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From SuperCombo Wiki
There are three forms of doing combos in Vampire Savior:
- Two-in-ones require a move to be bufferable. It is the action of doing a special move during the animation of a normal move. The recovery of the normal move will cancel into the special move, allowing for it to combo. Hence two-in-one. Can also work in the air.
- Linking is a play on the startup and recovery of normal and special moves. It is performed by a character doing an attack, recovering before the opponent, and performing another attack all before the opponent recovers.
- Chaining is performed by canceling the recovery of one normal move into another. It is done from weaker to stronger buttons, going from punch to kick. You can google an image of how it works, or one day someone will put an image of the general pattern up.
You CANNOT cancel a normal move during a chain into a special or super move. You CAN link from a chain combo into a normal (or Special) move, thus allowing you to cancel that normal (Provided it is bufferable.) into a special move.
Another special case with canceling chain combos are command input EX Moves. These Supers are done by inputting odd commands in sequence. As such, characters such as Gallon (Talbain), Demitri, Morrigan, and other characters can cancel a chain combo into one of their EX moves.