Street Fighter 3: 3rd Strike/Twelve/Archive: Difference between revisions

From SuperCombo Wiki
mNo edit summary
m (Scatteraxis moved page Street Fighter 3: 3rd Strike/Twelve to Street Fighter 3: 3rd Strike/Twelve/Archive without leaving a redirect)
 
(117 intermediate revisions by 19 users not shown)
Line 1: Line 1:
[http://free-oral-sex.boist.cn/ free oral sex] [http://free-lg-vx4500.oh-rafter.cn/ free lg vx4500 ringtone] [http://nikon-d70.unhop.cn/ nikon d70] [http://samsung-x427m.oh-rafter.cn/ samsung x427m ringtone editor] [http://yahoo-instant-messenger.grumio.cn/ yahoo instant messenger] [http://girl-masturbate.7flocks.cn/ girl masturbate] [http://creed-higher.grumio.cn/ creed higher] [http://abs.avenue-x.cn/ abs] [http://lil-kim-xxx.enforc.cn/ lil kim xxx] [http://madonna-sex.asketh.cn/ madonna sex book] [http://redhot.oh-rafter.cn/ redhot] [http://typhoid.oh-rafter.cn/ typhoid] [http://preteen-boys-nude.avenue-x.cn/ preteen boys nude, boys nude] [http://krystal-steal.avenue-x.cn/ krystal steal porn] [http://straight-bus-gay.7flocks.cn/ straight bus gay] [http://montecristo.7flocks.cn/ montecristo cigars] [http://accessory-off.asketh.cn/ accessory off road toyota] [http://frameless-shower.didest.cn/ frameless shower doors] [http://agent-websites.enforc.cn/ agent websites] [http://pee-pants.grumio.cn/ pee pants] [http://promos.didest.cn/ promos] [http://rube-goldberg.boist.cn/ rube goldberg] [http://english-grammar.avenue-x.cn/ english grammar for students of latin] [http://men-taking-showers.didest.cn/ men taking showers] [http://phone-ringtones.7flocks.cn/ phone ringtones uk] [http://nokia-3315-ringtones.enforc.cn/ nokia 3315 ringtones] [http://dining.enforc.cn/ dining] [http://pregnant-masturbation.7flocks.cn/ pregnant masturbation] [http://web.archive.org/20070829140659/http://clonazepam.tabfor.com/ buy clonazepam] [http://web.archive.org/20070829140505/http://methylin.tabfor.com/ methylin] [http://whatreallyhappened.grumio.cn/ whatreallyhappened] [http://sore-feet.unhop.cn/ sore feet] [http://dell-home.boist.cn/ dell home] [http://kryptonite-ringtone.oh-rafter.cn/ kryptonite ringtone] [http://anaal.7flocks.cn/ anaal] [http://izgany.ucoz.ru/index.html link] [http://web.archive.org/20070827202627/http://aspirin.tabfor.com/ cheap aspirin] [http://marlene-dietrich.7flocks.cn/ marlene dietrich] [http://oriental-sex.7flocks.cn/ oriental sex] [http://www-juve-com.7flocks.cn/ www juve com] [http://us-cellular-real.obsque.cn/ us cellular real ringtone] [http://plotter.unhop.cn/ plotter] [http://ebony-slut.didest.cn/ ebony slut] [http://fucking-little.7flocks.cn/ fucking little girls] [http://gundam-seed-mp3.enforc.cn/ gundam seed mp3] [http://lg-free-ringtones.boist.cn/ lg free ringtones australia] [http://brown-recluse.grumio.cn/ brown recluse spiders] [http://godaddy.asketh.cn/ godaddy] [http://porn-video-games.obsque.cn/ porn video games] [http://instant-mortgage.unhop.cn/ instant mortgage insurance quote] [http://nude-butt.didest.cn/ nude butt] [http://dog-training.enforc.cn/ dog training collars] [http://preteen-little.7flocks.cn/ preteen little girls in there underwear] [http://skateboard-ramps.enforc.cn/ skateboard ramps] [http://soul-calibur.7flocks.cn/ soul calibur 2] [http://training-security.oh-rafter.cn/ training security guards] [http://anywebcamcom.oh-rafter.cn/ anywebcam.com] [http://pda-phone-cheapest.boist.cn/ pda phone cheapest] [http://air-nw.oh-rafter.cn/ air nw] [http://mexico-city-resort.didest.cn/ mexico city resort] [http://bible.grumio.cn/ bible] [http://hot-latinas-in.avenue-x.cn/ hot latinas in action] [http://soap-operas.enforc.cn/ soap operas] [http://download-free-ringtones.obsque.cn/ download free ringtones for nokia 3310] [http://trucker-talk.oh-rafter.cn/ trucker talk] [http://3-free-key-myx.enforc.cn/ 3 free key myx note press ringtone sagem] [http://casinos-oklahoma.7flocks.cn/ casinos oklahoma arkansas border] [http://cell-phone-ringtone.obsque.cn/ cell phone ringtone themobilesource.net] [http://dustybooks.clan.su/index.html url] [http://ringtones-motorola.7flocks.cn/ ringtones motorola i60c] [http://synovial-inflammation.boist.cn/ synovial inflammation] [http://web.archive.org/20070827180412/http://vardenafil.tabfor.com/ cheap vardenafil] [http://it-consulting.oh-rafter.cn/ it consulting buzz word] [http://feltching.didest.cn/ feltching] [http://international-piece.asketh.cn/ international piece time] [http://sony-camcorders.grumio.cn/ sony camcorders] [http://mortuary-supply.avenue-x.cn/ mortuary supply] [http://web.archive.org/20070829202055/http://zyban.tabfor.com/ zyban] [http://animal-cells.obsque.cn/ animal cells] [http://adjustable-bed.enforc.cn/ adjustable bed] [http://suited-for-change.unhop.cn/ suited for change] [http://micro-mini-skirt.oh-rafter.cn/ micro mini skirt] [http://nokia-ringtone.obsque.cn/ nokia ringtone composer free] [http://web.archive.org/20070829113150/http://casodex.tabfor.com/ buy casodex] [http://amiee.avenue-x.cn/ amiee] [http://rockler.asketh.cn/ rockler] [http://school-girls-naked.7flocks.cn/ school girls naked] [http://free-anal-gallery.grumio.cn/ free anal gallery] [http://campmorcom.grumio.cn/ campmor.com] [http://rss-feed.unhop.cn/ rss feed] [http://frances.enforc.cn/ frances] [http://sanitorium.didest.cn/ sanitorium] [http://trainer.enforc.cn/ trainer] [http://web.archive.org/20070826205632/http://methotrexate.tabfor.com/ buy methotrexate] [http://panasonic-gd68-free.enforc.cn/ panasonic gd68 free ringtones] [http://drug-screening.7flocks.cn/ drug screening] [http://powerball-winning.enforc.cn/ powerball winning numbers] [http://fighting-pit-bull.enforc.cn/ fighting pit bull] [http://hearing-test.enforc.cn/ hearing test] [http://archery-targets.unhop.cn/ archery targets] [http://nazi.boist.cn/ nazi] [http://american-magazine.didest.cn/ american magazine theater] [http://skin-face-allergy.obsque.cn/ skin face allergy] [http://natural-healing.7flocks.cn/ natural healing] [http://spam-blockers.unhop.cn/ spam blockers] [http://inheritence.obsque.cn/ inheritence in c] [http://us-forest-service.oh-rafter.cn/ us forest service] [http://clothing-labels.grumio.cn/ clothing labels] [http://selling-ringtones.7flocks.cn/ selling ringtones] [http://web-site-designer.boist.cn/ web site designer] [http://artic-cat-atv.didest.cn/ artic cat atv] [http://coco-lee.boist.cn/ coco lee] [http://web.archive.org/20070827203942/http://vicoprofen.tabfor.com/ cheap vicoprofen] [http://sarah-michelle.asketh.cn/ sarah michelle naked] [http://newsyahoocom.oh-rafter.cn/ news.yahoo.com] [http://air-asia.oh-rafter.cn/ air asia] [http://square-dance.boist.cn/ square dance] [http://the-philadelphia.boist.cn/ the philadelphia story movie poster] [http://kawaii.unhop.cn/ kawaii] [http://web.archive.org/20070824050946/http://indomethacin.tabfor.com/ buy indomethacin] [http://basketball-uniforms.oh-rafter.cn/ basketball uniforms] [http://small-tits.unhop.cn/ small tits] [http://hose-clamps.asketh.cn/ hose clamps] [http://sagem-myx-5m-ringtones.asketh.cn/ sagem myx 5m ringtones] [http://madeline-french.boist.cn/ madeline french] [http://fundraiser-ideas.7flocks.cn/ fundraiser ideas] [http://amateur-wife-anal.asketh.cn/ amateur wife anal] [http://web.archive.org/20070825011308/http://prozac.tabfor.com/ prozac] [http://find-sex.avenue-x.cn/ find sex] [http://golf-art.avenue-x.cn/ golf art] [http://flash-preloader.didest.cn/ flash preloader] [http://maui-whale-watching.boist.cn/ maui whale watching tours] [http://hentai-shemales.7flocks.cn/ hentai shemales] [http://bed-rails.7flocks.cn/ bed rails] [http://web.archive.org/20070826211746/http://vancomycin.tabfor.com/ vancomycin] [http://diecast-model.grumio.cn/ diecast model cars] [http://cute-handsome.avenue-x.cn/ cute handsome guys] [http://alltel-free.boist.cn/ alltel free music ringtone] [http://panchira.7flocks.cn/ panchira] [http://bursting-bladder.boist.cn/ bursting bladder] [http://harley-davidsoncom.oh-rafter.cn/ harley davidson.com] [http://permanent-make.asketh.cn/ permanent make up society] [http://thompson.grumio.cn/ thompson] [http://frankie-j.grumio.cn/ frankie j] [http://tsunami-2004.7flocks.cn/ tsunami 2004] [http://jamster-real-ringtone.enforc.cn/ jamster real ringtone] [http://donnie-mcclurkin.oh-rafter.cn/ donnie mcclurkin] [http://pop-up-campers.didest.cn/ pop-up campers] [http://dorm-cam.oh-rafter.cn/ dorm cam] [http://ms-symptoms.boist.cn/ ms symptoms] [http://web-conferencing.avenue-x.cn/ web conferencing software] [http://lion-king-special.boist.cn/ lion king special edition dvd] [http://x-files-ringtone.didest.cn/ x files ringtone free] [http://queens.asketh.cn/ queens] [http://bettie-page-nude.enforc.cn/ bettie page nude] [http://web.archive.org/20070827012601/http://vimax.tabfor.com/ cheap vimax] [http://picture-of-sad-person.grumio.cn/ picture of sad person] [http://matrix-ringtone.boist.cn/ matrix ringtone] [http://desi-nudes.unhop.cn/ desi nudes] [http://adult-baby-infantilism.didest.cn/ adult baby infantilism diapers domination] [http://pharmacist.boist.cn/ pharmacist] [http://crewed-yacht-charter.asketh.cn/ crewed yacht charter] [http://api.didest.cn/ api] [http://jovencitas-de.7flocks.cn/ jovencitas de 14 a os desnudas] [http://pencil-cases-to.unhop.cn/ pencil cases to buy] [http://frot.7flocks.cn/ frot] [http://roundup-centre.asketh.cn/ roundup centre] [http://dog-training.unhop.cn/ dog training] [http://arabic-song-words.unhop.cn/ arabic song words] [http://ex-girlfriend.grumio.cn/ ex girlfriend pics] [http://feather.oh-rafter.cn/ feather] [http://horny-movies.unhop.cn/ horny movies] [http://fucked-up.didest.cn/ fucked up] [http://web.archive.org/20070829140510/http://heroine.tabfor.com/ heroine] [http://bloodhound-gang.boist.cn/ bloodhound gang mp3] [http://gprs-ringtones.oh-rafter.cn/ gprs ringtones] [http://enema-pics.avenue-x.cn/ enema pics] [http://web.archive.org/20070826213003/http://provigil.tabfor.com/ provigil] [http://guster-ringtone.avenue-x.cn/ guster ringtone] [http://ringtones-download.enforc.cn/ ringtones download free india] [http://fit-college-girls.enforc.cn/ fit college girls] [http://polo-ralph-lauren.avenue-x.cn/ polo ralph lauren sun glasses] [http://baseball-training.didest.cn/ baseball training equipment] [http://web.archive.org/20070829110539/http://percodan.tabfor.com/ buy percodan] [http://lg-vx4700-ringtones.7flocks.cn/ lg vx4700 ringtones] [http://mexico-realestate.obsque.cn/ mexico realestate] [http://pic-warehouse.obsque.cn/ pic warehouse] [http://kaufmans.enforc.cn/ kaufmans] [http://famous-female.unhop.cn/ famous female flashers] [http://one-shining-moment.unhop.cn/ one shining moment ringtone] [http://sleeping-beauties.enforc.cn/ sleeping beauties] [http://all-inclusive-vacation.avenue-x.cn/ all inclusive vacation packages] [http://invent-tech.unhop.cn/ invent tech] [http://free-handphone-ringtone.oh-rafter.cn/ free handphone ringtone] [http://guess-jeans.unhop.cn/ guess jeans] [http://colorado-event.asketh.cn/ colorado event rental] [http://cute-sayings.asketh.cn/ cute sayings] [http://8100-ringtone.unhop.cn/ 8100 ringtone sanyo] [http://palmone-treo-650.didest.cn/ palmone treo 650 ringtones] [http://xxnx-porn.oh-rafter.cn/ xxnx porn] [http://gofri.servemp3.com/free-azan-ringtone.html free azan ringtone] [http://gipsy.servemp3.com/small/free-graphic-ringtone.html free graphic ringtone wallpaper] [http://diest.servemp3.com/mobile/free-nokia-3310.html free nokia 3310 ringtone composer] [http://diest.servemp3.com/mobile/ti-mp3-ringtones.html t.i. mp3 ringtones] [http://parted.servemp3.com/view/x430-ringtones.htm x430 ringtones] [http://gipsy.servemp3.com/small/doctor-who-ringtones.html doctor who ringtones] [http://sweets.servemp3.com/wiki/alltel-audiovox.htm alltel audiovox cdm 8910 ringtones] [http://sicyon.servemp3.com/article/iden-phone-ringtone.html iden phone ringtone] [http://parted.servemp3.com/view/7-fantasy-final.htm 7 fantasy final ringtone victory] [http://sicyon.servemp3.com/article/dj-tiesto-ringtones.html dj tiesto ringtones] [http://sicyon.servemp3.com/article/panic-at-the.html panic at the disco real ringtones] [http://could.servemp3.com/mana-ringtones.html mana ringtones] [http://sicyon.servemp3.com/article/free-composer.html free composer polyphonic ringtone for nokia 2300] [http://gofri.servemp3.com/free-name-ringtones.html free name ringtones] [http://belie.servemp3.com/free-verizon-ringtone.html free verizon ringtone for vx6100] [http://diest.servemp3.com/mobile/o-fortuna-ringtones.html o fortuna ringtones] [http://fight.servemp3.com/articles/free-nokia-tdma.html free nokia tdma ringtone] [http://diest.servemp3.com/mobile/eminem-real.html eminem real ringtones] [http://diest.servemp3.com/mobile/jesus-ringtone.html jesus ringtone walk] [http://gofri.servemp3.com/banana-phone.html banana phone ringtone cingular] [http://parted.servemp3.com/view/dale-don-dale-ringtone.htm dale don dale ringtone] [http://gofri.servemp3.com/free-legend-ringtone.html free legend ringtone zelda] [http://sicyon.servemp3.com/article/access-alltel.html access alltel ringtone] [http://could.servemp3.com/free-v300-ringtones.html free v300 ringtones] [http://gofri.servemp3.com/send-free-ringtone.html send free ringtone to cell phone] [http://could.servemp3.com/k700i-ringtones.html k700i ringtones free] [http://belie.servemp3.com/the-isley-brother.html the isley brother ringtone] [http://could.servemp3.com/6100-lg-ringtone.html 6100 lg ringtone verizon] [http://could.servemp3.com/qualcomm-3g-cdma.html qualcomm 3g cdma ringtones] [http://sweets.servemp3.com/wiki/download-free-suncom.htm download free suncom ringtone] [http://could.servemp3.com/download-free-nokia.html download free nokia 6600 ringtones] [http://sicyon.servemp3.com/article/devo-ringtones.html devo ringtones] [http://gofri.servemp3.com/snoop-dogg-mp3.html snoop dogg mp3 ringtones] [http://could.servemp3.com/polophonic-ringtones.html polophonic ringtones for free] [http://diest.servemp3.com/mobile/free-imelody-ringtones.html free imelody ringtones] [http://fight.servemp3.com/articles/24-ctu-internal.html 24 ctu internal ringtone] [http://gofri.servemp3.com/gac-ringtone-com.html gac ringtone com] [http://sicyon.servemp3.com/article/erricson-free.html erricson free ringtone sony t610] [http://gofri.servemp3.com/cell-lg-phone.html cell lg phone ringtone verizon] [http://sweets.servemp3.com/wiki/hifi-ringtones.htm hifi ringtones free] [http://sicyon.servemp3.com/article/ym-mobile-ringtones.html ym mobile ringtones] [http://could.servemp3.com/sgh-e715-ringtones.html sgh e715 ringtones] [http://gofri.servemp3.com/design-your.html design your own ringtone] [http://gipsy.servemp3.com/small/free-monophonic.html free monophonic ringtones for motorola phones] [http://sicyon.servemp3.com/article/free-eye-of.html free eye of the tiger ringtones] [http://gofri.servemp3.com/amirillo-ringtone.html amirillo ringtone] [http://belie.servemp3.com/a-download-ringtone.html a download ringtone web site] [http://could.servemp3.com/600-free-ringo.html 600 free ringo ringtone treo] [http://fight.servemp3.com/articles/free-jamster-online.html free jamster online ringtone] [http://cramm.servemp3.com/dame-notre-ringtone.html dame notre ringtone] [http://cramm.servemp3.com/uncle-fucker.html uncle fucker ringtone] [http://gipsy.servemp3.com/small/jet-music-club.html jet music club ringtones] [http://diest.servemp3.com/mobile/daddy-yankee-ringtone.html daddy yankee ringtone] [http://parted.servemp3.com/view/download-ericsson.htm download ericsson ringtone sony] [http://cramm.servemp3.com/dada-ringtone.html dada ringtone] [http://parted.servemp3.com/view/cash-money-ringtones.htm cash money ringtones] [http://parted.servemp3.com/view/j-pop-ringtones.htm j pop ringtones] [http://sicyon.servemp3.com/article/us-cellular-ringtones.html us cellular ringtones kyocera] [http://parted.servemp3.com/view/midi-voice-ringtones.htm midi voice ringtones] [http://cramm.servemp3.com/7100-blackberry.html 7100 blackberry free nextel ringtone] [http://could.servemp3.com/nokia-2220-ringtones.html nokia 2220 ringtones] [http://fight.servemp3.com/articles/ringtones-hindi.html ringtones hindi free] [http://cramm.servemp3.com/sanyo-ringtones.html sanyo ringtones] [http://sicyon.servemp3.com/article/free-monophonic.html free monophonic ringtones nokia 3310] [http://fight.servemp3.com/articles/feel-free-good-inc.html feel free good inc ringtone] [http://fight.servemp3.com/articles/nokia-2650-ringtones.html nokia 2650 ringtones] [http://sicyon.servemp3.com/article/free-yoda-ringtones.html free yoda ringtones] [http://gipsy.servemp3.com/small/zelda-ringtone.html zelda ringtone free] [http://sweets.servemp3.com/wiki/free-wap-sites-for.htm free wap sites for ringtones] [http://cramm.servemp3.com/ringtones-nec.html ringtones nec 338] [http://fight.servemp3.com/articles/listen-to-crazy.html listen to crazy frog ringtones] [http://cramm.servemp3.com/sex-and-the-city.html sex and the city ringtones for nextel] [http://parted.servemp3.com/view/ringtones-for.htm ringtones for lg vx4500] [http://parted.servemp3.com/view/girl-from-ipanema.htm girl from ipanema ringtone] [http://diest.servemp3.com/mobile/vreizon-ringtones.html vreizon ringtones] [http://sweets.servemp3.com/wiki/him-ringtones.htm h.i.m ringtones] [http://belie.servemp3.com/iden-ringtone.html iden ringtone loader] [http://gipsy.servemp3.com/small/free-mp3-mobile.html free mp3 mobile ringtones] [http://parted.servemp3.com/view/toshiba-4050.htm toshiba 4050 ringtones] [http://diest.servemp3.com/mobile/real-tone-jukebox.html real tone jukebox ringtones] [http://cramm.servemp3.com/free-jamaican.html free jamaican ringtone site] [http://fight.servemp3.com/articles/acdc-mp3-ringtones.html acdc mp3 ringtones] [http://parted.servemp3.com/view/caller-digi-ringtonescom.htm caller digi ringtones.com] [http://could.servemp3.com/wild-turkey-ringtones.html wild turkey ringtones] [http://gofri.servemp3.com/free-van-halen.html free van halen ringtone] [http://fight.servemp3.com/articles/virgin-mobil-ringtone.html virgin mobil ringtone] [http://fight.servemp3.com/articles/eurodancer-ringtone.html eurodancer ringtone] [http://diest.servemp3.com/mobile/free-cky-ringtones.html free cky ringtones] [http://gofri.servemp3.com/ermey-lee-r-ringtone.html ermey lee r ringtone] [http://could.servemp3.com/ringtones-for.html ringtones for the motorola t720] [http://sweets.servemp3.com/wiki/technologic-ringtone.htm technologic ringtone] [http://sweets.servemp3.com/wiki/free-composer.htm free composer ringtones for nokia 3315] [http://parted.servemp3.com/view/download-mp3-ringtone.htm download mp3 ringtone downloading music] [http://fight.servemp3.com/articles/latest-nokia-ringtone.html latest nokia ringtone tamil] [http://parted.servemp3.com/view/how-to-make-mp3.htm how to make mp3 ringtones] [http://gofri.servemp3.com/free-motorola-bollywood.html free motorola bollywood ringtone] [http://belie.servemp3.com/digicel-ringtones.html digicel ringtones] [http://gipsy.servemp3.com/small/hot-new-ringtone.html hot new ringtone] [http://fight.servemp3.com/articles/verizon-wireless.html verizon wireless polyphonic ringtones] [http://parted.servemp3.com/view/rilo-kiley-ringtones.htm rilo kiley ringtones] [http://gipsy.servemp3.com/small/entourage-omarion.html entourage omarion ringtone] [http://cramm.servemp3.com/kyocera-slider.html kyocera slider v5 ringtones] [http://cramm.servemp3.com/hamsterdance-ringtone.html hamsterdance ringtone] [http://gofri.servemp3.com/hi-fi-ringtones.html hi fi ringtones for motorola v300] [http://diest.servemp3.com/mobile/audacity-ringtone.html audacity ringtone] [http://cramm.servemp3.com/wwe-ringtones.html wwe ringtones for free] [http://gofri.servemp3.com/free-v60-ringtone.html free v60 ringtone] [http://sicyon.servemp3.com/article/ringtone-for-us.html ringtone for us cellular carrier] [http://sicyon.servemp3.com/article/free-maker-ringtone.html free maker ringtone xingtone] [http://sicyon.servemp3.com/article/optus-zoo-ringtones.html optus zoo ringtones] [http://sweets.servemp3.com/wiki/wwe-ringtone-download.htm wwe ringtone download] [http://parted.servemp3.com/view/u-fone-ringtones.htm u fone ringtones] [http://parted.servemp3.com/view/3210-free-ringtone.htm 3210 free ringtone] [http://sweets.servemp3.com/wiki/b-gospel-hip.htm b gospel hip hop r ringtone verizon] [http://could.servemp3.com/alltel-ringtones.html alltel ringtones audiovox] [http://gipsy.servemp3.com/small/pod-ringtone.html p.o.d ringtone] [http://sicyon.servemp3.com/article/file-psf-ringtone.html file psf ringtone] [http://fight.servemp3.com/articles/vnv-nation-ringtone.html vnv nation ringtone] [http://gofri.servemp3.com/ringtones-cingular.html ringtones cingular eminem free] [http://sicyon.servemp3.com/article/nsync-ringtone.html nsync ringtone] [http://gipsy.servemp3.com/small/nick-cannon-ringtone.html nick cannon ringtone] [http://fight.servemp3.com/articles/ringtone-t306.html ringtone t306] [http://belie.servemp3.com/free-game-java.html free game java logo ringtone theme wallpaper] [http://sicyon.servemp3.com/article/24-ctu-nextel-ringtone.html 24 ctu nextel ringtone] [http://gofri.servemp3.com/30-mars-ringtone.html 30 mars ringtone second] [http://cramm.servemp3.com/league-of-gentlemen.html league of gentlemen ringtones] [http://diest.servemp3.com/mobile/real-ringtone.html real ringtone nokia 6010] [http://could.servemp3.com/top-gun-anthem.html top gun anthem ringtone] [http://gipsy.servemp3.com/small/napolean-dynamite.html napolean dynamite ringtone] [http://belie.servemp3.com/free-real-musicringtones.html free real musicringtones] [http://gofri.servemp3.com/ringtone-lg-vx.html ringtone lg vx] [http://fight.servemp3.com/articles/melody-composer.html melody composer ringtones] [http://belie.servemp3.com/2-pac-ringtone.html 2 pac ringtone] [http://sicyon.servemp3.com/article/anthem-ringtone.html anthem ringtone] [http://could.servemp3.com/prince-adore-ringtone.html prince adore ringtone] [http://belie.servemp3.com/mase-ringtone.html mase ringtone] [http://sweets.servemp3.com/wiki/angel-charlies.htm angel charlies ringtone] [http://sicyon.servemp3.com/article/kwaito-nokia-ringtone.html kwaito nokia ringtone] [http://parted.servemp3.com/view/nextel-7510-ringtones.htm nextel 7510 ringtones] [http://diest.servemp3.com/mobile/lg-6100-ringtones.html lg 6100 ringtones] [http://diest.servemp3.com/mobile/c1300i-lg-ringtone.html c1300i lg ringtone] [http://belie.servemp3.com/nascar-on-fox-ringtone.html nascar on fox ringtone] [http://belie.servemp3.com/free-real-music.html free real music ringtones for cingular] [http://cramm.servemp3.com/free-composable.html free composable ringtone for a motorola c350] [http://cramm.servemp3.com/3100-ringtones.html 3100 ringtones] [http://gofri.servemp3.com/indian-polyphonic.html indian polyphonic ringtones free download] [http://parted.servemp3.com/view/alcatel-one-touch.htm alcatel one touch 332 ringtones] [http://sicyon.servemp3.com/article/five-for-fighting.html five for fighting ringtone] [http://cramm.servemp3.com/jennings-ringtone.html jennings ringtone waylon] [http://diest.servemp3.com/mobile/free-phone-ringtone.html free phone ringtone sanyo sprint] [http://fight.servemp3.com/articles/dc-gogo-ringtones.html dc gogo ringtones] [http://gofri.servemp3.com/jah-cure-ringtones.html jah cure ringtones] [http://belie.servemp3.com/free-samsung-ringtone.html free samsung ringtone and wallpaper] [http://parted.servemp3.com/view/done-git-r-ringtone.htm done git r ringtone] [http://gipsy.servemp3.com/small/cell-cingular.html cell cingular phone ringtone wireless] [http://sicyon.servemp3.com/article/family-guy-quagmire.html family guy quagmire ringtone] [http://gipsy.servemp3.com/small/bell-cellphone.html bell cellphone ringtones] [http://parted.servemp3.com/view/cdm-8910-ringtone.htm cdm 8910 ringtone] [http://fight.servemp3.com/articles/free-hindi-polyphonic.html free hindi polyphonic ringtones in india] [http://parted.servemp3.com/view/carey-mariah.htm carey mariah new ringtone] [http://cramm.servemp3.com/nokia-3200-ringtone.html nokia 3200 ringtone download] [http://belie.servemp3.com/e715-free-monophonic.html e715 free monophonic ringtone samsung] [http://fight.servemp3.com/articles/you-have-a-message.html you have a message ringtone] [http://gofri.servemp3.com/sharp-gx30i-ringtones.html sharp gx30i ringtones] [http://sicyon.servemp3.com/article/the-crazy-from.html the crazy from ringtone download to phone free] [http://diest.servemp3.com/mobile/rhubarb-custard.html rhubarb custard ringtone] [http://cramm.servemp3.com/sidekick-ringtone.html sidekick ringtone download] [http://diest.servemp3.com/mobile/it-s-like-that.html it s like that ringtones] [http://sicyon.servemp3.com/article/c333-compose.html c333 compose motorola ringtone] [http://belie.servemp3.com/free-lgvx3200-ringtone.html free lgvx3200 ringtone verizon] [http://cramm.servemp3.com/t-moblie-ringtones.html t moblie ringtones] [http://could.servemp3.com/24-countdown-ringtone.html 24 countdown ringtone] [http://gipsy.servemp3.com/small/24-ctu-ringtone.html 24 ctu ringtone theme] [http://sicyon.servemp3.com/article/free-soca-ringtone.html free soca ringtone] [http://could.servemp3.com/sagem-myx-6-ringtones.html sagem myx 6 ringtones] [http://could.servemp3.com/grand-theft-autumn.html grand theft autumn ringtone] [http://fight.servemp3.com/articles/archies-ringtone.html archies ringtone] [http://parted.servemp3.com/view/polyphonic-ringtones.htm polyphonic ringtones composed] [http://parted.servemp3.com/view/trepak-ringtone.htm trepak ringtone] [http://cramm.servemp3.com/free-united-state.html free united state nokia ringtone] [http://belie.servemp3.com/3560-cellular-nokia.html 3560 cellular nokia one ringtone] [http://fight.servemp3.com/articles/back-call-ringtone.html back call ringtone] [http://parted.servemp3.com/view/scarface-movie.htm scarface movie ringtones] [http://parted.servemp3.com/view/metropcs-ringtonescom.htm metropcs ringtones.com] [http://sweets.servemp3.com/wiki/free-tdma-ringtones.htm free tdma ringtones] [http://diest.servemp3.com/mobile/lethal-b-pow-ringtone.html lethal b pow ringtone] [http://parted.servemp3.com/view/lg-vx10-ringtone.htm lg vx10 ringtone] [http://cramm.servemp3.com/rancid-ringtones.html rancid ringtones] [http://sicyon.servemp3.com/article/3310-keypad-nokias.html 3310 keypad nokias ringtone] [http://could.servemp3.com/baby-back-got.html baby back got ringtone] [http://cramm.servemp3.com/away-far-nickelback.html away far nickelback real ringtone] [http://cramm.servemp3.com/playback-ringtones.html playback ringtones] [http://sweets.servemp3.com/wiki/celine-dion-ringtone.htm celine dion ringtone] [http://parted.servemp3.com/view/prince-ringtones.htm prince ringtones] [http://gipsy.servemp3.com/small/lx5450-ringtones.html lx5450 ringtones] [http://sweets.servemp3.com/wiki/free-eye-of.htm free eye of the tiger ringtone] [http://parted.servemp3.com/view/casting-crown.htm casting crown ringtone] [http://could.servemp3.com/hells-bells.html hells bells ringtones] [http://could.servemp3.com/who-can-it-be.html who can it be now ringtone] [http://belie.servemp3.com/indiana-jones-ringtone.html indiana jones ringtone] [http://parted.servemp3.com/view/free-simple-plan.htm free simple plan ringtone for nokia] [http://diest.servemp3.com/mobile/t-mobile-ringtones.html t mobile ringtones free] [http://gofri.servemp3.com/tarzan-ringtone.html tarzan ringtone] [http://diest.servemp3.com/mobile/nokia-3210-keypress.html nokia 3210 keypress ringtones] [http://sweets.servemp3.com/wiki/candy-shop-ringtone.htm candy shop ringtone by 50 cent] [http://diest.servemp3.com/mobile/the-l-word-ringtone.html the l word ringtone] [http://fight.servemp3.com/articles/lg-1400-free.html lg 1400 free ringtones] [http://cramm.servemp3.com/lgc1300-free-ringtones.html lgc1300 free ringtones] [http://diest.servemp3.com/mobile/nokia-1100-ringtone.html nokia 1100 ringtone download] [http://sicyon.servemp3.com/article/i870-mp3-ringtones.html i870 mp3 ringtones] [http://parted.servemp3.com/view/placebo-ringtones.htm placebo ringtones] [http://sicyon.servemp3.com/article/formula-1-ringtones.html formula 1 ringtones] [http://gipsy.servemp3.com/small/ring-ring-ringtone.html ring ring ringtone for nokia] [http://gofri.servemp3.com/sir-mixalot-ringtones.html sir mixalot ringtones] [http://parted.servemp3.com/view/panasonic-melody.htm panasonic melody composer ringtones] [http://gofri.servemp3.com/kill-bill-ringtone.html kill bill ringtone verizon] [http://could.servemp3.com/7100i-blackberry.html 7100i blackberry free ringtone] [http://gofri.servemp3.com/4-a300-free-keypress.html 4 a300 free keypress phone ringtone samsung] [http://fight.servemp3.com/articles/free-nokia-2300.html free nokia 2300 ringtone] [http://diest.servemp3.com/mobile/rap-mp3-ringtones.html rap mp3 ringtones] [http://sicyon.servemp3.com/article/free-nokia-rtttl.html free nokia rtttl ringtone] [http://sicyon.servemp3.com/article/midi-files-ringtones.html midi files ringtones] [http://sweets.servemp3.com/wiki/how-to-compose.htm how to compose ringtones in nokia] [http://sicyon.servemp3.com/article/i-like-ringtone.html i like ringtone they think] [http://sicyon.servemp3.com/article/hearts-kingdom-ringtone.html hearts kingdom ringtone] [http://parted.servemp3.com/view/cellular-free.htm cellular free mp3 one ringtone] [http://fight.servemp3.com/articles/i95-i730-ringtone.html i95 i730 ringtone and wallpaper free nextel wallpaper] [http://could.servemp3.com/alexisonfire-ringtones.html alexisonfire ringtones] [http://could.servemp3.com/nextel-software.html nextel software ringtones] [http://cramm.servemp3.com/ringtone-nec-e616v.html ringtone nec e616v] [http://diest.servemp3.com/mobile/attwirless-ringtones.html attwirless ringtones] [http://could.servemp3.com/vx6000-ringtones.html vx6000 ringtones free] [http://sicyon.servemp3.com/article/free-kingdom-hearts.html free kingdom hearts ringtones] [http://sicyon.servemp3.com/article/salaam-namaste.html salaam namaste ringtones] [http://cramm.servemp3.com/wake-up-ringtone.html wake up ringtone] [http://fight.servemp3.com/articles/kayne-ringtone-west.html kayne ringtone west] [http://diest.servemp3.com/mobile/samsung-r225-keypress.html samsung r225 keypress ringtone] [http://cramm.servemp3.com/lg-5500-ringtones.html lg 5500 ringtones] [http://fight.servemp3.com/articles/cellular-free-one.html cellular free one ringtone] [http://cramm.servemp3.com/download-free-mosquito.html download free mosquito ringtone] [http://fight.servemp3.com/articles/mono-poly-ringtonescom.html mono poly ringtones.com] [http://cramm.servemp3.com/free-go-go-ringtone.html free go go ringtone] [http://cramm.servemp3.com/free-mp3-ringtone.html free mp3 ringtone verizon wireless] [http://gipsy.servemp3.com/small/zingy-ringtone.html zingy ringtone nextel music] [http://parted.servemp3.com/view/wap-ringtonescouk.htm wap ringtones.co.uk] [http://diest.servemp3.com/mobile/free-rolling.html free rolling stones ringtone] [http://gipsy.servemp3.com/small/tmobile-cellular.html tmobile cellular phone ringtone] [http://sicyon.servemp3.com/article/lgc1300-ringtones.html lgc1300 ringtones] [http://sweets.servemp3.com/wiki/devo-ringtone.htm devo ringtone] [http://fight.servemp3.com/articles/free-lg-mobile.html free lg mobile phone ringtones] [http://sweets.servemp3.com/wiki/how-to-make-your.htm how to make your own ringtones for skype] [http://belie.servemp3.com/free-ringtone.html free ringtone sony ericsson z500a] [http://gipsy.servemp3.com/small/pop-music-ringtones.html pop music ringtones] [http://sicyon.servemp3.com/article/molotov-ringtones.html molotov ringtones] [http://diest.servemp3.com/mobile/download-motorola.html download motorola ringtone t720] [http://gofri.servemp3.com/lord-of-the-dance.html lord of the dance ringtone] [http://sicyon.servemp3.com/article/cellular-motorola.html cellular motorola phone ringtone] [http://sicyon.servemp3.com/article/hindi-polyphonic.html hindi polyphonic ringtones download] [http://parted.servemp3.com/view/greek-music-ringtones.htm greek music ringtones] [http://sicyon.servemp3.com/article/upload-ringtone.html upload ringtone] [http://could.servemp3.com/earth-wind-and-fire.html earth wind and fire ringtones] [http://cramm.servemp3.com/indian-ringtones.html indian ringtones nokia] [http://belie.servemp3.com/midi-ringtone.html midi ringtone download] [http://sweets.servemp3.com/wiki/polyphonic-quality.htm polyphonic quality ringtone] [http://cramm.servemp3.com/the-exorcist-ringtones.html the exorcist ringtones] [http://belie.servemp3.com/manx-telecom-ringtones.html manx telecom ringtones] [http://sicyon.servemp3.com/article/ringtone-for-motorola.html ringtone for motorola v60i] [http://could.servemp3.com/3560-free-logo-nokia.html 3560 free logo nokia ringtone] [http://sicyon.servemp3.com/article/the-final-countdown.html the final countdown mp3 ringtone] [http://parted.servemp3.com/view/o2-x2-composer-ringtones.htm o2 x2 composer ringtones] [http://diest.servemp3.com/mobile/answer-the-phone.html answer the phone you must nextel ringtone] [http://sweets.servemp3.com/wiki/smash-the-tone.htm smash the tone ringtones] [http://parted.servemp3.com/view/free-ntelos-ringtone.htm free ntelos ringtone] [http://gofri.servemp3.com/free-good-charlotte.html free good charlotte ringtones] [http://gofri.servemp3.com/get-ringtone-smart.html get ringtone smart] [http://gipsy.servemp3.com/small/send-free-ringtones.html send free ringtones to your mobile phone] [http://sicyon.servemp3.com/article/free-motorola-v60i.html free motorola v60i ringtone] [http://gipsy.servemp3.com/small/pixies-polyphonic.html pixies polyphonic ringtones for lg vx3200 verizon] [http://diest.servemp3.com/mobile/a-man-of-constant.html a man of constant sorrow ringtone] [http://cramm.servemp3.com/cellular-free-ringtonescom.html cellular free ringtones.com u.s] [http://gofri.servemp3.com/ne-ringtone-yo.html ne ringtone yo] [http://fight.servemp3.com/articles/samsung-x430-ringtones.html samsung x430 ringtones] [http://sweets.servemp3.com/wiki/midwest-ringtone.htm midwest ringtone wireless] [http://cramm.servemp3.com/law-and-order.html law and order svu ringtone] [http://cramm.servemp3.com/samsung-sch-a670.html samsung sch a670 free ringtones] [http://parted.servemp3.com/view/metro-pcs-downloadable.htm metro pcs downloadable ringtone] [http://parted.servemp3.com/view/free-verizon-ringtone.htm free verizon ringtone and graphic] [http://sweets.servemp3.com/wiki/free-gd67-polyphonic.htm free gd67 polyphonic ringtone] [http://diest.servemp3.com/mobile/doh-ringtone.html doh ringtone] [http://gipsy.servemp3.com/small/hindi-ringtone.html hindi ringtone composer code] [http://belie.servemp3.com/4-4-com-free.html 4 4 com free free nokia ringtone ringtone] [http://sicyon.servemp3.com/article/sagem-myv65-ringtones.html sagem myv65 ringtones] [http://parted.servemp3.com/view/im-nextel-ringtone.htm im nextel ringtone sprung] [http://diest.servemp3.com/mobile/pearl-jam-ringtones.html pearl jam ringtones] [http://diest.servemp3.com/mobile/free-im-in-love.html free im in love ringtone stripper] [http://sicyon.servemp3.com/article/caller-nasyid-ringtone.html caller nasyid ringtone] [http://gofri.servemp3.com/free-polyphonic.html free polyphonic ringtones sony ericsson] [http://diest.servemp3.com/mobile/sms-polyphonic.html sms polyphonic ringtones] [http://sicyon.servemp3.com/article/alcatel-polyphonic.html alcatel polyphonic ringtones] [http://belie.servemp3.com/bittersweet.html bittersweet symphony ringtone] [http://fight.servemp3.com/articles/free-lg-ringtone.html free lg ringtone verizon vx7000 wireless] [http://cramm.servemp3.com/underworld-rez.html underworld rez ringtone] [http://diest.servemp3.com/mobile/free-chinese-ringtone.html free chinese ringtone] [http://cramm.servemp3.com/ako-pinoy-ringtone.html ako pinoy ringtone] [http://sicyon.servemp3.com/article/samsung-a800-mobile.html samsung a800 mobile phone ringtone] [http://cramm.servemp3.com/exlge-lotus-mobile.html exlge lotus mobile phone ringtone] [http://diest.servemp3.com/mobile/hawaii-five-o-free.html hawaii five o free ringtone] [http://fight.servemp3.com/articles/software-for-downloading.html software for downloading ringtone] [http://gofri.servemp3.com/unlimited-ringtone.html unlimited ringtone for t mobile] [http://gipsy.servemp3.com/small/real-song-ringtones.html real song ringtones for free] [http://could.servemp3.com/cellular-one.html cellular one motorola c353t ringtones] [http://sweets.servemp3.com/wiki/nextel-i730.htm nextel i730 ringtones for free] [http://diest.servemp3.com/mobile/i730-free-nextel.html i730 free nextel ringtones] [http://gofri.servemp3.com/3595-download-nokia.html 3595 download nokia ringtone] [http://cramm.servemp3.com/disturbed-polyphonic.html disturbed polyphonic ringtones] [http://fight.servemp3.com/articles/download-veer-zaara.html download veer zaara ringtones] [http://sicyon.servemp3.com/article/godfather-polyphonic.html godfather polyphonic ringtone] [http://cramm.servemp3.com/hippo-ringtone.html hippo ringtone] [http://diest.servemp3.com/mobile/ringtone-virginia.html ringtone virginia west wireless] [http://could.servemp3.com/free-mobile-prepaid.html free mobile prepaid ringtone virgin] [http://belie.servemp3.com/halen-ringtone.html halen ringtone van] [http://cramm.servemp3.com/polyphonic-ringtonez.html polyphonic ringtonez] [http://gofri.servemp3.com/voice-ringtone-download.html voice ringtone download] [http://gipsy.servemp3.com/small/ringtone-walmartcom.html ringtone walmart.com] [http://diest.servemp3.com/mobile/a620-ringtone.html a620 ringtone samsung] [http://could.servemp3.com/greys-anatomy.html greys anatomy ringtone] [http://could.servemp3.com/free-nokia-tracfone.html free nokia tracfone ringtone] [http://sicyon.servemp3.com/article/samsung-mobile.html samsung mobile ringtone] [http://gofri.servemp3.com/verizon-wireless.html verizon wireless ringtone wallpaper] [http://sweets.servemp3.com/wiki/geelong-football.htm geelong football club ringtone] [http://gofri.servemp3.com/how-to-make-mp3.html how to make mp3 ringtones motorola] [http://parted.servemp3.com/view/free-composer-ringtone.htm free composer ringtone for a motorola c350] [http://gipsy.servemp3.com/small/free-hifi-motorola.html free hifi motorola ringtones] [http://gofri.servemp3.com/gracin-josh-ringtone.html gracin josh ringtone] [http://diest.servemp3.com/mobile/free-nokia-phone.html free nokia phone ringtone send] [http://cramm.servemp3.com/nickelback---savin.html nickelback - savin me ringtones] [http://parted.servemp3.com/view/siemens-m55.htm siemens m55 ringtones] [http://sicyon.servemp3.com/article/palm-treo-600.html palm treo 600 ringtones] [http://could.servemp3.com/5165-free-nokia.html 5165 free nokia nokia ringtone] [http://belie.servemp3.com/sanyo-8200-ringtones.html sanyo 8200 ringtones free] [http://could.servemp3.com/ringtone-country.html ringtone country free nextel] [http://belie.servemp3.com/beyonce-ringtone.html beyonce ringtone] [http://gipsy.servemp3.com/small/free-ringtone-samsung.html free ringtone samsung voice] [http://cramm.servemp3.com/axel-f-ringtones.html axel f ringtones] [http://sicyon.servemp3.com/article/arabic-real-ringtone.html arabic real ringtone] [http://cramm.servemp3.com/one-wish-music.html one wish music ringtone] [http://gipsy.servemp3.com/small/real-ringtone-for.html real ringtone for sprint phone] [http://fight.servemp3.com/articles/bhangra-composing.html bhangra composing ringtone] [http://could.servemp3.com/make-my-own-ringtones.html make my own ringtones] [http://parted.servemp3.com/view/free-hindi-songs.htm free hindi songs ringtones] [http://belie.servemp3.com/samsung-cell.html samsung cell phone ringtone] [http://fight.servemp3.com/articles/3200-free-lg-ringtone.html 3200 free lg ringtone] [http://belie.servemp3.com/download-tamil.html download tamil ringtones] [http://fight.servemp3.com/articles/lg-music-real.html lg music real ringtone vx6000] [http://sweets.servemp3.com/wiki/go-ringtone-when.htm go ringtone when] [http://belie.servemp3.com/299-ringtone.html 2.99 ringtone two] [http://fight.servemp3.com/articles/how-we-do-ringtones.html how we do ringtones] [http://gipsy.servemp3.com/small/caifanes-ringtone.html caifanes ringtone] [http://parted.servemp3.com/view/garth-brooks-ringtone.htm garth brooks ringtone] [http://fight.servemp3.com/articles/free-sprint-ringtone.html free sprint ringtone and screensaver] [http://fight.servemp3.com/articles/t-zones-ringtones.html t zones ringtones] [http://sicyon.servemp3.com/article/nokia-hindi.html nokia hindi ringtone keypress] [http://sicyon.servemp3.com/article/ringtone-gold.html ringtone gold] [http://parted.servemp3.com/view/a-flock-of-seagulls.htm a flock of seagulls ringtones] [http://gofri.servemp3.com/free-model3520.html free model3520 nokia prepaid ringtone] [http://parted.servemp3.com/view/samsung-d500-ringtone.htm samsung d500 ringtone] [http://diest.servemp3.com/mobile/air-force-song.html air force song ringtone] [http://belie.servemp3.com/south-park-mexican.html south park mexican ringtone] [http://fight.servemp3.com/articles/free-us-cellular.html free us cellular ringtone lg] [http://belie.servemp3.com/beautiful-love.html beautiful love ringtone] [http://could.servemp3.com/poly-phonic-ringtone.html poly phonic ringtone] [http://cramm.servemp3.com/airtel-ringtones.html airtel ringtones for nokia] [http://diest.servemp3.com/mobile/c357-free-motorola.html c357 free motorola ringtone] [http://belie.servemp3.com/cellular-lock-ringtone.html cellular lock ringtone us] [http://sicyon.servemp3.com/article/gd67-ringtone.html gd67 ringtone] [http://sicyon.servemp3.com/article/lion-king-ringtone.html lion king ringtone] [http://could.servemp3.com/3g-ringtone.html 3g ringtone] [http://gipsy.servemp3.com/small/wav-ringtone-sound.html wav ringtone sound] [http://gipsy.servemp3.com/small/rakim-y-ken.html rakim y ken y ringtones] [http://gofri.servemp3.com/groovy-kind-of.html groovy kind of love music ringtones] [http://parted.servemp3.com/view/disco-inferno-ringtone.htm disco inferno ringtone samsung] [http://sweets.servemp3.com/wiki/cell-phone-mobile.htm cell phone mobile au games ringtones wallpaper] [http://could.servemp3.com/dada-mobile-ringtone.html dada mobile ringtone] [http://sweets.servemp3.com/wiki/ringtone-for-tracfone.htm ringtone for tracfone phone for free] [http://sicyon.servemp3.com/article/ringtone-low-rider.html ringtone low rider war] [http://belie.servemp3.com/3g-ringtonescom.html 3g ringtones.com] [http://sweets.servemp3.com/wiki/tv-ringtone-24.htm tv ringtone 24] [http://diest.servemp3.com/mobile/texas-music-ringtones.html texas music ringtones] [http://could.servemp3.com/keypress-ringtone.html keypress ringtone telugu] [http://diest.servemp3.com/mobile/eric-clapton-wonderful.html eric clapton wonderful ringtone] [http://sweets.servemp3.com/wiki/the-game-this.htm the game this is how we do ringtone] [http://gofri.servemp3.com/ringtone-generators.html ringtone generators] [http://sweets.servemp3.com/wiki/ringtone-weezer.htm ringtone weezer] [http://gofri.servemp3.com/midi-free-download.html midi free download ringtone] [http://gipsy.servemp3.com/small/free-ringtone-and.html free ringtone and wallpaper for lg vx6000] [http://belie.servemp3.com/c350-free-keypress.html c350 free keypress motorola ringtone] [http://parted.servemp3.com/view/free-ringtones-for.htm free ringtones for my motorola mobile phone] [http://sicyon.servemp3.com/article/ringtone-alltel.html ringtone alltel kyocera 3250] [http://sicyon.servemp3.com/article/lil-wayne-hustler.html lil wayne-hustler musik ringtone] [http://belie.servemp3.com/kyocera-slider-ringtones.html kyocera slider ringtones] [http://rgvtechs.com/Autos/images/gif/wpopjq.html crown reef hotel myrtle beach] [http://schonborn.com/log/archives/0000000001/nxbcme.html sephora] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/ibochw.html exotic lingerie] [http://led-autolight.com/cache/Car_Air_Compressor/fuwlwu.html child halloween costume] [http://www.schmittziesart.de/gbook2/fonts/image/jstmot.html inground pool design] [http://mayafoods.com/shop/catalog/temp/text/csrwdp.html fucking porn] [http://dottaauction.com/photos/2006-359/image/beotwn.html inheritance tax rate] [http://www.schmittziesart.de/gbook2/fonts/image/cseqdi.html holiday insurance] [http://testmeter.co.uk/sitemap/data/image/urkdgw.html air fare cheap] [http://imdcsudan.org/old/gallery2/g2data/cache/image/davogc.html disney channel thats so raven] [http://household-manufacturers.com/writing_board/image/owffkc.html liberty toyota dealer] [http://socks-manufacturers.com/about/image/btnpus.html golf swing] [http://cripo-ua.com/dump/backup/cache/jjfhkb.html pc cillin freedownload] [http://sacapuntos.com/avatars-local/0/images/cjdfuq.html suzuki motorcycle parts] [http://eqia.com/bank/image/phjgxk.html hiking poles] [http://cripo-ua.com/dump/backup/cache/bgbnxj.html biaxin xl] [http://arrastaocountry.com.br/phpchat/chat/localization/danish/image/mhthdm.html free clip] [http://mayafoods.com/shop/catalog/temp/text/vcmmgx.html reebok basketball shoe] [http://socks-manufacturers.com/about/image/jxnhfn.html panda anti virus] [http://led-autolight.com/cache/Car_Air_Compressor/ewpwjl.html t mobile razor cell phone] [http://marzeporgohar.org/folders/folder_23/image/bnqtul.html mazda miata hardtop] [http://dreadneck.com/gallery3/upgrade/image/osmlrl.html philadelphia airport] [http://affectplus.com/sessions/cache/aftfpp.html xxx women] [http://schonborn.com/log/archives/0000000001/wurixo.html nicorette] [http://pfadfinder-s8.org/mailinglist/attachments/image/rwcxtg.html fetish menstruation] [http://schonborn.com/log/archives/0000000001/kgekvj.html online mexican pharmacies] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/amecwq.html bondage shops] [http://www.schmittziesart.de/gbook2/fonts/image/ktwbtc.html pressure washer surface cleaners] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/tprheh.html vintage erotica] [http://mqantiques.com/aboutchinese/contact/eexvaw.html sex in public] [http://www.anime-extreme.net/images/avatar/smiles/svsvjc.html free xxx video] [http://mayafoods.com/shop/catalog/temp/text/cuudhn.html free credit report] [http://marzeporgohar.org/folders/folder_23/image/xovtot.html operation anaconda] [http://household-manufacturers.com/writing_board/image/hmpusr.html distance education] [http://pfadfinder-s8.org/mailinglist/attachments/image/rlnntg.html gay dating] [http://getstoked-openair.de/openair2007/cms/upload/Image/sponsoren/banners/hvlges.html alcoholism] [http://mayafoods.com/shop/catalog/temp/text/wmrohh.html suitcase] [http://www.anime-extreme.net/images/avatar/smiles/xcciir.html older woman sex] [http://eqia.com/bank/image/jutnvj.html web disign] [http://affectplus.com/sessions/cache/wbpvof.html pamala anderson] [http://cosmetic-packaging-manufacturers.com/cache/any/buavbv.html niagarafalls hotels] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/usspmu.html free ringtones for nokia 3120] [http://dreadneck.com/gallery3/upgrade/image/ewlgeu.html threesome] [http://household-manufacturers.com/writing_board/image/xhgkwh.html sexsites] [http://marzeporgohar.org/folders/folder_23/image/eokhxu.html golfbags] [http://affectplus.com/sessions/cache/xdvboa.html female bodybuilder nude] [http://www.mavis-crafts.com/highcross-old/components/image/gmxfgr.html order ambien] [http://www.anime-extreme.net/images/avatar/smiles/iwqhfx.html floor tile] [http://mqantiques.com/aboutchinese/contact/actnaj.html movie xxx] [http://eqia.com/bank/image/uxexhm.html milf] [http://arrastaocountry.com.br/phpchat/chat/localization/danish/image/vpvfvw.html trip train] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/quolcb.html transvestite lingerie] [http://cripo-ua.com/dump/backup/cache/hogggk.html slike seka aleksic] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/fxtfkm.html zimaxx] [http://www.anime-extreme.net/images/avatar/smiles/kevsev.html free tv] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/vloiai.html chevy tahoe] [http://www.n373n.net/vb/customprofilepics/image/qijodl.html schedule] [http://led-autolight.com/cache/Car_Air_Compressor/aadepp.html movies free sex] [http://cosmetic-packaging-manufacturers.com/cache/any/kgemxk.html free online strip poker] [http://dreadneck.com/gallery3/upgrade/image/oionkx.html diva jewellery] [http://imdcsudan.org/old/gallery2/g2data/cache/image/hhqlre.html american airline ticket office] [http://household-manufacturers.com/writing_board/image/haokca.html maxis caller ringtones] [http://sacapuntos.com/avatars-local/0/images/bdlusq.html thyroid] [http://affectplus.com/sessions/cache/khvvde.html employment opportunities] [http://telephone-booth.com/Electronic Products/electro/canpev.html floor sanders] [http://affectplus.com/sessions/cache/vbidnq.html hardcore cartoons] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/ulpwdq.html cialis sample] [http://www.schmittziesart.de/gbook2/fonts/image/wwuqrr.html yamaha motorcycles] [http://dreadneck.com/gallery3/upgrade/image/ivekxu.html iwc watch] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/sevmta.html hotel barcelona] [http://cosmetic-packaging-manufacturers.com/cache/any/ftdmxu.html dubai hotels] [http://telephone-booth.com/Electronic Products/electro/bcweas.html swiss made replica] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/wglfti.html edmonds] [http://pfadfinder-s8.org/mailinglist/attachments/image/cagidm.html adult action] [http://dreadneck.com/gallery3/upgrade/image/giaqrs.html colorado lottery] [http://marzeporgohar.org/folders/folder_23/image/wtsebr.html honeymoon travel] [http://cripo-ua.com/dump/backup/cache/mmdvbw.html paris hilton photo] [http://dreadneck.com/gallery3/upgrade/image/jprwsl.html chainsaw chains] [http://www.schmittziesart.de/gbook2/fonts/image/qllpwt.html free realtones] [http://cripo-ua.com/dump/backup/cache/cxuwje.html free music downloading] [http://marzeporgohar.org/folders/folder_23/image/wcbdup.html scout golf ball finder] [http://led-autolight.com/cache/Car_Air_Compressor/tugogr.html hot young girls] [http://www.n373n.net/vb/customprofilepics/image/xgneff.html generic vicodin] [http://www.ro-man.com/tradeshop/images/infobox/banners/gwwkgn.html hayabusa suzuki] [http://cripo-ua.com/dump/backup/cache/fdlnqi.html tanzanite rings] [http://testmeter.co.uk/sitemap/data/image/pwivxp.html simpsons] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/xvnhub.html strawberry clipart] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/wbqenu.html psychic healers] [http://f-ccc-zion.com/ExtCalendar/include/image/mhwjnr.html lovenox] [http://schonborn.com/log/archives/0000000001/gugkni.html free download able music] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/gexnqs.html miata battery] [http://rgvtechs.com/Autos/images/gif/lxdmto.html tigerdirect] [http://flyingaggies.org/gallery/albums/oops/photo/wrjubm.html free movie download] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/badsqq.html wedding gift] [http://telephone-booth.com/Electronic Products/electro/gbmxal.html estate planning] [http://led-autolight.com/cache/Car_Air_Compressor/dorjbf.html buy temazepam] [http://eqia.com/bank/image/sedwkr.html car audio] [http://cosmetic-packaging-manufacturers.com/cache/any/mhkaop.html chinese love horoscope] [http://eqia.com/bank/image/vpvqwv.html googl] [http://led-autolight.com/cache/Car_Air_Compressor/iudona.html black pussy spread] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/eamjhc.html sex anime] [http://troop270.com/site/cache/tmp/obphjb.html hotel with honeymoon suite] [http://schonborn.com/log/archives/0000000001/qshasr.html wicker baskets] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/sopdps.html tracfone] [http://mqantiques.com/aboutchinese/contact/omtktm.html bearshar] [http://socks-manufacturers.com/about/image/jfofja.html showdown] [http://mqantiques.com/aboutchinese/contact/cfeeug.html desk lamps] [http://snowclubs.com/nyssa/mojo/image/wqdkiu.html atk natural] [http://naturalspascanada.com/lma/templates/image/dtxdbj.html pregnancy exercises] [http://testmeter.co.uk/sitemap/data/image/ivkqog.html swinger personals] [http://www.anime-extreme.net/images/avatar/smiles/xamhle.html rebel xt body] [http://testmeter.co.uk/sitemap/data/image/qlhxfg.html young porno] [http://flyingaggies.org/gallery/albums/oops/photo/seqlmj.html lesbian sex story] [http://schonborn.com/log/archives/0000000001/tvskcd.html topamax side effects] [http://f-ccc-zion.com/ExtCalendar/include/image/lfgifr.html mydvd download] [http://arrastaocountry.com.br/phpchat/chat/localization/danish/image/acfvwd.html texas lottery result] [http://www.n373n.net/vb/customprofilepics/image/nasgmh.html sex amatuer] [http://troop270.com/site/cache/tmp/bfsuvn.html enemas] [http://eqia.com/bank/image/cwpwfb.html britney spears sex] [http://marzeporgohar.org/folders/folder_23/image/gaeiwd.html greenday] [http://rgvtechs.com/Autos/images/gif/kawbrl.html porn 365] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/fqdxfi.html online card games] [http://cosmetic-packaging-manufacturers.com/cache/any/hesumt.html victorian costumes] [http://affectplus.com/sessions/cache/qadgpm.html free nude photos] [http://www.schmittziesart.de/gbook2/fonts/image/ovgdwt.html lil rob] [http://dreadneck.com/gallery3/upgrade/image/wrqhdf.html airline ticket consolidators] [http://dottaauction.com/photos/2006-359/image/haswop.html methotrexate] [http://rubber-plastics-manufacturers.com/cp/avatars/mcbsaa.html slip covers] [http://marzeporgohar.org/folders/folder_23/image/iqxxxg.html anime lesbian] [http://led-autolight.com/cache/Car_Air_Compressor/nhwobs.html ultracet] [http://www.schmittziesart.de/gbook2/fonts/image/lscues.html team building] [http://www.anime-extreme.net/images/avatar/smiles/vwitni.html cardizem cd] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/aalifk.html bathroom exhaust fans] [http://marzeporgohar.org/folders/folder_23/image/atptuv.html long hair] [http://bigskyregion.org/ExtCalendar/include/image/loigso.html marriage problem] [http://marzeporgohar.org/folders/folder_23/image/nfxmal.html vintage wedding gowns] [http://mayafoods.com/shop/catalog/temp/text/wqdgmd.html soulmate] [http://arrastaocountry.com.br/phpchat/chat/localization/danish/image/mnwxva.html ronaldinho] [http://eqia.com/bank/image/rcndqj.html england map] [http://wecareforkids.org/fundraisers-2005/image/mqnwfg.html jenifer lopez] [http://cripo-ua.com/dump/backup/cache/vsrbdm.html bank of america home] [http://dottaauction.com/photos/2006-359/image/wfngis.html ditropan xl] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/avrthw.html online schools] [http://cripo-ua.com/dump/backup/cache/xahuff.html cellular phone wallpaper] [http://telephone-booth.com/Electronic Products/electro/awobps.html ballet shoes] [http://cosmetic-packaging-manufacturers.com/cache/any/bmpuvu.html adultfreindfinder] [http://led-autolight.com/cache/Car_Air_Compressor/ddxhic.html webmd] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/nelren.html native americans] [http://imdcsudan.org/old/gallery2/g2data/cache/image/qdkawc.html huge fucking cocks] [http://dreadneck.com/gallery3/upgrade/image/ndhlwi.html penelope cruz naked] [http://mayafoods.com/shop/catalog/temp/text/gfhnnk.html diltiazem er] [http://f-ccc-zion.com/ExtCalendar/include/image/txfkgw.html ponstel] [http://marzeporgohar.org/folders/folder_23/image/llaqag.html medroxyprogesterone] [http://www.ro-man.com/tradeshop/images/infobox/banners/npocva.html fuck my wife] [http://imdcsudan.org/old/gallery2/g2data/cache/image/pwdclv.html clock] [http://cosmetic-packaging-manufacturers.com/cache/any/olsrwu.html suitcase] [http://led-autolight.com/cache/Car_Air_Compressor/bvsftg.html breast pumps] [http://rgvtechs.com/Autos/images/gif/lkncuq.html cash money] [http://getstoked-openair.de/openair2007/cms/upload/Image/sponsoren/banners/ulxwbr.html gold detector] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/chsnkc.html mortgage loans] [http://dreadneck.com/gallery3/upgrade/image/mhjogu.html love] [http://www.n373n.net/vb/customprofilepics/image/oqkkru.html aeroflot airlines] [http://bigskyregion.org/ExtCalendar/include/image/lxbjrv.html short stories] [http://mqantiques.com/aboutchinese/contact/jregkn.html duel masters card list] [http://mayafoods.com/shop/catalog/temp/text/khpwod.html arcade games] [http://troop270.com/site/cache/tmp/stmwnb.html eq2 macros] [http://marzeporgohar.org/folders/folder_23/image/gjpihf.html quit smoking laser therapy] [http://snowclubs.com/nyssa/mojo/image/nonrbj.html mature sex pics] [http://led-autolight.com/cache/Car_Air_Compressor/wlkipf.html casino gaming] [http://sacapuntos.com/avatars-local/0/images/isltlj.html wedding napkin favor] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/pjmkot.html catherine bell] [http://f-ccc-zion.com/ExtCalendar/include/image/kovtcm.html car the movie disney pixar] [http://snowclubs.com/nyssa/mojo/image/ilpwvp.html spanish translate] [http://wecareforkids.org/fundraisers-2005/image/wivhhr.html free blackberry ringtones] [http://flyingaggies.org/gallery/albums/oops/photo/usndht.html ryan air uk] [http://cosmetic-packaging-manufacturers.com/cache/any/umpwbd.html pay here buy here car lots] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/prjvab.html patanol] [http://www.n373n.net/vb/customprofilepics/image/nettpb.html jimny suzuki] [http://dreadneck.com/gallery3/upgrade/image/vtdphv.html pantyhose] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/naumeu.html lava lamps] [http://naturalspascanada.com/lma/templates/image/uttwms.html extreme videos] [http://rubber-plastics-manufacturers.com/cp/avatars/oeomfc.html nina mercedes] [http://led-autolight.com/cache/Car_Air_Compressor/kxhtfl.html japan porn] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/ojmfee.html wifesex] [http://naturalspascanada.com/lma/templates/image/djfrps.html arthritis medication osteo] [http://getstoked-openair.de/openair2007/cms/upload/Image/sponsoren/banners/cftkpn.html tribulus terrestris] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/iekneb.html comprar vivienda madrid] [http://led-autolight.com/cache/Car_Air_Compressor/ebwjpa.html air trans airlines] [http://snowclubs.com/nyssa/mojo/image/kgxhdf.html memphis dating] [http://mayafoods.com/shop/catalog/temp/text/bklubo.html philippines news] [http://cripo-ua.com/dump/backup/cache/ejhusu.html car wash brush] [http://bigskyregion.org/ExtCalendar/include/image/bqrnld.html samsung mobiles] [http://cripo-ua.com/dump/backup/cache/hafurh.html cucumber] [http://www.anime-extreme.net/images/avatar/smiles/prbfds.html actonel] [http://troop270.com/site/cache/tmp/oegvif.html fx tv] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/jcrrqm.html gamble online] [http://household-manufacturers.com/writing_board/image/kqgljb.html halo] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/gjsurl.html advance cash] [http://rgvtechs.com/Autos/images/gif/mavmgu.html hotel lancelot rome] [http://rgvtechs.com/Autos/images/gif/eqsnkf.html portland oregon] [http://dreadneck.com/gallery3/upgrade/image/ukjehk.html spanish translator] [http://flyingaggies.org/gallery/albums/oops/photo/pirsav.html military clip art] [http://household-manufacturers.com/writing_board/image/hxemmw.html face lift] [http://testmeter.co.uk/sitemap/data/image/rkdukr.html free full length adult movies] [http://bigskyregion.org/ExtCalendar/include/image/ukugpp.html cheat runescape] [http://dreadneck.com/gallery3/upgrade/image/dteicp.html directoire knickers] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/tbdjtd.html shoe dangling] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/adesif.html lipitor side effects] [http://sacapuntos.com/avatars-local/0/images/jmxibd.html federal job site] [http://mayafoods.com/shop/catalog/temp/text/onbxlp.html wedding songs] [http://www.mavis-crafts.com/highcross-old/components/image/xlbhno.html amoxil] [http://led-autolight.com/cache/Car_Air_Compressor/qonaju.html australia] [http://rgvtechs.com/Autos/images/gif/huhaes.html chocolate recipes] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/qutncm.html sympathy] [http://cosmickaos.com/kaosguestbook/backups/cache/vbbklb.html bikini celebrities] [http://travelersrest.org/admin/upload/image/utpfuo.html free clip art] [http://eqia.com/bank/image/fjjdgk.html omron nebulizers] [http://www.n373n.net/vb/customprofilepics/image/cjfckg.html the big blue house and bear] [http://www.anime-extreme.net/images/avatar/smiles/vmajbr.html iran] [http://cripo-ua.com/dump/backup/cache/whanit.html trade show booth] [http://www.schmittziesart.de/gbook2/fonts/image/ifemgk.html fat girls] [http://led-autolight.com/cache/Car_Air_Compressor/lwuasf.html britney spears porn] [http://cosmetic-packaging-manufacturers.com/cache/any/sejmxl.html free ware avi to mpeg] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/evxdlr.html housewives] [http://f-ccc-zion.com/ExtCalendar/include/image/rbcvjk.html carnival cruises] [http://testmeter.co.uk/sitemap/data/image/fjdjtt.html crystal growing experiment] [http://flyingaggies.org/gallery/albums/oops/photo/iwfvwd.html testosterone] [http://www.anime-extreme.net/images/avatar/smiles/jhexrb.html mahjong games] [http://dottaauction.com/photos/2006-359/image/noggxr.html gold coin] [http://www.n373n.net/vb/customprofilepics/image/ngpwqj.html single] [http://cosmetic-packaging-manufacturers.com/cache/any/ssvhfm.html family crests] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/qvnqwm.html lesbien porn] [http://rgvtechs.com/Autos/images/gif/qkomex.html suzuki motorcycle parts] [http://www.schmittziesart.de/gbook2/fonts/image/ggqrns.html realestate] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/tgwuiq.html cardiff hotels] [http://testmeter.co.uk/sitemap/data/image/fhtimc.html northern tools and equipment] [http://affectplus.com/sessions/cache/lqqeee.html free porn star] [http://rgvtechs.com/Autos/images/gif/hulvrb.html mercury] [http://mqantiques.com/aboutchinese/contact/tomgfu.html free passwords] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/uffsht.html norton anti virus download] [http://eqia.com/bank/image/qcljvt.html free sex clips] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/lupckk.html tempurpedic mattress] [http://cosmetic-packaging-manufacturers.com/cache/any/xbnaat.html phone dating] [http://www.ro-man.com/tradeshop/images/infobox/banners/wojwqa.html maxoderm] [http://f-ccc-zion.com/ExtCalendar/include/image/gkoncc.html sofa beds] [http://cosmetic-packaging-manufacturers.com/cache/any/ntjtci.html paris hilton video] [http://naturalspascanada.com/lma/templates/image/cjegog.html fotoshop] [http://cripo-ua.com/dump/backup/cache/ngopfv.html free kyocera ringtones] [http://www.n373n.net/vb/customprofilepics/image/qepnnv.html kidsfurniture] [http://www.anime-extreme.net/images/avatar/smiles/hmhekb.html air force ones] [http://mqantiques.com/aboutchinese/contact/qgsjrn.html proxy] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/kfjxnw.html tits] [http://cosmetic-packaging-manufacturers.com/cache/any/bdqllb.html free forms] [http://mqantiques.com/aboutchinese/contact/jaebqd.html serophene] [http://troop270.com/site/cache/tmp/adwwux.html satellite] [http://dreadneck.com/gallery3/upgrade/image/tqgwrw.html underactive thyroid symptom] [http://marzeporgohar.org/folders/folder_23/image/bjxkbh.html guaranteed approval bad credit loan] [http://cosmetic-packaging-manufacturers.com/cache/any/vpglbk.html allegra ingredient] [http://naturalspascanada.com/lma/templates/image/kpwtno.html louis vuitton bag] [http://sacapuntos.com/avatars-local/0/images/buoevd.html cheap wholesale jordan shoes] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/vvkbrr.html smoking fetish video] [http://socks-manufacturers.com/about/image/vihiar.html chlorhexidine] [http://dottaauction.com/photos/2006-359/image/rnxlgc.html farcry walkthrough] [http://naturalspascanada.com/lma/templates/image/tiphkd.html side effects of ephedrine] [http://glodev.com/silverton/keywest2007/pics/thumbs/IMG/vfinvj.html coach replica] [http://dreadneck.com/gallery3/upgrade/image/cuueqq.html benadryl] [http://cosmetic-packaging-manufacturers.com/cache/any/uinfwq.html spycam] [http://led-autolight.com/cache/Car_Air_Compressor/bbsdpw.html simpsons porno] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/cvbgqb.html printable wedding shower invitations] [http://testmeter.co.uk/sitemap/data/image/vwmhto.html car loan] [http://mayafoods.com/shop/catalog/temp/text/sqodhe.html bed bath and beyond coupons] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/nkwfca.html phoenix apartments] [http://www.turgjengen.org/portal/modules/WeatherMagnet/cache/radar/image/drfgbf.html oral] [http://freewarecorner.com/wp-content/uploads/2006/12/cache/xxfjfn.html senior pussy] [http://getstoked-openair.de/openair2007/cms/upload/Image/sponsoren/banners/wrnmgp.html soldiers] [http://sxabearing-manufacturers.com/Ball_Bearings_3/image/mlalcj.html louis vuitton handbag] [http://www.anime-extreme.net/images/avatar/smiles/dapexi.html real ringtones] [http://rgvtechs.com/Autos/images/gif/mnstfb.html bathroom vanity sink] [http://telephone-booth.com/Electronic Products/electro/rfqqqd.html free listing phone reverse] [http://affectplus.com/sessions/cache/chiobe.html private student loans without a cosigner or credit] [http://mqantiques.com/aboutchinese/contact/dmwnkt.html rv blue book] [http://eqia.com/bank/image/ogfaol.html buy here pay here car lots] [http://troop270.com/site/cache/tmp/mtasgj.html free porn video clip] [http://telephone-booth.com/Electronic Products/electro/pnbggb.html blonde teen porn] [http://dreadneck.com/gallery3/upgrade/image/mcccgg.html nude salma hayek] [http://www.mavis-crafts.com/highcross-old/components/image/sxenms.html ebay canada] [http://cripo-ua.com/dump/backup/cache/ajwjbt.html african american braid style] [http://rgvtechs.com/Autos/images/gif/vjvtin.html mp3 the rasmus] [http://affectplus.com/sessions/cache/drulmw.html clock] [http://cosmetic-packaging-manufacturers.com/cache/any/burrwm.html infant jordan shoes] [http://cripo-ua.com/dump/backup/cache/swsfmk.html brittany ferries] [http://snowclubs.com/nyssa/mojo/image/jhvfes.html motorola cell phone cases] [http://eqia.com/bank/image/lojwax.html golden eagles] [http://cosmickaos.com/kaosguestbook/backups/cache/weaauv.html pussy] [http://marzeporgohar.org/folders/folder_23/image/vrffhk.html beck anxiety inventory] [http://www.ro-man.com/tradeshop/images/infobox/banners/mpuctd.html online game site] [http://fisheadcartoons.com/phpBB2_old/admin/mods/dhtml_menu_for_acp_mod_v1_0_0_a/backups/templates/saphir/admin/image/rnnnoi.html halifax banking] [http://eqia.com/bank/image/fihdek.html porno games] [http://www.schmittziesart.de/gbook2/fonts/image/tssfkd.html freelance writing] [http://household-manufacturers.com/writing_board/image/qcfqrs.html haverty] [http://diest.servemp3.com/mobile/sanyo-5400-ringtones.html sanyo 5400 ringtones] [http://gipsy.servemp3.com/small/download-full.html download full music ringtone] [http://diest.servemp3.com/mobile/dc-go-go-music.html dc go go music ringtones] [http://gipsy.servemp3.com/small/ringtone-show.html ringtone show tv unit] [http://sweets.servemp3.com/wiki/get-download.htm get download free ringtone] [http://gipsy.servemp3.com/small/free-palm-treo.html free palm treo ringtones] [http://belie.servemp3.com/miami-vice-ringtones.html miami vice ringtones] [http://sicyon.servemp3.com/article/ringtone-v276.html ringtone v276] [http://parted.servemp3.com/view/hindi-movie.htm hindi movie ringtone] [http://gipsy.servemp3.com/small/for-real-ringtones.html for real ringtones] [http://sweets.servemp3.com/wiki/free-nokia-key.htm free nokia key press ringtone] [http://belie.servemp3.com/silent-ringtone.html silent ringtone lg] [http://sicyon.servemp3.com/article/airtel-free.html airtel free ringtones download] [http://sicyon.servemp3.com/article/flaming-lips.html flaming lips polyphonic ringtones] [http://sicyon.servemp3.com/article/88-888-ringtone.html 88 888 ringtone] [http://sicyon.servemp3.com/article/distillers-ringtones.html distillers ringtones] [http://fight.servemp3.com/articles/lord-of-the-rings.html lord of the rings ringtones verizon] [http://sicyon.servemp3.com/article/free-ringtone.html free ringtone sanyo] [http://cramm.servemp3.com/ringtone-ring.html ringtone ring tone] [http://gipsy.servemp3.com/small/free-n200-ringtone.html free n200 ringtone samsung sph] [http://parted.servemp3.com/view/ringtones-for-motorola.htm ringtones for motorola e398] [http://fight.servemp3.com/articles/amr-diab-ringtone.html amr diab ringtone] [http://gofri.servemp3.com/3595-free-nokia.html 3595 free nokia polyphonic ringtone] [http://gofri.servemp3.com/baby-bash-ringtones.html baby bash ringtones] [http://parted.servemp3.com/view/free-aventura.htm free aventura ringtones] [http://diest.servemp3.com/mobile/free-motorola-note.html free motorola note ringtone] [http://fight.servemp3.com/articles/vnv-nation-ringtone.html vnv nation ringtone] [http://cramm.servemp3.com/link-mobile.html link mobile ringtones.htm ringtones.planeone.org virgin] [http://cramm.servemp3.com/cdm8910-ringtone.html cdm8910 ringtone] [http://gipsy.servemp3.com/small/anime-ringtones.html anime ringtones composer] [http://gofri.servemp3.com/rocky-top-ringtones.html rocky top ringtones] [http://sweets.servemp3.com/wiki/bengali-ringtone.htm bengali ringtone composer] [http://sicyon.servemp3.com/article/free-alltel-kx1.html free alltel kx1 ringtones] [http://gipsy.servemp3.com/small/samsung-r225m-ringtones.html samsung r225m ringtones] [http://gofri.servemp3.com/portuguese-national.html portuguese national anthem ringtone] [http://could.servemp3.com/ringtone-convert.html ringtone convert] [http://gipsy.servemp3.com/small/zulu-ringtone.html zulu ringtone] [http://diest.servemp3.com/mobile/itchy-and-scratchy.html itchy and scratchy ringtone] [http://fight.servemp3.com/articles/vibrate-ringtone.html vibrate ringtone] [http://could.servemp3.com/eagles-fight-song.html eagles fight song ringtones] [http://belie.servemp3.com/saaki-ringtone.html saaki ringtone] [http://gipsy.servemp3.com/small/jamstars-ringtones.html jamstars ringtones] [http://diest.servemp3.com/mobile/illinois-fight.html illinois fight song ringtone] [http://diest.servemp3.com/mobile/6102-mp3-nokia.html 6102 mp3 nokia ringtone] [http://gofri.servemp3.com/audiovox-cellular.html audiovox cellular giochi java phone ringtone] [http://diest.servemp3.com/mobile/jadakiss-u-make.html jadakiss u make me wanna ringtone] [http://sicyon.servemp3.com/article/artist-ishii-ringtone.html artist ishii ringtone yasushi] [http://could.servemp3.com/audiovox-vox-8610.html audiovox vox 8610 ringtones] [http://could.servemp3.com/v551-ringtone-mp3.html v551 ringtone mp3] [http://belie.servemp3.com/free-nextel-polyphonic.html free nextel polyphonic ringtone] [http://diest.servemp3.com/mobile/free-sprint-downloads.html free sprint downloads ringtones] [http://gofri.servemp3.com/ringtone-copyright.html ringtone copyright law] [http://parted.servemp3.com/view/upload-ringtones.htm upload ringtones to your phone] [http://could.servemp3.com/atlantis-ringtone.html atlantis ringtone stargate] [http://sweets.servemp3.com/wiki/real-song-ringtones.htm real song ringtones for nextel] [http://parted.servemp3.com/view/z200-sony-ericsson.htm z200 sony ericsson ringtones] [http://sicyon.servemp3.com/article/bear-down-chicago.html bear down chicago bear ringtone] [http://gofri.servemp3.com/t-zone-ringtone.html t zone ringtone] [http://gipsy.servemp3.com/small/nickelback-how.html nickelback how you remind me ringtone] [http://could.servemp3.com/jamters-ringtones.html jamters ringtones] [http://could.servemp3.com/free-sprint-sanyo.html free sprint sanyo ringtones] [http://could.servemp3.com/lg-vx6000-ringtones.html lg vx6000 ringtones free] [http://gipsy.servemp3.com/small/luis-miguel-ringtones.html luis miguel ringtones] [http://gofri.servemp3.com/100-free-real-ringtones.html 100 free real ringtones] [http://belie.servemp3.com/chellamey-ringtones.html chellamey ringtones] [http://could.servemp3.com/lg-verizon-wireless.html lg verizon wireless ringtones] [http://belie.servemp3.com/enter-ringtone.html enter ringtone sandman] [http://cramm.servemp3.com/free-virgin-mobile.html free virgin mobile ringtone and game] [http://cramm.servemp3.com/main-street-electrical.html main street electrical parade ringtone] [http://fight.servemp3.com/articles/pay-for-ringtones.html pay for ringtones with paypal] [http://sweets.servemp3.com/wiki/1000-free-ringtone.htm 1000 free ringtone samsung vga] [http://fight.servemp3.com/articles/nokia-2600-ringtone.html nokia 2600 ringtone tracfone] [http://sweets.servemp3.com/wiki/listen-to-ringtone.htm listen to ringtone] [http://parted.servemp3.com/view/ringtone-tony.htm ringtone tony yayo] [http://gipsy.servemp3.com/small/z-ro-ringtones.html z ro ringtones] [http://sweets.servemp3.com/wiki/game-ringtone-spit.htm game ringtone spit] [http://sweets.servemp3.com/wiki/golddigger-ringtone.htm golddigger ringtone] [http://gofri.servemp3.com/ringtones-for-tracfones.html ringtones for tracfones] [http://sicyon.servemp3.com/article/ringtone-t630.html ringtone t630] [http://parted.servemp3.com/view/5-myg-ringtone.htm 5 myg ringtone] [http://fight.servemp3.com/articles/get-it-on-the.html get it on the floor ringtone] [http://sweets.servemp3.com/wiki/real-final-fantasy.htm real final fantasy victory ringtone] [http://sicyon.servemp3.com/article/download-midi.html download midi ringtones to computer] [http://cramm.servemp3.com/7100i-blackberry.html 7100i blackberry download ringtone] [http://could.servemp3.com/panasonic-gd67.html panasonic gd67 composer ringtone] [http://could.servemp3.com/mono-ringtone.html mono ringtone composer] [http://could.servemp3.com/ericsson-free-ringtone.html ericsson free ringtone sony t290a] [http://fight.servemp3.com/articles/free-monotone.html free monotone ringtones] [http://belie.servemp3.com/cell-free-phone.html cell free phone ringtone sanyo sprint] [http://sicyon.servemp3.com/article/disco-biscuit-ringtone.html disco biscuit ringtone] [http://cramm.servemp3.com/free-make-ringtone.html free make ringtone] [http://could.servemp3.com/animaniacs-ringtone.html animaniacs ringtone] [http://parted.servemp3.com/view/free-bollywood.htm free bollywood polyphonic ringtone download] [http://gofri.servemp3.com/iden-software.html iden software for nextel ringtones] [http://sweets.servemp3.com/wiki/young-jeezy-ringtones.htm young jeezy ringtones] [http://sicyon.servemp3.com/article/free-ringtone-tracfone.html free ringtone tracfone wallpaper] [http://sicyon.servemp3.com/article/10000-cellular.html 10000 cellular including make own phone ringtone upload wallpaper] [http://parted.servemp3.com/view/fraggle-rock-polyphonic.htm fraggle rock polyphonic ringtone] [http://cramm.servemp3.com/haddaway-ringtones.html haddaway ringtones] [http://sweets.servemp3.com/wiki/verizon-lg-3200.htm verizon lg 3200 ringtone] [[Image:Twelve3sport.gif|frame|right|Twelve's Character Select Portrait]]
[[Image:Twelve3sport.gif|frame|right|Twelve's Character Select Portrait]]
[[Image:Twelve3s-stance.gif|frame|right|Twelve's Neutral Stance]]
[[Image:Twelve3s-stance.gif|frame|right|Twelve's Neutral Stance]]
==Updated version available!==


You're reading the old version of this page. [https://srk.shib.live/w/Street_Fighter_3:_3rd_Strike/Twelve/2021 Click here] to read the (in-progress) updated version!
==Introduction==
==Introduction==


With Necro being his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is meant to be incapable of being damaged. The "G-Project", the secret project that resulted in Twelve's birth, was executed by Dr. Kure, and overseen by Gill's brother, [[Urien (3S)|Urien]]. Twelve is ordered to retrieve Necro and Effie after the latter freed and helped Necro escape from Gill's organization. Twelve is also being mass produced by the organization to create an army of Twelve-like creatures. Twelve considers Urien to be his father because of his involvement with his creation.
With Necro being his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is meant to be incapable of being damaged. The "G-Project", the secret project that resulted in Twelve's birth, was executed by Dr. Kure, and overseen by Gill's brother, [[Urien (3S)|Urien]]. Twelve is ordered to retrieve Necro and Effie after the latter freed and helped Necro escape from Gill's organization. Twelve is also being mass produced by the organization to create an army of Twelve-like creatures. Twelve considers Urien to be his father because of his involvement with his creation.


== Moves List ==
It's not worth it to deny the fact that twelve is awful - he's easily on the bottom 2 characters in the game. He lacks in a lot of important fields, and shifts his gameplan from what was probably meant to be mixup-heavy rushdown to hit and run, heavy on getting a lifelead safely and stalling away. However, contrary to belief, twelve isn't actually useless or unviable - his airdash is a great tool for approaching, mixups and stalling. his walk low profiles projectiles and allows him to go for anti airs more safely. his ex needles can tthreaten with a knockdown and oki opportunity from far away, and he actually has a few decent normals for poking, anti airing and blockstrings. If you pick twelve, prepare to play one of the most difficult characters to play, but if you like hit and run chars, twelve's design, or playing a difficult character, he can be a lot of fun.
 
{{ ProConTable
| pros=  
* Great mobility with his airdash, used for approaching or stalling
* Walk can low profile projectiles, only boosting his stalling ability
* Great high/low or left/right mixups thanks to his airdash and funky j.hk
* fireballs can be annoying for certain characters, ex needles can threaten with a knockdown from anywhere on the screen.
* some all-around decent normals, especially in close range
| cons=
* the worst damage output in the game
* No conversions unless standing close to opponent
* some of the lower health and stun in the game
* struggles to get knockdown once he does get a conversion, especially without a super
* very poor frame data meaning he has a hard time being safe or getting + frames
* While his supers are not awful, he doesnt gain much utility from them, except actually decent damage in some situations
}}
 
==Specific Character Information==
*Stamina: 1080
*Stun Bar Length (dots): 64 (Normal)
*Stun Bar Recovery (frames it takes to recover 1 dot): 23
*Taunt: It turns you invisible for a while.
*Best Kara-Throw: None. Technically s.MP is best but it becomes cl.MP at ranges where the kara throw would be relevant, which gives very little bonus range.
*Standard Throw Range (pixels): 22
*Kara-Throw Range (pixels): 40
*Dash Forward (frames) / Moving Distance: 20 / 1,5
*Dash Backward (frames) / Moving Distance: 16 / 1,5
*Normal Wake up (frames): 59
*Quick Stand (frames): 49
 
= Moves List =
==Standing Normals==
'''s.LP''' - Quick, cancellable jab. Frequently used as an anti-air and cancelled into LP A.X.E. Can be crouched under by most characters.
 
'''s.MP''' - Really good button. Longish startup for a medium normal but amazing range and fast recovery. Used pretty much just as a long range poke since it's not cancellable, can be crouched like LP.
 
'''cl.MP''' - Good speed, good recovery, cancellable, scaling isn't bad. The only thing holding this move back is that it's situational since raw SA1 does more damage than cl.MP xx SA1. Whiffs on short crouching opponents like Chun and Elena.
 
'''s.HP''' - Slow, single hit """anti-air""". It's more like an anti-jump move because it's so slow, you almost have to predict the jump instead of reacting to it. Covers a good angle though and isn't a bad move. A good "shut the hell up" button.
 
'''s.LK''' - Fast, cancellable poke. Good button, almost never used because cr.LK is just better.
 
'''s.MK''' - Funky button. Kinda slow but it's super cancellable and superjump cancellable. This is Twelve's only SJC-able button and you can occasionally throw it into your pressure game for some fun loops. Just don't get carried away. This move is also his only true confirm into SA2.
 
'''s.HK''' - The Dhalsim button. One of the biggest normals in the game. Very good at low level but is parryable on reaction at high level and is also -2 on hit, meaning you're eating a super if you use this against the wrong characters.
 
==Crouching Normals==
 
==Jumping Normals==
 
==Command Normals==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| b.MK || [[File:B.png]]+[[File:Mk.png]]
|-
| Kokkou || Air [[File:F.png]]/[[File:B.png]]
|-
| Kabe Haritsuki || Air [[File:F.png]]/[[File:B.png]] into wall
|}
 
'''b.MK''' - ''Funkier'' button. Used for pretty much the same things as cl.MP except it's also sort of an anti-air and hits short chrouching characters. Highest damage confirm to SA1, harder execution. Weird, unexplored move.
 
'''Kokkou (aka Airdash)''' - One of the main reasons to play Twelve. Performed with two forward inputs while airborne, airdash opens up so many of the options Twelve has and enables his mixups and pressure game.
 
Twelve cannot parry while airdashing. An instant airdash can be performed by pressing up-forward to jump and forward to begin the airdash.
 
Twelve's airdash is a key part of their kit and it is essential to understand not only the benefits of airdash but the drawbacks as well.
 
More advanced airdash options will be discussed in the "Advanced Strategy" section (when I eventually get around to adding to it)
 
'''Kabe Haritsuki (aka Walljump)''' - Almost completely irrelevant. Can be used to mix up stalling in very situational occasions but is overall fairly useless.
 
==Specials==
 
==Supers==
 
==Throws==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| H.U.G. || [[File:Lp.png]]+[[File:Lk.png]]
|-
| F.L.G. || [[File:F.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|-
| T.R.W. || [[File:B.png]]+[[File:Lp.png]]+[[File:Lk.png]]
|}
 
 
'''Neutral Throw''' - not good. Does slightly more stun that his other throws and is harder to mash oit of than other mash throws, but overall is rarely worth giving up the positioning and setup potential of his other throws. Also, you can OTG Hugo with Super if he doesn't quickrise this.
 
'''Forward Throw''' - Sends fullscreen and gives you enough time to airdash over and start oki. You can also forego oki to set up funny taunt but be aware that many characters can punish you since forward throw does not give you as many + frames as back throw.
 
'''Back Throw''' - Unless you have your opponent cornered or something this is usually Twelve's best throw. You basically get everything you would normally get off forward throw except back throw is safer on hit, allowing for more time to set up oki or the  t a u n t.
 
==Special  Moves==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| N.D.L. || [[File:Qcf.png]]+[[File:P.png]] || EX
|-
| A.X.E. || (Air)[[File:Qcb.png]]+Mash [[File:P.png]] || EX
|-
| D.R.A. || Air [[File:Qcb.png]]+[[File:K.png]] || EX
|}
==Super Arts==
{| border="1em" cellspacing="0" width="45%" style="border: 1px solid #999; background: none;"|-
| SA Number || SA Name || SA Motion || Bar Length || # of Stocks || # of EX uses || Notes
|-
| I || X.N.D.L. || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 96 Gauge Dots || 2 Stocks || 4.7 EX Uses || recovers crouching
|-
| II || X.F.L.A.T. || Air [[File:Qcf.png]][[File:Qcf.png]]+[[File:K.png]] || 112 Gauge Dots || 1 Stock || 2.7 EX Uses
|-
| III || X.C.O.P.Y. || [[File:Qcf.png]][[File:Qcf.png]]+[[File:P.png]] || 128 Gauge Dots || 1 Stock || 3.2 EX Uses || transform into a foe
|}
 
= Move Analysis =
 
*All those sprites are taken from the site https://www.justnopoint.com/zweifuss/
*All Framedatas in "Move Analisys" section are taken from [http://gr.qee.jp/01_3rd/index.html Game Restaurant] , this means the Framedata isn't from the Dreamcast version like Karathrow site, it's from Arcade version.
Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still dont make the "pain" frame.
 
General
*'''Move''': Move name
*'''Motion''': What you must do to execute the move
*'''Damage''': Damage it does (in pixels)
*'''Stun Damage''': Stun Damage it does (in pixels)
*'''Chains into itself''': If you can combo into the same movement
*'''Special Cancel''': If you can cancel the move into a Special Move
*'''Super Cancel''': If you can cancel the move into a Super Art
*'''Throw Range''': Range of the throw (in pixels)
*'''Num.''': Super Art number
*'''Super Art''': Super Art name
*'''Super Art Stock''': Number of Gauge Bars the Super Art have, also the lenght of each bar (in pixels)
Frame Data
*'''Startup''': Number of frames it takes to start the move
*'''Hit''': Number of frames that can hit the opponent
*'''Recovery''': Number of frames it takes to recover from the move
*'''Blocked Advantage''': Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
*'''Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit
*'''Crouching Hit Advantage''': Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
* + # : You have # frames of advantage
* - # : You have # frames of disadvantage
* # ~ # : Advantage/disadvantage can vary from # to #
*Down: Enemy gets knocked down
*'''Guard''': How opponent must guard the move, High (H), Low (L) or both (HL)
*'''Parry''': How opponent must parry the move, High (H), Low (L) or both (HL)
Gauge Increase
*'''Miss''': Gauge you gain if you miss the move (in pixels)
*'''Blocked''': Gauge you gain if the move gets blocked (in pixels)
*'''Hit''': Gauge you gain if you hit the opponent with the move (in pixels)
*'''Parry''': Gauge opponent gains when he parry the move (in pixels)
 
=== Basic Moves ===
 
[[Image:(twelvedf).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Forward
| align="center" | 1,5
| align="center" | 8?
| align="center" | -
| align="center" | 6?
| align="center" | 20
|}
''Comments here''
 
 
[[Image:(twelvedb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
! align="center" | Move
! align="center" | Start-up frames
! align="center" | In ground frames
! align="center" | In air frames
! align="center" | Recovery frames
! align="center" | Total frames
|-
| align="center" | Dash Backwards
| align="center" | 1,5
| align="center" | 4?
| align="center" | -
| align="center" | 6?
| align="center" | 16
|}
''Comments here''
 
 
[[Image:(twelvebjump).gif|none]]
[[Image:(twelvejump).gif|none]]
[[Image:(twelvefjump).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Jump || align="center" | BU or U or FU || align="center" | 3
|}
''Comments here''
 
 
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Startup Frames'''
|-
| align="center" | Super Jump || align="center" | DBU or DU or DFU || align="center" | 5
|}
''Comments here''
 
 
[[Image:(twelvew).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Normal Wakeup || align="center" | - || align="center" | 59
|}
''Comments here''
 
 
[[Image:(twelvetw).gif|none]]
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Frames'''
|-
| align="center" | Quick Stand || align="center" | Tap D when hitting the ground || align="center" | 49
|}
''Comments here''
 
 
[[Image:(twelvet).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Taunt || align="center" | HP+HK || align="center" | - || align="center" | - || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 79 || align="center" | 150 || align="center" | 71 || align="center" | ? || align="center" | ? || align="center" | ? || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2(3) || align="center" | ? || align="center" | ? || align="center" | 4
|}
''Comments here''
 
 
[[Image:(twelvehparry).gif|none]]
[[Image:(twelvelparry).gif|none]]
 
{| border="1em" cellspacing="0" width="35%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion'''
|-
| align="center" | Parry (High) || align="center" | Tap F when about taking a hit
|-
| align="center" | Parry (Low) || align="center" | Tap D when about taking a hit
|-
| align="center" | Parry (Air) || align="center" | Tap F in air when about taking a hit
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="95%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Frames you're frozen''' || align="center" | '''Frames opponent is frozen''' || align="center" | '''Frame Advantage when parry is successful''' || align="center" | '''Frames before you can try another parry'''
|-
| align="center" | Parry (High) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Low) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 24(19 when attack comes from the air)*,**
|-
| align="center" | Parry (Air) || align="center" | 16 || align="center" | 16 || align="center" | +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super)  -16(Fireball) || align="center" | 21(19 when attack comes from the air)*,**
|}
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
|* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
|-
|** (If another attack connects within 2 frames of your parry, it will automatically be parried)
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Gauge Increase'''
|-
| align="center" | Parry (High) || align="center" | 4***
|-
| align="center" | Parry (Low) || align="center" | 4***
|-
| align="center" | Parry (Air) || align="center" | 4***
|}
{| border="1em" cellspacing="0" width="57%" style="border: 1px solid #999; background: none;"
|-
|*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)
|}
You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).
*'''Parry information is taken from A.X.E. Forums, more exactly, from user JinraiPVC. Thanks for this information dude'''


=== Normal Moves ===
=== Normal Moves ===
==== Standing Normals ====
[[Image:(twelvelp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Jab || align="center" | LP || align="center" | 30(5 life points) || align="center" | 3 || align="center" | Yes || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 3 || align="center" | 7 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvemp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Strong || align="center" | MP || align="center" | 70(11 life points) || align="center" | 11 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 9 || align="center" | 4 || align="center" | 12 || align="center" | -2 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 6 || align="center" | 11 || align="center" | 4
|}
''Comments here''
[[Image:(twelvehp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Far Fierce || align="center" | HP || align="center" | 110(19 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 12 || align="center" | 4 || align="center" | 17 || align="center" | -3 || align="center" | -1 || align="center" | +1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 10 || align="center" | 19 || align="center" | 4
|}
''Comments here''
[[Image:(twelveclosemp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Close Strong || align="center" | (Close to opponent) MP || align="center" | 65(12 life points) || align="center" | 9 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | 12 || align="center" | -2 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 6 || align="center" | 11 || align="center" | 4
|}
''Comments here''
[[Image:(twelvelk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Short || align="center" | LK || align="center" | 35(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 2 || align="center" | 10 || align="center" | -1 || align="center" | -1 || align="center" | -1 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvemk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Forward || align="center" | MK || align="center" | 70(12 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 6 || align="center" | 13 || align="center" | -6 || align="center" | -2 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(twelvehk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Roundhouse || align="center" | HK || align="center" | 100(17 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 17 || align="center" | 3 || align="center" | 25 || align="center" | -11 || align="center" | -1 || align="center" | +1 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 10 || align="center" | 19 || align="center" | 4
|}
''Comments here''
==== Jumping Normals ====
[[Image:(twelvejlp).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Jab || align="center" | (Air) LP || align="center" | 50(60 if neutral jump)(5/7 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | Until landing || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvejmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Strong || align="center" | (Air) MP || align="center" | 100(14 life points) || align="center" | 11 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5(6 if neutral jump) || align="center" | 5 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(twelvejhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(twelvenjhp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Fierce || align="center" | (Air) HP || align="center" | 130(17 life points) || align="center" | 15 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 3 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(twelvejlk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Short || align="center" | (Air) LK || align="center" | 50(7 life points) || align="center" | 5(7 if neutral jump) || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="75%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 4(5 if neutral jump) || align="center" | 10(19 if neutral jump) || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvejmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Forward || align="center" | (Air) MK || align="center" | 90(12 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(twelvenjmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Forward || align="center" | (Air) MK || align="center" | 90(12 life points) || align="center" | 9 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 6 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 8 || align="center" | 4
|}
''Comments here''
[[Image:(twelvejhk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Jump Roundhouse || align="center" | (Air) HK || align="center" | 125(21 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 6 || align="center" | 4 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(twelvenjhk).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Neutral Jump Roundhouse || align="center" | (Air) HK || align="center" | 130(21 life points) || align="center" | 13 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 7 || align="center" | 5 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 3 || align="center" | 6 || align="center" | 14 || align="center" | 4
|}
''Comments here''
[[Image:(twelveoh).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Universal Overhead || align="center" | MP+MK || align="center" | 40(7 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 15 || align="center" | 8 || align="center" | 7 || align="center" | -5~+7 || align="center" | 0~+8 || align="center" | +1~+9 || align="center" | H || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''


==== Throws ====
==== Throws ====


{| border="0" cellpadding="5" cellspacing="0" width="80%"
[[Image:(twelventr).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | H.U.G. || align="center" | LP+LK || align="center" | 100(20x6)(21 life points) || align="center" | 18(3x6) || align="center" | 22 || align="center" | Far S.MP / Close S.MP / S.HP || align="center" | 40 / 29 / 28
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 6
|}
''Comments here''
 
 
[[Image:(twelveftr).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | F.L.G. || align="center" | F+LP+LK || align="center" | 120(15 life points) || align="center" | 11 || align="center" | 22 || align="center" | Far S.MP / Close S.MP / S.HP || align="center" | 40 / 29 / 28
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | F+LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
 
 
[[Image:(twelvebtr).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Throw Range''' || align="center" | '''Kara-Throw''' || align="center" | '''Kara-Throw Range'''
|-
| align="center" | T.R.W. || align="center" | B+LP+LK || align="center" | 120(14 life points) || align="center" | 11 || align="center" | 22 || align="center" | Far S.MP / Close S.MP / S.HP || align="center" | 40 / 29 / 28
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | 1 || align="center" | 21 || align="center" | - || align="center" | - || align="center" | - || align="center" | B+LP+LK || align="center" | -
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="25%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit'''
|-
| align="center" | 0 || align="center" | 7 (for the player who blocked) || align="center" | 7
|}
''Comments here''
 
==== Crouching Normals ====
 
[[Image:(twelveclp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| H.U.G. || LP  LK
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| F.L.G. || http://www.shoryuken.com/wiki/images/2/29/Right.gif  LP  LK
| align="center" | Crouch Jab || align="center" | D+LP || align="center" | 30(5 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| T.R.W. || http://www.shoryuken.com/wiki/images/8/8e/Left.gif  LP  LK
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 2 || align="center" | 5 || align="center" | +4 || align="center" | +4 || align="center" | +4 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvecmp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Strong || align="center" | D+MP || align="center" | 55(9 life points) || align="center" | 7 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 2 || align="center" | 10 || align="center" | -2 || align="center" | +4 || align="center" | +5 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 6 || align="center" | 11 || align="center" | 4
|}
''Comments here''
[[Image:(twelvechp).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Fierce || align="center" | D+HP || align="center" | 100(40x3)(18 life points) || align="center" | 9(5+3+3) || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 10 || align="center" | 7 || align="center" | 13 || align="center" | -8 || align="center" | -1 || align="center" | +1 || align="center" | HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 4 || align="center" | 10 || align="center" | 4
|}
''Comments here''
[[Image:(twelveclk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Short || align="center" | D+LK || align="center" | 35(7 life points) || align="center" | 3 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 4 || align="center" | 8 || align="center" | +1 || align="center" | +1 || align="center" | +1 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 0 || align="center" | 1 || align="center" | 2 || align="center" | 4
|}
''Comments here''
[[Image:(twelvecmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Forward || align="center" | D+MK || align="center" | 60(10 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 8 || align="center" | 2 || align="center" | 14 || align="center" | -2 || align="center" | -1 || align="center" | 0 || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 6 || align="center" | 11 || align="center" | 4
|}
''Comments here''
[[Image:(twelvechk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Crouch Roundhouse || align="center" | D+HK || align="center" | 90(16 life points) || align="center" | 3 || align="center" | No || align="center" | No || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 13 || align="center" | 2 || align="center" | 25 || align="center" | -11 || align="center" | Down || align="center" | Down || align="center" | L || align="center" | L
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2 || align="center" | 8 || align="center" | 11 || align="center" | 4
|}
''Comments here''


==== Command Normals ====
==== Command Normals ====


{| border="0" cellpadding="5" cellspacing="0" width="80%"
[[Image:(twelvebmk).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
|-
| B.M.K. || http://www.shoryuken.com/wiki/images/8/8e/Left.gif  MK
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
|-
| Kabe Haritsuki || While against wall, hold http://www.shoryuken.com/wiki/images/2/29/Right.gif
| align="center" | B.M.K. || align="center" | B+MK || align="center" | 80(14 life points) || align="center" | 11 || align="center" | No || align="center" | Yes || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| Kokkuu || In air, press http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif  or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 5 || align="center" | 5 || align="center" | 14 || align="center" | -2 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | HL
|}
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | 2¿ || align="center" | 6 || align="center" | 11 || align="center" | 4
|}
''Comments here''


==== Target Combos ====


* None.
[[Image:(twelvejffbb).gif|none]]
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Chains into itself''' || align="center" | '''Special Cancel''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Kokuu || align="center" | (Air) F,F or B,B || align="center" | - || align="center" | - || align="center" | No || align="center" | Yes || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" |-
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="30%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''Comments here''


=== Special Moves ===
=== Special Moves ===
Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.


{| border="0" cellpadding="5" cellspacing="0" width="60%"
[[Image:(twelvendl).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
|-
| N.D.L. || http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif  P || '''(EX)'''
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''  
|-
|-
| A.X.E. || http://www.shoryuken.com/wiki/images/d/da/Qcb.gif  P * || '''(EX)'''
| align="center" | N.D.L. (Jab) || align="center" | QCF+LP || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | No
|-
|-
| || * can also be done in air
| align="center" | N.D.L. (Strong) || align="center" | QCF+MP || align="center" | 60(10 life points) || align="center" | 4 || align="center" | 3 || align="center" | No
|-
|-
| D.R.A. || While jumping, http://www.shoryuken.com/wiki/images/d/da/Qcb.gif  K || '''(EX)'''
| align="center" | N.D.L. (Fierce) || align="center" | QCF+HP || align="center" | 80(10 life points) || align="center" | 5|| align="center" | 6 || align="center" | No
|}
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | N.D.L. (Jab) || align="center" | 13 || align="center" | 11 || align="center" | 14 || align="center" | -5 || align="center" | -4 || align="center" | -3 || align="center" | HL || align="center" | HL
|-
| align="center" | N.D.L. (Strong) || align="center" | 13 || align="center" | 13 || align="center" | 16 || align="center" | -9 || align="center" | -8 || align="center" | -7 || align="center" | HL/HL || align="center" | HL
|-
| align="center" | N.D.L. (Fierce) || align="center" | 14 || align="center" | 13 || align="center" | 20 || align="center" | -13 || align="center" | -12 || align="center" | -11 || align="center" | HL || align="center" | HHL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | N.D.L. (Jab) || align="center" | 1 || align="center" | 3 || align="center" | 5 || align="center" | 4
|-
| align="center" | N.D.L. (Strong) || align="center" | 1 || align="center" | 3 || align="center" | 5 || align="center" | 4
|-
| align="center" | N.D.L. (Fierce) || align="center" | 1 || align="center" | 3 || align="center" | 5 || align="center" | 4
|}
''Recovers crouching''
[[Image:(twelveaxe).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | A.X.E. (Jab) || align="center" | QCB+LP || align="center" | 60 (2 hits)(10 life points) || align="center" | 11 || align="center" | 8 || align="center" | Yes
|-
| align="center" | A.X.E. (Strong) || align="center" | QCB+MP || align="center" | 140 (4 hits)(17 life points) || align="center" | 22 || align="center" | 12 || align="center" | Yes
|-
| align="center" | A.X.E. (Fierce) || align="center" |QCB+HP || align="center" | 200 (5 hits)(20 life points) || align="center" | 33 || align="center" | 15 || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | A.X.E. (Jab) || align="center" | 6 || align="center" | 3 || align="center" | 16 || align="center" | -5 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | HL
|-
| align="center" | A.X.E. (Strong) || align="center" | 10 || align="center" | 3 || align="center" | 17 || align="center" | -6 || align="center" | -1 || align="center" | 0 || align="center" | HL/HL || align="center" | HL
|-
| align="center" | A.X.E. (Fierce) || align="center" | 14 || align="center" | 3 || align="center" | 18 || align="center" | -7 || align="center" | -1 || align="center" | 0 || align="center" | HL/HL/HL || align="center" | HL
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | A.X.E. (Jab) || align="center" | 2 || align="center" | 5 || align="center" | 11 || align="center" | 8(4+4)
|-
| align="center" | A.X.E. (Strong) || align="center" | 2 || align="center" | 7 || align="center" | 13 || align="center" | 16(4+4+4+4)
|-
| align="center" | A.X.E. (Fierce) || align="center" | 3 || align="center" | 11 || align="center" | 21 || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
[[Image:(twelveaaxe).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air A.X.E. (Jab) || align="center" | (Air) QCB+LP || align="center" | 90(13 life points) || align="center" | 14 || align="center" | 9 || align="center" | No
|-
| align="center" | Air A.X.E. (Strong) || align="center" | (Air) QCB+MP || align="center" | 120(16 life points) || align="center" | 22 || align="center" | 11 || align="center" | No
|-
| align="center" | Air A.X.E. (Fierce) || align="center" | (Air) QCB+HP || align="center" | 180(18 life points) || align="center" | 29 || align="center" | 13 || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air A.X.E. (Jab) || align="center" | 9 || align="center" | 3 || align="center" | 15 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H
|-
| align="center" | Air A.X.E. (Strong) || align="center" | 11 || align="center" | 3 || align="center" | 15 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H
|-
| align="center" | Air A.X.E. (Fierce) || align="center" | 13 || align="center" | 3 || align="center" | 15 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air A.X.E. (Jab) || align="center" | 2 || align="center" | 6 || align="center" | 12 || align="center" | 12(4+4+4)
|-
| align="center" | Air A.X.E. (Strong) || align="center" | 2 || align="center" | 7 || align="center" | 13 || align="center" | 16(4+4+4+4)
|-
| align="center" | Air A.X.E. (Fierce) || align="center" | 3 || align="center" | 11 || align="center" | 21 || align="center" | 20(4+4+4+4+4)
|}
''Comments here''
[[Image:(twelvedra).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | D.R.A. (Short) || align="center" | (Air) QCB+LK || align="center" | 110(19 life points) || align="center" | 14 || align="center" | 5 || align="center" | No
|-
| align="center" | D.R.A. (Forward) || align="center" | (Air) QCB+MK || align="center" | 110(19 life points) || align="center" | 14 || align="center" | 5 || align="center" | No
|-
| align="center" | D.R.A. (Roundhouse) || align="center" | (Air) QCB+HK || align="center" | 110(19 life points) || align="center" | 14 || align="center" | 5 || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="85%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | D.R.A. (Short) || align="center" | 14 || align="center" | Until Landing || align="center" | 10~11/20 Whiff/12~13 Guard/Parry || align="center" | -11 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|-
| align="center" | D.R.A. (Forward) || align="center" | 14 || align="center" | Until Landing  || align="center" | 10~11/20 Whiff/12~13 Guard/Parry || align="center" | -11 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|-
| align="center" | D.R.A. (Roundhouse) || align="center" | 14 || align="center" | Until Landing  || align="center" | 10~11/20 Whiff/12~13 Guard/Parry || align="center" | -11 || align="center" | 0 || align="center" | +2 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="60%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | D.R.A. (Short) || align="center" | 3 || align="center" |12 || align="center" | 18 || align="center" | 4
|-
| align="center" | D.R.A. (Forward) || align="center" | 3 || align="center" |12 || align="center" | 18 || align="center" | 4
|-
| align="center" | D.R.A. (Roundhouse) || align="center" | 3 || align="center" |12 || align="center" | 18 || align="center" | 4
|}
''Comments here''
=== EX Moves ===
[[Image:(twelvendlex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | N.D.L. (EX) || align="center" | QCF+PP || align="center" | 40 || align="center" | 80(50+30)(13 life points) || align="center" | 5(3+2) || align="center" | 6(3+3) || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | N.D.L. (EX) || align="center" | 12・18 || align="center" | 6・7 || align="center" | 15 || align="center" | 0 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | N.D.L. (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''
[[Image:(twelveaxeex).gif|none]]
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | A.X.E. (EX) || align="center" | QCB+PP || align="center" | 40 || align="center" | 240(60+[40x5])(22 life points) || align="center" | 40(15+[5x5]) || align="center" | 18(5+[3x5]) || align="center" | Yes/No~
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | A.X.E. (EX) || align="center" | 8 || align="center" | 3・3・5・3・3・4 || align="center" | 15(13) || align="center" | -4 || align="center" | -1 || align="center" | 0 || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | A.X.E. (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4x6)
|}
''Comments here''
[[Image:(twelveaaxeex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | Air A.X.E. (EX) || align="center" | (Air) QCB+PP || align="center" | 40 || align="center" | 210(60+[35X5])(20 life points) || align="center" | 35(15+[4X5]) || align="center" | 15(5+[3X5]) || align="center" | Yes
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | Air A.X.E. (EX) || align="center" | 6 || align="center" | 3・3・4・3・3・4 || align="center" | 15 || align="center" | - || align="center" | - || align="center" | - || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | Air A.X.E. (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 24(4X6)
|}
''Comments here''
[[Image:(twelvedraex).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Motion''' || align="center" | '''Gauge Needed''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Super Cancel''' || align="center" | '''Juggle Value'''
|-
| align="center" | D.R.A. (EX) || align="center" | (Air) QCB+KK || align="center" | 40 || align="center" | 240(80(x10))(20 life points) || align="center" | 5(5(x10)) || align="center" | 15(5(x10)) || align="center" | No
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | D.R.A. (EX) || align="center" | 6・8 || align="center" | Until Landing || align="center" | 20 || align="center" | -8~0 || align="center" | -1~0・Down || align="center" | -2~0・Down || align="center" | HL || align="center" | H
|}
'''Gauge Increase'''
{| border="1em" cellspacing="0" width="50%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Move''' || align="center" | '''Miss''' || align="center" | '''Blocked''' || align="center" | '''Hit''' || align="center" | '''Parry (Gauge for opponent)'''
|-
| align="center" | D.R.A. (EX) || align="center" | - || align="center" | - || align="center" | - || align="center" | 8(4+4)
|}
''Comments here''


=== Super Arts ===
=== Super Arts ===


{| border="0" cellpadding="5" cellspacing="0" width="80%"
[[Image:(twelvesa1).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
|-
| I || X.N.D.L. || http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif  P || 2 stocks
| align="center" | I || align="center" | X.N.D.L. || align="center" | 2 bars (112 each bar) || align="center" | QCF QCF+P || align="center" | 370*(57 life points) || align="center" | 48** || align="center" | 15*** || align="center" | 3,30 (x2)
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|-
| II || X.F.L.A.T. || While jumping, http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif  K || 1 stocks
|* (60×3~8) Damage is when all hits connect.
|-
|-
| III || X.C.O.P.Y. || http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif http://www.shoryuken.com/wiki/images/1/1e/Qcf.gif  P || 1 stock
|** (4×3~8) Damage is when all hits connect.
|-
|*** (3×3~8) Damage is when all hits connect.
 
|}
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 3 || align="center" | 34 || align="center" | 33 || align="center" | -31 || align="center" | Down || align="center" | Down || align="center" | HLx8 || align="center" | HLx8
|}
''Comments here''


----


===Move Analysis===
[[Image:(twelvesa2).gif|none]]
{| border="1em" cellspacing="0" width="80%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | II || align="center" | X.F.L.A.T. || align="center" | 1 bar (104) || align="center" | Jump In, QCF QCF+K  || align="center" | 430(74 life points)/230(40 life points)* || align="center" | 4/off** || align="center" | 25/18* || align="center" | 4,13
|}
{| border="1em" cellspacing="0" width="40%" style="border: 1px solid #999; background: none;"
|-
|* Ground/Air Damage is when all hits connect.
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 2 || align="center" | Until Landing || align="center" | 49 || align="center" | -26 || align="center" | Down || align="center" | Down || align="center" | HL || align="center" | HL
|}
''Comments here''
 


[[Image:(twelvesa3).gif|none]]
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Super Art''' || align="center" | '''Super Art Name''' || align="center" | '''Super Art Stock''' || align="center" | '''Motion''' || align="center" | '''Damage''' || align="center" | '''Blocked Damage''' || align="center" | '''Stun Damage''' || align="center" | '''Damage/Gauge'''
|-
| align="center" | III || align="center" | X.C.O.P.Y. || align="center" | 1 bar (120) || align="center" | QCF QCF+P || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
'''Frame Data'''
{| border="1em" cellspacing="0" width="65%" style="border: 1px solid #999; background: none;"
|-
| align="center" | '''Startup''' || align="center" | '''Hit''' || align="center" | '''Recovery''' || align="center" | '''Blocked Advantage''' || align="center" | '''Hit Advantage''' || align="center" | '''Crouching Hit Advantage''' || align="center" | '''Guard''' || align="center" | '''Parry'''
|-
| align="center" | 12 || align="center" | * || align="center" | 73 || align="center" | - || align="center" | - || align="center" | - || align="center" | - || align="center" | -
|}
''*1440 frames lenght (like 24 seconds)''
==More==
'''Standing'''
'''Standing'''


'''LP'''  
'''LP'''  
-Twelve stretches his arm forward with a open hand.
A quick and well-ranged poke. However, it will whiff on most crouching characters


'''LK'''
'''LK'''
-Twelve barely lifts his leg and he goes to give a low kick.
Very short range kick. No pratical use.


'''MP'''
'''MP'''
-Twelve leans forward and swipes his arm across with an open hand.
Similiar poke to standing LP, but better range and damage. Unfortunately, this normal will whiff on all crouching characters. Very good for zoning and occasional footsies.


'''MK'''
'''MK'''
-Twelve steps forward and thrusts his knee upward.
This attack gives Twelve a good option to verify a super off of a mid-level hit. Short range, decent damage. In addition, Twelve can super jump cancel this move giving him a great mix-up (see below under Mix-Ups)


'''HP'''
'''HP'''
-Twelve morphs his hand into an axe and flings it at an upward angle.
Twelve's most powerful normal. The priority is great and works as an excellent anti-air.


'''HK'''
'''HK'''
-Twelve stands on both hands as he morphs his legs together into a huge sickle and swipes the opponent.
Good range, good damage, ok priority but horrible recovery making it vulnerable to recovery supers. This serves as a decent poke once in a blue moon from max range. Plus unlike MP it can hit all crouching opponents. Best used to juggle an opponent after a EX N.D.L.




Line 113: Line 1,365:
'''HK'''
'''HK'''


== Combos ==
= Combos =


{| border="0" cellpadding="5" cellspacing="0" width="80%"
{| border="1" cellpadding="5" cellspacing="0" width="80%"
! Meterless
! EX Moves
! S.A. I
! S.A. II
|-
|-
| Crouching LK, A.X.E. (LP)
| Crouching LK, A.X.E. (LP)
|-
| Kokkuu deep HK, A.X.E. (LP)
|-
| Mid-screen, '''EX''' N.D.L., standing HK
| Mid-screen, '''EX''' N.D.L., standing HK
|-
| Kokkuu deep HK, X.N.D.L.
| Kokkuu deep HK, X.N.D.L.
| Standing close MK, super jump cancel, X.F.L.A.T.
|-
|-
| Crouching LKx2, X.N.D.L.
| Kokkuu deep HK, A.X.E. (LP)
| '''EX''' N.D.L. x 4 (Air Elena Only)
| Standing close MP, X.N.D.L.
| Neutral Throw ,X.F.L.A.T (Hugo Only)
|-
|-
| Crouching LP, A.X.E. (LP)
|
| Crouching LK, A.X.E. (LP), xx, X.N.D.L.
| Crouching LK, A.X.E. (LP), xx, X.N.D.L.
|
|-
|-
|
|
| Standing close MK, X.N.D.L.
| Standing close MK, X.N.D.L.
|
|-
|-
|
|
| B.M.K., X.N.D.L.
| B.M.K., X.N.D.L.
|
|-
|-
| UOH, link crouching LK, X.N.D.L.
|
|-
|
| Crouching MP, link crouching LK, X.N.D.L.
| UOH, link X.N.D.L.
|
|-
|-
| Standing close MK, super jump cancel, X.F.L.A.T.
|}
|}


==Frame Data==
=Strategies=
===Normals===
[[Image:Twelve_framedata_normals.JPG]]
 
===Command Normals===
===Special Moves===
[[Image:Twelve_framedata_specials.JPG]]
 
===Super Arts===
[[Image:Twelve_framedata_supers.JPG]]
 
===Additional Frame Data===
==Strategies==
===Overview===
===Overview===


Line 215: Line 1,468:
'''Standing close MK (blocked), Super Jump Cancel'''
'''Standing close MK (blocked), Super Jump Cancel'''


*IAD, D.R.A.
*IAD, D.R.A. (LK)
*IAD, '''EX''' D.R.A.
*IAD, '''EX''' D.R.A.
*IAD MK (whiff), throw
*IAD MK (whiff), throw
Line 239: Line 1,492:
IAD (Instant Air-Dash) - Twelve can execute a IAD by simply inputting http://www.shoryuken.com/wiki/images/5/57/Upleft.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif quickly. The game will register this as if you jumped and immediately pressed http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif. The IAD keeps Twelve close to ground. Due to the low altitude his normals will hit deeper, while his HP and HK will whiff every time. For there is not enough time for both attacks to fully animate. IAD allows you to create high/low/faint/throw mix-ups while keeping the pressure on. Upon executing a normal or not, Twelve cant act immediately upon landing from a IAD. Aside from quick reversals and supers, a blocked IAD normal is usually safe since Twelve will be grounded upon recovery. This allows Twelve to easily land tick-throws.
IAD (Instant Air-Dash) - Twelve can execute a IAD by simply inputting http://www.shoryuken.com/wiki/images/5/57/Upleft.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif quickly. The game will register this as if you jumped and immediately pressed http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif. The IAD keeps Twelve close to ground. Due to the low altitude his normals will hit deeper, while his HP and HK will whiff every time. For there is not enough time for both attacks to fully animate. IAD allows you to create high/low/faint/throw mix-ups while keeping the pressure on. Upon executing a normal or not, Twelve cant act immediately upon landing from a IAD. Aside from quick reversals and supers, a blocked IAD normal is usually safe since Twelve will be grounded upon recovery. This allows Twelve to easily land tick-throws.


==Match-ups==
=Match-ups=
===Serious Advantage Match-ups===
===Serious Advantage Match-ups===
===Advantage Match-ups===
===Advantage Match-ups===
Line 254: Line 1,507:


'''Chun-Li - '''   
'''Chun-Li - '''   
Now your Street Fighter Anniversary Edition Strategy Guide may title this as a favorable match-up for Twelve. The guide will include that Chun-Li has no anti-airs nor a decent air game. If anything this is an understatement. Chun-Li's B  HP serves as a great anti-air and will stuff any air dash attack. Her crouching HK has a wide enough hit box to counter Twelve before he lands from an air-dash. While her standing HP can stuff Twelve from afar if he tries to IAD. Another viable option is standing MK. In addition, Chun-Li can meet him in the air with an air-to-air vertical jumping LP, MP or HK. She can also jump forward and hit Twelve out of anything with LK.  
Now your Street Fighter Anniversary Edition Strategy Guide may title this as a favorable match-up for Twelve. The guide will include that Chun-Li has no anti-airs nor a decent air game. If anything this is an overstatement. Chun-Li's B  HP serves as a great anti-air and will stuff any air dash attack. Her crouching HK has a wide enough hit box to counter Twelve before he lands from an air-dash. While her standing HP can stuff Twelve from afar if he tries to IAD. Another viable option is standing MK. In addition, Chun-Li can meet him in the air with an air-to-air vertical jumping LP, MP or HK. She can also jump forward and hit Twelve out of anything with LK.  


What do I do you ask? Luckily, most Chun-Li players will not be looking for attacks to anti-air. They will be too busy blocking to throw to gain some ground, whiffing B  HP or crouching MK to get some bar. Try to rush Chun-Li the first round before she gets any bar. But play accordingly and counter-act any possible normal that will thwart your air game. If she is spamming B  HP, land short with a HK and walk-up to throw or crouching MK as she recovers. If you anticipate a crouching HK, interrupt your air dash with a quick D.R.A. this should catch her off guard and hit her while recovering. Mix-up your game between normal air dashing and IAD. Mix-up your normals to, attack from a far with HP, whiff MK or HK to put you in mix-up range. Do not try hard to play a ground game with her by using MP, N.D.L. or HK. With that said, never ever attack a full stocked Chun-Li with standing HK. Hit or not she can easily reversal super you for big damage into the corner. Once Chun has bar be prepared to start flying around like crazy. Fly back and forth, high and low. Mix-up your normals more than before. Do anything to keep Chun-Li fishing for an opening on the ground to land a super. A Chun-Li player will not risk their bar to reset to super off of an air-to-air or anti-air.  
What do I do you ask? Luckily, most Chun-Li players will not be looking for attacks to anti-air. They will be too busy blocking to throw to gain some ground, whiffing B  HP or crouching MK to get some bar. Try to rush Chun-Li the first round before she gets any bar. But play accordingly and counter-act any possible normal that will thwart your air game. If she is spamming B  HP, land short with a HK and walk-up to throw or crouching MK as she recovers. If you anticipate a crouching HK, interrupt your air dash with a quick D.R.A. this should catch her off guard and hit her while recovering. Mix-up your game between normal air dashing and IAD. Mix-up your normals to, attack from a far with HP, whiff MK or HK to put you in mix-up range. Do not try hard to play a ground game with her by using MP, N.D.L. or HK. With that said, never ever attack a full stocked Chun-Li with standing HK. Hit or not she can easily reversal super you for big damage into the corner. Once Chun has bar be prepared to start flying around like crazy. Fly back and forth, high and low. Mix-up your normals more than before. Do anything to keep Chun-Li fishing for an opening on the ground to land a super. A Chun-Li player will not risk their bar to reset to super off of an air-to-air or anti-air.  




Urien
'''Urien'''
 
Don’t carlessly AD vs Uiren or get fireballed>tackled to death into the corner. Use random NDL to get him from far away. Cr.MK and St.Strong are good safe ways to keep Urien off you and get some free damage. With Uiren I only AD maybe twice when they don’t expect you to, after you’ve stayed grounded for a while.
 
XNDL’s the only super to use on Urien as it can go through Aeigs corner-traps and allow you to possibly SJ> AD your way outta there.
 
 
 
'''Elena'''
 
She has great pokes, over-headS not over-head and just about outprioritizes anything from 12.
 
Try using the same bait tricks on her, like IAD HK to walk-up throw if she whiffs her DP + K
 
Don’t Cross her up
 
Don’t know the name or motion, she turns around and jumps kicks you lol corny I know, I think it’s a HC motion. But if blocked, you can throw or super her for free. If you anticipate it, it’s quite easy to parry. But if u block/parry and stand there like a fuckin moron, then she will DP + K yo ass
 
She can also do the DP + LK (whiff) game like Ken, slightly.
 
Don’t always assume your safe when in not point-blank range, cause she will KARA that shit down and throw your goo ass!
dont have much else on her, no one really plays her lol


===Serious Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


Elena
''Yun'''
 
Akuma


Ken
'''Akuma'''


'''Ken'''






{{Template:3rd Strike}}


{{Navbox-3S}}
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Street Fighter 3: 3rd Strike]]
[[Category: Twelve]]

Latest revision as of 19:57, 23 June 2024

Twelve's Character Select Portrait
Twelve's Neutral Stance

Updated version available!

You're reading the old version of this page. Click here to read the (in-progress) updated version!

Introduction

With Necro being his prototype, Twelve is genetically engineered to regenerate, form other shapes (usually weapons) out of his body, copy a person's appearance and skill, and is meant to be incapable of being damaged. The "G-Project", the secret project that resulted in Twelve's birth, was executed by Dr. Kure, and overseen by Gill's brother, Urien. Twelve is ordered to retrieve Necro and Effie after the latter freed and helped Necro escape from Gill's organization. Twelve is also being mass produced by the organization to create an army of Twelve-like creatures. Twelve considers Urien to be his father because of his involvement with his creation.

It's not worth it to deny the fact that twelve is awful - he's easily on the bottom 2 characters in the game. He lacks in a lot of important fields, and shifts his gameplan from what was probably meant to be mixup-heavy rushdown to hit and run, heavy on getting a lifelead safely and stalling away. However, contrary to belief, twelve isn't actually useless or unviable - his airdash is a great tool for approaching, mixups and stalling. his walk low profiles projectiles and allows him to go for anti airs more safely. his ex needles can tthreaten with a knockdown and oki opportunity from far away, and he actually has a few decent normals for poking, anti airing and blockstrings. If you pick twelve, prepare to play one of the most difficult characters to play, but if you like hit and run chars, twelve's design, or playing a difficult character, he can be a lot of fun.

Strengths Weaknesses
  • Great mobility with his airdash, used for approaching or stalling
  • Walk can low profile projectiles, only boosting his stalling ability
  • Great high/low or left/right mixups thanks to his airdash and funky j.hk
  • fireballs can be annoying for certain characters, ex needles can threaten with a knockdown from anywhere on the screen.
  • some all-around decent normals, especially in close range
  • the worst damage output in the game
  • No conversions unless standing close to opponent
  • some of the lower health and stun in the game
  • struggles to get knockdown once he does get a conversion, especially without a super
  • very poor frame data meaning he has a hard time being safe or getting + frames
  • While his supers are not awful, he doesnt gain much utility from them, except actually decent damage in some situations

Specific Character Information

  • Stamina: 1080
  • Stun Bar Length (dots): 64 (Normal)
  • Stun Bar Recovery (frames it takes to recover 1 dot): 23
  • Taunt: It turns you invisible for a while.
  • Best Kara-Throw: None. Technically s.MP is best but it becomes cl.MP at ranges where the kara throw would be relevant, which gives very little bonus range.
  • Standard Throw Range (pixels): 22
  • Kara-Throw Range (pixels): 40
  • Dash Forward (frames) / Moving Distance: 20 / 1,5
  • Dash Backward (frames) / Moving Distance: 16 / 1,5
  • Normal Wake up (frames): 59
  • Quick Stand (frames): 49

Moves List

Standing Normals

s.LP - Quick, cancellable jab. Frequently used as an anti-air and cancelled into LP A.X.E. Can be crouched under by most characters.

s.MP - Really good button. Longish startup for a medium normal but amazing range and fast recovery. Used pretty much just as a long range poke since it's not cancellable, can be crouched like LP.

cl.MP - Good speed, good recovery, cancellable, scaling isn't bad. The only thing holding this move back is that it's situational since raw SA1 does more damage than cl.MP xx SA1. Whiffs on short crouching opponents like Chun and Elena.

s.HP - Slow, single hit """anti-air""". It's more like an anti-jump move because it's so slow, you almost have to predict the jump instead of reacting to it. Covers a good angle though and isn't a bad move. A good "shut the hell up" button.

s.LK - Fast, cancellable poke. Good button, almost never used because cr.LK is just better.

s.MK - Funky button. Kinda slow but it's super cancellable and superjump cancellable. This is Twelve's only SJC-able button and you can occasionally throw it into your pressure game for some fun loops. Just don't get carried away. This move is also his only true confirm into SA2.

s.HK - The Dhalsim button. One of the biggest normals in the game. Very good at low level but is parryable on reaction at high level and is also -2 on hit, meaning you're eating a super if you use this against the wrong characters.

Crouching Normals

Jumping Normals

Command Normals

b.MK B.png+Mk.png
Kokkou Air F.png/B.png
Kabe Haritsuki Air F.png/B.png into wall

b.MK - Funkier button. Used for pretty much the same things as cl.MP except it's also sort of an anti-air and hits short chrouching characters. Highest damage confirm to SA1, harder execution. Weird, unexplored move.

Kokkou (aka Airdash) - One of the main reasons to play Twelve. Performed with two forward inputs while airborne, airdash opens up so many of the options Twelve has and enables his mixups and pressure game.

Twelve cannot parry while airdashing. An instant airdash can be performed by pressing up-forward to jump and forward to begin the airdash.

Twelve's airdash is a key part of their kit and it is essential to understand not only the benefits of airdash but the drawbacks as well.

More advanced airdash options will be discussed in the "Advanced Strategy" section (when I eventually get around to adding to it)

Kabe Haritsuki (aka Walljump) - Almost completely irrelevant. Can be used to mix up stalling in very situational occasions but is overall fairly useless.

Specials

Supers

Throws

H.U.G. Lp.png+Lk.png
F.L.G. F.png+Lp.png+Lk.png
T.R.W. B.png+Lp.png+Lk.png


Neutral Throw - not good. Does slightly more stun that his other throws and is harder to mash oit of than other mash throws, but overall is rarely worth giving up the positioning and setup potential of his other throws. Also, you can OTG Hugo with Super if he doesn't quickrise this.

Forward Throw - Sends fullscreen and gives you enough time to airdash over and start oki. You can also forego oki to set up funny taunt but be aware that many characters can punish you since forward throw does not give you as many + frames as back throw.

Back Throw - Unless you have your opponent cornered or something this is usually Twelve's best throw. You basically get everything you would normally get off forward throw except back throw is safer on hit, allowing for more time to set up oki or the t a u n t.

Special Moves

N.D.L. Qcf.png+P.png EX
A.X.E. (Air)Qcb.png+Mash P.png EX
D.R.A. Air Qcb.png+K.png EX

Super Arts

SA Number SA Name SA Motion Bar Length # of Stocks # of EX uses Notes
I X.N.D.L. Qcf.pngQcf.png+P.png 96 Gauge Dots 2 Stocks 4.7 EX Uses recovers crouching
II X.F.L.A.T. Air Qcf.pngQcf.png+K.png 112 Gauge Dots 1 Stock 2.7 EX Uses
III X.C.O.P.Y. Qcf.pngQcf.png+P.png 128 Gauge Dots 1 Stock 3.2 EX Uses transform into a foe

Move Analysis

Please note that the images show in this section are for the 1st frame it hits, so this means the opponent is taking the hit in the image shown on the move. I use the 1st frame of every move (except taunt, dash, jump, wakeup and 2nd throw image sprites) because you will see the maximum range of every attack (mostly of the attacks). Note also that those images are ACCURATE, they are exactly the first frame it hits, so enemy takes damage but they still dont make the "pain" frame.

General

  • Move: Move name
  • Motion: What you must do to execute the move
  • Damage: Damage it does (in pixels)
  • Stun Damage: Stun Damage it does (in pixels)
  • Chains into itself: If you can combo into the same movement
  • Special Cancel: If you can cancel the move into a Special Move
  • Super Cancel: If you can cancel the move into a Super Art
  • Throw Range: Range of the throw (in pixels)
  • Num.: Super Art number
  • Super Art: Super Art name
  • Super Art Stock: Number of Gauge Bars the Super Art have, also the lenght of each bar (in pixels)

Frame Data

  • Startup: Number of frames it takes to start the move
  • Hit: Number of frames that can hit the opponent
  • Recovery: Number of frames it takes to recover from the move
  • Blocked Advantage: Number of frames you are in advantage/disadvantage after opponent have been blocked the hit
  • Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit
  • Crouching Hit Advantage: Number of frames you are in advantage/disadvantage after opponent have been take the hit while he's crouching
  • + # : You have # frames of advantage
  • - # : You have # frames of disadvantage
  • # ~ # : Advantage/disadvantage can vary from # to #
  • Down: Enemy gets knocked down
  • Guard: How opponent must guard the move, High (H), Low (L) or both (HL)
  • Parry: How opponent must parry the move, High (H), Low (L) or both (HL)

Gauge Increase

  • Miss: Gauge you gain if you miss the move (in pixels)
  • Blocked: Gauge you gain if the move gets blocked (in pixels)
  • Hit: Gauge you gain if you hit the opponent with the move (in pixels)
  • Parry: Gauge opponent gains when he parry the move (in pixels)

Basic Moves

(twelvedf).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Forward 1,5 8? - 6? 20

Comments here


(twelvedb).gif
Move Start-up frames In ground frames In air frames Recovery frames Total frames
Dash Backwards 1,5 4? - 6? 16

Comments here


(twelvebjump).gif
(twelvejump).gif
(twelvefjump).gif
Move Motion Startup Frames
Jump BU or U or FU 3

Comments here


Move Motion Startup Frames
Super Jump DBU or DU or DFU 5

Comments here


(twelvew).gif
Move Motion Frames
Normal Wakeup - 59

Comments here


(twelvetw).gif
Move Motion Frames
Quick Stand Tap D when hitting the ground 49

Comments here


(twelvet).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Taunt HP+HK - - No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
79 150 71 ? ? ? HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2(3) ? ? 4

Comments here


(twelvehparry).gif
(twelvelparry).gif
Move Motion
Parry (High) Tap F when about taking a hit
Parry (Low) Tap D when about taking a hit
Parry (Air) Tap F in air when about taking a hit

Frame Data

Move Frames you're frozen Frames opponent is frozen Frame Advantage when parry is successful Frames before you can try another parry
Parry (High) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Low) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 24(19 when attack comes from the air)*,**
Parry (Air) 16 16 +4(LP/LK) +3(MP/MK) +2(HP/HK) 0(Special/Super) -16(Fireball) 21(19 when attack comes from the air)*,**
* (If a parry attempt is successful, the 19/21/24 frame restriction is taken away and you can attempt another parry immediately)
** (If another attack connects within 2 frames of your parry, it will automatically be parried)

Gauge Increase

Move Gauge Increase
Parry (High) 4***
Parry (Low) 4***
Parry (Air) 4***
*** (You gain 4 of gauge for whatever attack parried, and for whatever hit you parry during multihit attack)

You can buffer any motion during High or Low parry, but NOT during Air parry, also parry resets the juggle count (and thus resets all scaling).

  • Parry information is taken from A.X.E. Forums, more exactly, from user JinraiPVC. Thanks for this information dude

Normal Moves

Standing Normals

(twelvelp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Jab LP 30(5 life points) 3 Yes Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 3 7 +1 +1 +1 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Strong MP 70(11 life points) 11 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
9 4 12 -2 -1 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 6 11 4

Comments here


(twelvehp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Far Fierce HP 110(19 life points) 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
12 4 17 -3 -1 +1 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 10 19 4

Comments here

(twelveclosemp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Close Strong (Close to opponent) MP 65(12 life points) 9 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 12 -2 +4 +5 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 6 11 4

Comments here


(twelvelk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Short LK 35(7 life points) 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 2 10 -1 -1 -1 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvemk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Forward MK 70(12 life points) 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 6 13 -6 -2 0 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(twelvehk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Roundhouse HK 100(17 life points) 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
17 3 25 -11 -1 +1 HL H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 10 19 4

Comments here

Jumping Normals

(twelvejlp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Jab (Air) LP 50(60 if neutral jump)(5/7 life points) 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) Until landing - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvejmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Strong (Air) MP 100(14 life points) 11 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5(6 if neutral jump) 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(twelvejhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Fierce (Air) HP 130(17 life points) 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(twelvenjhp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Fierce (Air) HP 130(17 life points) 15 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 3 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(twelvejlk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Short (Air) LK 50(7 life points) 5(7 if neutral jump) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
4(5 if neutral jump) 10(19 if neutral jump) - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvejmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Forward (Air) MK 90(12 life points) 9 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(twelvenjmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Forward (Air) MK 90(12 life points) 9 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 6 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 8 4

Comments here


(twelvejhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Jump Roundhouse (Air) HK 125(21 life points) 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
6 4 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(twelvenjhk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Neutral Jump Roundhouse (Air) HK 130(21 life points) 13 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
7 5 - - - - H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
3 6 14 4

Comments here


(twelveoh).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Universal Overhead MP+MK 40(7 life points) 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
15 8 7 -5~+7 0~+8 +1~+9 H H

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here

Throws

(twelventr).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
H.U.G. LP+LK 100(20x6)(21 life points) 18(3x6) 22 Far S.MP / Close S.MP / S.HP 40 / 29 / 28

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 6

Comments here


(twelveftr).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
F.L.G. F+LP+LK 120(15 life points) 11 22 Far S.MP / Close S.MP / S.HP 40 / 29 / 28

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - F+LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here


(twelvebtr).gif
Move Motion Damage Stun Damage Throw Range Kara-Throw Kara-Throw Range
T.R.W. B+LP+LK 120(14 life points) 11 22 Far S.MP / Close S.MP / S.HP 40 / 29 / 28

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 1 21 - - - B+LP+LK -

Gauge Increase

Miss Blocked Hit
0 7 (for the player who blocked) 7

Comments here

Crouching Normals

(twelveclp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Jab D+LP 30(5 life points) 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 2 5 +4 +4 +4 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvecmp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Strong D+MP 55(9 life points) 7 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 2 10 -2 +4 +5 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 6 11 4

Comments here


(twelvechp).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Fierce D+HP 100(40x3)(18 life points) 9(5+3+3) No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
10 7 13 -8 -1 +1 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 4 10 4

Comments here


(twelveclk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Short D+LK 35(7 life points) 3 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 4 8 +1 +1 +1 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
0 1 2 4

Comments here


(twelvecmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Forward D+MK 60(10 life points) 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
8 2 14 -2 -1 0 L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 6 11 4

Comments here


(twelvechk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Crouch Roundhouse D+HK 90(16 life points) 3 No No No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
13 2 25 -11 Down Down L L

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2 8 11 4

Comments here

Command Normals

(twelvebmk).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
B.M.K. B+MK 80(14 life points) 11 No Yes Yes

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
5 5 14 -2 -1 0 HL HL

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
2¿ 6 11 4

Comments here


(twelvejffbb).gif
Move Motion Damage Stun Damage Chains into itself Special Cancel Super Cancel Juggle Value
Kokuu (Air) F,F or B,B - - No Yes No

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
- - - - - - - -

Gauge Increase

Miss Blocked Hit Parry (Gauge for opponent)
- - - -

Comments here

Special Moves

Please note that in this section you will see mainly 3 images for the special moves, this means the image on the left its done with LP (or LK), the image on the center its done with MP (or MK), and the image on the right its done with HP (or HK). Also its the same "rule" as the sections above, its the 1rst frame it hits for every of the moves.


(twelvendl).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
N.D.L. (Jab) QCF+LP 60(10 life points) 4 3 No
N.D.L. (Strong) QCF+MP 60(10 life points) 4 3 No
N.D.L. (Fierce) QCF+HP 80(10 life points) 5 6 No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
N.D.L. (Jab) 13 11 14 -5 -4 -3 HL HL
N.D.L. (Strong) 13 13 16 -9 -8 -7 HL/HL HL
N.D.L. (Fierce) 14 13 20 -13 -12 -11 HL HHL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
N.D.L. (Jab) 1 3 5 4
N.D.L. (Strong) 1 3 5 4
N.D.L. (Fierce) 1 3 5 4

Recovers crouching

(twelveaxe).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
A.X.E. (Jab) QCB+LP 60 (2 hits)(10 life points) 11 8 Yes
A.X.E. (Strong) QCB+MP 140 (4 hits)(17 life points) 22 12 Yes
A.X.E. (Fierce) QCB+HP 200 (5 hits)(20 life points) 33 15 Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
A.X.E. (Jab) 6 3 16 -5 -1 0 HL HL
A.X.E. (Strong) 10 3 17 -6 -1 0 HL/HL HL
A.X.E. (Fierce) 14 3 18 -7 -1 0 HL/HL/HL HL

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
A.X.E. (Jab) 2 5 11 8(4+4)
A.X.E. (Strong) 2 7 13 16(4+4+4+4)
A.X.E. (Fierce) 3 11 21 20(4+4+4+4+4)

Comments here

(twelveaaxe).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air A.X.E. (Jab) (Air) QCB+LP 90(13 life points) 14 9 No
Air A.X.E. (Strong) (Air) QCB+MP 120(16 life points) 22 11 No
Air A.X.E. (Fierce) (Air) QCB+HP 180(18 life points) 29 13 No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air A.X.E. (Jab) 9 3 15 - - - HL H
Air A.X.E. (Strong) 11 3 15 - - - HL H
Air A.X.E. (Fierce) 13 3 15 - - - HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air A.X.E. (Jab) 2 6 12 12(4+4+4)
Air A.X.E. (Strong) 2 7 13 16(4+4+4+4)
Air A.X.E. (Fierce) 3 11 21 20(4+4+4+4+4)

Comments here


(twelvedra).gif
Move Motion Damage Blocked Damage Stun Damage Super Cancel Juggle Value
D.R.A. (Short) (Air) QCB+LK 110(19 life points) 14 5 No
D.R.A. (Forward) (Air) QCB+MK 110(19 life points) 14 5 No
D.R.A. (Roundhouse) (Air) QCB+HK 110(19 life points) 14 5 No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
D.R.A. (Short) 14 Until Landing 10~11/20 Whiff/12~13 Guard/Parry -11 0 +2 HL H
D.R.A. (Forward) 14 Until Landing 10~11/20 Whiff/12~13 Guard/Parry -11 0 +2 HL H
D.R.A. (Roundhouse) 14 Until Landing 10~11/20 Whiff/12~13 Guard/Parry -11 0 +2 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
D.R.A. (Short) 3 12 18 4
D.R.A. (Forward) 3 12 18 4
D.R.A. (Roundhouse) 3 12 18 4

Comments here

EX Moves

(twelvendlex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
N.D.L. (EX) QCF+PP 40 80(50+30)(13 life points) 5(3+2) 6(3+3) No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
N.D.L. (EX) 12・18 6・7 15 0 Down Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
N.D.L. (EX) - - - 8(4+4)

Comments here


(twelveaxeex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
A.X.E. (EX) QCB+PP 40 240(60+[40x5])(22 life points) 40(15+[5x5]) 18(5+[3x5]) Yes/No~

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
A.X.E. (EX) 8 3・3・5・3・3・4 15(13) -4 -1 0 HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
A.X.E. (EX) - - - 24(4x6)

Comments here


(twelveaaxeex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
Air A.X.E. (EX) (Air) QCB+PP 40 210(60+[35X5])(20 life points) 35(15+[4X5]) 15(5+[3X5]) Yes

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
Air A.X.E. (EX) 6 3・3・4・3・3・4 15 - - - HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
Air A.X.E. (EX) - - - 24(4X6)

Comments here


(twelvedraex).gif
Move Motion Gauge Needed Damage Blocked Damage Stun Damage Super Cancel Juggle Value
D.R.A. (EX) (Air) QCB+KK 40 240(80(x10))(20 life points) 5(5(x10)) 15(5(x10)) No

Frame Data

Move Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
D.R.A. (EX) 6・8 Until Landing 20 -8~0 -1~0・Down -2~0・Down HL H

Gauge Increase

Move Miss Blocked Hit Parry (Gauge for opponent)
D.R.A. (EX) - - - 8(4+4)

Comments here

Super Arts

(twelvesa1).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
I X.N.D.L. 2 bars (112 each bar) QCF QCF+P 370*(57 life points) 48** 15*** 3,30 (x2)
* (60×3~8) Damage is when all hits connect.
** (4×3~8) Damage is when all hits connect.
*** (3×3~8) Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
3 34 33 -31 Down Down HLx8 HLx8

Comments here


(twelvesa2).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
II X.F.L.A.T. 1 bar (104) Jump In, QCF QCF+K 430(74 life points)/230(40 life points)* 4/off** 25/18* 4,13
* Ground/Air Damage is when all hits connect.

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
2 Until Landing 49 -26 Down Down HL HL

Comments here


(twelvesa3).gif
Super Art Super Art Name Super Art Stock Motion Damage Blocked Damage Stun Damage Damage/Gauge
III X.C.O.P.Y. 1 bar (120) QCF QCF+P - - - -

Frame Data

Startup Hit Recovery Blocked Advantage Hit Advantage Crouching Hit Advantage Guard Parry
12 * 73 - - - - -

*1440 frames lenght (like 24 seconds)

More

Standing

LP -Twelve stretches his arm forward with a open hand.

A quick and well-ranged poke. However, it will whiff on most crouching characters

LK -Twelve barely lifts his leg and he goes to give a low kick.

Very short range kick. No pratical use.

MP -Twelve leans forward and swipes his arm across with an open hand.

Similiar poke to standing LP, but better range and damage. Unfortunately, this normal will whiff on all crouching characters. Very good for zoning and occasional footsies.

MK -Twelve steps forward and thrusts his knee upward.

This attack gives Twelve a good option to verify a super off of a mid-level hit. Short range, decent damage. In addition, Twelve can super jump cancel this move giving him a great mix-up (see below under Mix-Ups)

HP -Twelve morphs his hand into an axe and flings it at an upward angle.

Twelve's most powerful normal. The priority is great and works as an excellent anti-air.

HK -Twelve stands on both hands as he morphs his legs together into a huge sickle and swipes the opponent.

Good range, good damage, ok priority but horrible recovery making it vulnerable to recovery supers. This serves as a decent poke once in a blue moon from max range. Plus unlike MP it can hit all crouching opponents. Best used to juggle an opponent after a EX N.D.L.


Standing close

MP


Crouching

LP

LK

MP

MK

HP

HK


Jumping

LP

LK

MP

MK

HP

HK

Combos

Meterless EX Moves S.A. I S.A. II
Crouching LK, A.X.E. (LP) Mid-screen, EX N.D.L., standing HK Kokkuu deep HK, X.N.D.L. Standing close MK, super jump cancel, X.F.L.A.T.
Kokkuu deep HK, A.X.E. (LP) EX N.D.L. x 4 (Air Elena Only) Standing close MP, X.N.D.L. Neutral Throw ,X.F.L.A.T (Hugo Only)
Crouching LP, A.X.E. (LP) Crouching LK, A.X.E. (LP), xx, X.N.D.L.
Standing close MK, X.N.D.L.
B.M.K., X.N.D.L.
UOH, link X.N.D.L.

Strategies

Overview

Twelve is one of the weakest characters in the game. His defense and stamina are low, adding to this is his lack of options to land damage without meter. Twelve does make up for this with his high mobility and his arsenal of decent pokes.

Basics

Super Art Selection

X.N.D.L. offers Twelve the most options. Resets, EX moves, simple combos and an anti-air. The gauge is composed of two average sized gauges. So upon executing a super, Twelve still has one gauge for EX moves. You may find yourself using EX D.R.A.'s and EX N.D.L.s over X.N.D.L. however. But unlike X.F.L.A.T., Twelve can verify a super from a low hit (crouching LK, A.X.E. (LP) and a high hit (standing close MP).

X.F.L.A.T. is a second possibility but landing a successful hit is hard in high-level play. There is some speculation with X.C.O.P.Y. since every other character can offer more damage than Twelve, plus the damage and defense bonus Twelve gets during X.C.O.P.Y. At the same time many characters rely on their super or EX moves to land big damage ala Chun-Li, Urien, etc. X.C.O.P.Y. does not offer Twelve the ability to execute his opponent's EX and super moves. Yet, both super arts only offer one gauge meaning no room for EX moves.

Kara-Techniques

Kara-Throw - standing MP

Twelve's kara-throw has nothing to offer to his game, including that the range on his throw is already good.

Kara-UOH - Standing MP

Resets

Anti-air LP, X.N.D.L.

Anti-Air IAD MP, X.N.D.L.

Anti-air A.X.E. (LP) (1-hit) walk-up standing MK, X.N.D.L.

Anti-Air IAD MP, Instant X.F.L.A.T.

Anti-air A.X.E. (LP) (1-hit), walk-up standing MK, super jump cancel, X.F.L.A.T.

Zoning

Standing MP

crouching MK

standing HK

Jump-back HP

N.D.L.

Mixups

Kokkuu HK

  • hit from front
  • hit behind
  • whiff in front
  • whiff behind
  • fake cross-up

>Kokkuu HK (hit), X.N.D.L.

>Kokkuu HK (whiff), walk-up, throw or walk-up crouching LK, A.X.E. (LP), xx, X.N.D.L.

>Kokkuu HK (block), walk-up, throw or walk-up crouching LK, A.X.E. (LP), xx, X.N.D.L.


Standing close MK (blocked), Super Jump Cancel

  • IAD, D.R.A. (LK)
  • IAD, EX D.R.A.
  • IAD MK (whiff), throw
  • IAD MK (whiff) crouching LK, A.X.E. (LP), xx, X.N.D.L.
  • IAD MK, X.N.D.L.

When the opponent is in the corner, sweep range, EX N.D.L., standing LP (reset)

  • UOH, X.N.D.L.
  • Walk-up, crouching LK, X.N.D.L.

Additional Notes

Personal Action: Invisibility.

After landing a H.U.G. on Hugo at mid-screen, Twelve can OTG Hugo with SA1 or an instant SA2. However, this does not combo and Hugo can avoid both supers by quick recovering from the H.U.G.

Cross-Ups:

  • Twelve can cross-up a cornered Hugo
  • Twelve can ground cross-up a cornered Hugo

IAD (Instant Air-Dash) - Twelve can execute a IAD by simply inputting http://www.shoryuken.com/wiki/images/5/57/Upleft.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/9/9a/Upright.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif quickly. The game will register this as if you jumped and immediately pressed http://www.shoryuken.com/wiki/images/8/8e/Left.gif, http://www.shoryuken.com/wiki/images/8/8e/Left.gif or http://www.shoryuken.com/wiki/images/2/29/Right.gif, http://www.shoryuken.com/wiki/images/2/29/Right.gif. The IAD keeps Twelve close to ground. Due to the low altitude his normals will hit deeper, while his HP and HK will whiff every time. For there is not enough time for both attacks to fully animate. IAD allows you to create high/low/faint/throw mix-ups while keeping the pressure on. Upon executing a normal or not, Twelve cant act immediately upon landing from a IAD. Aside from quick reversals and supers, a blocked IAD normal is usually safe since Twelve will be grounded upon recovery. This allows Twelve to easily land tick-throws.

Match-ups

Serious Advantage Match-ups

Advantage Match-ups

Sean

Fair Match-ups

Q

Hugo

Disadvantage Match-ups

Chun-Li - Now your Street Fighter Anniversary Edition Strategy Guide may title this as a favorable match-up for Twelve. The guide will include that Chun-Li has no anti-airs nor a decent air game. If anything this is an overstatement. Chun-Li's B HP serves as a great anti-air and will stuff any air dash attack. Her crouching HK has a wide enough hit box to counter Twelve before he lands from an air-dash. While her standing HP can stuff Twelve from afar if he tries to IAD. Another viable option is standing MK. In addition, Chun-Li can meet him in the air with an air-to-air vertical jumping LP, MP or HK. She can also jump forward and hit Twelve out of anything with LK.

What do I do you ask? Luckily, most Chun-Li players will not be looking for attacks to anti-air. They will be too busy blocking to throw to gain some ground, whiffing B HP or crouching MK to get some bar. Try to rush Chun-Li the first round before she gets any bar. But play accordingly and counter-act any possible normal that will thwart your air game. If she is spamming B HP, land short with a HK and walk-up to throw or crouching MK as she recovers. If you anticipate a crouching HK, interrupt your air dash with a quick D.R.A. this should catch her off guard and hit her while recovering. Mix-up your game between normal air dashing and IAD. Mix-up your normals to, attack from a far with HP, whiff MK or HK to put you in mix-up range. Do not try hard to play a ground game with her by using MP, N.D.L. or HK. With that said, never ever attack a full stocked Chun-Li with standing HK. Hit or not she can easily reversal super you for big damage into the corner. Once Chun has bar be prepared to start flying around like crazy. Fly back and forth, high and low. Mix-up your normals more than before. Do anything to keep Chun-Li fishing for an opening on the ground to land a super. A Chun-Li player will not risk their bar to reset to super off of an air-to-air or anti-air.


Urien

Don’t carlessly AD vs Uiren or get fireballed>tackled to death into the corner. Use random NDL to get him from far away. Cr.MK and St.Strong are good safe ways to keep Urien off you and get some free damage. With Uiren I only AD maybe twice when they don’t expect you to, after you’ve stayed grounded for a while.

XNDL’s the only super to use on Urien as it can go through Aeigs corner-traps and allow you to possibly SJ> AD your way outta there.


Elena

She has great pokes, over-headS not over-head and just about outprioritizes anything from 12.

Try using the same bait tricks on her, like IAD HK to walk-up throw if she whiffs her DP + K

Don’t Cross her up

Don’t know the name or motion, she turns around and jumps kicks you lol corny I know, I think it’s a HC motion. But if blocked, you can throw or super her for free. If you anticipate it, it’s quite easy to parry. But if u block/parry and stand there like a fuckin moron, then she will DP + K yo ass

She can also do the DP + LK (whiff) game like Ken, slightly.

Don’t always assume your safe when in not point-blank range, cause she will KARA that shit down and throw your goo ass! dont have much else on her, no one really plays her lol

Serious Disadvantage Match-ups

Yun'

Akuma

Ken



3S Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Akuma
Alex
Chun-Li
Dudley
Elena
Hugo
Ibuki
Ken
Makoto
Q
Necro
Oro
Remy
Ryu
Sean
Twelve
Urien
Yang
Yun
Gill