SuperCombo is for the FGC, by GBL. We don't run ads or sell user data. If you enjoy the site, consider supporting our work.
|Want to be an editor? Join the SuperCombo Discord and read #server-and-wiki-info for registration.|
From SuperCombo Wiki
Attacks are represented with the following notation:
Two punch buttons pressed simultaneously.
Three punch buttons pressed simultaneously.
Two kick buttons pressed simultaneously.
Three kick buttons pressed simultaneously.
The terms are interchangeable, but in most cases, what's stated above will hold true.
Controller Motion Terminology
There are a couple ways to communicate motion inputs, standard notation and numberpad notation. It's useful to understand both methods.
"Forward" and "Backward" refer to the direction your character is facing.
Numberpad inputs as shown here assumes you are standing on the Player 1 side (left side).
When you're on the Player 2 side (the right side), simply reverse directions to get the same input. (Performing a 236 on the left becomes 214 on the right)
Quarter circle forward
Quarter circle back
Half circle forward
Half circle back
Dragon-punch type motion. Forward, down, down/forward
Reverse dragon-punch type motion. Back, down, down/back
Full circle starting forward and going clockwise.