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The King of Fighters '99/Kyo Kusanagi

From SuperCombo Wiki

Introduction

Top-tier character (Maybe top 3 of best no-banned characters in kof99).

Mid/Close range poking and rushdown character

Shingo's master

Average as Striker.

Strengths Weaknesses
  • Very good damage
  • Can stun with 2 combos
  • Very good mixup (with 4 crossups attacks in particular : j.b, j.c, j.d and j.d.c) and some good attacks strings
  • Most ground and jump normals have good reach and priority
  • Ara Gami >> qcf + A also has good reach and priority
  • 182 Shiki >> qcf, qcf + P evades several normal and special moves, also unblockable when charged to its full strength
  • Normal attacks manage Clark and Kasumi strikers pretty well
  • One of fastest short hop of the game
  • hcb.d looks really cool but is borderline useless
  • rdp+b whiffs on most crounching characters
  • Orochinagi is horrendous without Clark striker

Movelist

COMMAND ATTACKS----------------------------------------------------------------

Ge Shiki : Goufu You >> f + B >> Overhead (2).

   Cannot be cancelled.

88 Shiki >> df + D >> Low

Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.


SPECIAL MOVES------------------------------------------------------------------

114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Kuu Kizu or Ya Sabi.

/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.

/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.

   Can be followed with Migiri Udachi or Nana Se.

//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P

//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K

115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.

   Has autoguard.
   Negates 1-hit projectiles.
   Can be followed with Tsumi Yomi.

/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.

//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P

410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.

/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks

/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks

75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.

   Juggles (2).

100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).

R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.

427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).

   Stuns opponent when hit (1).


DESPERATION MOVES--------------------------------------------------------------

Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).

   Evades high attacks and projectiles (C) (DM).
   The flame on Kyo's body negates projectiles (C) (SDM).
   Causes damage when touched (SDM).

182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.

   When charged to its full strength, this move is unblockable.

Combos

Normal Combos

  • j.B or j.C or j.D > cl.C or cl.D > qcf+C > hcb+P > f+P
  • j.B or j.C or j.D or j.d+C > cl.C or cl.D > hcb+B or qcf, qcf + A
  • cl.C > qcf+D,D > rdp+B
  • cr.B or cr.A x2 > df.D
  • cr.B > cl.C > qcf+C > hcb+P > f+P
  • cr.B > cl.C > qcfx2.A


Corner Combos

  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P
  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C
  • cl.C > qcf+D,D > qcf+A > qcf+A > f+ B > cl.C
  • j.B or j.C or j.D > cl.C or cl.D > qcf+D,D > qcf,qcf.A

Combos in Counter Mode

  • CFR > hcb.B [S] qcf,qcf.P
  • j.B or j.C or j.D > cr.A or cl.C > hcb.B [S] qcf,qcf.P
  • j.d+C (crossup) > cr.A or cl.C > hcb.B [S] qcf,qcf.P

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox

H = High

L = Low

C = Cancel

KD = Knock Down

R = Safe on Hit and Block


For Special Moves :

Black Color = Hitbox

Yellow = Fireball

Game Navigation

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Athena
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