Plasma Sword/Hayato

From SuperCombo Wiki

Introduction

Story

Hayato is a rebellious young Japanese intergalactic bounty hunter who fights with a Plasma Sword and has a strong sense of justice when battling against the forces of evil.

One year later from within the events of Plasma Sword (Star Gladiator 2), Hayato has become a successful bounty hunter and has settled down with June, spending his days peacefully in rebuilding the orphanage with the bounties he has earned. One day after coming back home from another successful bounty hunting mission, Hayato is shocked to hear and learn that June has suddenly disappeared and that his friends had told him on what had happened. Realizing that Bilstein, who had shockingly and surprisingly returned from his supposed "death" at the end of the Final Crusade, is behind the unexpected situation, Hayato sets out to find June and to finish things with Bilstein once and for all.

Overview

(Insert brief description about character and how they play, other details)

Strengths Weaknesses
  • Well-rounded tools: Hayato has effective pokes and decent mixups for any range in any scenario, lacking only a projectile, allowing him to be played as both a rushdown and defensive character that can handle any situation.
  • Massive range with setups: Hayato can extend his sword's range with his 222 special, Ashura. While only Hayato gets a second extension with 236AB, leading to absurd sword length, Bayato is able to use his supers without decreasing the sword's length. This gives them better control of neutral despite the startup.
  • Fast command grab: Hayato's 64K is difficult to react to and packs good range, giving him access to juggle combos and ways to easily confirm into super.
  • Passable Plasma Field: While certainly not bad, Hayato's plasma field only gives Hayato a giant sword. With one solid hit he can easily stack big amounts of damage by preventing the opponent from tech rolling to safety, but setting up said hit can be tricky. He doesn't gain much advantage from it, otherwise.
  • Potentially meter hungry: Hayato can be meter hungry depending on your needs. If you play Hayato, you might burn meter for his sword extensions and for Bayato, a Shinryuken super that controls the air game. 214AB is also a good punish tool for both characters, especially Bayato.
  • Linear gameplay: Hayato has few tricks up his sleeve beyond Ashura, which can lead to Hayato being somewhat predictable.

Default VS Mirror

(Include a comparison of what makes Hayato different from Black Hayato)

Move List

(Startup does not include the first active frame)

Vertical Normals

3A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 - 17 - - 62 - - - Ground

Sidestep A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Running A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Horizontal Normals

B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Kick Normals

2K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
9 - 15 - - 49 - - - Ground

3K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
12 - 19 - - 67 - - - Ground

Jumping Normals

While Jumping A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

While Falling A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Special Moves

Shiden
236B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Shiden: Kai
214B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Byakko Hou
64K
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

623A/B
Guren
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Ashura
222
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Gauge Moves

Engetsu
236AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Rasetsu Zan
214AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Revenge
AM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Reflect
BM
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Plasma Field - Plasma Sword
BK
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Miscellaneous

Throw
5AB
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Meter Gain Property
- - - - - - - - - Ground

Strategy

General Gameplan

Matchups

Combos

Plasma Combos

Normal Combos

Game Navigation

General
FAQ
Controls
System
Default Characters
Blood
Byakko
Gamof
Gerelt
Ghost Bilstein
Gore
Hayato
June
Rain
Saturn
Vector
Zelkin
Mirror Characters
Shaker
Rai-On
Gantetsu
Claire
Bilstein
Luca
Black Hayato
Ele
Kaede
Prince
Omega
Eagle