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Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. | Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. | ||
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is very hard to stop. | |||
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! Pros !! Cons | ! Pros !! Cons | ||
|- | |- | ||
| | | Versatile moveset || Very committal mobility options | ||
|- | |- | ||
| Borderline acrobatic movement || | |||
| | | | ||
|} | |} | ||
{{navbox-SF1}} | {{navbox-SF1}} |
Revision as of 05:27, 24 March 2024
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is very hard to stop.
In SF++, Birdie is selected by holding at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively.
Pros | Cons | |
---|---|---|
Versatile moveset | Very committal mobility options | |
Borderline acrobatic movement |