The King of Fighters '99/K'

From SuperCombo Wiki

Introduction

The new KOF hero and Kyo's Rival.

Mid tier character.

Zoning and Poking character.

Low-tier as striker (maybe even the worst striker of the game)

Crouch height: Low

Jump : 3/33/1

Stand Crouch Backdash Run
K' Stand.jpg K' crouch.jpg K' backdash.jpg K' run.jpg


Colors

Snka.gif Snkb.gif
Color A K' kof 99.jpg Color B K' kof 99.jpg


Strengths Weaknesses
  • Good damage
  • Impassable j.b
  • Good juggle combos
  • j.qcb B can surprise in air-to-air
  • Builds meter quickly
  • Fastest short hop in the game
  • Chain Drive (qcf~hcb+P) is a pretty bad super (bad startup, doesn't combo, easily punishable)
  • Few frame traps
  • Few good normals with high priority
  • Bad mixups in general
  • f.b is unsafe and very slow
  • Can only combo into dp A after crouch lights
  • j.A, j.C, j.D can all crossup but none of them are viable crossup choices

Movelist

THROWS-------------------------------------------------------------------------


Sport Pile >> When close - b / f + C

Knee Strike >> When close - b / f + D


SPECIAL MOVES------------------------------------------------------------------

Iron Trigger >> qcf + P >> Negates 1-hit projectiles.

   Can be followed with Second Shoot or Second Shell.

/Second Shoot >> After Iron Trigger - f + B

/Second Shell >> After Iron Trigger - f + D >> Negates 1-hit projectiles.

   Juggles.

Crow Bite >> f, d, df + P >> Evades all normal attacks and specials (A).

   Can be followed with Crow Bite follow-up (C).

/Crow Bite follow-up >> After C Crow Bite - f + K >> Overhead.

Minute Spike >> qcb + K >> Can be done in the air.

Blackout >> qcf + K >> Half screen (B).

   Full screen (D).
   Evades normal attacks and projectiles (D).
   

DESPERATION MOVES--------------------------------------------------------------

Chain Drive >> qcf, hcb + P >> The sunglasses that K' throws can negate any 1-hit projectile. >> Useless DM in this kof

Heat Drive >> qcf, qcf + P, hold P to charge move >> The C Version is unblockable when fully charged. >> Main DM to combo with Strikers

Combos

Normal Combos

  • j.B > cl.C [2] > DP+P or qcf,qcf+A
  • j.B or j.D > cl.C [1] > f+A > qcb+B or qcf,qcf+A
  • cr.B*1-2 > DP+A


Juggle Combos

  • qcf+P > f+D > qcb+B or qcf,qcf+A or dp.C,f+K
  • qcf+P > f+B > qcb+K or qcf,qcf+A

The 2nd combo only passes when the opponent is cornered

Corner Combos

  • cl.C [1] > f+A > qcf+A > f+D > qcb+K or qcf,qcf+P

This combo passes on some characters like Shingo, Chang or Maxima, not on all characters


[Note]

Second Shell can combo 13 times maximum when you're in Counter Mode or Armor Mode. You can do this combo when the opponent is cornered and damaged on airborne.


K' Second Shell Combo in Counter or Armor Mode


You can second Shell in combo 3 times maximum only when you aren't in Counter or Armor Mode.


You can be able to make this combo with striker Clark in matches situation sometimes.

Fastest Attacks

  • 0F: C throw; D throw
  • 1F:
  • 2F:
  • 3F:
  • 4F: cl.A ; cl.C ; cr.A ; far.A :
  • 5F: cr.B ; cr.C ; cl.B ; j.A ; j.B ; nj.A ; nj.B
  • 6F: far.B ; j.C ; nj.C
  • 7F: cl.D ; j.D
  • 8F: cr.D ; hop.D
  • 9F:
  • 10F:
  • 11F: far.C ; C+D

Frame Data and Hitboxes

Red Color = Hurtbox

Purple / White Color = Hitbox


For Special Moves :

Black Color = Hitbox

Medium : You can guard move of the opponent while standing and crouching

Game Navigation

Frames Advantage Cancel , movement and hit (glossary) Block Hitbox Notes
Standing Close
Snka.gif 4/3/4 +5/+3 Chaincancel.pngCancel.png Medium
K' clA.jpg
Snkb.gif 5/6/8 -5/-7 Cancel.png Low.png
K' cl B.jpg
Snkc.gif 4/3(3)6/12 -2/-4 Cancel.png Medium
K' cl C 1.jpg
K' cl C 2.jpg
Main combo starter.
Snkd.gif 7/3/19 -5/-7 Cancel.png Medium
K' cl D.jpg
Standing Far
Snka.gif 4/3/7 +2/0 Cancel.png Medium
K' stA.jpg
This move is good vs short hop. It's even the only good normal attack move vs short hop of K'.
Snkb.gif 6/3/14 -5/-7 Nocancel.png Medium
K' stB.jpg
You use this move to combo with cr.B when you want to block string the opponent
Snkc.gif 11/6/25 -13/-15 Nocancel.png Medium
K' stC.jpg
Use this move for long-range poke the opponent. far.C and far.D are only effective for that
Snkd.gif 12/3+3+3/20 -12/-14 Nocancel.png Medium
K' st D 1.jpg
K' st D 2 good.jpg
K' st D 3 good.jpg
Use very rarely this move because it's unsafe , easily punishable
Snkc.gif+Snkd.gif 11/13/27 KD/-22 Cancel.pngSoftknockdown.png Medium
K' CD.jpg
Crouching
Snka.gif 4/5/6 +1/-1 Chaincancel.pngCancel.png Medium
K' crA.jpg
His main meaty attack in this game.
Snkb.gif 5/4/6 +2/0 Chaincancel.pngCancel.png Low.png
K' crB.jpg
Main crounch move comboing tool
Snkc.gif 5/3(3)4/23 -13/-15 Cancel.png Medium
K' crC 1.jpg
K' crC 2.jpg
One of K's anti-air
Snkd.gif 8/4/26 KD/-12 Cancel.pngSoftknockdown.png Low.png
K' crD.jpg
Cancelable and easy to whiff cancel. You can use it for mid-range zoning by whiff-cancelling qcf+A or qcb+B
Jump
Snka.gif 5/15/- -/- Nocancel.png High.png
K' jump A.jpg
Snkb.gif 5/∞/- -/- Nocancel.png High.png
K' jump B.jpg
Wonderful priority move that stays out during full jump. This move is very good on air-to-air. You can use it like your main jumping attack with j.D also
Snkc.gif 6/5/- -/- Cancel.png High.png
K' jump C.jpg
Snkd.gif 7/3+4/- -/- Cancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Snkc.gif+Snkd.gif 14/5/- KD/- Cancel.pngSoftknockdown.png Medium
K' jump CD.jpg
Use this move to air-ground. Good priority
Neutral Jump
Snka.gif 5/11/- -/- Nocancel.png High.png
K' neutral A.jpg
Snkb.gif 5/16/- -/- Nocancel.png High.png
K' neutral B.jpg
Snkc.gif 6/8/- -/- Cancel.png High.png
K' neutral C.jpg
Snkd.gif 7/3+4/- -/- Cancel.png High.png
K' j D 1.jpg
K' jump and neutral D.jpg
Hop
Snka.gif 5/10/- -/- Nocancel.png High.png
K' hop A.jpg
Snkb.gif 5/20/- -/- Nocancel.png High.png
K' hop B.jpg
Best K's jump-in with Hop D
Snkc.gif 6/5/- -/- Cancel.png High.png
K' hop C.jpg
Snkd.gif 8/3+4/- -/- Cancel.png High.png
K' hop D 1.jpg
K' hop D 2.jpg
Snkc.gif+Snkd.gif 8/3+4/- -/- Cancel.pngSoftknockdown.png Medium
K' hop CD.jpg
Command Normals

F.png+Snka.gif

17/17/22 KD/-21 Nocancel.png

Hardknockdown.png

Medium
K' forward A.jpg
Counterwire, hard knockdown. Free cancellable out of
F.png+Snka.gif
(cancel)
/ / -19/-21 Cancel.png Medium

F.png+Snkb.gif

19/4/22 -9/-11 Nocancel.png High.png
K' forward B.jpg
Knocks down airborne the opponent
F.png+Snkb.gif
(cancel)
19/4/22 -9/-11 Cancel.png Medium Knocks down airborne the opponent
Special Moves
Qcf.png+Snka.gif 12/8/16 -8/-10 Projectileabsorb.png Medium
K' qcf+A.jpg
Ein Trigger - qcf+P
Qcf.png+Snkc.gif 14/8/18 -10/-12 Projectileabsorb.png Medium
K' qcf+C.jpg
Qcf.png+Snka.gif

> F.png+Snkb.gif

12/10,2/26 2/0 Softknockdown.png

Projectileabsorb.png

Medium
K' qcf+P, f+K.jpg
Second Shot - f + B (after Ein Trigger)
Qcf.png+Snkc.gif

> F.png+Snkb.gif

14/18,2/31 2/0 Softknockdown.png

Projectileabsorb.png

Medium
Qcf.png+Snka.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png Medium
K02 QcfPfD1.png
K02 QcfPfD2.png
Second Shell - f + D (after Ein Trigger)
  • Vertical anti-air that knocks the opponent into the air for juggles
Qcf.png+Snkc.gif

> F.png+Snkd.gif

/ / KD/ Softknockdown.png Medium
Dp.png+Snka.gif / / KD/ Softknockdown.png Medium
DP A part 1 K' kof 99.jpg
DP A part 2 K' kof 99.jpg
DP A part 3 K' kof 99.jpg
Crow Bites - dp+P
  • Dp.png+C has some startup invincibility
  • Free cancellable into
  • Free cancellable out of on all hits
Dp.png+Snkc.gif / / KD/ Softknockdown.png Medium
K02 DpC1.png
K02 DpC2.png
K02 DpC3.png
Dp.png+Snkc.gif

> F.png+K.png

/ / KD/ Hardknockdown.png Medium
K02 DpCfD1.png
K02 DpCfD2.png

Qcf.png+Snkb.gif

33/ / Startupinv.png
K' qcf +K.jpg
Blackout - qcf+K
  • Teleport's K' forward. qcf+B goes half screen length and qcf+D goes full screen length
  • Can be hit out of it fairly easily
Qcf.png+Snkd.gif 41/-/- Startupinv.png

Qcb.png+Snkb.gif

/ / KD/ Softknockdown.pngAnywherejuggle.png

Airok.png

Medium
K' qcb+K.jpg
Minute Spike - qcb+K
  • Can be done in the air as well
  • Free cancellable into
  • Free cancellable out of
Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png

Airok.png

Medium
j.Qcb.png+Snkb.gif / / KD/ Softknockdown.pngAnywherejuggle.png

Airok.png

Medium
K02 JqcbB.png
j.Qcb.png+Snkd.gif / / KD/ Softknockdown.pngAnywherejuggle.png

Airok.png

Medium
K' j qcb D.jpg
General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Bao
Benimaru
Chang
Chin
Choi
Clark
Iori
Jhun
Joe
K'
Kasumi
Kensou
Kim
King
Kyo Kusanagi
Kyo-1
Kyo-2
Leona
Mai
Mary
Maxima
Ralf
Robert
Ryo
Shingo
Takuma
Terry
Whip
Xiangfei
Yuri