Garou: Mark of the Wolves/Kain/Combos

From SuperCombo Wiki

Combos

Anywhere

j.Snkc.gif, cr.Snka.gif+Snkb.gif, charge B.pngF.png+Snkb.gif
j.Snkc.gif, Standing Snka.gif/Snkc.gif, charge B.pngF.png+Snkb.gif
j.Snka.gif/Snkb.gif, cr.Snka.gif Snkb.gif, Snkc.gif, QCFx2+P



Corner only

Throw, charge D.pngU.png+Snkd.gif

Throw, QCFx2+Snkd.gif, charge D.pngU.png+Snkd.gif OR charge B.pngF.png+LK OR TOP Attack

Probably his most damaging combo, but getting the QCFx2+K super to connect can be a bit tricky, and the opponent can always escape your throw... Note: You MUST use the P-power super, the S-power version DOES NOT hit!

j.Snkc.gif/Snkd.gif, cr.Snka.gif Snkb.gif, HP xxQCFx2+LP,QCFx2+LK, charge D.pngU.png+Snkd.gif OR charge B.pngF.png+LK OR TOP Attack

j.Snkc.gif/Snkd.gif, cr.Snka.gif Snkb.gif, HP xxQCFx2+HP, charge D.pngU.png+Snkd.gif OR charge B.pngF.png+LK OR TOP Attack(1)

Jumping K, Standing HP-Feint -> cr.Snka.gif Snkb.gif, QCFx2+LK, QCFx2+LK, charge D.pngU.png+Snkd.gif OR charge B.pngF.png+LK OR TOP Attack(2)

j.Snkc.gif or Snkd.gif, cr.Snka.gif Snkb.gif, HP, TOP Attack


(1) When in TOP, this combo does more damage than the one above if the TOP Attack is used to finish the combo.

(2) Jumping LK has a better chance for the full combo to connect than Snkd.gif.

Furthermore, for any of the corner combos, you can substitute j.Snkc.gif or Snkd.gif with a Jumping LP or LK if you prefer.


Game Navigation

General
Controls
HUD
System
Movement
Offense
Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
Tizoc
B. Jenet
Gato
Kim Jae Hoon
Terry
Kain
Grant