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Brawlhalla/Axe

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Axe IconBH.png

Axe

Hammer is a sluggish weapon that never fails to hit like a truck, Where it falls off in speed, it makes up in pure damage and large hitboxes. Axe is best paired with a weapon that can cover it's slow mobility.

Hammer
Pros Cons
  • Large Hitboxes
  • Good Luck Dodging That Recovery
  • High Damage
  • Early Kill Potential
  • Easy to get gain momentum with
  • Forced to delay after dodges
  • Terrible Air Mobility
  • Slow Start Up on Normals
  • Hard to punish yet predictable recovery.

Grounded Normals

5A
Neutral Light
AxeNlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Nlight is a 2 hitting normal, It only hits once when whiffed however the hitbox on it is large. It doesn't have any follow up potential, and would be great for edgeguarding if it werent for the recovery. So if you are throwing this out while someone is on ledge be careful when throwing this move out. Neutral Dodge kinda stops this move in its tracks. So you have to respect it.

5A
Side Light
AxeSlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Side light is a move that is good for axe, however not good to spam out. Side Light confirms into Down Light and leaving your opponent in the air is a scary spot against axe because of threats like nair, sair, and recovery.

5A

Down Light
AxeDlight.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Down Light is an interesting move. It hits grounded, however because of the recovery Downlight won't allow you to follow up. You kinda just stand there. It does however have kill potential but good luck trying follow up with this move. But it's not all bad, being able to combo from Side Light or Down Air makes this move somewhat threating.

Aerial Normals

5A

Neutral Air
AxeNair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A

Side Air
AxeSair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A

Down Air
AxeDair.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A

Ground Pound
AxeGP.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -
5A

Recovery
AxeRec.jpg
Damage Startup Active Recovery Var. Force Fix. Force
- - - - - -

Combos

5A

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5A

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5A

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5A

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5A

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Basic Gameplan

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Edge Guarding

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