E. Honda (SFIV): Difference between revisions

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==Matchups==
==Matchups==
===Matchup Videos===
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/ehonda.html streetfighterdojo.com] <br>
''Contributor: zaspacer''


==Frame Data==
==Frame Data==

Revision as of 06:23, 15 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Sabaori

  • (Close to opponent)Forward or Neutral + LP+LK

Rice Bale Throw

  • (Close to opponent)Back + LP+LK

Command Normals

Shikofumi

  • Down-Forward + Heavy Kick
    • Overhead

Focus / Saving Attack

Special Moves

Hundred Hand Slap

  • Rapidly tap Punch
    • EX Version available

Sumo Headbutt

  • Charge Back, Forward + Punch
    • EX Version available. Has Armor Break properties.

Sumo Smash

  • Charge Down, Up + Kick
    • EX Version available

Oicho Throw

  • Half Circle Back + Punch
    • EX Version available

Super Move

Super Killer Head Ram

  • Charge Back, Forward, Back, Forward + Punch

Ultra Move

Ultimate Killer Head Ram

  • Charge Back, Forward, Back, Forward + All three Punches

The Basics

Combos

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 2 6 +3 +6 10 13 40 50 20 HL SpS -
close MP 7 2(4)1 9 +4 +7 13 16 30*50 50*50 40*20 HL SpS*- -
close HP 8 6 12 0 +5 17 22 120[100] 200[150] 60 HL S -
close LK 5 3 6 +2 +5 10 13 30 50 20 HL SpS -
close MK 5 3 12 -1 +2 13 16 90 100 40 HL SpS -
close HK 6 2*3 14 +1 +6 17 21*22 30*100 125*75 60*20 HL S*- -
far LP 6 2 6 +3 +6 10 13 40 50 20 HL SpS -
far MP 8 3 12 -1 +2 13 16 90 100 40 HL S -
far HP 10 6 16 -3 +1 17 21 140 200 60 HL S -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL SpS -
far MK 8 2 12 0 +3 13 16 80 100 40 HL S -
far HK 7 3 22 -7 -3 17 21 100 150 60 L - -
crouch LP 4 4 7 0 +3 10 13 40 50 20 HL SpS -
crouch MP 8 3 11 0 +3 13 16 80 100 40 HL S -
crouch HP 11 4 16 -2 +2 17 21 140 200 60 HL S -
crouch LK 5 2 7 +2 +5 10 13 30 50 20 L SpS -
crouch MK 7 3 11 0 +3 13 16 80 100 40 L SpS -
crouch HK 14 2 14 +2 - 17 - 120 200 60 L - -
jump up LP 7 5 - - - 8 11 60 50 20 H - -
jump up MP 6 8 - - - 11 15 90 100 40 H - -
jump up HP 8 10 - - - 15 18 140 200 60 H - -
jump up LK 7 9 - - - 8 11 50 50 20 H - -
jump up MK 9 9 - - - 11 15 90 100 40 H - -
jump up HK 7 9 - - - 15 18 130 200 60 H - -
jump forward LP 7 6 - - - 8 11 60 50 20 H - -
jump forward MP 7 7 - - - 11 15 90 100 40 H - -
jump forward HP 8 5 - - - 15 18 120 200 60 H - -
jump forward LK 6 6 - - - 8 11 50 50 20 H - -
jump forward MK 6 8 - - - 11 15 90 100 40 H - -
jump forward HK 6 7 - - - 15 18 130 200 60 H - -
DF+HK 30 2 19 -3 - 17 - 130 200 60 H SpS -
Target Combo 1 30 2 19 -3 - 17 21 130 200 60 H SpS -
level1 FA 21 2 35 -21 -21 15 15 80 100 20 HL - -
level2 FA 17+12 2 35 -15 - 21 - 100 150 40 HL - -
level3 FA 65 2 35 - - - - 160 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 180 40 0.9 - -
B+LP+LK 3 2 20 - - - - 150 100 40 0.9 - -
Hundred Hands LP 9 ??? 16 +3 +7 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands MP 9 ??? 15 +4 +8 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands HP 9 ??? 13 +6 +10 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands EX 9 ??? 19 0 +4 20 24 20x7 20x7 0/0 HL S -
Headbutt LP 13 17 14+13 -9 - 20 - 130 200 30/40 HL S -
Headbutt MP 9 21 14+13 -13 - 20 - 140 200 30/40 HL S -
Headbutt LP 8 48 14+13 -16 - 20 - 160 200 30/40 HL S -
Headbutt EX 8 25 14/13 -8 - 20 - 160 200 0/0 HL S -
Butt Drop LK 14 7(14)6 18 -2 - 20 - 80*100 100*150 30*30*20 HL*H - -
Butt Drop MK 14 7(14)9 18 -2 - 20 - 90*110 100*150 30*30*20 HL*H - -
Butt Drop HK 14 7(14)15 18 -3 - 20 - 100*120 150*150 30*30*20 HL*H - -
Butt Drop EX 9 6(14)12 18 -2 - 20 - 100*80 100*100 0/0 HL*H - -
Ohicho 5 2 41 - - - - ??? 100 30/80 ??? - -
Ohicho EX 5 2 41 - - - - 190 100 0/0 1.5 - -
Super Combo LP 1+8 13(36)23 14+17 -6 - 20 24 160/240 0 0/0 HL - -
Super Combo MP 1+9 16(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL - -
Super Combo HP 1+9 25(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL - -
Ultra Combo 1+10 24 22+13 -15 - 20 29 40*300 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth