Super Street Fighter 2 Turbo/Blanka/Combos: Difference between revisions

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(Created page with "{{Character Subnav SSF2T |name=Chun-Li |sub=1}} ==Combos== A variety of Blanka combos, useful in match play. ===Bread and Butter=== <code>j.HK, 2MK xx [4]6HP</code> A basic jump in combo. <code>j.HK, 5MP, 2HK</code> A jump in variant that doesn't use a ball. <code>j.LK, 2MK, 2MK xx [4]6HP</code> This works well as a crossup. <code>j.LK, 5MP, 2MK xx Hop or Hold</code> A combo that ends in a mixup when you don't want to end with Ball. You can also stop at...")
 
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{{Character Subnav SSF2T |name=Chun-Li |sub=1}}
{{Character Subnav SSF2T |name=Blanka |sub=1}}


==Combos==
==Combos==

Revision as of 20:19, 19 April 2023


Combos

A variety of Blanka combos, useful in match play.


Bread and Butter

j.HK, 2MK xx [4]6HP

A basic jump in combo.


j.HK, 5MP, 2HK

A jump in variant that doesn't use a ball.


j.LK, 2MK, 2MK xx [4]6HP

This works well as a crossup.


j.LK, 5MP, 2MK xx Hop or Hold

A combo that ends in a mixup when you don't want to end with Ball. You can also stop at the MP and go for a throw there.


j.MP, MP Electric

If you wanna land an Electric for mixups, here's a simple combo.


Character Specific Combos

j.HK, 5MP, 5HP

A bit safer than ending with a Blanka Ball.


Game Navigation

General
Controls and Notation
System
HUD
FAQ
New Characters
Balrog
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E. Honda
Fei Long
Guile
Ken
M. Bison
Ryu
Sagat
T. Hawk
Vega
Zangief
Akuma
Old Characters
O. Balrog
O. Blanka
O. Cammy
O. Chun-Li
O. Dee Jay
O. Dhalsim
O. E. Honda
O. Fei Long
O. Guile
O. Ken
O. M. Bison
O. Ryu
O. Sagat
O. T. Hawk
O. Vega
O. Zangief