Street Fighter 3: 3rd Strike/Ken/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
m (Scatteraxis moved page Street Fighter 3: 3rd Strike/Ken to Street Fighter 3: 3rd Strike/Ken/Archive without leaving a redirect)
 
(308 intermediate revisions by 39 users not shown)
Line 1: Line 1:
[http://katyuschka.ifrance.com/lib/cd-cover6/ cd cover ska p] [http://svdemo1.ifrance.com/styles/mi-hai/ mi hai preso il cuore] [http://voskovam.ifrance.com/blog/powershot-a7/ powershot a75 canon] [http://condefa.ifrance.com/blog/frenchcum-com/ frenchcum com] [http://frantinfo.ifrance.com/content/le-scatole.htm le scatole] [http://cabbymae.ifrance.com/library/richieste-di1/ richieste di lavoro] [http://condefa.ifrance.com/blog/mpeg-for/ mpeg2 for nero] [http://condefa.ifrance.com/blog/motorola-v27/ motorola v525] [http://vovaxpl.ifrance.com/dual-core2.html dual core 939 x2] [http://kimber1337.ifrance.com/html/ylimpics/ ylimpics] [http://nunuu.ifrance.com/topic/shakespeare-wallah.htm shakespeare wallah] [http://manivid.ifrance.com/content/materiali-isolanti/ materiali isolanti] [http://notquiteyoda.ifrance.com/il-conte6.htm il conte ugolino] [http://frantinfo.ifrance.com/content/vieni-insieme.htm vieni insieme a me] [http://scragtime.ifrance.com/blog/luca-zhu/ luca zhu] [http://lodkencia.ifrance.com/web/film-karol/ film karol] [http://cabbymae.ifrance.com/library/he-s2/ he s a pirate] [http://fleshka500.ifrance.com/content/asrock1.html asrock 880] [http://scragtime.ifrance.com/blog/jambo-hippo/ jambo hippo] [http://frantinfo.ifrance.com/content/chachaslide-video.htm chachaslide video] [http://condefa.ifrance.com/blog/comune-di44/ comune di atripalda] [http://kimber1337.ifrance.com/html/iomega-hard2/ iomega hard disc] [http://vivcharenok.ifrance.com/resources/batteria-per16.htm batteria per qtek 2020i] [http://fleshka500.ifrance.com/content/timex-t.html timex t40721] [http://iluvhyperboles.ifrance.com/blog/microtek-negativi.html microtek negativi] [http://iluvhyperboles.ifrance.com/blog/campeggi-villaggi.html campeggi villaggi turistici] [http://alexeylapshyn.ifrance.com/lib/hugo-di/ hugo di montfort] [http://elephanto.ifrance.com/colline-pisane/ colline pisane] [http://scragtime.ifrance.com/blog/registratore-digitale3/ registratore digitale registratori] [http://alena95.ifrance.com/resources/www-bed1.htm www bed breakfast london com] [http://manivid.ifrance.com/content/xerox-bd/ xerox 6100bd] [http://lunarviolet.ifrance.com/html/nome-personale.html nome personale] [http://jamaisvuredux.ifrance.com/content/film-fantastici.html film fantastici] [http://alexeylapshyn.ifrance.com/lib/sexoborrachas-com/ sexoborrachas com] [http://alexeylapshyn.ifrance.com/lib/giochi-d2/ giochi d azioni] [http://kimber1337.ifrance.com/html/schede-madri16/ schede madri con supporto ecc] [http://sachanasy.ifrance.com/small/ombre-e/ ombre e luce] [http://manivid.ifrance.com/content/il-santo6/ il santo  the saint] [http://vivcharenok.ifrance.com/resources/trucchi-per5.htm trucchi per sembrare piu alti] [http://notquiteyoda.ifrance.com/caminos-vida.htm caminos vida] [http://lunarviolet.ifrance.com/html/la-voce7.html la voce della luna baroni] [http://condefa.ifrance.com/blog/ef-4/ ef 90 300mm canon] [http://katyuschka.ifrance.com/lib/driver-pnp/ driver pnp sound chip] [http://vivcharenok.ifrance.com/resources/le-foto7.htm le foto sullo scandalo sexy] [http://lunarviolet.ifrance.com/html/leli-srl.html leli srl] [http://sachanasy.ifrance.com/small/marziano/ marziano] [http://jamaisvuredux.ifrance.com/content/rotel2.html rotel 1062] [http://svdemo1.ifrance.com/styles/indeo-codecs/ indeo codecs] [http://manivid.ifrance.com/content/philips-hb1/ philips hb 031] [http://scragtime.ifrance.com/blog/testo-king/ testo king of convenience] [http://elephanto.ifrance.com/zion-y4/ zion y lennox te hago el amor] [http://elephanto.ifrance.com/yavuz-bingol/ yavuz bingol] [http://katyuschka.ifrance.com/lib/calo-passi/ calo passi] [http://vivcharenok.ifrance.com/resources/chaba-zahouania.htm chaba zahouania] [http://inilgiz.ifrance.com/web/giochi-flash1.htm giochi flash online] [http://sachanasy.ifrance.com/small/supporto-per4/ supporto per bici] [http://katyuschka.ifrance.com/lib/la-festa3/ la festa di mario diventa portatile] [http://manivid.ifrance.com/content/abiti-versace/ abiti versace] [http://vovaxpl.ifrance.com/testo-di45.html testo di azul di christian] [http://lodkencia.ifrance.com/web/sabrina-mazurca/ sabrina mazurca] [http://fleshka500.ifrance.com/content/auto-noleggio71.html auto noleggio lerici] [http://frantinfo.ifrance.com/content/forno-microonde6.htm forno microonde crisp] [http://lenka19.ifrance.com/description/samsung-lavatrice.html samsung lavatrice] [http://lunarviolet.ifrance.com/html/transcend1.html transcend 20] [http://iluvhyperboles.ifrance.com/blog/ancora-filmati.html ancora filmati per winning eleven 8] [http://vivcharenok.ifrance.com/resources/cappa-filtrante.htm cappa filtrante] [http://kimber1337.ifrance.com/html/blavastsky/ blavastsky] [http://vivcharenok.ifrance.com/resources/scarica-musica1.htm scarica musica online] [http://voskovam.ifrance.com/blog/tomtom-go7/ tomtom go 200] [http://inilgiz.ifrance.com/web/king-of22.htm king of fighters maximum impact verso la psp] [http://frantinfo.ifrance.com/content/lavatrice-aa.htm lavatrice aa] [http://inilgiz.ifrance.com/web/corse-di1.htm corse di macchine] [http://inilgiz.ifrance.com/web/rage-from.htm rage from the cradle to the stage] [http://svdemo1.ifrance.com/styles/canzoni-da1/ canzoni da ballare anni 80] [http://kimber1337.ifrance.com/html/mario-game/ mario game boy] [http://alexeylapshyn.ifrance.com/lib/verona-aziende/ verona aziende alimentari] [http://scragtime.ifrance.com/blog/linksys-wrtg/ linksys wrt54g access point wireless] [http://svdemo1.ifrance.com/styles/offerte-lavoro5/ offerte lavoro turistico ristorazione] [http://lenka19.ifrance.com/description/dimage-messenger.html dimage messenger] [http://notquiteyoda.ifrance.com/cavo-altoparlanti.htm cavo altoparlanti] [http://notquiteyoda.ifrance.com/privacy-spyware.htm privacy spyware] [http://vivcharenok.ifrance.com/resources/digo-srl.htm digo srl] [http://condefa.ifrance.com/blog/accademie-milano/ accademie milano di moda] [http://notquiteyoda.ifrance.com/ti-sento3.htm ti sento vivere] [http://katyuschka.ifrance.com/lib/eggs-preda/ eggs preda] [http://nastiapanchenko.ifrance.com/range-rover11.html range rover sport 2005] [http://kimber1337.ifrance.com/html/seagate-barracuda5/ seagate barracuda 120] [http://lenka19.ifrance.com/description/monitor-lcd59.html monitor lcd auto] [http://notquiteyoda.ifrance.com/equivalenze-elementari.htm equivalenze elementari] [http://lenka19.ifrance.com/description/io-domani1.html io domani] [http://katyuschka.ifrance.com/lib/bubbleball/ bubbleball] [http://iluvhyperboles.ifrance.com/blog/non-m1.html non m] [http://nastiapanchenko.ifrance.com/modello-tesi.html modello tesi] [http://voskovam.ifrance.com/blog/popeye-vol4/ popeye vol 12] [http://iluvhyperboles.ifrance.com/blog/panico.html panico] [http://lenka19.ifrance.com/description/modulistica-art.html modulistica art 9 legge 5 3 90] [http://nunuu.ifrance.com/topic/matrimonio-barale.htm matrimonio barale] [http://frantinfo.ifrance.com/content/yetisports-tutti.htm yetisports tutti] [http://condefa.ifrance.com/blog/christine-la/ christine la macchina infernale] [http://kimber1337.ifrance.com/html/tivoli-impianti/ tivoli impianti hifi] [http://cry-tomorrow.netfirms.com/topic/sofia-loren.html sofia loren] [http://xobitips.5gbfree.com/new/viaggi-in/ viaggi in nave per la sardegna] [http://www.ahrorchik55.as.ro/description/libri-pesca.htm libri pesca] [http://feelosof.netfirms.com/barbasso/ barbasso] [http://www.marianuwed.as.ro/topic/forca-nelly.htm forca nelly furtado] [http://aimer-16.idilis.ro/styles/dvd-recorder17.html dvd recorder wiso] [http://listmonstrik20.idilis.ro/vnn-vn.htm vnn vn] [http://jziloh.12gbfree.com/indesit-piani/ indesit piani cottura 5 fuochi] [http://xobitips.5gbfree.com/new/mario-b/ mario b] [http://feelosof.netfirms.com/milano-bovisa1/ milano bovisa] [http://listkolobok11.idilis.ro/www-ebbay.html www ebbay it] [http://aimer-16.idilis.ro/styles/passion-de.html passion de gavilanes] [http://xobitips.5gbfree.com/new/nuova-audi/ nuova audi a4 berlina] [http://videlais.netfirms.com/new/simonerossi-it.htm simonerossi it] [http://www.ahrorchik55.as.ro/description/adidas-pulsado1.htm adidas pulsado 2] [http://jziloh.12gbfree.com/awm/ awm] [http://reptilian-lace.netfirms.com/content/www-dolomite/ www dolomite com] [http://xobitips.5gbfree.com/new/matrix-collection/ matrix collection dvd] [http://jcarino.netfirms.com/minima-cressi.htm minima cressi] [http://reptilian-lace.netfirms.com/content/unefa/ unefa] [http://xobitips.5gbfree.com/new/fi-/ fi 22 10 2va] [http://www.psyhautopsy.as.ro/web/km-peugeot5/ km0 peugeot auto km 0] [http://www.marianuwed.as.ro/topic/simpson-cartone.htm simpson cartone] [http://lonely-doll.idilis.ro/web/pigna-beauty/ pigna beauty farm] [http://videlais.netfirms.com/new/nanya-memorie.htm nanya memorie ram ddr] [http://www.marianuwed.as.ro/topic/hp-ipaq17.htm hp ipaq 5550] [http://videlais.netfirms.com/new/screensaver-film.htm screensaver film azione] [http://jziloh.12gbfree.com/il-giusto/ il giusto e il bene ross libri] [http://videlais.netfirms.com/new/collane-fiori.htm collane fiori] [http://xobitips.5gbfree.com/new/www-carlini/ www carlini it] [http://vla5.netfirms.com/web/telecomando-harmony2.htm telecomando harmony remote 688] [http://jziloh.12gbfree.com/forno-ceramica/ forno ceramica] [http://jziloh.12gbfree.com/giuseppe-verdi/ giuseppe verdi don carlo film dvd] [http://listkolobok11.idilis.ro/d-reflex1.html d50 reflex fotocamere] [http://www.ahrorchik55.as.ro/description/meteoitalia-it.htm meteoitalia it] [http://videlais.netfirms.com/new/apocalisse-di.htm apocalisse di un terremoto] [http://slaider2005.idilis.ro/content/www-anas/ www anas it] [http://videlais.netfirms.com/new/cam-party.htm cam party] [http://vla5.netfirms.com/web/tony-banks.htm tony banks seven] [http://feelosof.netfirms.com/prefisso-telefonico/ prefisso telefonico] [http://www.karvero206.as.ro/description/cartorama-store.htm cartorama store] [http://www.marianuwed.as.ro/topic/pittaro.htm pittaro] [http://www.marianuwed.as.ro/topic/julka.htm julka] [http://xobitips.5gbfree.com/new/federico-garcia/ federico garcia lorca] [http://xobitips.5gbfree.com/new/sharp-tv/ sharp tv staffa] [http://xobitips.5gbfree.com/new/fontina/ fontina] [http://xobitips.5gbfree.com/new/nano/ nano] [http://xobitips.5gbfree.com/new/my-bend/ my bend] [http://www.marianuwed.as.ro/topic/nec-lcd3.htm nec lcd video proiettore] [http://www.karvero206.as.ro/description/giornale-la.htm giornale la sicilia] [http://xobitips.5gbfree.com/new/empire-earth/ empire earth 2] [http://feelosof.netfirms.com/garmin-gps15/ garmin gps 10] [http://jziloh.12gbfree.com/riabilitazione-viscerale/ riabilitazione viscerale] [http://reptilian-lace.netfirms.com/content/tostapane-professionale/ tostapane professionale] [http://xobitips.5gbfree.com/new/kickboxer/ kickboxer 2] [http://jziloh.12gbfree.com/megalodon/ megalodon] [http://lynnemicur.idilis.ro/blog/dvx-avi/ dvx avi dvd lettori e divx] [http://ruchka-666.idilis.ro/web/killer-9.htm killer 7 raddoppia in europa] [http://vla5.netfirms.com/web/prolunga-xbox.htm prolunga xbox accessori console] [http://jziloh.12gbfree.com/acer-n/ acer n30 gps palmare] [http://jziloh.12gbfree.com/la-cioccolata/ la cioccolata] [http://feelosof.netfirms.com/nova-tenda/ nova tenda] [http://jziloh.12gbfree.com/the-aders/ the aders] [http://www.psyhautopsy.as.ro/web/pallone-d/ pallone d oro] [http://www.marianuwed.as.ro/topic/climatizzatore-1.htm climatizzatore 12000 btu] [http://www.psyhautopsy.as.ro/web/immagine-crude/ immagine crude] [http://lynnemicur.idilis.ro/blog/goo-goo4/ goo goo dolls live in alaska] [http://jziloh.12gbfree.com/britney-spears/ britney spears] [http://jcarino.netfirms.com/kierkegard.htm kierkegard] [http://www.ahrorchik55.as.ro/description/fucile-oleopneumatico.htm fucile oleopneumatico] [http://listkolobok11.idilis.ro/bilancio.html bilancio] [http://www.psyhautopsy.as.ro/web/moliere/ moliere] [http://kerasnic.at.tut.by/content/camp-site.htm camp site] [http://www.ahrorchik55.as.ro/description/fornitura-mobile.htm fornitura mobile ufficio] [http://listmonstrik20.idilis.ro/a-hi.htm a hi mi dice] [http://www.ahrorchik55.as.ro/description/erika-eleniak.htm erika eleniak] [http://listmonstrik20.idilis.ro/bed-e2.htm bed e breafast] [http://xobitips.5gbfree.com/new/quieres-ser/ quieres ser mi amante] [http://thjulia.at.tut.by/resources/cardiofrequenzimetri-polar1.htm cardiofrequenzimetri polar ciclismo] [http://vla5.netfirms.com/web/foto-gloria.htm foto gloria constantino] [http://reptilian-lace.netfirms.com/content/littlewood-john/ littlewood john edensor] [http://videlais.netfirms.com/new/dyna.htm dyna] [http://cry-tomorrow.netfirms.com/topic/televisori-dlp.html televisori dlp] [http://slaider2005.idilis.ro/content/imitazione-orologi/ imitazione orologi] [http://thjulia.at.tut.by/resources/va-sigla.htm va (sigla automobilistica)] [http://jziloh.12gbfree.com/visa-electronics/ visa electronics] [http://kerasnic.at.tut.by/content/liero.htm liero] [http://www.marianuwed.as.ro/topic/ariston3.htm ariston 4553] [http://jziloh.12gbfree.com/luca-alinari/ luca alinari] [http://xobitips.5gbfree.com/new/benfey-theodor/ benfey theodor] [http://xobitips.5gbfree.com/new/tema-sul/ tema sul terrorismo] [http://www.marianuwed.as.ro/topic/per-fisarmonica.htm per fisarmonica solista] [http://xobitips.5gbfree.com/new/bears-gay/ bears gay] [http://xobitips.5gbfree.com/new/carner-josep/ carner josep] [http://jziloh.12gbfree.com/conference-calling/ conference calling] [http://lynnemicur.idilis.ro/blog/yamaha-movie/ yamaha movie] [http://ruchka-666.idilis.ro/web/apple-powermac1.htm apple powermac] [http://jziloh.12gbfree.com/mi-permetto/ mi permetto babbo] [http://jziloh.12gbfree.com/hyundai-/ hyundai  17 lcd l70n] [http://ruchka-666.idilis.ro/web/dragostea-midi1.htm dragostea midi download] [http://gonzo-movies.labio.cn/ Gonzo-movies] [http://ottenereprestiti.labio.cn/ Ottenere prestiti novara] [http://sklyova.jino-net.ru/lib/sandisk/ sandisk] [http://solletico.guiltus.cn/ Solletico] [http://soluzionepokemon.jutty.cn/ Soluzione pokemon argento] [http://wwworoscopo.opinjion.cn/ Www oroscopo com] [http://zialas.cn/index6_1000.html homepage] [http://mysexyteacher.jutty.cn/ My sexy teacher] [http://medicalfetish.jutty.cn/ Medical fetish] [http://sessoduro.priekles.cn/ Sesso duro] [http://nudisteporno.opinjion.cn/ Nudiste porno] [http://culettigratis.jutty.cn/ Culetti gratis] [http://pargheggioaereoporto.opinjion.cn/ Pargheggio aereoporto pisa] [http://tesinesulladolescenza.opinjion.cn/ Tesine sull adolescenza] [http://casemobili.shutns.cn/ Case mobili] [http://roccosiffrediit.panergs.cn/ Rocco siffrediit] [http://seamylife.cn/index5_1000.html index] [http://giochigratisdragonball.labio.cn/ Giochi gratis dragonball gt] [http://polskynuda.seamylife.cn/ Polsky nuda] [http://pornocalendario.labio.cn/ Porno calendario] [http://diciottenne.jutty.cn/ Diciottenne porno] [http://opinjion.cn/index1_250.html page] [http://seamylife.cn/index4_1000.html url] [http://edreamit.shutns.cn/ Edreamit] [http://fondoschiena.priekles.cn/ Fondoschiena] [http://anteprimevideo.shutns.cn/ Anteprime video porno] [http://fotovideodonne.jutty.cn/ Foto video donne pelose] [http://opinjion.cn/index6_666.html map] [http://sklyova.jino-net.ru/lib/virtual-pc6/ virtual pc software] [http://culisodi.panergs.cn/ Culi sodi] [http://mermaidmelody.opinjion.cn/ Mermaid melody da colorare] [http://wwwdragonball.labio.cn/ Www dragonball af it] [http://sklyova.jino-net.ru/lib/el-raggaeton/ el raggaeton] [http://guantilattice.opinjion.cn/ Guanti lattice] [http://transessualisuperdotati.priekles.cn/ Transessuali superdotati] [http://sessantenniporche.opinjion.cn/ Sessantenni porche] [http://sklyova.jino-net.ru/lib/wavebird-controller/ wavebird controller] [http://toonsex.thewester.cn/ Toon sex] [http://jutty.cn/index7_250.html index] [http://conselation.jino-net.ru/giovanna-darco6.html giovanna darco cerca beta tester] [http://pompinianimali.jutty.cn/ Pompini animali] [http://tesinadonna.zialas.cn/ Tesina donna] [http://sklyova.jino-net.ru/lib/bb-germany/ bb germany] [http://trisit.shutns.cn/ Trisit] [http://calendariolucignolo.jutty.cn/ Calendario lucignolo melita] [http://sklyova.jino-net.ru/lib/km-bmw41/ km0 bmw e46 auto km 0] [http://quarantennitroie.priekles.cn/ Quarantenni troie] [http://cerafilmpornogratis.labio.cn/ Cera film porno gratis] [http://figheapertegratis.seamylife.cn/ Fighe aperte gratis] [http://sklyova.jino-net.ru/lib/regola-barba5/ regola barba panasonic] [http://matureporno.opinjion.cn/ Mature porno] [http://transex.guiltus.cn/ Transex] [http://conselation.jino-net.ru/cb-ferrari.html cb ferrari] [http://thewester.cn/index1_666.html homepage] [http://masterizzatorelg.priekles.cn/ Masterizzatore lg dvd] [http://rosarossait.guiltus.cn/ Rosa rossait] [http://soniahandjob.thewester.cn/ Sonia handjob] [http://videodisegretarie.priekles.cn/ Video di segretarie] [http://casaprefabbricata.panergs.cn/ Casa prefabbricata legno puglia] [http://opinjion.cn/index0_666.html link] [http://tattoopiccoli.shutns.cn/ Tattoo piccoli] [http://calendariodimelita.opinjion.cn/ Calendario di melita] [http://calendariolucignolo.thewester.cn/ Calendario lucignolo] [http://thewester.cn/index8_250.html homepage] [http://manelegratis.shutns.cn/ Manele gratis] [http://monicasettavideo.shutns.cn/ Monica setta video] [http://fotofichegratis.labio.cn/ Foto fiche gratis] [http://ilariagalassi.panergs.cn/ Ilaria galassi] [http://fotoselen.opinjion.cn/ Foto selen] [http://michellemarsh.labio.cn/ Michelle marsh] [http://zialas.cn/index8_666.html homepage] [http://cinesinude.seamylife.cn/ Cinesi nude] [http://fotodinudisti.seamylife.cn/ Foto di nudisti] [http://sklyova.jino-net.ru/lib/amiche-in/ amiche in attesa] [http://tesinasvolta.seamylife.cn/ Tesina svolta cesare pavese] [http://wwwpornografiait.shutns.cn/ Www pornografia it] [http://cazzidianimali.guiltus.cn/ Cazzi di animali] [http://fotodifigonemature.shutns.cn/ Foto di figone mature pelose] [http://tattoofrasi.priekles.cn/ Tattoo frasi] [http://conselation.jino-net.ru/toner-epson26.html toner epson 6200 l] [http://labio.cn/index6_666.html link] [http://pornomatura.panergs.cn/ Porno matura] [http://hentaynaruto.opinjion.cn/ Hentay naruto] [http://loghisuoneriacellulare.guiltus.cn/ Loghi suoneria cellulare] [http://blondiepornostar.labio.cn/ Blondie pornostar] [http://teachersexy.thewester.cn/ Teacher sexy] [http://pornocicciolina.jutty.cn/ Porno cicciolina] [http://passerapelosa.priekles.cn/ Passera pelosa] [http://guiltus.cn/index4_666.html url] [http://fotoangeli.jutty.cn/ Foto angeli] [http://ragazzaspiata.opinjion.cn/ Ragazza spiata] [http://fighettevergini.jutty.cn/ Fighette vergini] [http://guiltus.cn/ sitemap] [http://angel-of-dead.jino-net.ru/view/noi-non8.htm noi non ci facciamo compagnia] [http://sitewwwministerosalute.shutns.cn/ Site www ministerosalute it ecm] [http://shutns.cn/index7_1000.html url] [http://babestv.labio.cn/ Babes tv] [http://racconticognate.seamylife.cn/ Racconti cognate] [http://angel-of-dead.jino-net.ru/view/classe-a11.htm classe a 170 avantgarde] [http://angel-of-dead.jino-net.ru/view/immagini-xxx1.htm immagini xxx gratis] [http://jimmymnemonic.50webs.com/aspirapolvere-bosch.html aspirapolvere bosch] [http://wannachange.50webs.com/content/midi-di/ midi di zarrillo] [http://mingislazydork.50webs.com/vivena/ vivena 1] [http://annetinternet.50webs.com/lib/e-samsung1.htm e730 samsung] [http://wannachange.50webs.com/content/auto-a2/ auto a motore] [http://watchmegirls.50webs.com/topic/provveditorato-di1.htm provveditorato di prato] [http://xxiunicorn.50webs.com/lib/violoncello-solo.htm violoncello solo] [http://nonsmoker.50webs.com/data/programmi-chic.htm programmi chic] [http://insomniashe.50webs.com/data/cher-the/ cher the farewell tour] [http://scruffytom.50webs.com/topic/reti-materassi.html reti materassi] [http://missirish9.50webs.com/crociera-reno.htm crociera reno] [http://almightyshippo.50webs.com/web/pissing.html pissing] [http://nonsmoker.50webs.com/data/smc-lavoro.htm smc lavoro ed ambiente] [http://anga12.50webs.com/content/pavee-lackeenthe/ pavee lackeenthe traveller girl] [http://almightyshippo.50webs.com/web/zen-micro2.html zen micro 6] [http://wannachange.50webs.com/content/c6/ c 720] [http://greenpoint.50webs.com/html/risorsa-webmaster/ risorsa webmaster] [http://annetinternet.50webs.com/lib/casabella-rivista.htm casabella rivista] [http://chaoticide.50webs.com/text/centro-benessere6/ centro benessere sardegna] [http://jimmymnemonic.50webs.com/sauna-chiasso.html sauna chiasso] [http://wannachange.50webs.com/content/visio/ visio 2000] [http://missirish9.50webs.com/clubbed-to.htm clubbed to the death] [http://agarvey.50webs.com/blog/www-bonus.htm www bonus com] [http://deeahblita.50webs.com/metro-quotidiano/ metro quotidiano roma] [http://nonsmoker.50webs.com/data/cd-sl.htm cd sl 1200] [http://missirish9.50webs.com/rpg-maker.htm rpg maker 2003 download] [http://almightyshippo.50webs.com/web/sokoban-basic.html sokoban basic 2] [http://anga12.50webs.com/content/bed-breakfast6/ bed breakfast bologna] [http://nonsmoker.50webs.com/data/steve-marriott.htm steve marriott live in concert] [http://mingislazydork.50webs.com/htpp-www/ htpp www ata it] [http://chaoticide.50webs.com/text/blake-mitchell/ blake mitchell] [http://poetofdreams.50webs.com/blog/macchine-fotografiche5.html macchine fotografiche canon digital ixus] [http://insomniashe.50webs.com/data/toca-race/ toca race driver 2] [http://annetinternet.50webs.com/lib/www-ziare.htm www ziare com] [http://deeahblita.50webs.com/sanico-one/ sanico one touch] [http://chaoticide.50webs.com/text/hotel-a15/ hotel a cagliari] [http://scruffytom.50webs.com/topic/fujifilm-finepix12.html fujifilm finepix s20 pro] [http://almightyshippo.50webs.com/web/tshirt-transfer.html tshirt transfer canon] [http://missirish9.50webs.com/gps-per16.htm gps per 6600 nokia] [http://revjo.50webs.com/view/karen-antonn/ karen antonn] [http://revjo.50webs.com/view/dj1/ dj] [http://annetinternet.50webs.com/lib/gps-con1.htm gps con mappe europa] [http://chaoticide.50webs.com/text/studio-di1/ studio di una funzione] [http://nonsmoker.50webs.com/data/calendari-vip.htm calendari vip 2005] [http://agarvey.50webs.com/blog/zyxel-usb.htm zyxel usb adapter] [http://mingislazydork.50webs.com/martha-sanchez/ martha sanchez] [http://insomniashe.50webs.com/data/giancarlo-paoli/ giancarlo paoli stivali] [http://xxiunicorn.50webs.com/lib/citta-milano.htm citta milano] [http://almightyshippo.50webs.com/web/samsung-macchina.html samsung macchina fotografica] [http://scruffytom.50webs.com/topic/eccoci.html eccoci] [http://revjo.50webs.com/view/us-robotics7/ us robotics pci 56k] [http://chaoticide.50webs.com/text/graduatoria-test/ graduatoria test ammissione medicina] [http://jimmymnemonic.50webs.com/carpanelli.html carpanelli] [http://xxiunicorn.50webs.com/lib/sdio-modem.htm sdio modem card] [http://missirish9.50webs.com/hi-fi13.htm hi fi autovox] [http://almightyshippo.50webs.com/web/Roberta-missoni1.html roberta missoni video] [http://revjo.50webs.com/view/vanilla/ vanilla] [http://poetofdreams.50webs.com/blog/torchons.html torchons] [http://greenpoint.50webs.com/html/testo-inno2/ testo inno forza italia] [http://watchmegirls.50webs.com/topic/pocket-pc9.htm pocket pc toshiba] [http://greenpoint.50webs.com/html/ave-maria1/ ave maria di schubert anche parole] [http://scruffytom.50webs.com/topic/egitto-ristorante.html egitto ristorante] [http://revjo.50webs.com/view/video-guerra1/ video guerra iraq] [http://watchmegirls.50webs.com/topic/canon-s3.htm canon s45] [http://agarvey.50webs.com/blog/battaini-mario.htm battaini mario] [http://xxiunicorn.50webs.com/lib/garmin-cs1.htm garmin 76cs] [http://jennygray.50webs.com/blog/dimmi-come/ dimmi come] [http://chaoticide.50webs.com/text/mercedes-ml6/ mercedes ml km 0] [http://chaoticide.50webs.com/text/antonello-de11/ antonello de pierro gabriella] [http://sirpengalot.50webs.com/sony-pc1/ sony pc1000] [http://agarvey.50webs.com/blog/www-judo.htm www judo it] [http://greenpoint.50webs.com/html/cd5/ cd6000] [http://mingislazydork.50webs.com/animgif/ animgif] [http://xxiunicorn.50webs.com/lib/suoneria-polifonica5.htm suoneria polifonica motorola t720i] [http://annetinternet.50webs.com/lib/mazurka-migliavacca.htm mazurka migliavacca] [http://watchmegirls.50webs.com/topic/golf-17.htm golf 19 tdi 25 years] [http://xxiunicorn.50webs.com/lib/digitali-konica.htm digitali konica minolta] [http://poetofdreams.50webs.com/blog/calendari-2.html calendari 2005 samantha de grenet] [http://greenpoint.50webs.com/html/the-alexandrov/ the alexandrov red army choir] [http://annetinternet.50webs.com/lib/www-franceculture.htm www franceculture com] [http://revjo.50webs.com/view/ariete-stiro/ ariete stiro] [http://poetoams.50webs.com/web/i-tre4/ i tre desideri] [http://jennygray.50webs.com/blog/autocad-lt3/ autocad lt 2006 versione full] [http://watchmegirls.50webs.com/topic/doom-1.htm doom 3 solo per windows 2000 e xp] [http://chaoticide.50webs.com/text/berg-killing/ berg killing] [http://agarvey.50webs.com/blog/bubling.htm bubling] [http://poetofdreams.50webs.com/blog/piccoli-omicidi.html piccoli omicidi] [http://revjo.50webs.com/view/sesso-immigini/ sesso immigini] [http://xxiunicorn.50webs.com/lib/lamiel.htm lamiel] [http://poetofdreams.50webs.com/blog/feste-di.html feste di compleanno inviti] [http://almightyshippo.50webs.com/web/benvenuto-a.html benvenuto a scotland yard] [http://poetoams.50webs.com/web/anita-garvin/ anita garvin] [http://greenpoint.50webs.com/html/stampanti-con/ stampanti con scanner hp] [http://annetinternet.50webs.com/lib/voli-norvegia.htm voli norvegia] [http://sirpengalot.50webs.com/cina-intrattenimento/ cina intrattenimento] [http://greenpoint.50webs.com/html/www-video4/ www video game it] [http://sirpengalot.50webs.com/sony-dcr14/ sony dcr dvd403e] [http://annetinternet.50webs.com/lib/sakura-wars2.htm sakura wars] [http://watchmegirls.50webs.com/topic/teac-hdpuk.htm teac hd35puk] [http://annetinternet.50webs.com/lib/ice-ice.htm ice ice baby] [http://lunarviolet.ifrance.com/html/sigma-x1.html sigma 2x] [http://lodkencia.ifrance.com/web/finanziamento-hannover/ finanziamento hannover] [http://vovaxpl.ifrance.com/radio-compact.html radio compact flash] [http://katyuschka.ifrance.com/lib/prof-adornato/ prof adornato roma] [http://jamaisvuredux.ifrance.com/content/culitos.html culitos] [http://manivid.ifrance.com/content/sorvegliato/ sorvegliato] [http://vovaxpl.ifrance.com/ragusa-provincia.html ragusa (provincia della sicilia)] [http://kimber1337.ifrance.com/html/nuove-immagini24/ nuove immagini da mario party 6] [http://nunuu.ifrance.com/topic/hp-palmare1.htm hp palmare h2210] [http://alena95.ifrance.com/resources/empireearth.htm empireearth] [http://lenka19.ifrance.com/description/cuando-decidas.html cuando decidas tu volver] [http://svdemo1.ifrance.com/styles/fax-segreterie/ fax segreterie telefoniche] [http://frantinfo.ifrance.com/content/vincenzo-marino.htm vincenzo marino] [http://condefa.ifrance.com/blog/ups-cs/ ups cs 650va] [http://lunarviolet.ifrance.com/html/total-soccer.html total soccer 2000] [http://condefa.ifrance.com/blog/monitor-lcd39/ monitor lcd flatron] [http://alena95.ifrance.com/resources/secret-weapons1.htm secret weapons of kung fu] [http://nastiapanchenko.ifrance.com/gran-volume.html gran volume] [http://frantinfo.ifrance.com/content/servizio-interpretariato.htm servizio interpretariato] [http://nunuu.ifrance.com/topic/dropout1.htm dropout] [http://cabbymae.ifrance.com/library/donne-grase/ donne grase] [http://lodkencia.ifrance.com/web/isacco-ne/ isacco ne] [http://alena95.ifrance.com/resources/sapphire-xxl1.htm sapphire x800xl agp] [http://fleshka500.ifrance.com/content/abbigliamento-per1.html abbigliamento per bambino] [http://condefa.ifrance.com/blog/batteria/ batteria 3510] [http://svdemo1.ifrance.com/styles/toner-brother6/ toner brother 1650] [http://manivid.ifrance.com/content/le-migliore1/ le migliore foto] [http://alena95.ifrance.com/resources/stan-nicholls.htm stan nicholls libri] [http://nastiapanchenko.ifrance.com/x-files10.html x files stagione 3 vol 06] [http://lenka19.ifrance.com/description/sparkle-nvidia2.html sparkle nvidia geforce 6600 agp] [http://scragtime.ifrance.com/blog/laserjet-l1/ laserjet 1500l] [http://sachanasy.ifrance.com/small/nv-gseg/ nv gs17eg] [http://kimber1337.ifrance.com/html/frank-lawton/ frank lawton] [http://fleshka500.ifrance.com/content/ventole-.html ventole 3 pin] [http://sachanasy.ifrance.com/small/fresatrice-verticale/ fresatrice verticale] [http://nunuu.ifrance.com/topic/memory-card5.htm memory card 8 mb] [http://svdemo1.ifrance.com/styles/spio-/ spio  mia madre] [http://lunarviolet.ifrance.com/html/msi-p.html msi 915p neo2 platinum] [http://frantinfo.ifrance.com/content/monitor-lcd46.htm monitor lcd 19 benq] [http://notquiteyoda.ifrance.com/uisp-modena.htm uisp modena lega calcio] [http://notquiteyoda.ifrance.com/siti-di10.htm siti di ricerca] [http://lenka19.ifrance.com/description/www-centro3.html www centro servizio sociali napoli it] [http://fleshka500.ifrance.com/content/mauricio-guirao.html mauricio guirao] [http://manivid.ifrance.com/content/glossario-high/ glossario high end] [http://vovaxpl.ifrance.com/volkswagen-golf21.html volkswagen golf 1 6 fsi] [http://nastiapanchenko.ifrance.com/hatziyiannis.html hatziyiannis] [http://vovaxpl.ifrance.com/modellini-auto.html modellini auto rally] [http://sachanasy.ifrance.com/small/rochet-man/ rochet man] [http://vovaxpl.ifrance.com/topmodels.html topmodels] [http://alexeylapshyn.ifrance.com/lib/dior-ski1/ dior ski] [http://jamaisvuredux.ifrance.com/content/il-mondo18.html il mondo cambiera morandi] [http://inilgiz.ifrance.com/web/p-e.htm p e s 4 nomi squadre] [http://inilgiz.ifrance.com/web/frigoriferi-sidebyside.htm frigoriferi sidebyside] [http://vivcharenok.ifrance.com/resources/videocamere-dvd2.htm videocamere dvd canon] [http://nunuu.ifrance.com/topic/firewall-one.htm firewall one] [http://nastiapanchenko.ifrance.com/monroe-marilyn.html monroe marilyn] [http://cabbymae.ifrance.com/library/rex-x/ rex 180x] [http://voskovam.ifrance.com/blog/baldracche/ baldracche] [http://svdemo1.ifrance.com/styles/ram-16/ ram 128 mb] [http://voskovam.ifrance.com/blog/simon-bolivar/ simon bolivar] [http://katyuschka.ifrance.com/lib/al-parco/ al parco] [http://vivcharenok.ifrance.com/resources/abito-vintage.htm abito vintage] [http://alena95.ifrance.com/resources/gioco-in1.htm gioco in cui si puo usare il volante] [http://sachanasy.ifrance.com/small/laboratorio-chimico/ laboratorio chimico coreggio] [http://condefa.ifrance.com/blog/amd-athlon35/ amd athlon 64 fx57] [http://sachanasy.ifrance.com/small/harry-potter14/ harry potter eil calice di fuoco] [http://lenka19.ifrance.com/description/fotocopiatrice-portatile.html fotocopiatrice portatile] [http://svdemo1.ifrance.com/styles/fotocamera-per/ fotocamera per palmare] [http://jamaisvuredux.ifrance.com/content/fenice.html fenice] [http://vovaxpl.ifrance.com/tough-enough.html tough enough] [http://elephanto.ifrance.com/fiat-bravo7/ fiat bravo td 75] [http://manivid.ifrance.com/content/ricerca-di/ ricerca di matematica] [http://kimber1337.ifrance.com/html/collage-donna/ collage donna musica] [http://lodkencia.ifrance.com/web/chiara-si/ chiara si spara] [http://vivcharenok.ifrance.com/resources/usb-ethernet.htm usb ethernet server] [http://lenka19.ifrance.com/description/fiat-punto54.html fiat punto sporting speedgear] [http://lenka19.ifrance.com/description/www-enam.html www enam it] [http://frantinfo.ifrance.com/content/il-ruolo1.htm il ruolo dell intellettuale nel 1600] [http://jamaisvuredux.ifrance.com/content/casse-per9.html casse per dj] [http://elephanto.ifrance.com/cardiofrequenzimetro-contapassi/ cardiofrequenzimetro contapassi] [http://voskovam.ifrance.com/blog/vasco-rossi14/ vasco rossi copertina] [http://jamaisvuredux.ifrance.com/content/audioanalogue-maestro.html audioanalogue maestro] [http://iluvhyperboles.ifrance.com/blog/kmaro.html kmaro] [http://svdemo1.ifrance.com/styles/parabola-illuminatore/ parabola illuminatore] [http://nastiapanchenko.ifrance.com/diclino.html diclino] [http://katyuschka.ifrance.com/lib/catolicos/ catolicos] [http://cabbymae.ifrance.com/library/mares-computer1/ mares computer nemo] [http://fleshka500.ifrance.com/content/i-piedi2.html i piedi della folliero] [http://nastiapanchenko.ifrance.com/www-imagenes.html www imagenes virtuales com] [http://iluvhyperboles.ifrance.com/blog/lohengrin-wagner.html lohengrin wagner] [http://inilgiz.ifrance.com/web/photo-gad.htm photo gad elmaleh] [http://nastiapanchenko.ifrance.com/lana-turner.html lana turner] [http://voskovam.ifrance.com/blog/www-bancodibrescia/ www bancodibrescia it] [http://nunuu.ifrance.com/topic/vetrerie-artistiche.htm vetrerie artistiche] [http://fleshka500.ifrance.com/content/radeon-xpro3.html radeon x800pro vivo agp] [http://inilgiz.ifrance.com/web/amstrad-frigoriferi.htm amstrad frigoriferi] [http://alexeylapshyn.ifrance.com/lib/simply-red1/ simply red] [http://vivcharenok.ifrance.com/resources/mya.htm mya] [http://cabbymae.ifrance.com/library/jedina/ jedina] [http://lunarviolet.ifrance.com/html/we-rock.html we rock you] [http://xobitips.5gbfree.com/new/foto-maschi/ foto maschi] [http://cry-tomorrow.netfirms.com/topic/wnb.html wnb] [http://listmonstrik20.idilis.ro/big-man1.htm big man 3  diva] [http://feelosof.netfirms.com/oral-b4/ oral b oxyjet] [http://xobitips.5gbfree.com/new/scooter-usato/ scooter usato napoli] [http://jziloh.12gbfree.com/beati-quorum/ beati quorum via] [http://xobitips.5gbfree.com/new/statistica-internet/ statistica internet] [http://viaggiatore87.idilis.ro/description/hugo-boss2/ hugo boss deodorant stick] [http://www.ahrorchik55.as.ro/description/dj-sasha.htm dj sasha] [http://jziloh.12gbfree.com/naziona-cantanti/ naziona cantanti] [http://www.marianuwed.as.ro/topic/whirlpool-awt.htm whirlpool awt] [http://xobitips.5gbfree.com/new/adsl-combo/ adsl combo modem] [http://jcarino.netfirms.com/discount-alimentare.htm discount alimentare] [http://xobitips.5gbfree.com/new/affordable-car/ affordable car insurance] [http://iamskinhead.idilis.ro/resources/Hotel-lago1.html hotel lago di garda] [http://xobitips.5gbfree.com/new/sesso-mature/ sesso mature] [http://jziloh.12gbfree.com/dialektyka/ dialektyka] [http://xobitips.5gbfree.com/new/tomtom-ipaq/ tomtom ipaq] [http://listkolobok11.idilis.ro/truble-bubb.html truble bubb] [http://feelosof.netfirms.com/acquati/ acquati] [http://jziloh.12gbfree.com/game-boy/ game boy advance alimentatore] [http://thjulia.at.tut.by/resources/sony-80.htm sony  dcrhc19e] [http://videlais.netfirms.com/new/gatti-di.htm gatti di razza] [http://thjulia.at.tut.by/resources/mia-martini13.htm mia martini] [http://lonely-doll.idilis.ro/web/la-sanita/ la sanita in italia] [http://jelively.at.tut.by/new/dinamit.htm dinamit] [http://slaider2005.idilis.ro/content/appunto-antenna/ appunto antenna] [http://xobitips.5gbfree.com/new/dizionario-spagnolo/ dizionario spagnolo giuridico] [http://xobitips.5gbfree.com/new/sigla-tesmed/ sigla tesmed] [http://jziloh.12gbfree.com/le-donne/ le donne piu ricche] [http://feelosof.netfirms.com/www-manle/ www manle ro] [http://thjulia.at.tut.by/resources/negozi-integratori.htm negozi integratori] [http://jcarino.netfirms.com/tormentina.htm tormentina] [http://xobitips.5gbfree.com/new/scs/ scs 200 5] [http://www.psyhautopsy.as.ro/web/recupero-del/ recupero del patrimonio edilizio] [http://xobitips.5gbfree.com/new/lavigne-eros/ lavigne eros] [http://cry-tomorrow.netfirms.com/topic/dx-fisheye.html dx fisheye 10 5mm f 2 8g] [http://www.karvero206.as.ro/description/hotel-26.htm hotel 4 stella firenze] [http://jziloh.12gbfree.com/laia/ laia] [http://lonely-doll.idilis.ro/web/cameron-diaz2/ cameron diaz skandal] [http://ruchka-666.idilis.ro/web/la-serenissima13.htm la serenissima vocal] [http://www.marianuwed.as.ro/topic/epson-stylus23.htm epson stylus photo rx 420] [http://ruchka-666.idilis.ro/web/albergo-bratislava.htm albergo bratislava] [http://www.ahrorchik55.as.ro/description/fabio1.htm fabio85] [http://slaider2005.idilis.ro/content/forno-de/ forno de longhi] [http://vla5.netfirms.com/web/scarpe-moda2.htm scarpe moda donna] [http://ruchka-666.idilis.ro/web/delonghi-t.htm delonghi t100] [http://willowing.idilis.ro/new/porsche-boxster9.html porsche boxster 2 5] [http://www.marianuwed.as.ro/topic/royal.htm royal] [http://www.psyhautopsy.as.ro/web/barones/ barones] [http://xobitips.5gbfree.com/new/personal-computer/ personal computer pentium] [http://xobitips.5gbfree.com/new/frigorifero-zoppas/ frigorifero zoppas] [http://feelosof.netfirms.com/troncatrici/ troncatrici] [http://xobitips.5gbfree.com/new/michelle-hunzicher/ michelle hunzicher topless] [http://iamskinhead.idilis.ro/resources/panda.html panda 1997] [http://listkolobok11.idilis.ro/rex-t1.html rex t 20 sp] [http://xobitips.5gbfree.com/new/to-mei/ to mei] [http://www.karvero206.as.ro/description/asus-ave.htm asus a8ve] [http://aimer-16.idilis.ro/styles/www-poesias.html www poesias com] [http://jziloh.12gbfree.com/this-adress/ this adress email] [http://iamskinhead.idilis.ro/resources/d-r.html d r holzmichel] [http://lonely-doll.idilis.ro/web/moviejack/ moviejack] [http://cry-tomorrow.netfirms.com/topic/occhiali-hard.html occhiali hard dior] [http://iamskinhead.idilis.ro/resources/guta-.html guta 8 ani] [http://thjulia.at.tut.by/resources/risultati-partite5.htm risultati partite serie b] [http://thjulia.at.tut.by/resources/testo-suavemente.htm testo suavemente] [http://jziloh.12gbfree.com/haym-rudolf/ haym rudolf] [http://jziloh.12gbfree.com/www-atene/ www atene it] [http://xobitips.5gbfree.com/new/advanced-crc/ advanced crc utility 110] [http://jziloh.12gbfree.com/tom-tom/ tom tom alternative mount kit] [http://reptilian-lace.netfirms.com/content/rs-mmc74/ rs mmc memory card] [http://xobitips.5gbfree.com/new/primiero/ primiero] [http://jziloh.12gbfree.com/fujifilm/ fujifilm 3000] [http://lonely-doll.idilis.ro/web/nasa-x/ nasa x 43a] [http://jelively.at.tut.by/new/olympique-de.htm olympique de marseille] [http://feelosof.netfirms.com/milano-provincia/ milano (provincia)] [http://thjulia.at.tut.by/resources/grende-fratello.htm grende fratello] [http://jcarino.netfirms.com/waw-film.htm waw film da scaricare] [http://feelosof.netfirms.com/la-montagna/ la montagna pizzo d ormea] [http://xobitips.5gbfree.com/new/mendelssohn/ mendelssohn] [http://xobitips.5gbfree.com/new/isola-dei/ isola dei famosi critiche] [http://xobitips.5gbfree.com/new/piedi-video/ piedi video gratis] [http://feelosof.netfirms.com/pliopithecus/ pliopithecus] [http://slaider2005.idilis.ro/content/i-clandestini4/ i clandestini della frontiera] [http://videlais.netfirms.com/new/il-bacio2.htm il bacio della donna ragno] [http://videlais.netfirms.com/new/cecchi-gori.htm cecchi gori sfida tutti] [http://lonely-doll.idilis.ro/web/aumentare-la/ aumentare la memoria] [http://xobitips.5gbfree.com/new/croix-la/ croix la] [http://iamskinhead.idilis.ro/resources/umts-sghz.html umts sghz500] [http://jcarino.netfirms.com/sono-un1.htm sono un simpatico celentano] [http://vla5.netfirms.com/web/matrix-brondi.htm matrix brondi cordless] [http://jziloh.12gbfree.com/bilancia-philips/ bilancia philips] [http://reptilian-lace.netfirms.com/content/sarac/ sarac] [http://reptilian-lace.netfirms.com/content/bollo-moto1/ bollo moto] [http://jziloh.12gbfree.com/prime-immagini/ prime immagini di gioco per scarface] [http://jcarino.netfirms.com/santo-graal.htm santo graal] [http://www.ahrorchik55.as.ro/description/dvd-guerra.htm dvd guerra] [http://reptilian-lace.netfirms.com/content/come-saprei1/ come saprei salsa] [http://xobitips.5gbfree.com/new/la-stazione/ la stazione dei desideri] [http://ruchka-666.idilis.ro/web/anema-e.htm anema e core] [[Image:Ken3sport.gif|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3Sclean.png|frame|right|Ken's Character Select Portrait]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
[[Image:Ken3s-stance.gif|frame|right|Ken's Neutral Stance]]
==Updated version available!==
You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Ken/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==
==Moves List==
Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.
 
Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.
 
{{ProConTable
|pros=
* '''Massive Damage''': Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
* '''Solid Neutral''': A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
* '''Great Mobility''': With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
* '''Shippu Jinraikyaku''': One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
* '''No Weakness''': Ken doesn't have any unique weaknesses that other characters have.
* '''Easy''': Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
|cons=
* '''No X-Factor''': Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.
}}
 
==Specific Character Information==
 
*Stamina: 1200
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 22
*Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
*Best Kara-Throw: C+MK/C+HK
*Standard Throw Range (pixels): 20
*Kara Throw Range (pixels): 37
*Dash Forward (frames) / Moving Distance: 16 / 1,5
*Dash Backward (frames) / Moving Distance: 13 / 1
*Normal Wake up (frames): 75
*Quick Stand (frames): 48
 
==Notable players==
 
Japan
 
* Deshiken
 
America


* BigGameJames
* Neem
* FrankieBFG
* 5Star
* Boa
* Virsaga


All Americans listed can be found on Fightcade


=== Character Colors ===


[[Image:(kcolor).gif|center]]


= Moves List =


===Normal Moves===
==Throws==
====Throws====
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hiza Geri || [[File:Lp.png]]+[[File:Lk.png]]
|-
| Tsukami Hiza Geri || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
| Jigoku Guruma || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
==Command Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Inazuma Kakato Wari || Hold [[File:Mk.png]]
|-
| Fumikomi Mae Geri || [[File:F.png]]+[[File:Mk.png]]
|-
| Shiden Kakato Otoshi || [[File:F.png]]+[[File:Hk.png]]
|-
| └Fake || Hold [[File:Hk.png]]
|-
| Inazuma Kakato Wari || [[File:B.png]]+[[File:Mk.png]]
|}
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| Hadou Ken || [[File:Qcf.png]]+[[File:P.png]] || EX SC
|-
| Shouryuu Ken || [[File:Dp.png]]+[[File:P.png]] || EX SC
|-
| Tatsumaki Senpuu Kyaku || (Air)[[File:Qcb.png]]+[[File:K.png]] || (EX) EX SC
|}


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| I || Shouryuu Reppa || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 112 Gauge Dots || 2 Stocks || 5.6 EX Uses
|-
|-
| Hiza Geri || LP LK
| II || Shinryuu Ken || [[File:Qcf.png]][[File:Qcf.png]]+ Mash K || 104 Gauge Dots || 1 Stock || 2.6 EX Uses
|-
|-
| Seoi Nage || F LP LK
| III || Shippuu Jinrai Kyaku || [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 80 Gauge Dots || 3 Stocks || 6.0 EX Uses
|}
==Target Combo==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
|-
|-
| Jigoku Guruma || B LP LK
| [[File:Mp.png]]c[[File:Hp.png]]c
|}
|}


====Command Normals====
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedata in "Move Analysis" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
*'''Juggle Value''': Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kendf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Inazuma Kakato Wari || B MK, or hold MK
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
|-
| Fumikomi Mae Geria || F MK
| align="center" | Dash Forward
| align="center" | 2?
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(kendb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Shiden Kakato Otoshi || F HK (hold HK to cancel attack)
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Backwards
| align="center" | 4?
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 13
|}
|}
''Comments here''


====Target Combos====


1. Close MP -> Close HP
[[Image:(kenbjump).gif|none]]
[[Image:(kenjump).gif|none]]
[[Image:(kenfjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''


2. Close d.lk -> d.lp -> d.lk


This combo is character specific and does not work on: Q, Urien, or Necro.
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''


===Special Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| Hadouken || QCF P (Speed vary for LP, MP or HP)
| align="center" | Normal Wakeup || align="center" | - || align="center" | 75
|}
''Comments here''
 
 
[[Image:(kentw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| Shoryuken || F, D, DF P (Damage/Hits/Range vary for LP, MP or HP)
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
|-
| Tatsumaki Senpuu Kyaku || QCB K (Damage/Hits/Range vary for LK, MK or HK)
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 48
'''(Air)''' QCB K (Damage/Hits/Range vary for LK, MK or HK)
|}
|}
''Comments here''


===EX Moves===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kent).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Move Name''' || '''Motion'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel'''
|-
|-
| Hadouken || QCF PP
| align="center" | Taunt || align="center" | HP+HK || align="center" | 5/5 || align="center" | 3/3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| Shoryuken || F, D, DF PP
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
|-
| Tatsumaki Senpuu Kyaku || QCB KK
| align="center" | 15/9 || align="center" | 1/1 || align="center" | 27 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
'''(Air)''' QCB KK
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(6) || align="center" | ? || align="center" | ? || align="center" | 8(4+4)
|}
''Comments here''


===Super Arts===


{| border="1em" cellpadding="5" cellspacing="0" width="50%" style="border: 1px solid #999; background: #F2F2F2;"
[[Image:(kenhparry).gif|none]]
[[Image:(kenlparry).gif|none]]
 
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
|-
| '''Num.''' || '''Super Art Name''' || '''Motion''' || '''Super Bars'''
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
|-
| I || Shoryu-Reppa || QCF QCF P || 2 stocks
| align="center" | Parry (High) || align="center" | 4***
|-
|-
| II || Shinryu-Ken || QCF QCF K (Tap K rapidly) || 1 stock
| align="center" | Parry (Low) || align="center" | 4***
|-
|-
| III || Shippu-Jinrai-Kyaku || QCF QCF K || 3 stocks
| align="center" | Parry (Air) || align="center" | 4***
|}
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''


----
=== Normal Moves ===
==== Standing Normals ====


===Move Analysis===
[[Image:(kenlp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Jab || align="center" | LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 4 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


==Combos==


SAI:
[[Image:(kenmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Strong || align="center" | MP || align="center" | 90(16 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 10 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


Cr. mk, SAI


Cr. lk x2, xx SAI
[[Image:(kenhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Fierce || align="center" | HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | 0 || align="center" | +2 || align="center" | +4 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''




SAII:
[[Image:(kencloselp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Jab || align="center" | (Close to opponent) LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


Cr. mk, SAII


Cr. lk x2, xx SAII
[[Image:(kenclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 100(17 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


Cl. mp, hp, lp shoryuken, SAII (only in corner)


[[Image:(kenclosehp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Fierce || align="center" | (Close to opponent) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 3 || align="center" | 15 || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


SAIII:


Cr. mk, SAIII
[[Image:(kenlk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Short || align="center" | LK || align="center" | 40(7 life points) || align="center" | 3 || ="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 4 || align="center" | 7 || align="center" | +2 || align="center" | +2 || align="center" | +2 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


Cr. lk x2, xx SAIII


Cl. mp, hp, (hadouken), xx SAIII
[[Image:(kenmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Forward || align="center" | MK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 7 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 7 || align="center" | 16 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''


Cl. hp, mp shoryuken, xx SAIII


Cr. mp, SAIII
[[Image:(kenhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 150(26 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 11 || align="center" | 6 || align="center" | 19 || align="center" | -4 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''


(Far) mp, SAIII
==== Jumping Normals ====


[[Image:(kenjlp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(8/10 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | -5~+7 || align="center" | -5~+7 || align="center" | +4~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(17 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenjmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | -2~+10 || align="center" | -2~+10 || align="center" | +7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenjhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(23 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | +3~+13/+6~+13 || align="center" | +3~+13/+6~+13 || align="center" | +10~+13/+12~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenjlk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(8 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | -8~+7 || align="center" | -8~+7 || align="center" | 0~+7 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kenjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kennjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(16 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | -6~+10/-3~+10 || align="center" | -6~+10/-3~+10 || align="center" | +6~+10/+7~+10 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenjhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(22 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kennjhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3 
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | +2~+13 || align="center" | +2~+13 || align="center" | +8~+13/+10~+13 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenoh).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
==== Throws ====
[[Image:(kenhg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Hiza Geri || align="center" | LP+LK || align="center" | 160(40x6)(27 life points) || align="center" | 12(3x6) || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 12(6x2)
|}
''Comments here''
[[Image:(kensn).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Seoi Nage || align="center" | F+LP+LK || align="center" | 120(21 life points) || align="center" | 9 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
[[Image:(kenjg).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | Jigoku Guruma|| align="center" | B+LP+LK || align="center" | 110(19 life points) || align="center" | 15 || align="center" | 24 || align="center" | C+MK/C+HK/B+MK/MK/HK || align="center" | 37/37/34/32/32
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
==== Crouching Normals ====
[[Image:(kenclp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | 3 || align="center" | 5 || align="center" | +3 || align="center" | +3 || align="center" | +3 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kencmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 90(16 life points) || align="center" | 7 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 4 || align="center" | 7 || align="center" | +3 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenchp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 130(23 life points) || align="center" | 13 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | 17 || align="center" | -8 || align="center" | -6 || align="center" | -4 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenclk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 20(3 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(kencmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 85(15 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 17 || align="center" | -3 || align="center" | -3 || align="center" | -1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(kenchk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 130(23 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No || align="center" | 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 5 || align="center" | 26 || align="center" | -13 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
==== Command Normals ====
[[Image:(kenfmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Fumikomi Mae Geri || align="center" | F+MK || align="center" | 80(14 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No || align="center" | 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 16 || align="center" | 4 || align="center" | 15 || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(kenbmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | B+MK || align="center" | 130(60+80)(21 life points) || align="center" | 11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 18 || align="center" | 2(0)2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | H/H || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(2+0) || align="center" | 3(2+1) || align="center" | 9(7+2) || align="center" | 8(4+4)
|}
''Comments here''
[[Image:(kenhmk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Inazuma Kakato Wari || align="center" | Hold MK || align="center" | 110/130(60+80)(29 life points) || align="center" | 15/11(7+7) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2 • 1
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 > 25 || align="center" | 4/2/2 || align="center" | 10 || align="center" | +1 || align="center" | +2 || align="center" | +3 || align="center" | HL/H/H || align="center" | H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 4(2+2+0) || align="center" | 7(4+2+1) || align="center" | 17(8+7+2) || align="center" | 12(4+4+4)
|}
''Comments here''
[[Image:(kenfhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi || align="center" | F+HK || align="center" | 120(80)(21 life points) || align="center" | 11(9) || align="center" | No || align="center" | No || align="center" | No || align="center" | 2
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 14 || align="center" | -1 || align="center" | +1 || align="center" | +3 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3(0) || align="center" | 6(1) || align="center" | 14(2) || align="center" | 4
|}
''Comments here''
[[Image:(kenfhkf).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shiden Kakato Otoshi (Fake) || align="center" | F+HK (Hold HK) || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 30 || align="center" | 5 || align="center" | 18 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''Comments here''
=== Target Combo ===
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Target Combo || align="center" | Close MP -> Close HP || align="center" | 100+60 || align="center" | 7+5 || align="center" | No || align="center" | Yes/Yes || align="center" | Yes/Yes || align="center" | 15/15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4 || align="center" | - || align="center" | - || align="center" | -2 || align="center" | 0 || align="center" | +2 || align="center" | HL/HL || align="center" | H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2+? || align="center" | 4+1 || align="center" | 8+1 || align="center" | 8(4+4)
|}
''Comments here''
=== Special Moves ===
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.
[[Image:(kenhdk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken || align="center" | QCF+P || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | Yes || align="center" | 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -11 || align="center" | -10 || align="center" | -10 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 1 || align="center" | 4
|}
''Comments here''
[[Image:(kensrk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (Jab) || align="center" | F, D, DF+LP || align="center" | 150(100)(60)(26 life points) || align="center" | 19(6)(4) || align="center" | 11 || align="center" | Yes || align="center" | 3
|-
| align="center" | Shoryuken (Strong) || align="center" | F, D, DF+MP || align="center" | 165(110+55)(28 life points) || align="center" | 21(14+7) || align="center" | 15(11+5) || align="center" | Yes/No || align="center" | 3 • 3
|-
| align="center" | Shoryuken (Fierce) || align="center" | F, D, DF+HP || align="center" | 185(80+60+50)(32 life points) || align="center" | 21(10+8+3) || align="center" | 17(11+3+3) || align="center" | Yes/Yes/No || align="center" | 3 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 2 || align="center" | 8 || align="center" | 26 || align="center" | -17 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 2/12 || align="center" | 28 || align="center" | -24 || align="center" | Down || align="center" | Down || align="center" | HL/HL || align="center" | HL/HL
|-
| align="center" | Shoryuken (Fierce) || align="center" | 1 || align="center" | 2/2/7 || align="center" | 32 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HL/HL/HL || align="center" | HL/HL/HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Shoryuken (Jab) || align="center" | 3 || align="center" | 10 || align="center" | 15 || align="center" | 4
|-
| align="center" | Shoryuken (Strong) || align="center" | 3 || align="center" | 11(10+1) || align="center" | 17(15+2) || align="center" | 8(4+4)
|-
| align="center" | Shoryuken (Fierce) || align="center" | 3 || align="center" | 12(10+1+1) || align="center" | 19(15+2+2) || align="center" | 12(4+4+4)
|}
''Comments here''
[[Image:(kentsk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | QCB+LK || align="center" | 115(80+30)(19 life points) || align="center" | 12(10+2) || align="center" | 10(7+3) || align="center" | Yes/No || align="center" | 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | QCB+MK || align="center" | 140(60+30(x3))(23 life points) || align="center" | 14(8+2(x3)) || align="center" | 15(7+3(x3)) || align="center" | Yes/No/No/No  || align="center" | 3 • 3 • 3 • 15
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | QCB+HK || align="center" | 160(60+30(x4))(27 life points) || align="center" | 16(8+2(x4)) || align="center" | 17(7+3(x4)) || align="center" | Yes/No/No/No/No || align="center" | (3x4) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 6・16・22 || align="center" | 2・3・2 || align="center" | 14 || align="center" | -5 || align="center" | -3 || align="center" | -3 || align="center" | HL/HL || align="center" | H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 6・12・17・22・27・32・37 || align="center" | 2x7 || align="center" | 15 || align="center" | -6 || align="center" | -4 || align="center" | -4 || align="center" | HL/HL/HL/HL || align="center" | H/H/H/H
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 6・13・18・23・28・33・38・43・48 || align="center" | 2x9 || align="center" | 15 || align="center" | -7 || align="center" | -5 || align="center" | -5 || align="center" | HL/HL/HL/HL/HL || align="center" | H/H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (Short) || align="center" | 3 || align="center" | 9(8+1) || align="center" | 15(13+2) || align="center" | 8(4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3 || align="center" | 11(8+1x3) || align="center" | 19(13+2x3) || align="center" | 16(4+4+4+4)
|-
| align="center" | Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 3 || align="center" | 12(8+1x4) || align="center" | 21(13+2x4) || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
[[Image:(kenatsk).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | (Air) QCB+LK || align="center" | 160*(80x4)(27 life points) || align="center" | 5**(5x4) || align="center" | 10***(5x4) || align="center" | No/No || align="center" | 3x4
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | (Air) QCB+MK || align="center" | 160*(80x6)(40 life points) || align="center" | 5**(5x6) || align="center" | 10***(5x6) || align="center" | No/No || align="center" | 3x6
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 160*(80x8)(40 life points) || align="center" | 5**(5x8) || align="center" | 10***(5x8) || align="center" | No/No || align="center" | 3x8
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 7・10・15・18 || align="center" | 1x4 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 7・10・15・18・23・26 || align="center" | 1x6 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 7・10・15・18・23・26・31・34 || align="center" | 1x8 || align="center" | 12 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H/H/H/H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Short) || align="center" | 2(1x2) || align="center" | 4(2x2) || align="center" | 18(9x2) || align="center" | 8(4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Forward) || align="center" | 3(1x3) || align="center" | 6(2x3) || align="center" | 27(9x3) || align="center" | 12(4+4+4)
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (Roundhouse) || align="center" | 4(1x4) || align="center" | 8(2x4) || align="center" | 36(9x4) || align="center" | 16(4+4+4+4)
|}
''Comments here''
=== EX Moves ===
[[Image:(kenhdkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Hadouken (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 120(60+60)(20 life points) || align="center" | 8(4+4) || align="center" | 6(3+3) || align="center" | Yes || align="center" | 3 • 7
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Hadouken (EX) || align="center" | 10 || align="center" | 1 || align="center" | 38 || align="center" | -6 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''
[[Image:(kensrkex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Shoryuken (EX) || align="center" | F, D, DF+PP || align="center" | 40 || align="center" | 210(80+50+40+40)(34 life points) || align="center" | 24(10+6+5+3) || align="center" | 20(11+3(x3)) || align="center" | Yes || align="center" | 1 • 1 • 3 • 3
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Shoryuken (EX) || align="center" | 1 || align="center" | 2/2/2/14 || align="center" | 38 || align="center" | -36 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Hadouken (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 16(4+4+4+4)
|}
''Comments here''
[[Image:(kentskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | QCB+KK || align="center" | 40 || align="center" | 200(60+35(x4)+30)(34 life points) || align="center" | 19(8+2(x5)) || align="center" | 20(7+3(x5)) || align="center" | Yes || align="center" | (3x5) • 15
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | 4・11・15・19・23・27・31・35・39・43・48 || align="center" | 2×11 || align="center" | 13 || align="center" | -3 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4+4+4+4+4+4)
|}
''Comments here''
[[Image:(kenatskex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(52 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No || align="center" | 1x10
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | 6・9・12・15・18・21・24・27・30・33・36・39・42 || align="center" | 1x13 || align="center" | 12 || align="center" | - || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
=== Super Arts ===
[[Image:(kensa1).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | I || align="center" | Shoryureppa || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 400*(69 life points) || align="center" | 43** || align="center" | 8 || align="center" | 3.57(x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 1 || align="center" | 1 || align="center" | 11 || align="center" | -38 || align="center" | Down || align="center" | Down || align="center" | HLx7~9 || align="center" | HLx7~9 || align="center" | (Rx11) • 15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
''Comments here''
[[Image:(kensa2).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | II || align="center" | Shinryuken || align="center" | 1 bar (104) || align="center" | QCF QCF+K (Press K rapidly) || align="center" | 495*(67 life points) || align="center" | 58** || align="center" | 0 || align="center" | 4.75
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 61 || align="center" | -80 || align="center" | Down || align="center" | Down || align="center" | HLx3~5 || align="center" | HLx3~5 || align="center" | *Rx9~15
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset.
|}
'''Comments here'''
[[Image:(kensa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | III || align="center" | Shippu Jinrai Kyaku || align="center" | 3 bars (80 each bar) || align="center" | QCF QCF+K || align="center" | 290*(51 life points) || align="center" | 29** || align="center" | 15 || align="center" | 3.62(x3)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
|-
|** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry''' || align="center" | '''Juggle Value'''
|-
| align="center" | 2 || align="center" | 2 || align="center" | 27 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | HLx5 || align="center" | Hx5 || align="center" | (*Rx8) · 15 · (**Rx6)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* R means ''R''eset
|-
|** Descending tatsu part.
|}
''Comments here''
= Combos =
=== Midscreen ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Tatsumaki Senpuu Kyaku (EX) || align="center" | - || align="center" | - || align="center" | 288 (25%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | - || align="center" | 288 (25%) || align="center" | 20
|-
| align="center" | Close HP || align="center" | Shoryuken (HP) || align="center" | - || align="center" | - || align="center" | 311 (27%) || align="center" | 28
|}
==== Specific to: ====
Q
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
Hugo,
Makoto (standing),
Urien (crouching),
Dudley (crouching)
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) || align="center" | SA3 || align="center" | ??? (??%) || align="center" | ??
|}
=== Corner ===
==== Specific to: ====
Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (LP) || align="center" | Shoryuken (LP) || align="center" | ??? (??%) || align="center" | ??
|}
=== Hit Confirms ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
==== Specific to: ====
Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LP || align="center" | Crouch LK || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
=== Super Art 1 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Shoryuken (HP) (2hits) || align="center" | Super Art 1 || align="center" | - || align="center" | 414 (36%) || align="center" | 18
|-
| align="center" | Close HP || align="center" | Hadouken || align="center" | Super Art 1 || align="center" | - || align="center" | 426 (37%) || align="center" | 18
|}
=== Super Art 2 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch MK || align="center" | Super Art 2 || align="center" | - || align="center" | - || align="center" | 552 (48%) || align="center" | 0
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 2 || align="center" | - || align="center" | 552 (48%) || align="center" | 10
|}
=== Super Art 3 ===
==== Everyone ====
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Crouch LK || align="center" | Crouch LK || align="center" | Super Art 3 || align="center" | - || align="center" | 322 (28%) || align="center" | 15
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Hadouken (HP) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Super Art 3 || align="center" | - || align="center" | 391 (34%) || align="center" | 22
|-
| align="center" | Crouch MK || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|-
| align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | - || align="center" | ??? (??%) || align="center" | ??
|}
==== Specific to: ====
Hugo and Makoto
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''1st Move''' || align="center" | '''2nd Move''' || align="center" | '''3rd Move''' || align="center" | '''4th Move''' || align="center" | '''Damage''' || align="center" | '''Stun Damage'''
|-
| align="center" | Close MP || align="center" | Close HP || align="center" | Shoryuken (MP) (1hit) || align="center" | Super Art 3 || align="center" | ??? (??%) || align="center" | ??
|}




Line 138: Line 1,573:
Hope this helps out future players. -Velius
Hope this helps out future players. -Velius


==Frame Data==
=Strategies=
===Normals===
===Throws===
 
===Command Normals===
===Special Moves===
===Super Arts===
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.  
Line 195: Line 1,622:


===Kara-Techniques===
===Kara-Techniques===
Kara Shoryuken
[http://www.youtube.com/watch?v=G_F92rTawfQ see video tutorial]


===Zoning===
===Zoning===
*'''c. MK'''
Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range
*'''MP'''
Decent range, fast move, can link into SAIII
*'''c. MP'''
Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou
*'''HK'''
A bit slow of a move but its definitely a good move when the opponent is far away, has great range
*'''MK'''
Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range
===Mixups===
===Mixups===
===Additional Notes===
===Additional Notes===


*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.
*Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo.  Ken's personal action can actually hit twice.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===


*Twelve
*Twelve
*Sean


===Advantage Match-ups===
===Advantage Match-ups===
Line 228: Line 1,674:
*Dudley
*Dudley
*Ryu
*Ryu
*Sean


===Disadvantage Match-ups===
===Disadvantage Match-ups===
Line 234: Line 1,681:
===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


==Discussion==


[http://forums.shoryuken.com/forumdisplay.php?f=88 SRK Forums - 3rd Strike - Ken]


{{Template:3rd Strike}}
{{Navbox-3S}}
 
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Ken]]

Latest revision as of 19:36, 23 June 2024

Ken's Character Select Portrait
Ken's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

Ken is a very strong and highly effective shotoclone character with excellent meterless damage and strong versatility.

Ken needs little introduction, as one of the most famous fighting game characters ever, and often considered the stronger of the two major shotoclones in the game. He is one of the best characters in the game, mainly for incredibly high meterless damage off stray hits and great pokes, one of the best anti airs in the game, and a legendarily awesome super in SA3. Ken plays Third Strike extremely well and has been a dominant face in the competitive scene since the game launched back in the 90's.

Strengths Weaknesses
  • Massive Damage: Ken hits like a truck off of everything. His meterless damage is frankly absurd, and his signature SA3 hurts quite hard unto itself.
  • Solid Neutral: A great collection of normals, including pokes, whiff punishers, anti-airs, and more. Hadoken and Shoryuken are always reliable tools for navigating neutral.
  • Great Mobility: With great dashes and good walk speed, Ken can control neutral like few else. He also has a unique corner-escape option in EX Air Tatsu.
  • Shippu Jinraikyaku: One of the best supers in the game, having both a lot of meter for ex moves, and a lot of utility in combos and punishing. At 3f startup, this is one of the best whiff punishment tools in the game. Without this Ken would be strong, but with this he becomes a top tier.
  • No Weakness: Ken doesn't have any unique weaknesses that other characters have.
  • Easy: Ken is the least technically demanding of the top three characters, and is also fairly easy unto himself. This makes him great to learn Third Strike with.
  • No X-Factor: Despite being strong all around, Ken has no gimmicks to play with. He is all fundamentals, all the time. While SA3 allows him to rob rounds, Ken must rely on strong fundamentals to get to the point he can use it.

Specific Character Information

  • Stamina: 1200
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 22
  • Taunt: Increases damage for the next hit/combo by 31.3%. One taunt is the maximum.
  • Best Kara-Throw: C+MK/C+HK
  • Standard Throw Range (pixels): 20
  • Kara Throw Range (pixels): 37
  • Dash Forward (frames) / Moving Distance: 16 / 1,5
  • Dash Backward (frames) / Moving Distance: 13 / 1
  • Normal Wake up (frames): 75
  • Quick Stand (frames): 48

Notable players

Japan

  • Deshiken

America

  • BigGameJames
  • Neem
  • FrankieBFG
  • 5Star
  • Boa
  • Virsaga

All Americans listed can be found on Fightcade

Character Colors

(kcolor).gif

Moves List

Throws

Hiza Geri Lp.png+Lk.png
Tsukami Hiza Geri F.png+Lp.png+Lk.png
Jigoku Guruma B.png+Lp.png+Lk.png

Command Moves

Inazuma Kakato Wari Hold Mk.png
Fumikomi Mae Geri F.png+Mk.png
Shiden Kakato Otoshi F.png+Hk.png
└Fake Hold Hk.png
Inazuma Kakato Wari B.png+Mk.png

Special Moves

Hadou Ken Qcf.png+P.png EX SC
Shouryuu Ken Dp.png+P.png EX SC
Tatsumaki Senpuu Kyaku (Air)Qcb.png+K.png (EX) EX SC

Super Arts

I Shouryuu Reppa Qcf.pngQcf.png+P.png 112 Gauge Dots 2 Stocks 5.6 EX Uses
II Shinryuu Ken Qcf.pngQcf.png+ Mash K 104 Gauge Dots 1 Stock 2.6 EX Uses
III Shippuu Jinrai Kyaku Qcf.pngQcf.png+K.png 80 Gauge Dots 3 Stocks 6.0 EX Uses

Target Combo

Mp.pngcHp.pngc

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still don't make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the length of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)
  • Juggle Value: Amount that this move adds to the Juggle Counter, Value (0~15), Resets (R), Doesn't Affect (-)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(kendf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 2? 8? - 6? 16

Comments here


(kendb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 4? 4? - 6? 13

Comments here


(kenbjump).gif
(kenjump).gif
(kenfjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(kenw).gif
Move Motion Frames
Normal Wakeup - 75

Comments here


(kentw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 48

Comments here


(kent).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel
Taunt HP+HK 5/5 3/3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15/9 1/1 27 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(6) ? ? 8(4+4)

Comments here


(kenhparry).gif
(kenlparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from Shoryuken Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(kenlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 4 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 90(16 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 10 +3 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 130(23 life points) 13 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 3 15 0 +2 +4 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kencloselp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Jab (Close to opponent) LP 20(3 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 100(17 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 10 +1 +2 +3 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenclosehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Fierce (Close to opponent) HP 130(23 life points) 15 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 3 15 -2 0 +2 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 40(7 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 4 7 +2 +2 +2 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 110(19 life points) 15 No No No 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 7 16 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 150(26 life points) 11 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
11 6 19 -4 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Jumping Normals

(kenjlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(8/10 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - -5~+7 -5~+7 +4~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(17 life points) 11 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - -2~+10 -2~+10 +7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(23 life points) 15 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - +3~+13/+6~+13 +3~+13/+6~+13 +10~+13/+12~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenjlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(8 life points) 5(7 if neutral jump) No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - -8~+7 -8~+7 0~+7 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kennjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(16 life points) 9 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - -6~+10/-3~+10 -6~+10/-3~+10 +6~+10/+7~+10 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(22 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kennjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(23 life points) 13 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - +2~+13 +2~+13 +8~+13/+10~+13 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(kenhg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Hiza Geri LP+LK 160(40x6)(27 life points) 12(3x6) 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 12(6x2)

Comments here


(kensn).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Seoi Nage F+LP+LK 120(21 life points) 9 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(kenjg).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
Jigoku Guruma B+LP+LK 110(19 life points) 15 24 C+MK/C+HK/B+MK/MK/HK 37/37/34/32/32

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(kenclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 3 5 +3 +3 +3 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 90(16 life points) 7 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 4 7 +3 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 130(23 life points) 13 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 17 -8 -6 -4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 20(3 life points) 3 Yes Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 3 7 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(kencmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 85(15 life points) 3 No Yes Yes 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 17 -3 -3 -1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(kenchk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 130(23 life points) 3 No No No 15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 5 26 -13 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here

Command Normals

(kenfmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Fumikomi Mae Geri F+MK 80(14 life points) 7 No No No 3

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
16 4 15 -4 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(kenbmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari B+MK 130(60+80)(21 life points) 11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
18 2(0)2 10 +1 +2 +3 H/H H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(2+0) 3(2+1) 9(7+2) 8(4+4)

Comments here


(kenhmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Inazuma Kakato Wari Hold MK 110/130(60+80)(29 life points) 15/11(7+7) No No No 2 • 1

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 > 25 4/2/2 10 +1 +2 +3 HL/H/H H/H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
4(2+2+0) 7(4+2+1) 17(8+7+2) 12(4+4+4)

Comments here


(kenfhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi F+HK 120(80)(21 life points) 11(9) No No No 2

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 14 -1 +1 +3 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3(0) 6(1) 14(2) 4

Comments here


(kenfhkf).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Shiden Kakato Otoshi (Fake) F+HK (Hold HK) - - No No No -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
30 5 18 - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Target Combo

Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Target Combo Close MP -> Close HP 100+60 7+5 No Yes/Yes Yes/Yes 15/15

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4 - - -2 0 +2 HL/HL H/H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2+? 4+1 8+1 8(4+4)

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.

(kenhdk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken QCF+P 60(10 life points) 4 3 Yes 7

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 1 38 -11 -10 -10 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 1 4

Comments here


(kensrk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (Jab) F, D, DF+LP 150(100)(60)(26 life points) 19(6)(4) 11 Yes 3
Shoryuken (Strong) F, D, DF+MP 165(110+55)(28 life points) 21(14+7) 15(11+5) Yes/No 3 • 3
Shoryuken (Fierce) F, D, DF+HP 185(80+60+50)(32 life points) 21(10+8+3) 17(11+3+3) Yes/Yes/No 3 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (Jab) 2 8 26 -17 Down Down HL HL
Shoryuken (Strong) 3 2/12 28 -24 Down Down HL/HL HL/HL
Shoryuken (Fierce) 1 2/2/7 32 -31 Down Down HL/HL/HL HL/HL/HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Shoryuken (Jab) 3 10 15 4
Shoryuken (Strong) 3 11(10+1) 17(15+2) 8(4+4)
Shoryuken (Fierce) 3 12(10+1+1) 19(15+2+2) 12(4+4+4)

Comments here


(kentsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (Short) QCB+LK 115(80+30)(19 life points) 12(10+2) 10(7+3) Yes/No 3 • 15
Tatsumaki Senpuu Kyaku (Forward) QCB+MK 140(60+30(x3))(23 life points) 14(8+2(x3)) 15(7+3(x3)) Yes/No/No/No 3 • 3 • 3 • 15
Tatsumaki Senpuu Kyaku (Roundhouse) QCB+HK 160(60+30(x4))(27 life points) 16(8+2(x4)) 17(7+3(x4)) Yes/No/No/No/No (3x4) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (Short) 6・16・22 2・3・2 14 -5 -3 -3 HL/HL H/H
Tatsumaki Senpuu Kyaku (Forward) 6・12・17・22・27・32・37 2x7 15 -6 -4 -4 HL/HL/HL/HL H/H/H/H
Tatsumaki Senpuu Kyaku (Roundhouse) 6・13・18・23・28・33・38・43・48 2x9 15 -7 -5 -5 HL/HL/HL/HL/HL H/H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (Short) 3 9(8+1) 15(13+2) 8(4+4)
Tatsumaki Senpuu Kyaku (Forward) 3 11(8+1x3) 19(13+2x3) 16(4+4+4+4)
Tatsumaki Senpuu Kyaku (Roundhouse) 3 12(8+1x4) 21(13+2x4) 20(4+4+4+4+4)

Comments here


(kenatsk).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (Short) (Air) QCB+LK 160*(80x4)(27 life points) 5**(5x4) 10***(5x4) No/No 3x4
Air Tatsumaki Senpuu Kyaku (Forward) (Air) QCB+MK 160*(80x6)(40 life points) 5**(5x6) 10***(5x6) No/No 3x6
Air Tatsumaki Senpuu Kyaku (Roundhouse) (Air) QCB+HK 160*(80x8)(40 life points) 5**(5x8) 10***(5x8) No/No 3x8

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (Short) 7・10・15・18 1x4 12 - - - HL H/H
Air Tatsumaki Senpuu Kyaku (Forward) 7・10・15・18・23・26 1x6 12 - - - HL H/H/H
Air Tatsumaki Senpuu Kyaku (Roundhouse) 7・10・15・18・23・26・31・34 1x8 12 - - - HL H/H/H/H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (Short) 2(1x2) 4(2x2) 18(9x2) 8(4+4)
Air Tatsumaki Senpuu Kyaku (Forward) 3(1x3) 6(2x3) 27(9x3) 12(4+4+4)
Air Tatsumaki Senpuu Kyaku (Roundhouse) 4(1x4) 8(2x4) 36(9x4) 16(4+4+4+4)

Comments here

EX Moves

(kenhdkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Hadouken (EX) QCF+PP 40 120(60+60)(20 life points) 8(4+4) 6(3+3) Yes 3 • 7

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Hadouken (EX) 10 1 38 -6 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 8(4+4)

Comments here


(kensrkex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Shoryuken (EX) F, D, DF+PP 40 210(80+50+40+40)(34 life points) 24(10+6+5+3) 20(11+3(x3)) Yes 1 • 1 • 3 • 3

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Shoryuken (EX) 1 2/2/2/14 38 -36 Down Down HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Hadouken (EX) - - - 16(4+4+4+4)

Comments here


(kentskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Tatsumaki Senpuu Kyaku (EX) QCB+KK 40 200(60+35(x4)+30)(34 life points) 19(8+2(x5)) 20(7+3(x5)) Yes (3x5) • 15

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Tatsumaki Senpuu Kyaku (EX) 4・11・15・19・23・27・31・35・39・43・48 2×11 13 -3 -1 -1 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Tatsumaki Senpuu Kyaku (EX) - - - 24(4+4+4+4+4+4)

Comments here


(kenatskex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air Tatsumaki Senpuu Kyaku (EX) (Air) QCB+KK 40 240(80(x10))(52 life points) 5(5(x10)) 15(5(x10)) No 1x10

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air Tatsumaki Senpuu Kyaku (EX) 6・9・12・15・18・21・24・27・30・33・36・39・42 1x13 12 - Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air Tatsumaki Senpuu Kyaku (EX) - - - 20(4+4+4+4+4)

Comments here

Super Arts

(kensa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I Shoryureppa 2 bars (112 each bar) QCF QCF+P 400*(69 life points) 43** 8 3.57(x2)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
1 1 11 -38 Down Down HLx7~9 HLx7~9 (Rx11) • 15
* R means Reset.

Comments here


(kensa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II Shinryuken 1 bar (104) QCF QCF+K (Press K rapidly) 495*(67 life points) 58** 0 4.75
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 61 -80 Down Down HLx3~5 HLx3~5 *Rx9~15
* R means Reset.

Comments here


(kensa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III Shippu Jinrai Kyaku 3 bars (80 each bar) QCF QCF+K 290*(51 life points) 29** 15 3.62(x3)
* 80+50+60+70+40+40+(40x6) Damage is when all hits connect.
** 16+6+8+4+3+3+(3x6) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry Juggle Value
2 2 27 -11 Down Down HLx5 Hx5 (*Rx8) · 15 · (**Rx6)
* R means Reset
** Descending tatsu part.

Comments here

Combos

Midscreen

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Tatsumaki Senpuu Kyaku (EX) - - 288 (25%) 15
Close MP Close HP Shoryuken (LP) - 288 (25%) 20
Close HP Shoryuken (HP) - - 311 (27%) 28

Specific to:

Q

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hugo, Makoto (standing), Urien (crouching), Dudley (crouching)

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) SA3 ??? (??%) ??

Corner

Specific to:

Ryu, Akuma, Urien, Q, Necro, Elena, Chun-Li, Makoto, Sean, Ken and Twelve

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (LP) Shoryuken (LP) ??? (??%) ??

Hit Confirms

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK - - ??? (??%) ??

Specific to:

Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Crouch LK - ??? (??%) ??

Ryu, Yun, Akuma, Oro, Remy, Dudley, Elena, Chun-Li, Ibuki, Hugo, Makoto, Sean, Ken, Twelve, Alex and Yang

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LP Crouch LK - ??? (??%) ??

Super Art 1

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Shoryuken (HP) (2hits) Super Art 1 - 414 (36%) 18
Close HP Hadouken Super Art 1 - 426 (37%) 18

Super Art 2

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch MK Super Art 2 - - 552 (48%) 0
Close MP Close HP Super Art 2 - 552 (48%) 10

Super Art 3

Everyone

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Crouch LK Crouch LK Super Art 3 - 322 (28%) 15
Close MP Close HP Hadouken (HP) Super Art 3 ??? (??%) ??
Close MP Close HP Super Art 3 - 391 (34%) 22
Crouch MK Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??
Close HP Shoryuken (MP) (1hit) Super Art 3 - ??? (??%) ??

Specific to:

Hugo and Makoto

1st Move 2nd Move 3rd Move 4th Move Damage Stun Damage
Close MP Close HP Shoryuken (MP) (1hit) Super Art 3 ??? (??%) ??


Note about performing combos: I do super cancels like this for ken.

QCF M kick QCF and kick button but here's the real trick

The special thing to keep in mind is to press down and mk at the same time then follow through with the rest of the combo.

You can practice even during matches. Instead of holding down and performing mk just press down and mk at the same time.

I also do something similar for canceling Hadouken into SAIII but instead, do not press down and punch at the same time. The notation should

QCF, P, QCF, K.

Some people might have problems going from shoryuken to SAIII. My method is

F, QCF, P, QCF, K.

Hope this helps out future players. -Velius

Strategies

Overview

Super Art 3 is the super of choice, although SAI does more damage it has range. For example it will whiff at max range of cr. mk.

Ken has a fast dash and a good close up game with his MPxxHP chain and cr. LKx2 into shippu. Also his jumping mk is good for crossing up.

Basics

Learn how to use low forward because it is pretty safe, and can cancel into EX hadoken (use Ex hadoken cause it is safer that a regular hadoken). It can also cancel into SAIII.

Get a knockdown and do any of these:

- cr. short,cr. short xx Shippu.

- strong->fierce xx Shippu.

note:if you have trouble confirming the Shippu throw in a hadoken to buy some time, it only takes away 1 point of damage. So it wold be strong-> fierce xx hadoken xx Shippu)

- dashback, cr. forward xx Shippu.

- cr. strong -> Shippu.

- far strong -> Shippu.

- cr. short, walk up, throw.

If your beating him badly, chances are he'll do a shoryuken or super on wakeup so just block then punish it.

  • Best punisher*

Close Fierce xx MP Shoryuken XX Shippu.

Super Art Selection

SAI (Shoryu-Reppa):

A decent super, would probably be his super of choice if SAIII didn't exist. Has numerous hit confirms, 2 stocks, and good damage. On the downside, doesn't have the incredible invincibility frames and lightning-fast startup of SAIII, and has significantly worse recovery.


SAII (Shinryu-Ken):

Not a very popular super, as it has very pronounced flaws and strengths. It is a fairly good anti-air (since you can mash unpredictably, and thus mess up the opponent's air-parry timings), and does the most damage out of his supers by a good amount. On the flip side, it has terrible range, even more terrible recovery, and doesn't have as many good hit-confirms and cancels as his other two supers. Probably his least used super.


SAIII (Shippu-Jinrai-Kyaku):

The universal choice of super for Ken, for good reason. Perhaps its biggest selling points are the 3 stocks (lots of EX meter for fireballs and air hurricane kicks) and its absurd number of hit confirms...it links off of just about anything you can possibly imagine. But less obvious (but equally important) properties include its lightning-quick startup - it can punish a whole bunch of moves that are otherwise usually safe, i.e. any shoto's cr. mk (yes, it can be reversal super punished, if blocked), Alex's EX shoulder, etc. It also has great invincibility properties - at point-blank, virtually nothing but a projectile can knock Ken out of the super. (I've heard Dudley's jab is also capable of this, but this needs to be confirmed.) The only downside to this super is the fairly low damage, but it's still perfectly respectable, especially for the length of meter, and the numerous upsides completely outweigh that one small negative.

Kara-Techniques

Kara Shoryuken

see video tutorial

Zoning

  • c. MK

Probably the best move to use, decent range, very fast and can also go into SAIII, SRK and EX Hadou (normal as well but EX is safe), use about longish/mid-range

  • MP

Decent range, fast move, can link into SAIII

  • c. MP

Very fast, use when fairly close to opponent, can link (recommended) or cancel into SAIII/SRK/EX Hadou

  • HK

A bit slow of a move but its definitely a good move when the opponent is far away, has great range

  • MK

Basically a replacement HK for when you need that extra speed with the same power, though a bit shorter of a kick, so use when opponent is about mid-range

Mixups

Additional Notes

  • Personal Action: Increased damage for all moves except throws, this increase goes away after the next attack (blocked or not) and extends for an entire combo. Ken's personal action can actually hit twice.

Match-ups

Serious Advantage Match-ups

  • Twelve

Advantage Match-ups

  • Yang
  • Akuma
  • Urien
  • Oro
  • Ibuki
  • Elena
  • Necro
  • Alex
  • Remy
  • Q
  • Hugo

Fair Match-ups

  • Yun
  • Makoto
  • Dudley
  • Ryu
  • Sean

Disadvantage Match-ups

  • Chun-Li

Serious Disadvantage Match-ups

Discussion

SRK Forums - 3rd Strike - Ken

3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill