E. Honda (SFIV): Difference between revisions

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===Normal Throws===
===Normal Throws===
'''Sabaori'''
*(Close to opponent)Forward or Neutral + LP+LK
'''Rice Bale Throw'''
*(Close to opponent)Back + LP+LK


===Command Normals===
===Command Normals===
'''Shikofumi'''
*Down-Forward + Heavy Kick
**Overhead


===Focus / Saving Attack===  
===Focus / Saving Attack===  


===Special Moves===
===Special Moves===
'''Hundred Hand Slap'''
*Rapidly tap Punch
**EX Version available
'''Sumo Headbutt'''
*Charge Back, Forward + Punch
**EX Version available. Has Armor Break properties.
'''Sumo Smash'''
*Charge Down, Up + Kick
**EX Version available
'''Oicho Throw'''
*Half Circle Back + Punch
**EX Version available


===Super Move===
===Super Move===
'''Super Killer Head Ram'''
*Charge Back, Forward, Back, Forward + Punch


===Ultra Move===
===Ultra Move===
'''Ultimate Killer Head Ram'''
*Charge Back, Forward, Back, Forward + All three Punches


==The Basics==  
==The Basics==  

Revision as of 12:58, 22 February 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Sabaori

  • (Close to opponent)Forward or Neutral + LP+LK

Rice Bale Throw

  • (Close to opponent)Back + LP+LK

Command Normals

Shikofumi

  • Down-Forward + Heavy Kick
    • Overhead

Focus / Saving Attack

Special Moves

Hundred Hand Slap

  • Rapidly tap Punch
    • EX Version available

Sumo Headbutt

  • Charge Back, Forward + Punch
    • EX Version available. Has Armor Break properties.

Sumo Smash

  • Charge Down, Up + Kick
    • EX Version available

Oicho Throw

  • Half Circle Back + Punch
    • EX Version available

Super Move

Super Killer Head Ram

  • Charge Back, Forward, Back, Forward + Punch

Ultra Move

Ultimate Killer Head Ram

  • Charge Back, Forward, Back, Forward + All three Punches

The Basics

Combos

Strategy

Matchups

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 6 2 6 +3 +6 10 13 40 50 20 HL SpS -
close MP 7 2(4)1 9 +4 +7 13 16 30*50 50*50 40*20 HL SpS*- -
close HP 8 6 12 0 +5 17 22 120[100] 200[150] 60 HL S -
close LK 5 3 6 +2 +5 10 13 30 50 20 HL SpS -
close MK 5 3 12 -1 +2 13 16 90 100 40 HL SpS -
close HK 6 2*3 14 +1 +6 17 21*22 30*100 125*75 60*20 HL S*- -
far LP 6 2 6 +3 +6 10 13 40 50 20 HL SpS -
far MP 8 3 12 -1 +2 13 16 90 100 40 HL S -
far HP 10 6 16 -3 +1 17 21 140 200 60 HL S -
far LK 5 2 7 +2 +5 10 13 40 50 20 HL SpS -
far MK 8 2 12 0 +3 13 16 80 100 40 HL S -
far HK 7 3 22 -7 -3 17 21 100 150 60 L - -
crouch LP 4 4 7 0 +3 10 13 40 50 20 HL SpS -
crouch MP 8 3 11 0 +3 13 16 80 100 40 HL S -
crouch HP 11 4 16 -2 +2 17 21 140 200 60 HL S -
crouch LK 5 2 7 +2 +5 10 13 30 50 20 L SpS -
crouch MK 7 3 11 0 +3 13 16 80 100 40 L SpS -
crouch HK 14 2 14 +2 - 17 - 120 200 60 L - -
jump up LP 7 5 - - - 8 11 60 50 20 H - -
jump up MP 6 8 - - - 11 15 90 100 40 H - -
jump up HP 8 10 - - - 15 18 140 200 60 H - -
jump up LK 7 9 - - - 8 11 50 50 20 H - -
jump up MK 9 9 - - - 11 15 90 100 40 H - -
jump up HK 7 9 - - - 15 18 130 200 60 H - -
jump forward LP 7 6 - - - 8 11 60 50 20 H - -
jump forward MP 7 7 - - - 11 15 90 100 40 H - -
jump forward HP 8 5 - - - 15 18 120 200 60 H - -
jump forward LK 6 6 - - - 8 11 50 50 20 H - -
jump forward MK 6 8 - - - 11 15 90 100 40 H - -
jump forward HK 6 7 - - - 15 18 130 200 60 H - -
DF+HK 30 2 19 -3 - 17 - 130 200 60 H SpS -
Target Combo 1 30 2 19 -3 - 17 21 130 200 60 H SpS -
level1 FA 21 2 35 -21 -21 15 15 80 100 20 HL - -
level2 FA 17+12 2 35 -15 - 21 - 100 150 40 HL - -
level3 FA 65 2 35 - - - - 160 200 60 - - -
F+LP+LK 3 2 20 - - - - 140 180 40 0.9 - -
B+LP+LK 3 2 20 - - - - 150 100 40 0.9 - -
Hundred Hands LP 9 ??? 16 +3 +7 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands MP 9 ??? 15 +4 +8 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands HP 9 ??? 13 +6 +10 20 24 20xN 20xN 20/10xN HL S -
Hundred Hands EX 9 ??? 19 0 +4 20 24 20x7 20x7 0/0 HL S -
Headbutt LP 13 17 14+13 -9 - 20 - 130 200 30/40 HL S -
Headbutt MP 9 21 14+13 -13 - 20 - 140 200 30/40 HL S -
Headbutt LP 8 48 14+13 -16 - 20 - 160 200 30/40 HL S -
Headbutt EX 8 25 14/13 -8 - 20 - 160 200 0/0 HL S -
Butt Drop LK 14 7(14)6 18 -2 - 20 - 80*100 100*150 30*30*20 HL*H - -
Butt Drop MK 14 7(14)9 18 -2 - 20 - 90*110 100*150 30*30*20 HL*H - -
Butt Drop HK 14 7(14)15 18 -3 - 20 - 100*120 150*150 30*30*20 HL*H - -
Butt Drop EX 9 6(14)12 18 -2 - 20 - 100*80 100*100 0/0 HL*H - -
Ohicho 5 2 41 - - - - ??? 100 30/80 ??? - -
Ohicho EX 5 2 41 - - - - 190 100 0/0 1.5 - -
Super Combo LP 1+8 13(36)23 14+17 -6 - 20 24 160/240 0 0/0 HL - -
Super Combo MP 1+9 16(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL - -
Super Combo HP 1+9 25(36)23 14+17 -6 - 20 24 160*240 0 0/0 HL - -
Ultra Combo 1+10 24 22+13 -15 - 20 29 40*300 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth