Combos
Anywhere
j., cr.+, charge +
j., Standing /, charge +
j./, cr. , , QCFx2+P
Corner only
Throw, QCFx2+, charge + OR charge +LK OR TOP Attack
- Probably his most damaging combo, but getting the QCFx2+K super to connect can be a bit tricky, and the opponent can always escape your throw... Note: You MUST use the P-power super, the S-power version DOES NOT hit!
j./, cr. , HP xxQCFx2+LP,QCFx2+LK, charge + OR charge +LK OR TOP Attack
j./, cr. , HP xxQCFx2+HP, charge + OR charge +LK OR TOP Attack(1)
Jumping K, Standing HP-Feint -> cr. , QCFx2+LK, QCFx2+LK, charge + OR charge +LK OR TOP Attack(2)
(1) When in TOP, this combo does more damage than the one above if the TOP Attack is used to finish the combo.
(2) Jumping LK has a better chance for the full combo to connect than .
Furthermore, for any of the corner combos, you can substitute j. or with a Jumping LP or LK if you prefer.