Move Name
|
Hitbox
|
Startup
|
Active Frames
|
Advantage on Block
|
Advantage on Hit
|
Far A
|
|
6
|
5
|
-1
|
3
|
Close A
|
|
6
|
4
|
1
|
3
|
Far B
|
|
8
|
5
|
-4
|
-2
|
Close B
|
|
5
|
4
|
-1
|
1
|
Far C
|
|
8
|
7
|
-8
|
-6
|
Close C
|
|
6
|
3
|
-4
|
-2
|
Far D
|
|
10
|
6
|
-9
|
-7
|
Close D(Both Hits)
|
|
6, 3
|
3, 7
|
-4
|
-2
|
Crouching A
|
|
8
|
4
|
-1
|
1
|
Crouching B
|
|
7
|
5
|
-1
|
1
|
Crouching C
|
|
6
|
7
|
-6
|
-4
|
Crouching D
|
|
11
|
6
|
-3
|
KD
|
Standing CD
|
|
14
|
4
|
-4
|
KD
|
Reppuken
|
|
10
|
10
|
-9
|
-7
|
Double Reppuken
|
|
19
|
11, 9
|
-24
|
KD
|
Jaei Ken A
|
|
15
|
16
|
-8
|
KD
|
Jaei Ken C
|
|
20
|
16
|
-13
|
KD
|
Hishou Nichirin Zan A
|
![Kof96geesebuzzsawA(2).png](/images/f/fa/Kof96geesebuzzsawA%282%29.png)
|
11
|
4,3
|
-8
|
KD
|
Hishou Nichirin Zan C
|
![Kof96geesebuzzsawC(2).png](/images/2/2a/Kof96geesebuzzsawC%282%29.png)
|
20
|
3,3
|
-12
|
KD
|
Counter B
|
|
3
|
18
|
-
|
-
|
Counter D
|
|
3
|
18
|
-
|
-
|
Combos
[J.C] Cl.D(1 hit), QCF+C
[J.C]Cl.C or Cr. C, QCF+A
[J.C]Cl.C or Cr.C, HCB+A
Cr.A, Cr.A,Cr.A(Close)
J.C, Cr.A, QCF+A
[Corner] Cr. A , Cr. A , QCF+A
During Max Mode
(Corner Only) Hop C,C, Land[Repeat Until Stun]
Strategies
- Geese can infinitely blockstun with repeated hop c,c attacks. No joke about this, they can press buttons for their dear life and nothing will come out unless you mistime it. Use it accordingly for your rushdown tactics.
Game Navigation
General
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Characters
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Boss Characters
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