< Soulcalibur VI | Amy
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! Inputs !! Damage !! Starting Frames !!Notes | ! Inputs !! Damage !! Starting Frames !!Notes | ||
|- | |- | ||
| | |Red Rose Perception | ||
|- | |- | ||
| | |22B, 66B+K6, AS A+B || 45 || | ||
|- | |- | ||
| | |22B, 66B+K6, AS KK || || | ||
|- | |||
|22B, 66B+K6, RRP AS A+B || 67 || | |||
|- | |||
|1B, FC 2A+B || 29 || | |||
|- | |||
|1B, 44AB, LP K, BT B+K6, KK || 53 || | |||
|- | |||
|1B, RRP 4BB || 45 || | |||
|- | |||
|1B, 236A+B+K SC || 41 || | |||
|- | |||
|SC 1B, RRP AS A+B || 78 || | |||
|- | |||
|3B, 4B || 41 || | |||
|- | |||
|3B, 6K6, AS KK || 47 || | |||
|- | |||
|3B, 6AKB || 45 || | |||
|- | |||
|3B, RRP 4BB || 54 || | |||
|- | |||
|SC 3B, 6K6, AS K:AB || 63 || | |||
|- | |||
|3B, 236A+B+K SC, RRP 4BB || 64 || | |||
|- | |||
|3bA, FC 2A+B || 46 || | |||
|- | |||
|3bA, RRP AS A+B || 64 || | |||
|- | |||
|3bA, quick step 66A || 51 || | |||
|- | |||
|SC 3bA, AS K:BA || 58 || | |||
|- | |||
|SC 3bA, AS RRP A+B || 76 || | |||
|- | |||
|SC 3bA, AS A || 60 || | |||
|} | |} | ||
Revision as of 16:22, 14 June 2024
Please refer to Numpad Notation and Soulcalibur VI/System to help understand the written notation for the combos.
- Note - All input notation is oriented from P1 side, remember to invert inputs if playing on P2.*
Inputs | Damage | Starting Frames | Notes |
---|---|---|---|
Red Rose Perception | |||
22B, 66B+K6, AS A+B | 45 | ||
22B, 66B+K6, AS KK | |||
22B, 66B+K6, RRP AS A+B | 67 | ||
1B, FC 2A+B | 29 | ||
1B, 44AB, LP K, BT B+K6, KK | 53 | ||
1B, RRP 4BB | 45 | ||
1B, 236A+B+K SC | 41 | ||
SC 1B, RRP AS A+B | 78 | ||
3B, 4B | 41 | ||
3B, 6K6, AS KK | 47 | ||
3B, 6AKB | 45 | ||
3B, RRP 4BB | 54 | ||
SC 3B, 6K6, AS K:AB | 63 | ||
3B, 236A+B+K SC, RRP 4BB | 64 | ||
3bA, FC 2A+B | 46 | ||
3bA, RRP AS A+B | 64 | ||
3bA, quick step 66A | 51 | ||
SC 3bA, AS K:BA | 58 | ||
SC 3bA, AS RRP A+B | 76 | ||
SC 3bA, AS A | 60 |
Inputs | Damage | Notes |
---|---|---|
6[A]6, AS A+B, KB, K:A, KK | 55 / 46 / 64 / 53 | If no Ukemi / Gives Red Rose / White Rose / Ringout / 50/50 Oki |
6[6]6, RRP AS A+B, RRP AS A+B | 87 | If no Ukemi |
6[A]6, WRP AS KBB | 74 | If no Ukemi |
6[A]6, AS A | 60 | If Ukemi / Gives 50/50 Mixup Oki |
6A[B], AA / AK | 13 / 17 | Gives White Rose on Hit |
6A[B], 6BB6 | 12 | Gives AS Mixups |
6A[B], WRP CE / PRP CE | 43 / 58 | Round Closer or for 35% GD restore |
FC 3A (Delay) A CH, FC 2A+B | 27 | |
22A, iFC 2A+B, FC 2A+B | 49 / 48 | Gives 2 Red Rose |
RRP 44ABA, 4BB | 80 | |
RRP 44ABA, 3A, 6BB6 | 71 | Gives AS Mixups |
RRP 44ABA, PRP 214B, 4BB | 94 | |
RRP 44ABA, PRP CE | 108 | Steals 1/4 Meter, Restores 35% GD |
3B, 4B | 41 | Gives 1 Red Rose |
3B, 6K6, AS KK | 47 | Gives 50/50 Oki |
3B, 6K6, AS KB | ? | Gives White Rose, extends to B on 4th Rose |
3B, 6AKB | 45 | Gives White Rose / Retreats |
3B, RRP 4BB | 54 | |
3B, WRP 6K6 KBB | 62 | Gives LP Mixups |
3B, WRP 214B, AS KBB | 69 | Gives LP Mixups |
3B, 236A+B+K SC, RRP 4BB | 64 | Gives SC |
3B, 236A+B+K SC, WRP LP A | 73 / 75 | Ukemi Trap / Gives SC (Since the nerf it's kind of a waste for only 10 more dmg and spend LH) |
3bA, FC 2A+B | 46 | Gives 1 Red Rose |
3bA, AS KB | 44 | If no Ukemi / Gives White Rose |
3bA, WRP AS KBB | 56 | if no Ukemi / Gives LP Mixups |
3bA, RRP AS A+B | 64 | If no Ukemi |
3bA, quick step 6AA6, AS KB / KBB / A+B | 54 / 56 / 56 | If Ukemi Gives Wihte Rose / Red Rose |
3bA, quick step 66A | 51 | If Ukemi |
1B, FC 2A+B | 29 | Gives 1 Red Rose |
1B, 4(B+K) | 20 | If no Ukemi / Gives White Rose (Safer on whiff) |
1B, AS KB | 25 | If no Ukemi / Gives White Rose |
1B, 44AB, LP K, BT B+K6, KB / KBB / KK | 52 / 55 / 53 | If Ukemi |
1B, 6AA6, A+B / KB | 46 | If Ukemi and a bit safer on no Ukemi |
1B, RRP 4BB | 45 | |
1B, 236A+B+K SC | 41 | Gives SC / Oki for Mixups |
4B, 6BB:B | 48 | Gives 1 Red Rose |
4B, 6BB6 | 38 | Gives 1 Red Rose, leads into AS mixup |
RRP 666BA, 4BB | 65 | Optimal i16 punish with RRP |
RRP 666BA, 3A, 6BB6 | 57 | Gives AS Mixups |
RRP 666BA, AS KB | 49 | If no Ukemi (can hit back / left but loses to right usually) / Gives White Rose / |
RRP 666BA, PRP 214B, 4BB | 82 | Optimal i16 punish |
RRP 666BA, PRP CE | 93 | Steals 1/4 Meter / Restores 35% GD |
WRP 214B, FC 2A+B | 40 | Gives Red Rose |
WRP 214B, PRP 4BB | 59 | |
WRP 214B, 236A+B+K SC | 56 | Gives SC / Oki for Mixups |
9B, FC 2A+B, 2A+B / AS KB | 38 | If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose |
9B, 4A / 6(A) | Can Catch some Ukemi's * Needs further testing | |
9B, FC 2A+B, 2A+B / AS KB | 38 | If no Ukemi / *Catches some char left Ukemi / Gives 2 Red Rose or 1 Red Rose & White Rose |
9B, 4A / 6(A) | Can Catch some Ukemi's * Needs further testing | |
22B, 66B+K6, WRP AS KBB | 56 | Gives LP Mixups |
22B, Delayed WRP 214B, AS KBB | 58 | Gives LP Mixups |
22B, 66B+K6, RRP AS A+B | 67 | |
22B, Delayed! 236A+B+K SC, RRP 4BB | 53 | Gives SC |
44B, BA | 49 | Gives +6 Mixups / Char Specific 1B range |
PRP 44B, 214B, FC 2A+B / PRP 4BB | 62 / 78 | Gives Red Rose |
WRP 44B, WRP CE | 76 | Restores 35% GD |
PRP 44B, PRP CE | 94 | Steals 1/4 Meter / Restores 35% GD |
6K6, AS (B) | 37 | Gives Parry / Stance Mixup |
6K6, AS KK | 37 | Not sure what to do with oki yet |
6K6, AS KB / KBB / K:A | 27 / 44 | Gives White Rose / Ringout |
WRP 6K6, WRP AS KBB | 50 | Gives LP Mixups |
RRP 6K6, AS KK, RRP 4BB | 59 | If no Ukemi / Other mixups if they do Ukemi |
6K6, 236A+B+K SC | 51 | Gives SC / Oki for Mixups |
44K, 66B+K6, AS A+B / KB / KK / K:A | 53 / 45 / 50 / 58 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
Running K, 4BB | ||
A+B, 4B | if no Ukemi / Force Block the Rose | |
6A+B, 3A, 6BB6 | 58 | Gives AS Mixups |
6A+B, 666B LP K, BT B+K6, AS A+B / KB | 72 / 70 | Gives Red Rose or White Rose |
6A+B, 666B LP K, BT B+K6, AS G, FC 2A+B | 71 | Gives Red Rose / Different Oki |
6A+B, 666B LP K, BT B+K6, AS KK | 71 | Gives 50/50 Oki |
6A+B, 666B LP K, BT B+K6, AS K:A | 73 | Right Side Ringout |
WRP 6A+B, WRP AS KBB | 74 | |
WRP 6A+B, 666B, WRP 214B, AS KBB | 80 | Gives LP Mixups |
RRP 6A+B, RRP AS A+B | 88 | |
RRP 6A+B, RRP / WRP / PRP CE | 102 / 90 / 110 | * See 666B, B+K / 8B+K / 2B+K SC |
6a+bA, AK | 39 | Ends +4 & Leaves Opponent BT |
6a+bA, AAA | 44 | |
RRP 6a+bA, RRP AAA | 46 | Ends +8 |
6a+bA, 6BB6 | 34 | Gives AS Mixups |
WRP 6a+bA, WRP CE | 69 | Restores 35% GD |
PRP 6a+bA, PRP CE | 87 | Steals 1/4 Meter / Restores 35% GD |
Close Hit 8A+B, FC 2A+B | 40 | Gives Red Rose |
Close Hit 8A+B, FC 2A+B, FC 2A+B | 49 | if ukemi traps / Gives 2 Red Rose |
4(B+K), AA / AK | 13 / 17 | Gives White Rose on Hit |
4(B+K), 6BB6 | 12 | Gives AS Mixups |
WRP 4(B+K), WRP CE / PRP CE | 44 / 58 | Round Closer or for 35% GD restore |
BT B+K6, any AS Ender A+B / K / B / A | Take roses if you don't have them from AS A+B / KB Enders | |
BT B+K6, Front Hit | Front HIt, CE will turn you and catch them falling, Char specific, mostly favors i12 CE | |
44A+B, AS KB / KK / K:A | 69 / 77 / 89 | Gives White Rose / 50/50 Oki / Ringout |
WRP 44A+B, WRP AS KBB | 98 | Gives LP mixups |
RRP 44A+B, RRP AS A+B | 116 | If no Ukemi |
RRP 22B+K6, RRP AS BBB | 68 | Gives 4BB follow up if no Ukemi |
WRP 22B+K6, WRP AS (B), MP BBB, FC 2A+B / 1(A) LP | 76 / 75 | Gives Red Rose / LP Mixups |
PRP 22B+K6, PRP AS (B), MP BBB, 4BB | 82 | |
22b+kG, SE B, 666B LP K, BT B+K6, AS A+B / KB / KK / K:A | 57 / 55 / 56 / 57 | Gives Red Rose / White Rose / 50/50 Oki / Ringout |
SC 22b+kG, SE B, 4B, 6BB:BB | 78 | Gives 2 Red Roses |
Inputs | Damage | Notes |
---|---|---|
214A+G, BA | 43 | Gives +6 Mixups / Char Specific 1B range |
PRP 214A+G, 214B, FC A+B / PRP 4BB | 51 / 63 | Gives Red Rose or Dmg |
WRP 214A+G, WRP CE | 65 | Restores 35% GD |
PRP 214A+G, PRP CE | 81 | Steals 1/4 Meter / Restores 35% GD |
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