Brawlhalla/Magyar

From SuperCombo Wiki
BHMagyar.png

Magyar

The souls of an ancient warrior clan raise from the grave to continue battling.

Magyar is a sturdy and though character who is slow and doesn't count with good strength, but thanks to its massive defense and weapon combination can be around for quite long time and rack up a lot of damage. This character is reserved for players that are patient or are looking for a challenge.

Magyar
Pros Cons
  • Higher base Defense of all the characters
  • Good mix of weapons to cover most situations
  • Very hard to get rid of when played carefully
  • The Worst signature kit of the game
  • Hard to pickup
  • Can't deal with hit-and-run opponents efficiently


Signatures

Greatsword

5A
Neutral Sig
MagyarGNsig.png
Damage Startup Active Recovery Var. Force Fix. Force
25 - - - - -

Unarguably the best Signature that Magyar posseses. It causes all the souls to go up-forward with excellent vertical range and good force, also it can be used on a handful of ways:

A recovery tool

Can be used to catch dodges by interrupting your Greatsword strings with it

As an Anti-Air if you anticipate your opponent's move a bit

As a dodge tool

Reverse charge it off an edge to catch wall huggers or recoveries

Excellent signature overall

Side Sig
MagyarGSsig.png
Damage Startup Active Recovery Var. Force Fix. Force
16 ~ 23 - - - - -

Magyar slaps with a glove and then does a lance-like attack with the Greatsword having good range on the second hit, speed-ish startup on the first hit but lame range to combo into it Can work after a chase dodge into GC, but is too situational

Down Sig
MagyarGDsig.png
Damage Startup Active Recovery Var. Force Fix. Force
24 - - - - -

Step back into sword slam move, mostly used as a GC move to finish off the opponent after a carry with the Greatsword and is quite effective that way. Not bad as a signature to use on neutral game or after a Dlight > Slight chain.

Hammer

5A
Neutral Sig
MagyarHNsig.png
Damage Startup Active Recovery Var. Force Fix. Force
17 ~ 21 - - - - -

The souls come out of the armor and do a vortex-like move straight up, if it connects Magyar takes the hammer and slams the opponent upwards. Can be used on a true combo after Dlight but is quite situational as the Dlight must hit almost stacked. You also can charge it off the edge to catch people trying to recovery, but is not good for that either.

Try to not use this one unless it is to catch straight up dodges or signatures like Volkov's Scythe NSig or Roland's Lance NSig

Side Sig
MagyarHSsig.png
Damage Startup Active Recovery Var. Force Fix. Force
23 ~ 27 - - - - -

Crawler run into Hammer slam. This thing can catch players out of guard due to how fast the initial move is, but it has an annoying dead zone right in front of Magyar, which means on reaction they can dash towards you if close enough and punish you with their best combo.

When held it can reach almost outside of the screen on certain maps and right in front of the dead line in other ones, so experiment with it.

Down Sig
MagyarHDsig.png
Damage Startup Active Recovery Var. Force Fix. Force
26 ~ 30 - - - - -

Magyar floats while the souls surround the Hammer, then charges straight down. If it impacts a platform it creates a little burst similar to Cannon's GP... But continues further down if done mid-air and this is where the utility of this move comes from, is quite fast and has good force so it can intercept recoveries or attempts to touch the wall, resulting most of the time on a kill.

Basic Strategy

Advanced Strategy

Game Navigation

General
Notation
System
FAQ
Legends
Bodvar
Cassidy
Orion
Lord Vraxx
Gnash
Queen Nai
Hattori
Sir Roland
Scarlet
Thatch
Ada
Sentinel
Lucien
Teros
Brynn
Asuri
Barraza
Ember
Azoth
Koji
Ulgrim
Diana
Jhala
Kor
Wu Shang
Val
Ragnir
Cross
Mirage
Nix
Mordex
Yumiko
Artemis
Caspian
Sidra
Xull
Kaya
Isaiah
Jiro
Lin Fei
Zariel
Rayman
Dusk
Fait
Thor
Petra
Vector
Volkov
Onyx
Jaeyun
Mako
Magyar
Reno
Munin
Weapons
Hammer
Sword
Blasters
Lance
Spear
Katars
Axe
Bow
Gauntlets
Scythe
Cannon
Orb
Greatsword