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=Introduction= | ==Introduction== | ||
=Movelist= | {{ ProConTable | ||
| pros= | |||
| cons= | |||
}} | |||
==Movelist== | |||
THROWS------------------------------------------------------------------------- | THROWS------------------------------------------------------------------------- | ||
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Causes damage when touched (SDM). | Causes damage when touched (SDM). | ||
=Combos= | ==Combos== | ||
===Normal Combos=== | |||
*cr.B > B > dp+K > df C. | |||
*j.D > cl.C > dp+D > df+C or qcf+P. | |||
*cl.C > f+A > dp+D> qcf P | |||
===Corner Combos=== | |||
*j.B, cl.C > qcf+D,D > qcb P [2] > df+C or qcf+A | |||
*j.B, cl.C > qcf+D,D > dp+D > df+C or qcf+A | |||
*j.B, cl.C > qcf+D,D > qcb,hcf+P | |||
=Strategies= | ==Strategies== | ||
{{Navbox-KOF99}} | |||
[[Category:The King of Fighters '99]] | [[Category:The King of Fighters '99]] |
Latest revision as of 14:00, 27 August 2022
Introduction
Strengths | Weaknesses |
---|---|
|
|
Movelist
THROWS-------------------------------------------------------------------------
Hatsugane >> When close - b / f + C
Issetsu Seoi Nage >> When close - b / f + D
COMMAND ATTACKS----------------------------------------------------------------
Kuro Gami >> f + A >> Can be cancelled into a special move.
Honofuri >> f + B >> Overhead.
Evades several normal attacks and projectiles. Can be cancelled into a special move.
Migiri Udachi >> df + C >> Stuns opponent when hit.
Hits opponents on the ground.
SPECIAL MOVES------------------------------------------------------------------
Yami Barai >> qcf + P >> Evades several normal attacks.
Hits opponents on the ground.
Oboroguruma >> f, d, df + K >> Knockdown (D) (3).
75 Shiki : Kai >> qcf + K, K >> Juggles (2).
Aoki >> qcb + P
DESPERATION MOVES--------------------------------------------------------------
Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).
Evades high attacks and projectiles (C) (DM). The flame negates projectiles (C) (SDM). Causes damage when touched (SDM).
Combos
Normal Combos
- cr.B > B > dp+K > df C.
- j.D > cl.C > dp+D > df+C or qcf+P.
- cl.C > f+A > dp+D> qcf P
Corner Combos
- j.B, cl.C > qcf+D,D > qcb P [2] > df+C or qcf+A
- j.B, cl.C > qcf+D,D > dp+D > df+C or qcf+A
- j.B, cl.C > qcf+D,D > qcb,hcf+P