Garou: Mark of the Wolves/Kim Dong Hwan: Difference between revisions

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[[File:KimDongHwan.PNG|right]]
{{MOTW Character Intro|char=Kim |content=
{{TOClimit|3}}


==Introduction==
==Introduction==
To come.
To come.


{|
 
|-style="text-align:left;"
 
! Pros !! Cons
== Gameplay ==
|- style="vertical-align:top;text-align:left"
{{Content Box|content=
| style="width: 50%;"|
To come.
* Lot of overhead options
 
* good cancels
 
* Excellent S-Power Follow up option
 
| style="width: 50%;"|
{{ProConTable
* Excessive use of Super Moves
|pros=
|-
* '''Best character at hit & run play'''
|}
* '''Very versatile 0f air super move that can be used to punish from the air'''
* '''Has an air throw'''
* '''Has both a super jump and wall jump'''
|cons=
* '''Reliant on meter for more damaging combos and punish opportunities'''
* '''Break move is unsafe on block'''
 
}}
}}
}}
 


'''Character Colors'''
'''Character Colors'''


[[File:Dongcolors.JPG‎]]
[[File:Dongcolors.JPG‎]]


==Move List==
==Move List==
===Esoterics===
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html


Legend:
Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html
* <FONT COLOR="#FF0000">Hit Box</FONT>: Area that will hit the opponent
 
* <FONT COLOR="#7777FF">Hurt Box</FONT>: Area where you can get hit. A move is invincible if the <FONT COLOR="7777FF">Hurt Box</FONT> is absent.
{{MOTW Legend}}
* <FONT COLOR="#FFAA00">Throw Box/Range</FONT>: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
 
* <FONT COLOR="#FF66FF">Projectile Box</FONT>: Hit box on a projectile attack.
 
* <FONT COLOR="#CCCCFF">Guard/Counter Box</FONT>: The Guard Box or Counter Box. This appears when blocking or using a counter move.
 
* <FONT COLOR="#00FF00">Push Box</FONT>: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.
Notes:
* '''Command''' = the input for the attack.
 
* '''Start Up''' = How many start up frames a move/attack has.
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar.
* '''Hit''' = When the attack hits.
 
* '''Block''' = When the attack is blocked.
* For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar.
* '''+''' signifies how many advantage frames the attacker has.
 
* '''-''' signifies how many disadvantage frames the attacker has.
 
* '''KD''' means the attack will knock the opponent down.
 
{| border="1em" cellspacing="0" style="border: 1px solid #999;"
| align="center" | Standing, Crouching and Running || align="center" | Taunt || align="center" | Jumping (35 total frames)
|-
| align="center" | [[File:DongSCR.jpg]] || align="center" | [[File:DongTaunt.jpg]] || align="center" | [[File:DongJump.jpg]]
|-
|}
 
 
'''Super Jump''': Press [[File:d.png]], then [[File:u.png]]/[[File:u.png]]/[[File:uf.png]] Dong cannot JD during a superjump, allowing opponents to anti air<BR>
 
'''Wall Jump''': Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.<br>
 
 


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Close 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongCloseA.jpg
|name=St. {{Icon-SNK|A}}
|name=c.5A
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=4
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=3
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=12
  |Hit Adv=
  |Hit Adv=+6
  |Block Adv=
  |Block Adv=+6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=◯ / ∞
  |Cancel on Block=
  |Cancel on Block=◯ / ∞
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=Standing jab.
  |description=Standing jab.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Close 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongCloseB.jpg
|name=St. {{Icon-SNK|B}}
|name=c.5B
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=7
  |Total=
  |Total=15
  |Hit Adv=
  |Hit Adv=+4
  |Block Adv=
  |Block Adv=+4
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Close 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongCloseC.jpg
|name=St. {{Icon-SNK|C}}
|name=c.5C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6, 6
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=5
  |Active=
  |Active=1, 4
  |Recovery=
  |Recovery=22
  |Total=
  |Total=32
  |Hit Adv=
  |Hit Adv=-5
  |Block Adv=
  |Block Adv=-5
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3, 3
  |description=
  |description=It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Close 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongCloseD.jpg
|name=St. {{Icon-SNK|D}}
|name=c.5D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6, 6
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=4
  |Active=
  |Active=1, 《5》, 3
  |Recovery=
  |Recovery=24
  |Total=
  |Total=37
  |Hit Adv=
  |Hit Adv=-6
  |Block Adv=
  |Block Adv=-6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3, 3
  |description=
  |description=
  }}
  }}
}}
}}


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Far 5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongStandA.jpg
|name=Far {{Icon-SNK|A}}
|name=f.5A
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=5
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=3
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=12
  |Hit Adv=
  |Hit Adv=+6
  |Block Adv=
  |Block Adv=+6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=◯ / ∞
  |Cancel on Block=
  |Cancel on Block=◯ / ∞
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Far 5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongStandB.jpg
|name=Far {{Icon-SNK|B}}
|name=f.5B
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=7
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=4
  |Active=
  |Active=3
  |Recovery=
  |Recovery=12
  |Total=
  |Total=19
  |Hit Adv=
  |Hit Adv=0
  |Block Adv=
  |Block Adv=0
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Far 5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongStandC.jpg
|name=Far {{Icon-SNK|C}}
|name=f.5C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=14
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=12
  |Active=
  |Active=3
  |Recovery=
  |Recovery=28
  |Total=
  |Total=43
  |Hit Adv=
  |Hit Adv=-10
  |Block Adv=
  |Block Adv=-10
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=X
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Far 5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongStandD.jpg
|name=Far {{Icon-SNK|D}}
|name=f.5D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=14
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=13
  |Active=
  |Active=2
  |Recovery=
  |Recovery=20
  |Total=
  |Total=35
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-1
  |Feint Cancel=
  |Feint Cancel=X
  |Cancel on Hit=
  |Cancel on Hit=X
  |Cancel on Block=
  |Cancel on Block=X
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
Note: It's possible to reduce the move's overall recovery by canceling its landing recovery.
  }}
  }}
}}
}}


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDownA.jpg
|name=Cr. {{Icon-SNK|A}}
|name=2A
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=4
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=5
  |Active=
  |Active=4
  |Recovery=
  |Recovery=9
  |Total=
  |Total=18
  |Hit Adv=
  |Hit Adv=+2
  |Block Adv=
  |Block Adv=+2
  |Feint Cancel=
  |Feint Cancel=X
  |Cancel on Hit=
  |Cancel on Hit=X / ∞
  |Cancel on Block=
  |Cancel on Block=X / ∞
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDownB.jpg
|name=Cr. {{Icon-SNK|B}}
|name=2B
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=13
  |Hit Adv=
  |Hit Adv=+6
  |Block Adv=
  |Block Adv=+6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=◯ / ∞
  |Cancel on Block=
  |Cancel on Block=◯ / ∞
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDownC.jpg
|name=Cr. {{Icon-SNK|C}}
|name=2C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=5
  |Active=
  |Active=3
  |Recovery=
  |Recovery=14
  |Total=
  |Total=22
  |Hit Adv=
  |Hit Adv=+4
  |Block Adv=
  |Block Adv=+4
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDownD.jpg
|name=Cr. {{Icon-SNK|D}}
|name=2D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=7
  |Active=
  |Active=4
  |Recovery=
  |Recovery=25
  |Total=
  |Total=36
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-8
  |Feint Cancel=
  |Feint Cancel=X
  |Cancel on Hit=
  |Cancel on Hit=X
  |Cancel on Block=
  |Cancel on Block=X
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=One of the best sweep in the game. Can be punished with supers or when not spaced properly.
  }}
  }}
}}
}}


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongJumpA.jpg
|name=Jump {{Icon-SNK|A}}
|name=j.A
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=5
  |Guard=
  |Guard=High
  |Startup=
  |Startup=5
  |Active=
  |Active=7
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 363: Line 414:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description= Can beat out upper-body evasion attacks, and can crossup
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongJumpB.jpg
|name=Jump {{Icon-SNK|B}}
|name=j.B
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6
  |Guard=
  |Guard=High
  |Startup=
  |Startup=6
  |Active=
  |Active=10
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 388: Line 439:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongJumpC.jpg
|name=Jump {{Icon-SNK|C}}
|name=j.C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=9
  |Guard=
  |Guard=High
  |Startup=
  |Startup=6
  |Active=
  |Active=5
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 413: Line 466:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongJumpD.jpg
|name=Jump {{Icon-SNK|D}}
|name=j.D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=9
  |Guard=
  |Guard=High
  |Startup=
  |Startup=8
  |Active=
  |Active=6
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 438: Line 493:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">j4C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongBackC.jpg
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=Ushiro-geri (Back Kick)
|input=j.4C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=High
  |Startup=
  |Startup=4
  |Active=
  |Active=6
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 464: Line 523:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=9
|description= Can beat out upper-body evasion attacks.
}}
}}
 
 
 
===Universal Moves===
 
===== <span class="invisible-header">Lower-body Evasion Attack (5AB)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=DongAB.jpg
|name=5A+B
|subtitle=Lower-body evasion attack
|caption=
|data=
{{AttackData-Garou
|Damage=10
|Guard=Overhead
|Startup=25
|Active=1
|Recovery=19
|Total=45
|Hit Adv=-1
|Block Adv=+5
|Feint Cancel=X
|Cancel on Hit=X
|Cancel on Block=X
|Guard Crush Value=6
  |description=  
  |description=  
* airborne from the 1st frame.
* on the ground at the last 16 frames.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Upper-body Evasion Attack (2AB)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDwnAB.jpg
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=2A+B
|subtitle=
|subtitle=Upper-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=10
  |Active=
  |Active=2
  |Recovery=
  |Recovery=19
  |Total=
  |Total=31
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=+4
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=X
  |Guard Crush Value=
  |Guard Crush Value=6
  |description=
  |description=1~5F upper-body invincibility.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">T.O.P. Attack (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongTOP.jpg
|name=T.O.P Attack
|name=Kaiten Dong Hwan (T.O.P. Attack)
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|input=C+D (T.O.P. Only)
|subtitle=Rotating Don Juan
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10, 3×4 (base damage)
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=8
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-9
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=2, 3×4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===Throws===
 
===== <span class="invisible-header">Ground Throw</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongThrow.jpg
|name=Ushiro-geri (Backkick)
|name=Tai Otoshi
|input=Air {{Motion|4}}+{{Icon-SNK|C}}
|input='''Close''' 4/6C
|subtitle=
|subtitle=Body Throw
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=14
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=+34
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
Line 543: Line 640:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description= Normal throw.
  }}
  }}
}}
}}


'''Super Jump''': Press [[File:d.png]], then [[File:u.png]]/[[File:u.png]]/[[File:uf.png]]<BR>
'''Wall Jump''': Jump towards a wall and then press the opposite direction to it<br>
'''Ushiro-geri''' ('''BacKick'''): [[File:b.png]]+[[File:Snkc.gif]] in the air<br>


===Throws===
 
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Air Throw</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|name=Tai Hineri
|subtitle=
|input='''Air Close''' 2C
|subtitle=Body Twisting Throw
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=16
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=+40
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
Line 573: Line 668:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description= Air throw.
  }}
  }}
}}
}}


===Feint Cancels===
 
===== <span class="invisible-header"></span> =====
 
===Feints===
 
===== <span class="invisible-header">Forward Feint (6AC)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongFwdFeint.jpg
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=6A+C
|subtitle=
|subtitle=Forward Feint
|caption=
|caption=
|data=
|data=
Line 592: Line 690:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=10
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 599: Line 697:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=Mimics the start of Shiden-kyaku B (front stomp).
  }}
  }}
}}
}}


<font style="visibility:hidden" size="0"></font>
 
 
===== <span class="invisible-header">Down Feint (2AC)</span> =====
{{MoveData
{{MoveData
|image=
|image=DongDwnFeint.jpg
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name=2A+C
|subtitle=
|subtitle=Down Feint
|caption=
|caption=
|data=
|data=
Line 616: Line 716:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=10
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 623: Line 723:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=Mimics the start of Shiden-kyaku D (back stomp).  Try to use this feint for Dong, it has less pushback.
  }}
  }}
}}
}}


===Special Moves===
===Special Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Raimei Zan (214K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Dong214B.jpg
|name=Raimei Zan
|name=Raimei Zan
|input= {{Motion|214}}+{{Icon-SNK|B}}/{{Icon-SNK|D}}
|input= 214B/D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
First hit whiffs on crouching opponents. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|B}}
  |version=B
  |Damage=19
  |Damage=10, 10
  |Guard=
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=
  |Startup=19
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=-1
  |Block Adv=
  |Block Adv=-1
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3, 3
  |description=
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|214}}+{{Icon-SNK|D}}
  |version=D
  |Damage=22
  |Damage=12, 12
  |Guard=
  |Guard=<span style="color:#ff0000;">Overhead</span>
  |Startup=
  |Startup=25
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=-2
  |Block Adv=
  |Block Adv=-2
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4, 4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Hishou Kyaku (j2K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDwnBandD.jpg
|name=Hishou-kyaku
|name=Hishou Kyaku
|input=Air {{Motion|2}}+{{Icon-SNK|B}}/{{Icon-SNK|D}}
|input=j.2B/D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
Can beat out upper-body evasion attacks. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Air {{Motion|2}}+{{Icon-SNK|B}}
  |version=B
  |Damage=10-22
  |Damage=10, 5×3
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=7
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=0 or more (up to -4)
  |Block Adv=
  |Block Adv=0 or more (up to -4)
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=2×4
  |description=
  |description= B version travels slower.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Air {{Motion|2}}+{{Icon-SNK|D}}
  |version=D
  |Damage=10-22
  |Damage=10, 5×3
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=9
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=0 or more (up to -4)
  |Block Adv=
  |Block Adv=0 or more (up to -4)
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=2×4
  |description=
  |description= D version travels faster, such that there are usually 3 hits, rather than 4 hits. 
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Shiden Kyaku (236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Dong236B.jpg
|name=Shiden-kyaku
|name=Shiden Kyaku
|input={{Motion|236}}+{{Icon-SNK|B}}/{{Icon-SNK|D}}
|input=236B/D
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|B}}
  |version=B
  |Damage=10
  |Damage=10
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=22
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=+13
  |Block Adv=
  |Block Adv=+13
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=7
  |description=
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|D}}
  |version=D
  |Damage=12
  |Damage=12
  |Guard=
  |Guard=Low
  |Startup=
  |Startup=25
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=+9
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Ashi Binta (63214C)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=Dong63214C.jpg
|name=Ashi Binta
|name=Ashi Binta
|input={{Motion|63214}}+{{Icon-SNK|C}}
|input=63214C
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|63214}}+{{Icon-SNK|C}}
  |version=C
  |Damage=28
  |Damage=5×6, 8
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=7
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-9
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=1×7
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Kuu Sa Jin (623P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=DongDPAandC.jpg
|name=Kuusa-jin
|name=Kuu Sa Jin
|input= {{Motion|623}}+{{Icon-SNK|A}}
|input= 623A/C (Break OK)
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|623}} + {{Icon-SNK|A}}
  |version=A
  |Damage=18
  |Damage=5, 6×3
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=4
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=-
  |Block Adv=-30
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3, 2×3
  |description=
  |description=1~5F full-body invincibility <br><br>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|623}} + {{Icon-SNK|A}} Break
  |version=A Break
  |Damage=5
  |Damage=5
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=4
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3
  |description=
  |description=  
  }}
  }}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|name=Kuusa-jin
|input= {{Motion|623}}+{{Icon-SNK|C}}
|subtitle=
|caption=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|623}} + {{Icon-SNK|C}}
  |version=C
  |Damage=24
  |Damage=8, 4×4, 8
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=4
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=-
  |Block Adv=-29
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3, 2×4, 5
  |description=
  |description=1~5F full-body invincibility <br><br>
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|623}} + {{Icon-SNK|C}} Break
  |version=C Break
  |Damage=8
  |Damage=8
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=4
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3
  |description=
  |description=
  }}
  }}
Line 872: Line 973:


===Super Moves===
===Super Moves===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Super Dong Hwan Kyaku (j236236P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =DongjCsuper.jpg
|name  =Super Dong Hwan Kick
|name  =Super Dong Hwan Kyaku
|input  =Air {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
|input  =j.236236A/C
|caption=
|caption=
|data=
|data=
Can beat out upper-body evasion attacks. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version =Air {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version =A
  |Damage=33
  |Damage=15, 5×5
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=0
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-39
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5×6
  |description=
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version =Air {{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version =C
  |Damage=55
  |Damage=18, 6×6, 18
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=0
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-69
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=10, 7×7
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
 
 
===== <span class="invisible-header">Raimei Dan (236236K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image = DongDsuper.jpg
|name  =Raimei Dan
|name  =Raimei Dan
|input  ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
|input  =236236B/D
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version =B
  |Damage=35
  |Damage=35
  |Guard=
  |Guard=<span style="color:#ff0000;">Mid</span>
|Startup=19
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-5
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=20
|description=
1~13F full-body invincibility. Has a projectile hitbox/hurtbox.
}}
{{AttackData-Garou
| header =
|version =D Lvl.1
|Damage=6, 35
|Guard=Overhead, <span style="color:#ff0000;">Mid</span>
|Startup=17
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=+5
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=10, 30
|description= The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D). <br>
1~15F full-body invincibility. The last hit, for every level, has a projectile hitbox/hurtbox. <br><br>
Lv 1 done without holding D, or D let go within 1~13F after exiting blackout.
}}
{{AttackData-Garou
| header =
|version =D Lvl.2
|Damage=6, 8, 35
|Guard=Overhead, Overhead, <span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=+5
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=10, 10, 30
  |description=
  |description= Lv 2 done holding D for a moment, within 14~18F after exiting blackout.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version =D Lvl.3
  |Damage=37/41/48
  |Damage=6, 8, 9, 35
  |Guard=
  |Guard=Overhead, Overhead, Overhead, <span style="color:#ff0000;">Mid</span>
  |Startup=
  |Startup=
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=+5
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=10, 10, 20, 30
  |description=
  |description= Max Lv 3 done holding D even longer, from 19~23F after exiting blackout.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Ore-sama Houou Kyaku (236236236C)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image =
|image =DongHiddenSuper.jpg
|name  =Ore-sama Hou'ou Kyaku
|name  =Ore-sama Houou Kyaku
|input  ={{Motion|236}},{{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
|input  =236236236C
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version ={{Motion|236}},{{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version =C
  |Damage=53
  |Damage= 9, 4×7, 3×3, 9×5
  |Guard=
  |Guard=Mid
  |Startup=
  |Startup=0
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=KD
  |Block Adv=
  |Block Adv=-10
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=20
  |description=
  |description= 1F full-body invincibility.
  }}
  }}
}}
}}
==Frame Data==
Source : http://www13.atwiki.jp/garoumow/pages/21.html
<table  border="1em" cellspacing="0" width="50%" style="border: 1px solid #999;" >
<tr>
<!--0-0--><td style=""><font><font>'''Move'''</font></font></td>
<!--0-1--><td style=""><font><font class="">'''Startup'''</font></font></td>
<!--0-2--><td style=""><font><font>'''Guard Adv.'''</font></font></td>
<!--0-3--><td style=""><font><font>'''Hit Adv.'''</font></font></td>
<!--0-4--><td style=""><font><font>'''GC Value'''</font></font></td>
<!--0-5--><td style=""><font><font>Cancellation</font></font></td>
<!--0-6--><td style=""><font><font>'''Remarks'''</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_2"> <!--1-0--><td style=""><font><font class="">Near Standing A</font></font></td>
<!--1-1--><td style=""><font><font>3</font></font></td>
<!--1-2--><td style=""><font><font>+6</font></font></td>
<!--1-3--><td style=""><font><font>+6</font></font></td>
<!--1-4--><td style=""><font><font>4</font></font></td>
<!--1-5--><td style=""><font><font>Chain / ◯</font></font></td>
<!--1-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_3"> <!--2-0--><td style=""><font><font>Near Standing B</font></font></td>
<!--2-1--><td style=""><font><font>4</font></font></td>
<!--2-2--><td style=""><font><font>+4</font></font></td>
<!--2-3--><td style=""><font><font>+4</font></font></td>
<!--2-4--><td style=""><font><font>4</font></font></td>
<!--2-5--><td style=""><font><font>◯</font></font></td>
<!--2-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_4"> <!--3-0--><td style=""><font><font>Near Standing C</font></font></td>
<!--3-1--><td style=""><font><font>5</font></font></td>
<!--3-2--><td style=""><font><font>-5</font></font></td>
<!--3-3--><td style=""><font><font>-5</font></font></td>
<!--3-4--><td style=""><font><font>3,3</font></font></td>
<!--3-5--><td style=""><font><font>※ ◯</font></font></td>
<!--3-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_5"> <!--4-0--><td style=""><font><font>Near Standing D</font></font></td>
<!--4-1--><td style=""><font><font>4</font></font></td>
<!--4-2--><td style=""><font><font>-6</font></font></td>
<!--4-3--><td style=""><font><font>-6</font></font></td>
<!--4-4--><td style=""><font><font>3,3</font></font></td>
<!--4-5--><td style=""><font><font>※ ◯</font></font></td>
<!--4-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_6"> <!--5-0--><td style=""><font><font>Far Standing A</font></font></td>
<!--5-1--><td style=""><font><font>3</font></font></td>
<!--5-2--><td style=""><font><font>+6</font></font></td>
<!--5-3--><td style=""><font><font>+6</font></font></td>
<!--5-4--><td style=""><font><font>4</font></font></td>
<!--5-5--><td style=""><font><font>◯</font></font></td>
<!--5-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_7"> <!--6-0--><td style=""><font><font>Far Standing B</font></font></td>
<!--6-1--><td style=""><font><font>4</font></font></td>
<!--6-2--><td style=""><font><font>0</font></font></td>
<!--6-3--><td style=""><font><font>0</font></font></td>
<!--6-4--><td style=""><font><font>4</font></font></td>
<!--6-5--><td style=""><font><font>◯</font></font></td>
<!--6-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_8"> <!--7-0--><td style=""><font><font>Far Standing C</font></font></td>
<!--7-1--><td style=""><font><font>12</font></font></td>
<!--7-2--><td style=""><font><font>-10</font></font></td>
<!--7-3--><td style=""><font><font>-10</font></font></td>
<!--7-4--><td style=""><font><font>5</font></font></td>
<!--7-5--><td style=""><font><font>△</font></font></td>
<!--7-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_9"> <!--8-0--><td style=""><font><font>Far Standing D</font></font></td>
<!--8-1--><td style=""><font><font>13</font></font></td>
<!--8-2--><td style=""><font><font>-1</font></font></td>
<!--8-3--><td style=""><font><font>-1</font></font></td>
<!--8-4--><td style=""><font><font>5</font></font></td>
<!--8-5--><td style=""><font><font>× Note</font></font></td>
<!--8-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_10"> <!--9-0--><td style=""><font><font>Crouched A</font></font></td>
<!--9-1--><td style=""><font><font>5</font></font></td>
<!--9-2--><td style=""><font><font>+2</font></font></td>
<!--9-3--><td style=""><font><font>+2</font></font></td>
<!--9-4--><td style=""><font><font>4</font></font></td>
<!--9-5--><td style=""><font><font>Chain / ×</font></font></td>
<!--9-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_11"> <!--10-0--><td style=""><font><font>Crouched B</font></font></td>
<!--10-1--><td style=""><font><font>4</font></font></td>
<!--10-2--><td style=""><font><font>+6</font></font></td>
<!--10-3--><td style=""><font><font>+6</font></font></td>
<!--10-4--><td style=""><font><font>4</font></font></td>
<!--10-5--><td style=""><font><font>Chain / ◯</font></font></td>
<!--10-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_12"> <!--11-0--><td style=""><font><font>Crouched C</font></font></td>
<!--11-1--><td style=""><font><font>5</font></font></td>
<!--11-2--><td style=""><font><font>+4</font></font></td>
<!--11-3--><td style=""><font><font>+4</font></font></td>
<!--11-4--><td style=""><font><font>5</font></font></td>
<!--11-5--><td style=""><font><font>◯</font></font></td>
<!--11-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_13"> <!--12-0--><td style=""><font><font>Crouched D</font></font></td>
<!--12-1--><td style=""><font><font>7</font></font></td>
<!--12-2--><td style=""><font><font>-8</font></font></td>
<!--12-3--><td style=""><font><font>down</font></font></td>
<!--12-4--><td style=""><font><font>5</font></font></td>
<!--12-5--><td style=""><font><font>×</font></font></td>
<!--12-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_14"> <!--13-0--><td style=""><font><font>Jump A</font></font></td>
<!--13-1--><td style=""><font><font>5</font></font></td>
<!--13-2--><td style=""></td>
<!--13-3--><td style=""></td>
<!--13-4--><td style=""><font><font>4</font></font></td>
<!--13-5--><td style=""><font><font>◯</font></font></td>
<!--13-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_15"> <!--14-0--><td style=""><font><font>Jump B</font></font></td>
<!--14-1--><td style=""><font><font>6</font></font></td>
<!--14-2--><td style=""></td>
<!--14-3--><td style=""></td>
<!--14-4--><td style=""><font><font>4</font></font></td>
<!--14-5--><td style=""><font><font>◯</font></font></td>
<!--14-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_16"> <!--15-0--><td style=""><font><font>Jump C</font></font></td>
<!--15-1--><td style=""><font><font>6</font></font></td>
<!--15-2--><td style=""></td>
<!--15-3--><td style=""></td>
<!--15-4--><td style=""><font><font>5</font></font></td>
<!--15-5--><td style=""><font><font>◯</font></font></td>
<!--15-6--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_17"> <!--16-0--><td style=""><font><font>Jump D</font></font></td>
<!--16-1--><td style=""><font><font>8</font></font></td>
<!--16-2--><td style=""></td>
<!--16-3--><td style=""></td>
<!--16-4--><td style=""><font><font>5</font></font></td>
<!--16-5--><td style=""><font><font>◯</font></font></td>
<!--16-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_18"> <!--17-0--><td style=""><font><font>Upper avoid attack</font></font></td>
<!--17-1--><td style=""><font><font>10</font></font></td>
<!--17-2--><td style=""><font><font>+4</font></font></td>
<!--17-3--><td style=""><font><font>-2</font></font></td>
<!--17-4--><td style=""><font><font>6</font></font></td>
<!--17-5--><td style=""><font><font>▽</font></font></td>
<!--17-6--><td style=""><font><font>1 ~ 5F upper body invincible</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_19"> <!--18-0--><td style=""><font><font>Lower avoid attack</font></font></td>
<!--18-1--><td style=""><font><font>25</font></font></td>
<!--18-2--><td style=""><font><font>+5</font></font></td>
<!--18-3--><td style=""><font><font>-1</font></font></td>
<!--18-4--><td style=""><font><font>6</font></font></td>
<!--18-5--><td style=""><font><font>×</font></font></td>
<!--18-6--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_20"> <!--19-0--><td style=""><font><font>Kick back</font></font></td>
<!--19-1--><td style=""><font><font>4</font></font></td>
<!--19-2--><td style=""></td>
<!--19-3--><td style=""></td>
<!--19-4--><td style=""><font><font>9</font></font></td>
<!--19-5--><td style=""><font><font>◯</font></font></td>
<!--19-6--><td style=""></td></tr>
</table>
<br>
<table  border="1em" cellspacing="0" width="50%" style="border: 1px solid #999;" >
<tr>
<!--0-0--><td style=""><font><font>'''Move'''</font></font></td>
<!--0-1--><td style=""><font><font class="">'''Startup'''</font></font></td>
<!--0-2--><td style=""><font><font>'''Guard Adv.'''</font></font></td>
<!--0-3--><td style=""><font><font>'''Hit Adv.'''</font></font></td>
<!--0-4--><td style=""><font><font>'''GC Value'''</font></font></td>
<!--0-6--><td style=""><font><font>'''Remarks'''</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_2"> <!--1-0--><td  ><font><font>Zan weak-thunder</font></font></td>
<!--1-1--><td style=""><font><font>19</font></font></td>
<!--1-2--><td style=""><font><font>-1</font></font></td>
<!--1-3--><td style=""><font><font>-1</font></font></td>
<!--1-4--><td style=""><font><font>3,3</font></font></td>
<!--1-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_3"> <!--2-0--><td  ><font><font>Strength-thunder Zan</font></font></td>
<!--2-1--><td style=""><font><font>25</font></font></td>
<!--2-2--><td style=""><font><font>-2</font></font></td>
<!--2-3--><td style=""><font><font>-2</font></font></td>
<!--2-4--><td style=""><font><font>4,4</font></font></td>
<!--2-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_4"> <!--3-0--><td ><font><font>Weak-empty dust</font></font></td>
<!--3-1--><td style=""><font><font>4</font></font></td>
<!--3-2--><td style=""><font><font>-30 (-6)</font></font></td>
<!--3-3--><td style=""><font><font>down</font></font></td>
<!--3-4--><td style=""><font><font>3,2 × 3</font></font></td>
<!--3-5--><td style=""><font><font>1 ~ 5F invincible</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_5"> <!--4-0--><td ><font><font>Strength-empty dust</font></font></td>
<!--4-1--><td style=""><font><font>4</font></font></td>
<!--4-2--><td style=""><font><font>-29 (-6)</font></font></td>
<!--4-3--><td style=""><font><font>down</font></font></td>
<!--4-4--><td style=""><font><font>3,2 × 4,5</font></font></td>
<!--4-5--><td style=""><font><font>1 ~ 5F invincible</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_6"> <!--5-0--><td ><font><font>Weak-flying leg</font></font></td>
<!--5-1--><td style=""><font><font>7</font></font></td>
<!--5-2--><td style=""><font><font>0 or more</font></font></td>
<!--5-3--><td style=""><font><font>0 or more</font></font></td>
<!--5-4--><td style=""><font><font>2 × 4</font></font></td>
<!--5-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_7"> <!--6-0--><td ><font><font>Strength-flying leg</font></font></td>
<!--6-1--><td style=""><font><font>9</font></font></td>
<!--6-2--><td style=""><font><font>0 or more</font></font></td>
<!--6-3--><td style=""><font><font>0 or more</font></font></td>
<!--6-4--><td style=""><font><font>2 × 4</font></font></td>
<!--6-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_8"> <!--7-0--><td style=""><font><font>Weak-Shiden'ashi</font></font></td>
<!--7-1--><td style=""><font><font>22</font></font></td>
<!--7-2--><td style=""><font><font>+13</font></font></td>
<!--7-3--><td style=""><font><font>+13</font></font></td>
<!--7-4--><td style=""><font><font>7</font></font></td>
<!--7-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_9"> <!--8-0--><td style=""><font><font>Strength-Shiden'ashi</font></font></td>
<!--8-1--><td style=""><font><font>25</font></font></td>
<!--8-2--><td style=""><font><font>+9</font></font></td>
<!--8-3--><td style=""><font><font>down</font></font></td>
<!--8-4--><td style=""><font><font>8</font></font></td>
<!--8-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_10"> <!--9-0--><td style=""><font><font>Foot Face Slapping</font></font></td>
<!--9-1--><td style=""><font><font>7</font></font></td>
<!--9-2--><td style=""><font><font>-9</font></font></td>
<!--9-3--><td style=""><font><font>down</font></font></td>
<!--9-4--><td style=""><font><font>1 × 7</font></font></td>
<!--9-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_11"> <!--10-0--><td style=""><font><font>Rotation Don Juan</font></font></td>
<!--10-1--><td style=""><font><font>8</font></font></td>
<!--10-2--><td style=""><font><font>-9</font></font></td>
<!--10-3--><td style=""><font><font>down</font></font></td>
<!--10-4--><td style=""><font><font>2,3 × 4</font></font></td>
<!--10-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_12"> <!--11-0--><td style=""><font><font>Super Don Juan leg A</font></font></td>
<!--11-1--><td style=""><font><font>0</font></font></td>
<!--11-2--><td style=""><font><font>-39</font></font></td>
<!--11-3--><td style=""><font><font>down</font></font></td>
<!--11-4--><td style=""><font><font>5 × 6</font></font></td>
<!--11-5--><td style=""></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_13"> <!--12-0--><td style=""><font><font>Super Don Juan legs C</font></font></td>
<!--12-1--><td style=""><font><font>0</font></font></td>
<!--12-2--><td style=""><font><font>-69</font></font></td>
<!--12-3--><td style=""><font><font>down</font></font></td>
<!--12-4--><td style=""><font><font>10,7 × 7</font></font></td>
<!--12-5--><td style=""></td></tr>
<tr class="atwiki_tr_even atwiki_tr_14"> <!--13-0--><td ><font><font>Thunder bullet B</font></font></td>
<!--13-1--><td style=""><font><font>19</font></font></td>
<!--13-2--><td style=""><font><font>-5</font></font></td>
<!--13-3--><td style=""><font><font>down</font></font></td>
<!--13-4--><td style=""><font><font>20</font></font></td>
<!--13-5--><td style=""><font><font>1 ~ 13F invincible, missile decision</font></font></td></tr>
<tr class="atwiki_tr_odd atwiki_tr_15"> <!--14-0--><td ><font><font>Thunder bullet D</font></font></td>
<!--14-1--><td style=""><font><font>17</font></font></td>
<!--14-2--><td style=""><font><font>+5</font></font></td>
<!--14-3--><td style=""><font><font>down</font></font></td>
<!--14-4--><td style=""><font><font>10,10,20,30</font></font></td>
<!--14-5--><td style=""><font><font>1 ~ 15F invincible, the final stage missile decision</font></font></td></tr>
<tr class="atwiki_tr_even atwiki_tr_16"> <!--15-0--><td style=""><font><font>I like Phoenix leg</font></font></td>
<!--15-1--><td style=""><font><font>0</font></font></td>
<!--15-2--><td style=""><font><font>-10</font></font></td>
<!--15-3--><td style=""><font><font>down</font></font></td>
<!--15-4--><td style=""><font><font>20</font></font></td>
<!--15-5--><td style=""><font><font>1F invincible</font></font></td></tr>
</table>
==Hit Boxes and Frame Data==
Legend:<BR>
<FONT COLOR="#FF0000">Hit Box</FONT>: Area that will hit the opponent<BR>
<FONT COLOR="#7777FF">Hurt Box</FONT>: Area where you can get hit. A move is invincible if the <FONT COLOR="7777FF">Hurt Box</FONT> is absent.<BR>
<FONT COLOR="#FFAA00">Throw Box/Range</FONT>: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.<BR>
<FONT COLOR="#FF66FF">Projectile Box</FONT>: Hit box on a projectile attack<BR>
<FONT COLOR="#CCCCFF">Guard/Counter Box</FONT>: The Guard Box or Counter Box. This appears when blocking or using a counter move.<BR>
<FONT COLOR="#00FF00">Push Box</FONT>: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other.<br>
'''Command''' = the input for the attack.<BR>
'''Start Up''' = How many start up frames a move/attack has. <BR>
'''Hit''' = When the attack hits. <BR>
'''Block''' = When the attack is blocked. <BR>
'''+''' signifies how many advantage frames the attacker has. <BR>
'''-''' signifies how many disadvantage frames the attacker has. <BR>
'''KD''' means the attack will knock the opponent down.
<br>
<center>
[[File:DongSCR.jpg]]
'''Standing, Crouching and Running'''
<br>
[[File:DongTaunt.jpg]]
'''Taunt'''
<br>
[[File:DongWallJump.jpg]]
'''Wall jump''' : Dong retain his air JD ability after wall jump => good tool to corner escape
<br>
[[File:DongSuperJump.jpg]]
'''Super Jump''' : Dong cannot JD during a superjump, allowing opponent to anti air
<br>
[[File:DongJump.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| Normal [[file:u.png]] || '''35'''
|}
<br>
[[File:DongThrow.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| Close [[File:b.png]]/[[File:f.png]] + [[File:snkc.gif]] || '''9'''
|}
<br>
[[File:DongFwdFeint.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| [[File:f.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''10'''
|}
<br>
[[File:DongDwnFeint.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Total Frames'''
|-
| [[File:d.png]] + [[File:snka.gif]] + [[File:snkc.gif]] || '''10'''
|}
Try to use this feint for Dong, it has less pushback.
<br>
[[File:DongCloseA.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close [[File:snka.gif]]''' || '''3''' || '''+6''' || '''+6'''
|}
<br>
[[File:DongCloseB.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close [[File:snkb.gif]]''' || '''4''' || '''+4''' || '''+4'''
|}
<br>
[[File:DongCloseC.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close [[File:snkc.gif]]''' || '''5''' || '''-5''' || '''-5'''
|}
It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo.
<br>
[[File:DongCloseD.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Close [[File:snkd.gif]]''' || '''4''' || '''-6''' || '''-6'''
|}
<br>
[[File:DongStandA.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far [[File:snka.gif]]''' || '''3''' || '''+6''' || '''+6'''
|}
Amazing poke.
<br>
[[File:DongStandB.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far [[File:snkb.gif]]''' || '''4''' || '''0''' || '''0'''
|}
<br>
[[File:DongStandC.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far [[File:snkc.gif]]''' || '''12''' || '''-10''' || '''-10'''
|}
<br>
[[File:DongStandD.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''Far [[File:snkd.gif]]''' || '''13''' || '''-1''' || '''-1'''
|}
<br>
[[File:DongDownA.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:d.png]] + [[File:snka.gif]]''' || '''5''' || '''+2''' || '''+2'''
|}
Amazing poke.
<br>
[[File:DongDownB.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:d.png]] + [[File:snkb.gif]]''' || '''4''' || '''+6''' || '''+6'''
|}
<br>
[[File:DongDownC.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:d.png]] + [[File:snkc.gif]]''' || '''5''' || '''-4''' || '''-4'''
|}
<br>
[[File:DongDownD.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:d.png]] + [[File:snkd.gif]]''' || '''7''' || '''KD''' || '''-8'''
|}
One of the best sweep in the game. Can be punished with supers or when not spaced properly.
<br>
[[File:DongJumpA.jpg]]
{| border="1em" cellspacing="0" width="10%" style="border: 1px solid #999;"
|-
| '''Command'''
|-
| [[File:u.png]] + [[File:snka.gif]]
|}
<br>
[[File:DongJumpB.jpg]]
{| border="1em" cellspacing="0" width="10%" style="border: 1px solid #999;"
|-
| '''Command'''
|-
| [[File:u.png]] + [[File:snkb.gif]]
|}
<br>
[[File:DongJumpC.jpg]]
{| border="1em" cellspacing="0" width="10%" style="border: 1px solid #999;"
|-
| '''Command'''
|-
| [[File:u.png]] + [[File:snkc.gif]]
|}
<br>
[[File:DongJumpD.jpg]]
{| border="1em" cellspacing="0" width="10%" style="border: 1px solid #999;"
|-
| '''Command'''
|-
| [[File:u.png]] + [[File:snkd.gif]]
|}
<br>
[[File:DongAB.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:snka.gif]] + [[File:snkb.gif]]''' || '''25''' || '''-1''' || '''+5'''
|}
<br>
[[File:DongDwnAB.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:d.png]] + [[File:snka.gif]] + [[File:snkb.gif]]''' || '''10''' || '''-2''' || '''+4'''
|}
<br>
[[File:DongBackC.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| ''' Air [[File:b.png]] + [[File:snkc.gif]]''' || '''29''' || '''KD''' || '''-16'''
|}
<br>
[[File:DongTOP.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| '''[[File:snkc.gif]] + [[File:snkd.gif]]''' || '''8''' || '''KD''' || '''-9'''
|}
<br>
[[File:Dong214B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcb.png]] + [[File:snkb.gif]] || '''19''' || '''-1''' || '''-1'''
|}
<br>
[[File:Dong214D.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcb.png]] + [[File:snkd.gif]] || '''27''' || '''-2''' || '''-2'''
|}
<br>
[[File:DongDPAandC.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:dp.png]] + [[File:snka.gif]] || '''4''' || '''KD''' || '''-30'''
|-
| [[File:dp.png]] + [[File:snka.gif]] (Break) || '''4''' || '''KD''' || '''-6'''
|-
| [[File:dp.png]] + [[File:snkc.gif]] || '''4''' || '''KD''' || '''-29'''
|-
| [[File:dp.png]] + [[File:snkc.gif]] (Break) || '''4''' || '''KD''' || '''-6'''
|}
<br>
[[File:Dong236B.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcf.png]] + [[File:snkb.gif]] || '''22''' || '''+13''' || '''+13'''
|}
<br>
[[File:Dong236D.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcf.png]] + [[File:snkd.gif]] || '''25''' || '''KD''' || '''+9'''
|}
<br>
[[File:DongDwnBandD.jpg]]
{| border="1em" cellspacing="0" width="20%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| air [[File:d.png]] + [[File:snkb.gif]] || '''6''' || '''0, -5''' || '''0, -5'''
|-
| air [[File:d.png]] + [[File:snkd.gif]] || '''9''' || '''0, -5''' || '''0, -5'''
|}
<br>
[[File:Dong63214C.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:hcb.png]] + [[File:snkc.gif]] || '''7''' || '''KD''' || '''-9'''
|}
<br>
[[File:DongjAsuper.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| air [[File:qcf.png]], [[File:qcf.png]] + [[File:snka.gif]] || '''0''' || '''KD''' || '''-39'''
|}
<br>
[[File:DongjCsuper.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| air [[File:qcf.png]], [[File:qcf.png]] + [[File:snkc.gif]] || '''0''' || '''KD''' || '''-69'''
|}
<br>
[[File:DongBsuper.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcf.png]], [[File:qcf.png]] + [[File:snkb.gif]] || '''19''' || '''KD''' || '''-5'''
|}
<br>
[[File:DongDsuper.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcf.png]], [[File:qcf.png]] + [[File:snkd.gif]] || '''17''' || '''KD''' || '''+5'''
|}
<br>
[[File:DongHiddenSuper.jpg]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999;"
|-
| '''Command''' || '''Start Up''' || '''Hit'''|| '''Guard'''
|-
| [[File:qcf.png]], [[File:qcf.png]], [[File:qcf.png]] + [[File:snkc.gif]] || '''0''' || '''KD''' || '''-10'''
|}
</center>
==Combos==
'''Close range'''
* D xx 63214 C => highest non meter damage, however it is unsafe on block and requires very close range
* jA>C (air target) > D xx 214 B (less damage but safer if unsure about hit or guard)
* 236 B > run D xx 63214 C (You can skip the D if not close enough)
* 236 B > run A xx 623 A (You can skip the A if not close enough)
* A > 2C xx 6AC > 2D (More consistant on P2 where there is less pushback. You can also do a very short walk after the feint)
'''Far range'''
* far A > 2A
* 236 D > run > DP C (can cross under before the DP to switch sides)
'''Hop'''
* hop A/B/C/D > DP C
'''Landing Super'''
* 2B > 2C xx 236236B
* 2B > 2C xx 2AC 2362369 A (tigerknee air super)
* DP break 236236236 C
* D xx 2AC > jA 236236 A (only on standing)
* C xx 2AC > 2362369 A
* jA>C > jA 236236 A
* far A > cr A xx 236236236 C~A (kara cancelling the crA)
* unblockable after air reset : 2362369 A or 236236236 C
* j4C crossup (iori kick) > 2C xx 236236B
* Note : after air super, you can link another air super, followed by a DP (in the corner)
==Basic Strategy==
===General Overview===
Kim Dong Hwan is a character that is speciallized in aerial and anti air moves.
His normals are shorts but quick,but the main game will be about charge for his Aerial Super Move and attack the opponent with a overhead jump in and combo it and finishing with his anti aerial special.
He is a top-mid tier due that his speed is very fast and effective, and also he doesn't need feint cancel to make more damage, his weakness can be about long and middle range, due that his options are more about air overhead than rushdowns.
His main tool for low pokes will be his stomp specials, due that they had a good recovery to combo a normal in middle range combat or special in close combat.
And also he had a useful P-Power Only Move to rushdown but sadly its the only effective and useful one.
Kim Dong Hwan is a hit and run character. The advantage he has over other characters is his ability to easily attack his opponent no matter where he is or what he is doing. He has a special low and a special overhead allowing him to create some annoying mixups. Big damage comes when Dong has meter, but it is difficult for him to build meter. Be patient and find the time to throw in a safe special to build meter while playing keep away and unpredictably run or jump in when you need to create an opening.
===Offensive Tools===
*'''st A''' It is quite positive on block/hit, allowing you to run back in after one and reapply pressure.
*'''tick throws''' are viable with Dong, his clC goes up and option-selects against escape jumps. Don't forget to feint cancel your throws, just in case they didn't throw.
*'''hops''' Can be confirmed into DP. Take advantage of his good air normals.
*'''QCB+K''' Whether this hits or is guarded, you're at -1 frame. The safest thing to do is usually to JD or backdash. The double hit makes it annoying to jd + guard cancel, and when cancelled from a normal it is an annoying tool that prevents jump outs.
*'''QCF+B''' This stomp is a strong rushdown tool, but you must be close for it to land. Try do cancel it from clD. You have a massive +13 frames on hit or block, you can run in a bit and remain in blockstring/combo. If they hold up, Dong will recover in time from the stomp to anti-air. Being a special move, it's a good counterhit tool against people randomly mashing during your pressure string.
*'''QCF+D''' This has more range than the lk version, however it is slower and only gives +9 frames on block. use from time to time to catch people off guard.
*'''Feint''' Feinting will take away the recovery of your normal and allow you more options. Generally it's used to allow you to get in closer again.
*'''j b+C''' to cross up your opponent, when they roll toward you on their wakeup it can be very tricky. Use it on reaction, for example jump to chase a backdash, if they didn't backdash you will crossup and react with this, otherwise use another air move to land on the backdash recovery. React with this when people try to cross down.
*'''Corner''' Dong has an infinite with D feint run D. He can use it to guard crush, however mashing A will likely crush fast enough without risking execution failure.
*'''j.A>C target combo''' the prefered jumpin as it is double hit, preventing many guard cancels. The 2nd hit whiff on crouchers, but you can input j A>C~A, so that if the jC whiff you get a jA>stA blockstring.
===Keep Away===
You can probably forget about rushing, Dong is all about running away.
He is notorious for his ability to run away. It is extra frustrating for the opponent as, at any moment, he can change his mind and attack. Here is a list of his most notable tools :
*'''backdash''' very good, allows Dong to run away for free unless hard predicted.
*'''walljump''' Dong retain his air JD ability when walljumping, a simple but efficient gameplan is to slowly run from a corner to another using this tool, letting the clock run down.
*'''iori kick''' j b+C (hits behind him), allows you to punish people trying to cross you down.
*'''air throw''' when someone jumps at Dong, simply do 8741+C, it will either air JD or airthrow, giving Dong good control over the air.
*'''DP''' another anti-air... Also a "get off me" tool, but keep in mind it is unsafe even after break. The lp version of dp+p has more pushback than the hp version.
*'''far A and cr A''' extremely fast and good range, to prevent ground approaches, or run in and poke with it.
*'''0f air super''' Dong can whiff punish anything when in the air with his air 0F, it is a very scary tool that will make the opponent think twice before chasing after an airborne Dong. Remember to build meter when possible with his qcfB stomp to get this ready.
*'''0f hidden super''' Have fun with the execution (qcf x3 + C) but it's still a 0F super, allowing many punishes.
===Weaknesses===
His most notable weakness would probably be his lack of damage output and his meter building ability is quite slow.
'''Unsafe Moves'''
*'''Dp+p''' Even if you break this, you are at -6 frames. You can exploit it with the lp version (more pushback) against character who can't really punish hard from a distance, but that is very situational (say they can only punish with a lp, the risk/reward is in your favor)
*'''Qcb+k''' Whether it's on hit or block you're at -1 frame, technically punishable by 0F supers => there is a way to escape this : Buffer an invincible move before the freeze, then press B+D so it doesn't come out. If you see a freeze, press your button for the invincible special to come out. (showcase : https://www.youtube.com/watch?v=YGg-PWL7gwc)
*'''j.d+k''' Depending on where his last kick lands, you'll be at a greater or lesser disadvantage, +0 at best. Somewhat safe unless the opponent has a 0F super. Also negative if you hit someone in the air
*'''Others''' His TOP, qcf,qcf+lk, j.qcf,qcf+p, and hcb+hp are all highly unsafe on block.
==Advanced Strategy==
In-depth video lecture on Dong Hwan. Please use the timestamps to navigate the topics.
<youtube>tyVXOS6nq2E</youtube>
===Matchup Strategies===
To come.


{{Navbox-MOTW}}
{{Navbox-MOTW}}
[[Category:Garou: Mark of the Wolves]]
[[Category:Garou: Mark of the Wolves]]

Latest revision as of 11:50, 17 June 2024

Introduction

To come.


Gameplay

To come.


Strengths Weaknesses
  • Best character at hit & run play
  • Very versatile 0f air super move that can be used to punish from the air
  • Has an air throw
  • Has both a super jump and wall jump
  • Reliant on meter for more damaging combos and punish opportunities
  • Break move is unsafe on block
MOTW Kim Art.png


Character Colors

Dongcolors.JPG


Move List

Frame Data Source : http://www13.atwiki.jp/garoumow/pages/21.html and https://w.atwiki.jp/garoumow/pages/72.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
HitBox: A predefined area (usually a group of rectangles or circles) that tell the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
HurtBox: A predefined area (usually a group of rectangles or circles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other. (Also known as "Collision Box".)
Command the input for the attack.
Start Up The number of frames that initiate at the beginning of an attack after the input. And when the first hitbox is present.

The first active frame is after the last startup frame.

Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "basic" damage -- unmodified damage values

"correct" damage -- damage values modified for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decrease your guard durability gauge/meter by that value/s
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
circle means cancelable on both hit/block.
infinity means chain cancelable with the same button (renda cancel).
means cancelable on the first hit/part only.
《 》OR « » OR << >> OR ( ) The numbers in the brackets are the startup frames until the next stage (the gap until the next hit's first active frame).
up triangle means only cancelable on block.
down triangle means only cancelable on hit.
× OR X means not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
  • For P-Power Raimei Dan 236(x2)D, the last hit, for every level, is impossible to just defend at 0-pixel health bar.


Standing, Crouching and Running Taunt Jumping (35 total frames)
DongSCR.jpg DongTaunt.jpg DongJump.jpg


Super Jump: Press D.png, then U.png/U.png/Uf.png Dong cannot JD during a superjump, allowing opponents to anti air

Wall Jump: Jump towards a wall and then press the opposite direction to it. Dong retains his air JD ability after wall jump. It is a good tool to escape the corner.


Close Standing Normals

Close 5A

c.5A
DongCloseA.jpg
Damage Guard Startup Active Recovery Total
4 Mid 3 4 5 12
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4

Standing jab.


Close 5B

c.5B
DongCloseB.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 7 15
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 4


Close 5C

c.5C
DongCloseC.jpg
Damage Guard Startup Active Recovery Total
6, 6 Mid 5 1, 4 22 32
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 3, 3

It can anti-air jump startups when trying to throw, is double hit and you can feint cancel it to get a combo.


Close 5D

c.5D
DongCloseD.jpg
Damage Guard Startup Active Recovery Total
6, 6 Mid 4 1, 《5》, 3 24 37
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 3, 3


Far Standing Normals

Far 5A

f.5A
DongStandA.jpg
Damage Guard Startup Active Recovery Total
5 Mid 3 4 5 12
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


Far 5B

f.5B
DongStandB.jpg
Damage Guard Startup Active Recovery Total
7 Mid 4 3 12 19
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
0 0 4


Far 5C

f.5C
DongStandC.jpg
Damage Guard Startup Active Recovery Total
14 Mid 12 3 28 43
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-10 -10 X 5


Far 5D

f.5D
DongStandD.jpg
Damage Guard Startup Active Recovery Total
14 Mid 13 2 20 35
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 X X X 5

Note: It's possible to reduce the move's overall recovery by canceling its landing recovery.


Crouching Normals

2A

2A
DongDownA.jpg
Damage Guard Startup Active Recovery Total
4 Low 5 4 9 18
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 X X / ∞ X / ∞ 4


2B

2B
DongDownB.jpg
Damage Guard Startup Active Recovery Total
6 Low 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


2C

2C
DongDownC.jpg
Damage Guard Startup Active Recovery Total
10 Mid 5 3 14 22
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 5


2D

2D
DongDownD.jpg
Damage Guard Startup Active Recovery Total
10 Low 7 4 25 36
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 X X X 5

One of the best sweep in the game. Can be punished with supers or when not spaced properly.


Jumping Normals

jA

j.A
DongJumpA.jpg
Damage Guard Startup Active Recovery Total
5 High 5 7 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 4

Can beat out upper-body evasion attacks, and can crossup

jB

j.B
DongJumpB.jpg
Damage Guard Startup Active Recovery Total
6 High 6 10 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 4


jC

j.C
DongJumpC.jpg
Damage Guard Startup Active Recovery Total
9 High 6 5 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 5


jD

j.D
DongJumpD.jpg
Damage Guard Startup Active Recovery Total
9 High 8 6 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 5


Command Normals

j4C

Ushiro-geri (Back Kick)
j.4C
DongBackC.jpg
Damage Guard Startup Active Recovery Total
10 High 4 6 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 9

Can beat out upper-body evasion attacks.


Universal Moves

Lower-body Evasion Attack (5AB)

5A+B
Lower-body evasion attack
DongAB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 25 1 19 45
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 X X X 6
  • airborne from the 1st frame.
  • on the ground at the last 16 frames.


Upper-body Evasion Attack (2AB)

2A+B
Upper-body evasion attack
DongDwnAB.jpg
Damage Guard Startup Active Recovery Total
10 Mid 10 2 19 31
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-2 +4 X 6

1~5F upper-body invincibility.


T.O.P. Attack (CD)

Kaiten Dong Hwan (T.O.P. Attack)
Rotating Don Juan
C+D (T.O.P. Only)
DongTOP.jpg
Damage Guard Startup Active Recovery Total
10, 3×4 (base damage) Mid 8 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - 2, 3×4

Throws

Ground Throw

Tai Otoshi
Body Throw
Close 4/6C
DongThrow.jpg
Damage Guard Startup Active Recovery Total
14 - 1 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+34 - - - - -

Normal throw.


Air Throw

Tai Hineri
Body Twisting Throw
Air Close 2C
Damage Guard Startup Active Recovery Total
16 - 1 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+40 - - - - -

Air throw.


Feints

Forward Feint (6AC)

6A+C
Forward Feint
DongFwdFeint.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Shiden-kyaku B (front stomp).


Down Feint (2AC)
2A+C
Down Feint
DongDwnFeint.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Shiden-kyaku D (back stomp). Try to use this feint for Dong, it has less pushback.


Special Moves

Raimei Zan (214K)

Raimei Zan
214B/D
Dong214B.jpg
First hit whiffs on crouching opponents.

B Damage Guard Startup Active Recovery Total
10, 10 Overhead 19 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - - 3, 3
D Damage Guard Startup Active Recovery Total
12, 12 Overhead 25 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - - 4, 4


Hishou Kyaku (j2K)

Hishou Kyaku
j.2B/D
DongDwnBandD.jpg
Can beat out upper-body evasion attacks.

B Damage Guard Startup Active Recovery Total
10, 5×3 Mid 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
0 or more (up to -4) 0 or more (up to -4) - - - 2×4

B version travels slower.

D Damage Guard Startup Active Recovery Total
10, 5×3 Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
0 or more (up to -4) 0 or more (up to -4) - - - 2×4

D version travels faster, such that there are usually 3 hits, rather than 4 hits.


Shiden Kyaku (236K)

Shiden Kyaku
236B/D
Dong236B.jpg
B Damage Guard Startup Active Recovery Total
10 Low 22 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+13 +13 - - - 7
D Damage Guard Startup Active Recovery Total
12 Low 25 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - - 8


Ashi Binta (63214C)

Ashi Binta
63214C
Dong63214C.jpg
C Damage Guard Startup Active Recovery Total
5×6, 8 Mid 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - 1×7


Kuu Sa Jin (623P)

Kuu Sa Jin
623A/C (Break OK)
DongDPAandC.jpg
A Damage Guard Startup Active Recovery Total
5, 6×3 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -30 - - - 3, 2×3

1~5F full-body invincibility

A Break Damage Guard Startup Active Recovery Total
5 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - - 3
C Damage Guard Startup Active Recovery Total
8, 4×4, 8 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - - 3, 2×4, 5

1~5F full-body invincibility

C Break Damage Guard Startup Active Recovery Total
8 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - - 3

Super Moves

Super Dong Hwan Kyaku (j236236P)

Super Dong Hwan Kyaku
j.236236A/C
DongjCsuper.jpg
Can beat out upper-body evasion attacks.

A Damage Guard Startup Active Recovery Total
15, 5×5 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -39 - - - 5×6
C Damage Guard Startup Active Recovery Total
18, 6×6, 18 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -69 - - - 10, 7×7


Raimei Dan (236236K)

Raimei Dan
236236B/D
DongDsuper.jpg
B Damage Guard Startup Active Recovery Total
35 Mid 19 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - - 20

1~13F full-body invincibility. Has a projectile hitbox/hurtbox.

D Lvl.1 Damage Guard Startup Active Recovery Total
6, 35 Overhead, Mid 17 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +5 - - - 10, 30

The level (the number of hits) of Raimei Dan D increases according to the charging time (holding D).
1~15F full-body invincibility. The last hit, for every level, has a projectile hitbox/hurtbox.

Lv 1 done without holding D, or D let go within 1~13F after exiting blackout.
D Lvl.2 Damage Guard Startup Active Recovery Total
6, 8, 35 Overhead, Overhead, Mid - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +5 - - - 10, 10, 30

Lv 2 done holding D for a moment, within 14~18F after exiting blackout.

D Lvl.3 Damage Guard Startup Active Recovery Total
6, 8, 9, 35 Overhead, Overhead, Overhead, Mid - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +5 - - - 10, 10, 20, 30

Max Lv 3 done holding D even longer, from 19~23F after exiting blackout.

Ore-sama Houou Kyaku (236236236C)

Ore-sama Houou Kyaku
236236236C
DongHiddenSuper.jpg
C Damage Guard Startup Active Recovery Total
9, 4×7, 3×3, 9×5 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - - 20

1F full-body invincibility.

Game Navigation

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Characters
Rock
Kim Dong Hwan
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Kevin Rian
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