The King of Fighters '96/Notation

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Notation

Joystick Notation

NumpadNotation2.jpg

Motion Inputs

Primary Note: These numbers can be easily referenced by looking at your keyboard numpad. Think of it as a joystick/controller that is facing to the right. "5" is used to signify "neutral".

Secondary Note: These notations are based on the assumption that the character is on the "Player 1" side of the playing field. These notations remain relative to the character based upon this assumption.

basic motion inputs

Input Action
Qcf.png Quarter circle forward motion
Qcb.png Quarter circle back motion
Dp.png uppercut motion
Rdp.png Reverse uppercut motion
Hcb.png Half circle back motion
Hcf.png Half circle forward motion
hold B.png~F.png charge back (usually around 1 second)~forward motion
hold D.png~U.png charge down (usually around 1 second)~up motion

advanced motion inputs

Input Action
Qcf.png Qcf.png Double quarter circle forward motion
Qcb.png Qcb.png Double quarter circle back motion
Qcb.png Hcf.png Quarter circle back, half circle forward motion
Qcf.png Hcb.png Quarter circle forward, half circle back motion
F.pngHcf.png Forward, half circle forward motion
B.pngHcb.png Back, half circle back motion
Hcb.pngHcb.png Double half circle back motion
Hcf.pngHcf.png Double half circle forward motion

Attack notations

Input Action
Kof.lp.png Light Punch (LP)
Kof.lk.png Light Kick (LK)
Kof.sp.png Heavy Punch (HP)
Kof.sk.png Heavy Kick (HK)
Kof.sp.png+Kof.sk.png Blowback attack (CD)
P.png Any punch button
K.png Any kick button

Combo Notations

notation Action
~ link / follow-up after specific specials
(Number) the number of hit you must do
/ means you can use any of these moves.

Abbreviations

notation Action
DM Desperation move
MAX Max Mode
GCR Guard Cancel Roll
GCA Guard Cancel Attack

Other Notations

notation Action
jp. / j. jump/jumping
nj. neutral jump
sj. super jump
sh. short hop
hh. hyper hop
st. standing, as in far normal attacks
cl. close, as in close normal attacks
cr. crouch, as in crouching normal attack
f. Forward, and relative to the direction the character is facing.
b. Back, and relative to the direction the character is facing.

Game Navigation

General
Controls
Notation
HUD
System
FAQ
Characters
Andy
Athena
Mr.Big
Benimaru
Chang
Chin
Choi
Clark
Daimon
Geese
Iori
Joe
Kasumi
Kensou
Kim
King
Krauser
Kyo
Leona
Mai
Mature
Ralf
Robert
Ryo
Terry
Vice
Yuri
Boss Characters
Chizuru
Goenitz