WildCard782 (talk | contribs) (Created page with "{{Character Street Fighter (1987) |name=Eagle }} Eagle is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. Eagle is the primary representative of the zoner playstyle in Street Fighter Plus Plus. He is placed solidly among the commonly viable characters and that is for good reason. Wielding his signature escrima sticks, Eagle's swipes and swings put up a menacing wall that proves very hard to nullify without the proper tools. Wh...") |
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{{Character Street Fighter (1987) | {{Character Street Fighter (1987) | ||
|name= | |name=Birdie | ||
}} | }} | ||
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters. | |||
In SF++, Birdie is selected by holding {{lk}} at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively. | |||
In SF++, | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 01:44, 24 March 2024
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
In SF++, Birdie is selected by holding at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively.
Pros | Cons |
---|---|
Incredible framedata on standing attacks | Underwhelmingly sluggish mobility |
Appreciable damage output | Lackluster answers to jumping or crouching opponents |
Impressive poking ability | Fairly limited capacity to approach the opponent without a clear opening in their defense |
Terrible susceptibility to move loops |