Garou: Mark of the Wolves/B. Jenet

From SuperCombo Wiki

Introduction

Bonne Jenet is the prominent leader of a group of pirates known as the Lillien Knights. During the events of Garou: Mark of the Wolves, her crew harbors in Second Southtown in order to hunt for treasure. They soon learned of the crimelord Kain R. Heinlein who was well-known as a very wealthy and powerful man. Jenet entered the King of Fighters tournament he had hosted in order to rob him of anything valuable he might be keeping in his mansion. In her ending, she passes out amidst the destruction of Kain's mansion after defeating him. Her crew saves her from being trapped under the rubble, but fails to secure any of the treasure they had been looking for. After seeing an old photograph of Terry Bogard, Jenet declares him to be "her first love".

Gameplay

Strengths Weaknesses
  • Best overall offense and pressure in the game
  • Fast travelling, multi-hit divekick that is safe on block and can be cancelled into from an invincible backdash
  • Best cr.B (cancellable low poke) in the game
  • Has an air throw
  • Lower defense and guard crush gauge than average
  • Has character-specific juggle combos against her due to a bug
MOTW Jenet Art.png

Character Colors

Jenetcolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/25.html and https://w.atwiki.jp/garoumow/pages/76.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
HitBox: A predefined area (usually a group of rectangles or circles) that tell the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
HurtBox: A predefined area (usually a group of rectangles or circles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other. (Also known as "Collision Box".)
Command the input for the attack.
Start Up The number of frames that initiate at the beginning of an attack after the input. And when the first hitbox is present.

The first active frame is after the last startup frame.

Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "basic" damage -- unmodified damage values

"correct" damage -- damage values modified for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decrease your guard durability gauge/meter by that value/s
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
circle means cancelable on both hit/block.
infinity means chain cancelable with the same button (renda cancel).
means cancelable on the first hit/part only.
《 》OR « » OR << >> OR ( ) The numbers in the brackets are the startup frames until the next stage (the gap until the next hit's first active frame).
up triangle means only cancelable on block.
down triangle means only cancelable on hit.
× OR X means not cancelable.


Notes:

  • Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.


Close Standing Normals

Cl. Kof.lp.png
Garou Jenet cl.A.jpg
Cl. Kof.lp.png Damage Guard Startup Active Recovery Total
4 Mid 4 4 4 12
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+7 +7 4

Standing jab.

Cl. Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 2 3 13 18
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 X X X 4,5

Target combo from cl.5A.

Cl. Kof.lp.png>Kof.lp.png>Kof.lp.png Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 X X X 4, 5, 5

Target combo from cl.5A.


Cl. Kof.lk.png
Garou Jenet cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 4


Cl. Kof.sp.png
Garou Jenet cl.C-1.jpg
Garou Jenet cl.C-2.jpg
Damage Guard Startup Active Recovery Total
9 HL 4 2, 《1》, 4 19 30
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 5


Cl. Kof.sk.png
Garou Jenet cl.D-1.jpg
Garou Jenet cl.D-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 Mid 4 1, 《1》, 2 22 30
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 3, 3


Far Standing Normals

Far Kof.lp.png
Garou Jenet s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 5 4 9 18
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 4


Far Kof.lk.png
Garou Jenet s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 4 6 15
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 4


Far Kof.sp.png
Garou Jenet s.C.jpg
Far Kof.sp.png Damage Guard Startup Active Recovery Total
12 Mid 7 3 26 36
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-8 -8 X X X 5
Far Kof.sp.png>Kof.sp.png Damage Guard Startup Active Recovery Total
12, 10 Mid 4 3 13 20
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 X X X 5, 9

Target combo from f.5C.


Far Kof.sk.png
Garou Jenet s.D.jpg
Damage Guard Startup Active Recovery Total
13 Mid 10 3 27 40
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 X 5

Whiffs on crouching opponents.


Crouching Normals

Cr. Kof.lp.png
Garou Jenet cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


Cr. Kof.lk.png
Garou Jenet cr.B.jpg
Damage Guard Startup Active Recovery Total
5 Low 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 ◯ / ∞ ◯ / ∞ 4


Cr. Kof.sp.png
Garou Jenet cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 7 3 12 22
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 5


Cr. Kof.sk.png
Garou Jenet cr.D.jpg
Damage Guard Startup Active Recovery Total
9 Low 10 3 24 37
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -6 X X X 5


Jumping Normals

Jump Kof.lp.png
Garou Jenet j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 4 10 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 4


Jump Kof.lk.png
Garou Jenet j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 4 8 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 4


Jump Kof.sp.png
Garou Jenet j.C-1.jpg
Garou Jenet j.C-2.jpg
Damage Guard Startup Active Recovery Total
5, 5 High 6 3, 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 5


Jump Kof.sk.png
Garou Jenet j.D.jpg
Damage Guard Startup Active Recovery Total
9 High 9 6 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - 5

Can beat out upper-body evasion attacks.


Universal Moves

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Jenet AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 25 4 16 45
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 X X X 6

Can kara cancel into divekick at the latter part of startup.


Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Jenet 2AB-1.jpg
Garou Jenet 2AB-2.jpg
Garou Jenet 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 25 36
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-9 -3 X 6

1~7F upper-body invincibility


Rolling Thunder (T.O.P. Attack)
Kof.sp.png+Kof.sk.png
Garou Jenet CD-1.jpg
Garou Jenet CD-2.jpg
Garou Jenet CD-3.jpg
Damage Guard Startup Active Recovery Total
7, 12 (base damage) Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -32 - - - 25


Throws

Bye-bye Boo
Close F.png/B.png+Kof.sp.png
Garou Jenet Grab.jpg
Damage Guard Startup Active Recovery Total
7, 7 - 1 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+43 - - - - -

Normal throw


Falling Crush
Air Close D.png+Kof.sp.png
Damage Guard Startup Active Recovery Total
4×6 - 1 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Air throw


Feints

F.png+Kof.lp.png+Kof.sp.png
Forward Feint
Garou Jenet ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Baffles.


D.png+Kof.lp.png+Kof.sp.png
Down Feint
Garou Jenet DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 8
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Aurora.


Special Moves

Buffrass
Qcf.png+Kof.lp.png/Kof.sp.png
Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
4, 4, 4 Mid 19 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 - - - 2, 2, 2
Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
6, 6, 6 Mid 25 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - - 3, 3, 3


Crazy Ivan
Qcb.png+Kof.lp.png/Kof.sp.png
Qcb.png+Kof.lp.png Damage Guard Startup Active Recovery Total
18 Mid 11 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - - 7
Qcb.png+Kof.sp.png Damage Guard Startup Active Recovery Total
21 Mid 21 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - - 8


The Hind
Qcf.png+Kof.lk.png
Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 7, 9 Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - - 2, 2, 3
Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
7, 7 Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -3 - - - 2, 2


The Hind
Qcf.png+Kof.sk.png
Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
5, 5, 7, 7, 7 Mid 20 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - - 2×5
Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
5, 5 Mid 20 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - - -


Gulf Tomahawk
Qcb.png+Kof.lk.png/Kof.sk.png
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
10, 10 Overhead 18 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - - 4,4

1~5F full-body invincibility

Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
12, 12 Overhead 29 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 - - - 4, 4

1~5F full-body invincibility.

First hit in the air. Second hit towards the ground.


Harrier Bee
Divekick
Air D.png+Kof.lk.png
Air D.png+Kof.lk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - 2×3, 3

Air movement that travels up in the air, before traveling down forward at a sharp angle. Travels less than the D version.

Upward movement provides a delay and avoids attacks.

Input B to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 8F after the j.2B input, on the 10F of the move. The divekick will come out at the 13F (a 12F startup).

Air D.png+Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - 2
Air D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 2
Air

D.png+Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png>Kof.lk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 3


Harrier Bee
Air D.png+Kof.sk.png
Air D.png+Kof.sk.png Damage Guard Startup Active Recovery Total
- Mid - - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - 2×3, 3

Air movement that travels down forward. Travels at a wider angle, further and faster, than the B version.

Input D to do an additional follow-up kick (can be done up to 4 times).

The earliest you can input a divekick is 4F after the j.2D input, on the 6F of the move. The divekick will come out at the 9F (an 8F startup).

Air D.png+Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - 2
Air D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 2
Air

D.png+Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png>Kof.sk.png

Damage Guard Startup Active Recovery Total
7 Mid 3 3 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 3


Super Moves

Many Many Torpedoes
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
6×7 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -18 - - - 2×7

1~6F full-body invincibility

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
8×9 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -23 - - - 3×9

1~7F full-body invincibility


Aurora
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7, 4×3, 5×6, 2 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -49 - - - 7, 5×3, 2×6

1~3F full-body invincibility

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9, 4×3, 5×12, 2 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -81 - - - 9, 4×3, 5×12, 2

1~3F full-body invincibility


Ennui Mademoiselle
Just Defend > Kof.lp.pngKof.lk.pngKof.sp.png
Damage Guard Startup Active Recovery Total
75 Mid 6 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -79 - - - 5×8

1~9F full-body invincibility


Game Navigation

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Advanced_Techniques
Miscellaneous
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FAQ
Characters
B. Jenet
Freeman
Gato
Grant
Hokutomaru
Hotaru
Kain
Kevin Rian
Khushnood Butt
Kim Dong Hwan
Kim Jae Hoon
Rock
Terry
Tizoc