | 30 || align="center" | 5 || align="center" | 18 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
|}
''Comments here''
''Comments here''


=== Target Combo ===
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes || align="center" | 15/15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
''Comments here''


=== Special Moves ===
=== Special Moves ===
Line 573: Line 1,121:


[[Image:(kenhdk).gif|none]]
[[Image:(kenhdk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | Yes || align="center" | 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Fireball Speed'''
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | Hadouken (Jab) || align="center" | QCF LP || align="center" | 60 || align="center" | 3 || align="center" | Slow
| align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -11 || align="center" | -10 || align="center" | -10 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | Hadouken (Strong) || align="center" | QCF MP || align="center" | 60 || align="center" | 3 || align="center" | Medium
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Hadouken (Fierce) || align="center" | QCF HP || align="center" | 60 || align="center" | 3 || align="center" | Fast
| align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4
|}
|}
''Comments here''
''Comments here''
Line 587: Line 1,145:


[[Image:(kensrk).gif|none]]
[[Image:(kensrk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60)(26 life points) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes || align="center" | 3
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55)(28 life points) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No || align="center" | 3 • 3
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50)(32 life points) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No || align="center" | 3 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | Shoryuken (Jab) || align="center" | 2 || align="center" | 8 || align="center" | 26 || align="center" | -17 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|-
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF LP || align="center" | 150(100)(60) || align="center" | 11
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 2/12 || align="center" | 28 || align="center" | -24 || align="center" | Down || align="center" | Down || align="center" | HL/HL || align="center" | HL/HL
|-
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF MP || align="center" | 110 || align="center" | 11
| align="center" | Shoryuken (Fierce) || align="center" | 1 || align="center" | 2/2/7 || align="center" | 32 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HL/HL/HL || align="center" | HL/HL/HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 55(50) || align="center" | 5
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF HP || align="center" | 80 || align="center" | 11
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 60 || align="center" | 3
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 50(50) || align="center" | 3
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 607: Line 1,181:


[[Image:(kentsk).gif|none]]
[[Image:(kentsk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB LK || align="center" | 90 || align="center" | 7
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30)(19 life points) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No || align="center" | 3 • 15
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3))(23 life points) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No  || align="center" | 3 • 3 • 3 • 15
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Foward) || align="center" | QCB MK || align="center" | 60 || align="center" | 7
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4))(27 life points) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No || align="center" | (3x4) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 6・16・22 || align="center" | 2・3・2 || align="center" | 14 || align="center" | -5 || align="center" | -3 || align="center" | -3 || align="center" | HL/HL || align="center" | H/H
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 6・12・17・22・27・32・37 || align="center" | 2x7 || align="center" | 15 || align="center" | -6 || align="center" | -4 || align="center" | -4 || align="center" | HL/HL/HL/HL || align="center" | H/H/H/H
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB HK || align="center" | 60 || align="center" | 7
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 6・13・18・23・28・33・38・43・48 || align="center" | 2x9 || align="center" | 15 || align="center" | -7 || align="center" | -5 || align="center" | -5 || align="center" | HL/HL/HL/HL/HL || align="center" | H/H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
|-
| align="center" | 5th Hit || align="center" | - || align="center" | 30 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 637: Line 1,217:


[[Image:(kenatsk).gif|none]]
[[Image:(kenatsk).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | '''(Air)''' QCB LK || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4)(27 life points) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No || align="center" | 3x4
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6)(40 life points) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No || align="center" | 3x6
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Foward) || align="center" | '''(Air)''' QCB MK || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8)(40 life points) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No || align="center" | 3x8
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 7・10・15・18 || align="center" | 1x4 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | '''(Air)''' QCB HK || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 7・10・15・18・23・26 || align="center" | 1x6 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 7・10・15・18・23・26・31・34 || align="center" | 1x8 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 664: Line 1,254:


[[Image:(kenhdkex).gif|none]]
[[Image:(kenhdkex).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60)(20 life points) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes || align="center" | 3 • 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Hadouken (EX) || align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -6 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | Hadouken (EX) || align="center" | QCF PP || align="center" | 60 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 60 || align="center" | 3
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
|}
''Comments here''
''Comments here''
Line 676: Line 1,278:


[[Image:(kensrkex).gif|none]]
[[Image:(kensrkex).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40)(34 life points) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes || align="center" | 1 • 1 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF PP || align="center" | 80 || align="center" | 11
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 50 || align="center" | 3
| align="center" | Shoryuken (EX) || align="center" | 1 || align="center" | 2/2/2/14 || align="center" | 38 || align="center" | -36 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 40 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 40 || align="center" | 3
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
|}
''Comments here''
''Comments here''
Line 692: Line 1,302:


[[Image:(kentskex).gif|none]]
[[Image:(kentskex).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB KK || align="center" | 60 || align="center" | 7?
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30)(34 life points) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes || align="center" | (3x5) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 35 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 35 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | 4・11・15・19・23・27・31・35・39・43・48 || align="center" | 2×11 || align="center" | 13 || align="center" | -3 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 35 || align="center" | 3
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 5th Hit || align="center" | - || align="center" | 35 || align="center" | 3
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|-
| align="center" | 6th Hit || align="center" | - || align="center" | 30 || align="center" | 3
|}
|}
''Comments here''
''Comments here''
Line 712: Line 1,326:


[[Image:(kenatskex).gif|none]]
[[Image:(kenatskex).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="45%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | '''(Air)''' QCB KK || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(52 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No || align="center" | 1x10
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 2nd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| align="center" | 3rd Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | 6・9・12・15・18・21・24・27・30・33・36・39・42 || align="center" | 1x13 || align="center" | 12 || align="center" | - || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | 4th Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
|-
| align="center" | 5th Hit || align="center" | - || align="center" | 80 || align="center" | 5
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
|}
''Comments here''
''Comments here''


=== Super Arts ===
=== Super Arts ===


[[Image:(kensa1).gif|none]]
[[Image:(kensa1).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Num.''' || align="center" | '''Super Art Name''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | QCF QCF P || align="center" | 80 || align="center" | 0
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400*(69 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3.57(x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 2nd Hit || align="center" | - || align="center" | 50 || align="center" | 0
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
| align="center" | - || align="center" | 3rd Hit || align="center" | - || align="center" | 60 || align="center" | 0
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 4th Hit || align="center" | - || align="center" | 70 || align="center" | 0
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
|-
| align="center" | - || align="center" | 5th Hit || align="center" | - || align="center" | 40 || align="center" | 0
| align="center" | 1 || align="center" | 1 || align="center" | 11 || align="center" | -38 || align="center" | Down || align="center" | Down || align="center" | HLx7~9 || align="center" | HLx7~9 || align="center" | (Rx11) • 15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 6th Hit || align="center" | - || align="center" | 40 || align="center" | 0
|* R means ''R''eset.
|-
| align="center" | - || align="center" | 7th Hit || align="center" | - || align="center" | 40 || align="center" | 3
|-
| align="center" | - || align="center" | 8th Hit || align="center" | - || align="center" | 40 || align="center" | 3
|-
| align="center" | - || align="center" | 9th Hit || align="center" | - || align="center" | 40 || align="center" | 5
|-
| align="center" | - || align="center" | 10th Hit || align="center" | - || align="center" | 40 || align="center" | 5
|-
| align="center" | - || align="center" | 11th Hit || align="center" | - || align="center" | 40 || align="center" | 5
|-
| align="center" | - || align="center" | 12th Hit || align="center" | - || align="center" | 40 || align="center" | 3
|}
|}
*'''Total Damage if all hits connect: 400'''
''Comments here''
''Comments here''




[[Image:(kensa2).gif|none]]
[[Image:(kensa2).gif|none]]
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | '''Num.''' || align="center" | '''Super Art Name''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
|-
| align="center" | II || align="center" | Shinryuken || align="center" | QCF QCF P || align="center" | ? || align="center" | 0
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495*(67 life points) || align="center" | 58** || align="center" | 0 || align="center" | 4.75
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 2nd Hit || align="center" | - || align="center" | ? || align="center" | 0
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
| align="center" | - || align="center" | 3rd Hit || align="center" | - || align="center" | ? || align="center" | 0
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 4th Hit || align="center" | - || align="center" | ? || align="center" | 0
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
|-
| align="center" | - || align="center" | 5th Hit || align="center" | - || align="center" | ? || align="center" | 0
| align="center" | 2 || align="center" | 2 || align="center" | 61 || align="center" | -80 || align="center" | Down || align="center" | Down || align="center" | HLx3~5 || align="center" | HLx3~5 || align="center" | *Rx9~15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 6th Hit || align="center" | - || align="center" | ? || align="center" | 0
|* R means ''R''eset.
|}
'''Comments here'''
 
 
[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 7th Hit || align="center" | - || align="center" | ? || align="center" | 3
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
|-
| align="center" | - || align="center" | 8th Hit || align="center" | - || align="center" | ? || align="center" | 3
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290*(51 life points) || align="center" | 29** || align="center" | 15 || align="center" | 3.62(x3)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 9th Hit || align="center" | - || align="center" | ? || align="center" | 5
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|-
| align="center" | - || align="center" | 10th Hit || align="center" | - || align="center" | ? || align="center" | 5
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 11th Hit || align="center" | - || align="center" | ? || align="center" | 5
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
|-
| align="center" | - || align="center" | 12th Hit || align="center" | - || align="center" | ? || align="center" | 3
| align="center" | 2 || align="center" | 2 || align="center" | 27 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | HLx5 || align="center" | Hx5 || align="center" | (*Rx8) · 15 · (**Rx6)
|-
|}
| align="center" | - || align="center" | 13th Hit || align="center" | - || align="center" | ? || align="center" | 5
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 14th Hit || align="center" | - || align="center" | ? || align="center" | 5
|* R means ''R''eset
|-
|-
| align="center" | - || align="center" | 15th Hit || align="center" | - || align="center" | ? || align="center" | 3
|** Descending tatsu part.
|}
|}
*'''Total Damage if all hits connect: 495'''
''Comments here''
''Comments here''


= Combos =
=== Midscreen ===
==== Everyone ====


[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
{| border="1em" cellpadding="5" cellspacing="0" width="40%" style="border: 1px solid #999; background: #F2F2F2;"
|-
|-
| align="center" | '''Num.''' || align="center" | '''Super Art Name''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | QCF QCF K || align="center" | 80 || align="center" | 7
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | 288 (25%) || align="center" | 15
|-
|-
| align="center" | - || align="center" | 2nd Hit || align="center" | - || align="center" | 40 || align="center" | 3
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | - || align="center" | 288 (25%) || align="center" | 20
|-
|-
| align="center" | - || align="center" | 3rd Hit || align="center" | - || align="center" | 40 || align="center" | 3
| align="center" | Close HP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | - || align="center" | 311 (27%) || align="center" | 28
|}
 
==== Specific to: ====
Q
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 4th Hit || align="center" | - || align="center" | 50 || align="center" | 3
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | - || align="center" | 5th Hit || align="center" | - || align="center" | 40 || align="center" | 3
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
 
Hugo,
Makoto (standing),
Urien (crouching),
Dudley (crouching)
 
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 6th Hit || align="center" | - || align="center" | 30 || align="center" | 0?
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | - || align="center" | 7th Hit || align="center" | - || align="center" | 30 || align="center" | 0?
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) || align="center" | SA3 || align="center" | ??? (??%) || align="center" | ??
|}
 
=== Corner ===
==== Specific to: ====
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
|-
| align="center" | - || align="center" | 8th Hit || align="center" | - || align="center" | 30 || align="center" | 0?
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
|-
| align="center" | - || align="center" | 9th Hit || align="center" | - || align="center" | 50 || align="center" | 3
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
|}
*'''Total Damage if all hits connect: 290'''
''Comments here''


=== Hit Confirms ===


==Combos==
==== Everyone ====


SAI:
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cr. mk, SAI
==== Specific to: ====
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


Cr. lk x2, xx SAI
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


=== Super Art 1 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Shoryuken (HP) (2hits) || align="center" | Super Art 1 || align="center" | - || align="center" | 414 (36%) || align="center" | 18
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Super Art 1 || align="center" | - || align="center" | 426 (37%) || align="center" | 18
|}


SAII:
=== Super Art 2 ===
 
==== Everyone ====
Cr. mk, SAII
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
 
|-
Cr. lk x2, xx SAII
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
 
|-
Cl. mp, hp, lp shoryuken, SAII (only in corner)
| align="center" | Crouch MK || align="center" | Super Art 2 || align="center" | - || align="center" | - || align="center" | 552 (48%) || align="center" | 0
 
|-
 
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 2 || align="center" | - || align="center" | 552 (48%) || align="center" | 10
SAIII:
|}
 
Cr. mk, SAIII
 
Cr. lk x2, xx SAIII
 
Cl. mp, hp, (hadouken), xx SAIII
 
Cl. hp, mp shoryuken, xx SAIII
 
Cr. mp, SAIII
 
(Far) mp, SAIII


=== Super Art 3 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Super Art 3 || align="center" | - || align="center" | 322 (28%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Hadouken (HP) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 3 || align="center" | - || align="center" | 391 (34%) || align="center" | 22
|-
| align="center" | Crouch MK || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}


==== Specific to: ====
Hugo and Makoto
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|}




Line 883: Line 1,573:
Hope this helps out future players. -Velius
Hope this helps out future players. -Velius


==Frame Data==
=Strategies=
===Normals===
===Throws===
 
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Line 940: Line 1,622:


===Kara-Techniques===
===Kara-Techniques===
Kara Shoryuken
[http://www.youtube.com/watch?v=G_F92rTawfQ see video tutorial]


===Zoning===
===Zoning===
*'''c. MK'''
Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range
*'''MP'''
Decent range, fast move, can link into SAIII
*'''c. MP'''
Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou
*'''HK'''
A bit slow of a move but its definitely a good move when the opponent is far away, has great range
*'''MK'''
Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range
===Mixups===
===Mixups===
===Additional Notes===
===Additional Notes===


*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.
*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===


*Twelve
*Twelve
*Sean


===Advantage Match-ups===
===Advantage Match-ups===
Line 973: Line 1,674:
*Dudley
*Dudley
*Ryu
*Ryu
*Sean


===Disadvantage Match-ups===
===Disadvantage Match-ups===
Line 979: Line 1,681:
===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


==Discussion==


[http://forums.shoryuken.com/forumdisplay.php?f=88 SRK Forums - 3rd Strike - Ken]


{{Template:3rd Strike}}
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Ken]]

Latest revision as of 19:36, 23 June 2024

Ken's Character Select Portrait
Ken's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.

Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.

Strengths Weaknesses
  • Massive Damage: Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
  • Solid Neutral: A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
  • Great Mobility: With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
  • Shippu Jinraikyaku: One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
  • No Weakness: Ken doesn't have any unique weaknesses that other characters have.
  • Easy: Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
  • No X-Factor: Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.

Specific Character Information

  • Stamina: 1200
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: C+MK/C+HK
  • Standard Throw Range (pixels): 20
  • Kara Throw Range (pixels): 37
  • Dash Forward (frames) / Moving Distance: 16 / 1,5
  • Dash Backward (frames) / Moving Distance: 13 / 1
  • Normal Wake up (frames): 75
  • Quick Stand (frames): 48

Notable players

Japan

  • Deshiken

America

  • BigGameJames
  • Neem
  • FrankieBFG
  • 5Star
  • Boa
  • Virsaga

All Americans listed can be found on Fightcade

Character Colors

(kcolor).gif

Moves List

Throws

Hiza Geri Lp.png+Lk.png
Tsukami Hiza Geri F.png+Lp.png+Lk.png
Jigoku Guruma B.png+Lp.png+Lk.png

Command Moves

Inazuma Kakato Wari Hold Mk.png
Fumikomi Mae Geri F.png+Mk.png
Shiden Kakato Otoshi F.png+Hk.png
└Fake Hold Hk.png
Inazuma Kakato Wari B.png+Mk.png

Special Moves

Hadou Ken Qcf.png+P.png EX SC
Shouryuu Ken Dp.png+P.png EX SC
Tatsumaki Senpuu Kyaku (Air)Qcb.png+K.png (EX) EX SC

Super Arts

I Shouryuu Reppa Qcf.pngQcf.png+P.png 112 Gauge Dots 2 Stocks 5.6 EX Uses
II Shinryuu Ken Qcf.pngQcf.png+ Mash K 104 Gauge Dots 1 Stock 2.6 EX Uses
III Shippuu Jinrai Kyaku Qcf.pngQcf.png+K.png 80 Gauge Dots 3 Stocks 6.0 EX Uses

Target Combo

Mp.pngcHp.pngc

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
  • Juggle Value: Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenbjump).gif
(kenjump).gif
(kenfjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


(kenhparry).gif
(kenlparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 90(16 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 130(23 life points) 13 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Jab (Close to opponent) LP 20(3 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 100(17 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Fierce (Close to opponent) HP 130(23 life points) 15 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 40(7 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 110(19 life points) 15 No No No 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 150(26 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Jumping Normals

(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(8/10 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - -5~+7 -5~+7 +4~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(17 life points) 11 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(23 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - +3~+13/+6~+13 +3~+13/+6~+13 +10~+13/+12~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(8 life points) 5(7 if neutral jump) No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - -8~+7 -8~+7 0~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(22 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(23 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Hiza Geri LP+LK 160(40x6)(27 life points) 12(3x6) 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Seoi Nage F+LP+LK 120(21 life points) 9 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Jigoku Guruma B+LP+LK 110(19 life points) 15 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 90(16 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 130(23 life points) 13 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 85(15 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 130(23 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Command Normals

(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Fumikomi Mae Geri F+MK 80(14 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari B+MK 130(60+80)(21 life points) 11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
18 2(0)2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari Hold MK 110/130(60+80)(29 life points) 15/11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 > 25 4/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi F+HK 120(80)(21 life points) 11(9) No No No 2

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes 15/15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken QCF+P 60(10 life points) 4 3 Yes 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (Jab) F, D, DF+LP 150(100)(60)(26 life points) 19(6)(4) 11 Yes 3
Shoryuken (Strong) F, D, DF+MP 165(110+55)(28 life points) 21(14+7) 15(11+5) Yes/No 3 • 3
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50)(32 life points) 21(10+8+3) 17(11+3+3) Yes/Yes/No 3 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30)(19 life points) 12(10+2) 10(7+3) Yes/No 3 • 15
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3))(23 life points) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No 3 • 3 • 3 • 15
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4))(27 life points) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No (3x4) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6・16・22 2・3・2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6・12・17・22・27・32・37 2x7 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6・13・18・23・28・33・38・43・48 2x9 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4)(27 life points) 5**(5x4) 10***(5x4) No/No 3x4
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6)(40 life points) 5**(5x6) 10***(5x6) No/No 3x6
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8)(40 life points) 5**(5x8) 10***(5x8) No/No 3x8

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7・10・15・18 1x4 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7・10・15・18・23・26 1x6 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7・10・15・18・23・26・31・34 1x8 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken (EX) QCF+PP 40 120(60+60)(20 life points) 8(4+4) 6(3+3) Yes 3 • 7

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40)(34 life points) 24(10+6+5+3) 20(11+3(x3)) Yes 1 • 1 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30)(34 life points) 19(8+2(x5)) 20(7+3(x5)) Yes (3x5) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4・11・15・19・23・27・31・35・39・43・48 2×11 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10))(52 life points) 5(5(x10)) 15(5(x10)) No 1x10

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6・9・12・15・18・21・24・27・30・33・36・39・42 1x13 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400*(69 life points) 43** 8 3.57(x2)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
1 1 11 -38 Down Down HLx7~9 HLx7~9 (Rx11) • 15
* R means Reset.

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495*(67 life points) 58** 0 4.75
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 61 -80 Down Down HLx3~5 HLx3~5 *Rx9~15
* R means Reset.

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290*(51 life points) 29** 15 3.62(x3)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 27 -11 Down Down HLx5 Hx5 (*Rx8) · 15 · (**Rx6)
* R means Reset
** Descending tatsu part.

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??


Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Kara Shoryuken

see video tutorial

Zoning

  • c. MK

Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range

  • MP

Decent range, fast move, can link into SAIII

  • c. MP

Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou

  • HK

A bit slow of a move but its definitely a good move when the opponent is far away, has great range

  • MK

Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu
  • Sean

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups

Discussion

SRK Forums - 3rd Strike - Ken

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill