General Info
Crouch height: Low
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Special Moves
6. Gou'en Shourai: Kai - dp+K
- dp+B causes guard crush on the last hit
- dp+B is a hard knockdown on the last hit
- requires three drinks
- dp+B is supercancellable on the last hit but all supers whiff if dp+B hit, unless only the last hit counterhit
7. Bougetsu Sui - d d+K
- Chin lies down and takes a nap. He can move left and right while in this stance
- while Chin is on the floor, he is invincible to mid and high attacks, but can still be hit by low attacks and thrown
- if Chin does not perform a followup move during this stance after about five seconds, he will automatically perform his Kousentai ABCD
- free cancellable into
7a. Kousentai - ABCD
- Chin gets up off the floor. If the opponent is nearby, this move can actually damage them
- free cancellable out of, although all special moves whiff anyway
7b. Rouja Hanhou - u+B
7c. Rigyo Hanhou - u+D
7d. Kaiten-teki Kuutotsu Ken - f+K
- same as his hcf+K, also requires one drink
DMs
1. Gou'en Shourai - qcf hcb+P
- qcf hcb+A goes about 3/4 screen length and does less damage and hits than qcf hcb+C, which goes full screen
- supercancellable
2. Gouran Enpou - qcfx2+P
SDMs
1. Gouran Enpou - qcfx2+AC
HSDM
Suisou Enbu - qcfx2+BD
- Chin spits out a small ball of flame. This flame can be controlled using the directional pad/joystick. There is no way to control Chin while the flame is on screen
- it is possible to make this move hit low, if you move the flame towards the opponent such that it hits the bottom of their legs. It is not possible to make this move an overhead
- if the flame makes contact with the opponent, it explodes. The flames caused by the explosion can also do damage. If the flame does not make contact with the opponent after about 10 seconds, then it disappears
Notes
- cancellable normals are close A, far A(into rdp+P), crouch A, close B, far B, crouch B(into rdp+P), close C, far C, crouch C, close D(2, not command moves), far D, crouch D(into rdp+P)
- CD is cancellable into specials and DMs
- close D is an overhead on the second hit
- CD counter is cancellable to rdp+P
Combos
Anywhere
1. Close C/D/f+A, qcb+P/qcf+A - 33%/25%
2. Close C/D/f+A, qcfx2+P/AC - 40%/50%
3. Close A/B(Buffer:qcf+A/B), dp+B/qcf hcb+P(Buffer:qcb+P) - 30%/45-50%
4. hcf+K, qcf+A - 33%
5. hcf+K, (S)qcfx2+P - 45%
Corner
1. hcf+K, d d+K, ABCD - 30%