Plasma Sword/Rai-On

From SuperCombo Wiki

Introduction

Story

Overview

(Insert brief description about character and how they play, other details)

Strengths Weaknesses
  • Easy Blockstring Infinite: Rai-On can quite easily press 5A, followed by a dash forward into another single 5A, over and over until either the player drops the infinite or the opponent burns some meter to use Plasma Revenge to escape the pressure. It doesn't work on hit, but on block 5A leaves Rai-On so plus that it will always be his turn after it, thus also allowing for setups.
  • Blanka Ball: Rai-On's unique 236 special is a 3-way Blanka Ball that despite not hitting horizontally, if used right, makes a great combo ender, punish tool, and makes it difficult to punish Rai-On for using it with how fast it is.
  • Fantastic Air Game: Rai-On is not only able to instant air dash, but he can also double jump and utilize Akuma-esque divekicks that gives him a ton of room for fighting in the air and keeping his momentum.
  • Supers not as good as Byakko's supers: Rai-On's 236AB is only good for combo-ing into because it's otherwise easy to punish in neutral and not difficult to react to. Meanwhile, his better super, the 214AB Raging Demon, has some startup to it that while plenty useful, can be risky if Rai-On doesn't setup for it.

Default VS Mirror

Move List

Vertical Normals

A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Sidestep A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Running A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Horizontal Normals

B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Kick Normals

K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Jumping Normals

While Jumping A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Falling A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Shiden
236B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Shiden: Kai
214B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Byakko Hou
64K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

623A/B
Guren
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ashura
222
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Gauge Moves

Engetsu
236AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Rasetsu Zan
214AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Revenge
AM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Reflect
BM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Field - Plasma Sword
BK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Miscellaneous

Throw
5AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Strategy

General Gameplan

Matchups

Combos

Plasma Combos

Normal Combos

Game Navigation

General
FAQ
Controls
System
Default Characters
Blood
Byakko
Gamof
Gerelt
Ghost Bilstein
Gore
Hayato
June
Rain
Saturn
Vector
Zelkin
Mirror Characters
Shaker
Rai-On
Gantetsu
Claire
Bilstein
Luca
Black Hayato
Ele
Kaede
Prince
Omega
Eagle