Combos
Close range
- D xx 63214 C => highest non meter damage, however it is unsafe on block and requires very close range
- jA>C (air target) > D xx 214 B (less damage but safer if unsure about hit or guard)
- 236 B > run D xx 63214 C (You can skip the D if not close enough)
- 236 B > run A xx 623 A (You can skip the A if not close enough)
- A > 2C xx 6AC > 2D (More consistant on P2 where there is less pushback. You can also do a very short walk after the feint)
Far range
- far A > 2A
- 236 D > run > DP C (can cross under before the DP to switch sides)
Hop
- hop A/B/C/D > DP C
Landing Super
- 2B > 2C xx 236236B
- 2B > 2C xx 2AC 2362369 A (tigerknee air super)
- DP break 236236236 C
- D xx 2AC > jA 236236 A (only on standing)
- C xx 2AC > 2362369 A
- jA>C > jA 236236 A
- far A > cr A xx 236236236 C~A (kara cancelling the crA)
- unblockable after air resetĀ : 2362369 A or 236236236 C
- j4C crossup (iori kick) > 2C xx 236236B
- NoteĀ : after air super, you can link another air super, followed by a DP (in the corner)