Soulcalibur VI/Amy/Combos: Difference between revisions

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! Inputs !! Damage !! Notes
! Inputs !! Damage !! Notes
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|<big>Red Rose Perception</big>  
|<big>Red Rose Perception</big> || || Combos that give Red Roses, or are usable with RRP
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|22B, 66B+K6, AS A+B || 45 || Gives Red Rose
|22B, 66B+K6, AS A+B || 45 || Gives Red Rose
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|SC 3bA, AS A || 60 || If Ukemi * May not work vs all chars
|SC 3bA, AS A || 60 || If Ukemi * May not work vs all chars
|-
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|<big>White Rose Perception</big>
|<big>White Rose Perception</big> || || Combos that give White Roses, or are usable with WRP
|-
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|22B, 66B+K6, AS KB || 37 || Gives White Rose
|22B, 66B+K6, AS KB || 37 || Gives White Rose

Revision as of 18:31, 14 June 2024

Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.

  • Note - All input notation is oriented from P1 side, remember to invert inputs if playing on P2.*
Main Combos (Repeated in full listings tables below)
Inputs Damage Notes
Red Rose Perception Combos that give Red Roses, or are usable with RRP
22B, 66B+K6, AS A+B 45 Gives Red Rose
22B, 66B+K6, AS KK Gives Oki 50/50 between RRP 4BB or 1B
22B, 66B+K6, RRP AS A+B 67
1B, FC 2A+B 29 Gives Red Rose
1B, 44AB, LP K, BT B+K6, KK 53
1B, RRP 4BB 45
1B, 236A+B+K SC 41 Gives SC / Oki for Mixups
SC 1B, RRP AS A+B 78 If no Ukemi / Gives Forceblock tools
3B, 4B 41 Gives Red Rose
3B, 6K6, AS KK 47 Gives 50/50 Oki
3B, 6AKB 45 Gives White Rose / Retreats
3B, RRP 4BB 54
SC 3B, 6K6, AS K:AB 63 Gives Red Rose
3B, 236A+B+K SC, RRP 4BB 64 Gives SC
3bA, FC 2A+B 46 Gives Red Rose
3bA, RRP AS A+B 64 If no Ukemi
3bA, quick step 66A 51 If Ukemi
SC 3bA, AS K:BA 58 If no Ukemi / Gives Red Rose
SC 3bA, AS RRP A+B 76 If no Ukemi
SC 3bA, AS A 60 If Ukemi * May not work vs all chars
White Rose Perception Combos that give White Roses, or are usable with WRP
22B, 66B+K6, AS KB 37 Gives White Rose
22B, 66B+K6, AS KK Gives Oki
1B, 4(B+K) 20 If no Ukemi / Gives White Rose (Safer on whiff)
1B, AS KB 25 If no Ukemi / Gives White Rose
1B, 44AB, LP K, BT B+K6, KB 52 If Ukemi
1B, 44AB, LP K, BT B+K6, WRP KBB 55
1B, 44AB, LP K, BT B+K6, KK 53
1B, 6AA6, A+B / KB 46 If Ukemi and a bit safer on no Ukemi
1B, 236A+B+K SC 41 Gives SC / Oki for Mixups
3B, 6K6, AS KK 47 Gives 50/50 Oki
3B, 6K6, AS KB ? Gives White Rose *Extends to B on 4th Rose
3B, 6AKB 45 Gives White Rose / Retreats
3B, WRP 6K6 KBB 62 Gives LP Mixups
3B, WRP 214B, AS KBB 69 Gives LP Mixups
SC 3B, 6K6, AS K:AB 63 Gives Red Rose
3B, 236A+B+K SC, WRP LP A 73 / 75 Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH)
3bA, AS KB 44 If no Ukemi / Gives White Rose
3bA, WRP AS KBB 56 if no Ukemi / Gives LP Mixups
3bA, quick step 6AA6, AS KB / KBB / A+B 54 / 56 / 56 If Ukemi Gives Wihte Rose / Red Rose
3bA, quick step 66A 51 If Ukemi
SC 3bA, AS K:BA 58 If no Ukemi / Gives Red Rose
SC 3bA, AS A 60 If Ukemi * May not work vs all chars
Normal Hit
Inputs Damage Notes
6[A]6, AS A+B, KB, K:A, KK 55 / 46 / 64 / 53 If no Ukemi / Gives Red Rose / White Rose / Ringout / 50/50 Oki
6[6]6, RRP AS A+B, RRP AS A+B 87 If no Ukemi
6[A]6, WRP AS KBB 74 If no Ukemi
6[A]6, AS A 60 If Ukemi / Gives 50/50 Mixup Oki
6A[B], AA / AK 13 / 17 Gives White Rose on Hit
6A[B], 6BB6 12 Gives AS Mixups
6A[B], WRP CE / PRP CE 43 / 58 Round Closer or for 35% GD restore
FC 3A (Delay) A CH, FC 2A+B 27
22A, iFC 2A+B, FC 2A+B 49 / 48 Gives 2 Red Rose
RRP 44ABA, 4BB 80
RRP 44ABA, 3A, 6BB6 71 Gives AS Mixups
RRP 44ABA, PRP 214B, 4BB 94
RRP 44ABA, PRP CE 108 Steals 1/4 Meter, Restores 35% GD
3B, 4B 41 Gives 1 Red Rose
3B, 6K6, AS KK 47 Gives 50/50 Oki
3B, 6K6, AS KB ? Gives White Rose, extends to B on 4th Rose
3B, 6AKB 45 Gives White Rose / Retreats
3B, RRP 4BB 54
3B, WRP 6K6 KBB 62 Gives LP Mixups
3B, WRP 214B, AS KBB 69 Gives LP Mixups
3B, 236A+B+K SC, RRP 4BB 64 Gives SC
3B, 236A+B+K SC, WRP LP A 73 / 75 Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH)
3bA, FC 2A+B 46 Gives 1 Red Rose
3bA, AS KB 44 If no Ukemi / Gives White Rose
3bA, WRP AS KBB 56 if no Ukemi / Gives LP Mixups
3bA, RRP AS A+B 64 If no Ukemi
3bA, quick step 6AA6, AS KB / KBB / A+B 54 / 56 / 56 If Ukemi Gives Wihte Rose / Red Rose
3bA, quick step 66A 51 If Ukemi
1B, FC 2A+B 29 Gives 1 Red Rose
1B, 4(B+K) 20 If no Ukemi / Gives White Rose (Safer on whiff)
1B, AS KB 25 If no Ukemi / Gives White Rose
1B, 44AB, LP K, BT B+K6, KB / KBB / KK 52 / 55 / 53 If Ukemi
1B, 6AA6, A+B / KB 46 If Ukemi and a bit safer on no Ukemi
1B, RRP 4BB 45
1B, 236A+B+K SC 41 Gives SC / Oki for Mixups
4B, 6BB:B 48 Gives 1 Red Rose
4B, 6BB6 38 Gives 1 Red Rose, leads into AS mixup
RRP 666BA, 4BB 65 Optimal i16 punish with RRP
RRP 666BA, 3A, 6BB6 57 Gives AS Mixups
RRP 666BA, AS KB 49 If no Ukemi (can hit back / left but loses to right usually) / Gives White Rose /
RRP 666BA, PRP 214B, 4BB 82 Optimal i16 punish
RRP 666BA, PRP CE 93 Steals 1/4 Meter / Restores 35% GD
WRP 214B, FC 2A+B 40 Gives Red Rose
WRP 214B, PRP 4BB 59
WRP 214B, 236A+B+K SC 56 Gives SC / Oki for Mixups
9B, FC 2A+B, 2A+B / AS KB 38 If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose
9B, 4A / 6(A) Can Catch some Ukemi's * Needs further testing
9B, FC 2A+B, 2A+B / AS KB 38 If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose
9B, 4A / 6(A) Can Catch some Ukemi's * Needs further testing
22B, 66B+K6, WRP AS KBB 56 Gives LP Mixups
22B, Delayed WRP 214B, AS KBB 58 Gives LP Mixups
22B, 66B+K6, RRP AS A+B 67
22B, Delayed! 236A+B+K SC, RRP 4BB 53 Gives SC
44B, BA 49 Gives +6 Mixups / Char Specific 1B range
PRP 44B, 214B, FC 2A+B / PRP 4BB 62 / 78 Gives Red Rose
WRP 44B, WRP CE 76 Restores 35% GD
PRP 44B, PRP CE 94 Steals 1/4 Meter / Restores 35% GD
6K6, AS (B) 37 Gives Parry / Stance Mixup
6K6, AS KK 37 Not sure what to do with oki yet
6K6, AS KB / KBB / K:A 27 / 44 Gives White Rose / Ringout
WRP 6K6, WRP AS KBB 50 Gives LP Mixups
RRP 6K6, AS KK, RRP 4BB 59 If no Ukemi / Other mixups if they do Ukemi
6K6, 236A+B+K SC 51 Gives SC / Oki for Mixups
44K, 66B+K6, AS A+B / KB / KK / K:A 53 / 45 / 50 / 58 Gives Red Rose / White Rose / 50/50 Oki / Ringout
Running K, 4BB
A+B, 4B if no Ukemi / Force Block the Rose
6A+B, 3A, 6BB6 58 Gives AS Mixups
6A+B, 666B LP K, BT B+K6, AS A+B / KB 72 / 70 Gives Red Rose or White Rose
6A+B, 666B LP K, BT B+K6, AS G, FC 2A+B 71 Gives Red Rose / Different Oki
6A+B, 666B LP K, BT B+K6, AS KK 71 Gives 50/50 Oki
6A+B, 666B LP K, BT B+K6, AS K:A 73 Right Side Ringout
WRP 6A+B, WRP AS KBB 74
WRP 6A+B, 666B, WRP 214B, AS KBB 80 Gives LP Mixups
RRP 6A+B, RRP AS A+B 88
RRP 6A+B, RRP / WRP / PRP CE 102 / 90 / 110 * See 666B, B+K / 8B+K / 2B+K SC
6a+bA, AK 39 Ends +4 & Leaves Opponent BT
6a+bA, AAA 44
RRP 6a+bA, RRP AAA 46 Ends +8
6a+bA, 6BB6 34 Gives AS Mixups
WRP 6a+bA, WRP CE 69 Restores 35% GD
PRP 6a+bA, PRP CE 87 Steals 1/4 Meter / Restores 35% GD
Close Hit 8A+B, FC 2A+B 40 Gives Red Rose
Close Hit 8A+B, FC 2A+B, FC 2A+B 49 if ukemi traps / Gives 2 Red Rose
4(B+K), AA / AK 13 / 17 Gives White Rose on Hit
4(B+K), 6BB6 12 Gives AS Mixups
WRP 4(B+K), WRP CE / PRP CE 44 / 58 Round Closer or for 35% GD restore
BT B+K6, any AS Ender A+B / K / B / A Take roses if you don't have them from AS A+B / KB Enders
BT B+K6, Front Hit Front HIt, CE will turn you and catch them falling, Char specific, mostly favors i12 CE
44A+B, AS KB / KK / K:A 69 / 77 / 89 Gives White Rose / 50/50 Oki / Ringout
WRP 44A+B, WRP AS KBB 98 Gives LP mixups
RRP 44A+B, RRP AS A+B 116 If no Ukemi
RRP 22B+K6, RRP AS BBB 68 Gives 4BB follow up if no Ukemi
WRP 22B+K6, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP 76 / 75 Gives Red Rose / LP Mixups
PRP 22B+K6, PRP AS (B), MP BBB, 4BB 82
22b+kG, SE B, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A 57 / 55 / 56 / 57 Gives Red Rose / White Rose / 50/50 Oki / Ringout
SC 22b+kG, SE B, 4B, 6BB:BB 78 Gives 2 Red Roses
Throw
Inputs Damage Notes
214A+G, BA 43 Gives +6 Mixups / Char Specific 1B range
PRP 214A+G, 214B, FC A+B / PRP 4BB 51 / 63 Gives Red Rose or Dmg
WRP 214A+G, WRP CE 65 Restores 35% GD
PRP 214A+G, PRP CE 81 Steals 1/4 Meter / Restores 35% GD
Counter Hit
Inputs Damage Notes
CH a6, 6BB6 24 Gives +8 AS mixups
CH 6AA6, AS A+B / KB / K:A / KK 39 / 32 / 45 / 37 Gives Red Rose / White Rose / Right Side Ringout / 50/50 Oki
CH 6AA6, RRP AS A+B 64
CH 6AA6, WRP AS KBB 51 Gives LP A Mixup Oki
CH 3A, 6BB6, AS 27 Gives +8 AS Mixups
RRP CH 214A, 4BB 54
RRP CH 214A, FC 1B6 39 Gives AS Mixups
RRP CH 214A, AS KB 39 If no Ukemi) / Gives White Rose
WRP CH 214A, WRP AS KBB 57 If no Ukemi Gives LP Mixups
RRP CH 214A, RRP AS A+B 68 If no Ukemi
CH 666B, 4B 39 Gives Red Rose / Easier to Confrm
CH 666B, 6K6 KB 38 Gives White Rose / Timing specific or they will AC out
CH 666B 66B+K6 AS A+B / KB 54 / 50 Gives Red Rose or White Rose
WRP CH 666B 66B+K6 AS KK 53 Gives 50/50 Oki
CH 666B, WRP 214B, AS KBB 62
RRP CH 666B, 236A+B+K SC, RRP 4BB 57 Gives SC
WRP CH 666B, 236A+B+K SC, WRP LP A 64+ Inconsistent, use mixups *Inconsistent 236A+B+K properties from this launcher
CH 46B, FC 2A+B 35 If no Back Ukemi / Gives Red Rose
RRP CH 46B, RRP 4BB 49 If no Ukemi
Okizeme
Inputs Damage Notes
Example Example Example
Example Example Example
Example Example Example
Lethal Hit
Inputs Damage Notes
Example Example Example
Example Example Example
Example Example Example
Wall Combos
Header text Header text Header text
Example Example Example
Example Example Example
Example Example Example
Ring Out
Inputs Damage Notes
Example Example Example
Example Example Example
Example Example Example
Reversal Edge
Inputs Damage Notes
Example Example Example
Example Example Example
Example Example Example
Soul Charge
Inputs Damage Notes
Example Example Example
Example Example Example
Example Example Example