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The King of Fighters '99/Notation

From SuperCombo Wiki

NumpadNotation2.jpg


  • f - F.png - Forward - Tilt stick forward/towards the opponent.
  • b - B.png - Backward/Back - Tilt stick backward/away from the opponent.
  • u - U.png - Up - Tilt stick upwards.
  • d - D.png - Down - Tilt stick downwards.
  • qcf - Qcf.png - Quarter circle forward/Hadouken/Fireball - Tilt stick d, df, f.
  • qcb - Qcb.png - Quarter circle backward - Tilt stick d, db, b.
  • hcf - Hcf.png - Half circle forward - Tilt stick b, db, d, df, f.
  • hcb - Hcb.png - Half circle backward - Tilt stick f, df, d, db, b.
  • dp - Dp.png - Dragon punch - Tilt stick f, d, df.
  • rdp - Rdp.png - Rear dragon punch - Tilt stick b, d, db
  • A - LP - Light Punch
  • B - LK - Light Kick
  • C - HP - Hard Punch
  • D - HK - Hard Kick


  • cr. = crouching
  • cl. = standing close
  • j. = jump
  • sj. = super jump
  • h. = hop
  • hh. = hyper-hop


Combo Notation


  • [S] - Super Cancel
  • [Number] - Means your attack must go to this number of hits
  • / - Means you can use any of these moves


Others important abbreviations


  • CBR = Cancel Backward Roll
  • CFR = Cancel Forward Roll
  • DM / SDM = Desperation Move / Super Desperation Move
  • GCR = Guard Cancel Roll
  • GCS = Guard Cancel Strike
  • CM = Counter Mode
  • AM = Armor Mode
  • + = . (Combos section)

Game Navigation

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