Garou: Mark of the Wolves/Khushnood Butt: Difference between revisions

From SuperCombo Wiki
(Removed info from Overview to be placed in header pages)
(Adding frame data and some more info in →‎Move List)
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{{MOTW Legend}}
{{MOTW Legend}}


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 47: Line 50:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
|version={{Icon-SNK|A}}
  |Damage=5
  |Damage=
  |Guard=Mid
  |Guard=
  |Startup=4
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=13
  |Hit Adv=+6
  |Hit Adv=+6
  |Block Adv=+6
  |Block Adv=+6
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No/chainable
  |Cancel on Block=Yes
  |Cancel on Block=No/chainable
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=Standing jab.
  |description=Standing jab.
}}
{{AttackData-Garou
|version={{Icon-SNK|A}}>{{Icon-SNK|A}}
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=
}}
{{AttackData-Garou
|version={{Icon-SNK|A}}>{{Icon-SNK|A}}>{{Icon-SNK|A}}
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 105: Line 77:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6
  |Guard=
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=7
  |Total=
  |Total=15
  |Hit Adv=+4
  |Hit Adv=+4
  |Block Adv=+4
  |Block Adv=+4
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=Yes
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=The last 3F of recovery has full-body invincibility.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 131: Line 105:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=5,5
  |Guard=
  |Guard=Mid
  |Startup=7
  |Startup=7
  |Active=
  |Active=1,《2》,4
  |Recovery=
  |Recovery=21
  |Total=
  |Total=35
  |Hit Adv=-4
  |Hit Adv=-4
  |Block Adv=-4
  |Block Adv=-4
  |Feint Cancel=Yes
  |Feint Cancel=Yes (1st hit)
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes (1st hit)
  |Cancel on Block=Yes
  |Cancel on Block=Yes (1st hit)
  |Guard Crush Value=
  |Guard Crush Value=3,3
  |description= Not very good, cancel first hit into something else if you don't end up grabbing.
  |description= Not very good, cancel first hit into something else if you don't end up grabbing.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 157: Line 133:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=
  |Active=4
  |Recovery=
  |Recovery=26
  |Total=
  |Total=35
  |Hit Adv=-9
  |Hit Adv=-9
  |Block Adv=-9
  |Block Adv=-9
  |Feint Cancel=No
  |Feint Cancel=Yes
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=No
  |Cancel on Block=Yes
  |Guard Crush Value=
  |Guard Crush Value=5
  |description= Leads to big damage combos
  |description= Leads to big damage combos
  }}
  }}
}}
}}


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 183: Line 162:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5
  |Damage=5
  |Guard=
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=
  |Active=4
  |Recovery=
  |Recovery=7
  |Total=
  |Total=14
  |Hit Adv=+4
  |Hit Adv=+4
  |Block Adv=+4
  |Block Adv=+4
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No/chainable
  |Cancel on Block=Yes
  |Cancel on Block=No/chainable
  |Guard Crush Value=
  |Guard Crush Value=4
  |description= Good range and a fast normal, used to cover some states like people dashing at you, trying to jump or stopping other jabs.
  |description= Good range and a fast normal, used to cover some states like people dashing at you, trying to jump or stopping other jabs.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 207: Line 188:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=7
  |Guard=
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=
  |Active=3
  |Recovery=
  |Recovery=16
  |Total=
  |Total=24
  |Hit Adv=-4
  |Hit Adv=-4
  |Block Adv=-4
  |Block Adv=-4
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=Yes
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 233: Line 216:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=12
  |Damage=12
  |Guard=
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=5
  |Recovery=
  |Recovery=21
  |Total=
  |Total=37
  |Hit Adv=-5
  |Hit Adv=-5
  |Block Adv=-5
  |Block Adv=-5
Line 243: Line 226:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=5
  |description= Bad normal, avoid using it. Big range but punishable by some supers on hit. You also get very little off of it.
  |description= Bad normal, avoid using it. Big range but punishable by some supers on hit. You also get very little off of it.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 258: Line 243:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=14
  |Guard=
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=4
  |Recovery=
  |Recovery=24
  |Total=
  |Total=39
  |Hit Adv=-7
  |Hit Adv=-7
  |Block Adv=-7
  |Block Adv=-7
Line 268: Line 253:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=
  |Guard Crush Value=5
  |description= Another lacking normal, cancel it at far range with C 1/4+ screen from the opponent for deception and to help gain a bit of momentum.
  |description= Another lacking normal, cancel it at far range with C 1/4+ screen from the opponent for deception and to help gain a bit of momentum.
Whiffs on crouching opponents.
  }}
  }}
}}
}}


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 283: Line 273:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=4
  |Guard=
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=5
  |Total=
  |Total=13
  |Hit Adv=+6
  |Hit Adv=+6
  |Block Adv=+6
  |Block Adv=+6
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No/chainable
  |Cancel on Block=No
  |Cancel on Block=No/chainable
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 308: Line 300:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=6
  |Guard=
  |Guard=Low
  |Startup=4
  |Startup=4
  |Active=
  |Active=4
  |Recovery=
  |Recovery=6
  |Total=
  |Total=14
  |Hit Adv=+5
  |Hit Adv=+5
  |Block Adv=+5
  |Block Adv=+5
  |Feint Cancel=No
  |Feint Cancel=No
  |Cancel on Hit=No
  |Cancel on Hit=No/chainable
  |Cancel on Block=No
  |Cancel on Block=No/chainable
  |Guard Crush Value=
  |Guard Crush Value=4
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 334: Line 328:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=9
  |Guard=
  |Guard=Mid
  |Startup=5
  |Startup=5
  |Active=
  |Active=1,《1》,2
  |Recovery=
  |Recovery=22
  |Total=
  |Total=31
  |Hit Adv=-5
  |Hit Adv=-5
  |Block Adv=-5
  |Block Adv=-5
Line 345: Line 339:
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=Yes
  |Cancel on Block=Yes
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 359: Line 355:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Low
  |Startup=8
  |Startup=8
  |Active=
  |Active=4
  |Recovery=
  |Recovery=22
  |Total=
  |Total=34
  |Hit Adv=KD
  |Hit Adv=KD
  |Block Adv=-5
  |Block Adv=-5
Line 370: Line 366:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=5
  |description=
  |description=
  }}
  }}
}}
}}


===Jumping Normals===
===Jumping Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 386: Line 385:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=
  |Guard=High
  |Startup=5
  |Startup=5
  |Active=
  |Active=10
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 394: Line 393:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=No
  |Cancel on Block=
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=4
  |description= Your go to air to air.
  |description= Your go to air to air.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 411: Line 412:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=
  |Guard=High
  |Startup=9
  |Startup=9
  |Active=
  |Active=10
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 419: Line 420:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=No
  |Cancel on Block=
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=4
  |description= A ton of active frames, can cross up and beat some anti airs
  |description= A ton of active frames, can cross up and beat some anti airs
Neutral or back hop B can beat out an upper-body evasion attack.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 436: Line 441:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=
  |Guard=High
  |Startup=12
  |Startup=12
  |Active=
  |Active=6
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 444: Line 449:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=No
  |Cancel on Block=
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=5
  |description= Use it as an air mixup thanks to it's slower timing compared to your other air normals, and possibly a crossup with it's big hitbox
  |description= Use it as an air mixup thanks to it's slower timing compared to your other air normals, and possibly a crossup with it's big hitbox
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 461: Line 468:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=
  |Guard=High
  |Startup=9
  |Startup=9
  |Active=
  |Active=7
  |Recovery=
  |Recovery=
  |Total=
  |Total=
Line 469: Line 476:
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=No
  |Cancel on Block=
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=5
  |description= Arguably the best jump D in the game. Can be comboed out of and can be used to pressure pretty well.
  |description= Arguably the best jump D in the game. Can be comboed out of and can be used to pressure pretty well.
  }}
  }}
}}
}}


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 487: Line 497:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=12
  |Damage=12
  |Guard=
  |Guard=Overhead
  |Startup=15
  |Startup=15
  |Active=
  |Active=1
  |Recovery=
  |Recovery=14
  |Total=
  |Total=30
  |Hit Adv=+6
  |Hit Adv=+6
  |Block Adv=+6
  |Block Adv=+6
Line 497: Line 507:
  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=9
  |description= Great overhead, fast with good damage that confirms into many things, even at far range.
  |description= Great overhead, fast with good damage that confirms into many things, even at far range.
  }}
  }}
}}
}}
===Universal Moves===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 507: Line 521:
|image=Garou_Butt_AB.jpg
|image=Garou_Butt_AB.jpg
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Lower-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Overhead
  |Startup=24
  |Startup=24
  |Active=
  |Active=5
  |Recovery=
  |Recovery=14
  |Total=
  |Total=43
  |Hit Adv=0
  |Hit Adv=0
  |Block Adv=+6
  |Block Adv=+6
  |Feint Cancel=
  |Feint Cancel=
  |Cancel on Hit=
  |Cancel on Hit=No
  |Cancel on Block=
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=6
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 535: Line 551:
|image4=Garou_Butt_2AB-4-re.jpg
|image4=Garou_Butt_2AB-4-re.jpg
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Upper-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=10
  |Guard=
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=3
  |Recovery=
  |Recovery=22
  |Total=
  |Total=34
  |Hit Adv=-6
  |Hit Adv=-6
  |Block Adv=0
  |Block Adv=0
  |Feint Cancel=Yes
  |Feint Cancel=Yes (on hit)
  |Cancel on Hit=Yes
  |Cancel on Hit=Yes
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=
  |Guard Crush Value=6
  |description=
  |description=1~6F upper-body invincibility.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 559: Line 577:
{{MoveData
{{MoveData
|image=
|image=
|name=T.O.P. Attack  
|name=Zan Retsu Ken (T.O.P. Attack)
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|caption=
|caption=
Line 565: Line 583:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=
  |Guard=
  |Guard=Mid
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 575: Line 593:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=2×8,9
  |description=
  |description=
  }}
  }}
}}
}}


===Throws===
===Throws===
Line 587: Line 607:
|image=Garou_Butt_Grab.jpg
|image=Garou_Butt_Grab.jpg
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=Kyokugen Zutsuki (Headbutt)
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=
  |Damage=14
  |Guard=
  |Guard=
  |Startup=
  |Startup=1
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=+64
  |Block Adv=
  |Block Adv=
  |Feint Cancel=
  |Feint Cancel=
Line 603: Line 623:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=Normal throw.
  }}
  }}
}}
}}


===Feint Cancels===
 
 
===Feints===


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 623: Line 645:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=10
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 630: Line 652:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=Mimics the start of Haou Shoukou Ken C, and to a lesser extent the start of Haou Shoukou Ken A.
  }}
  }}
}}
}}


<font style="visibility:hidden" size="0"></font>
 
 
===== <span class="invisible-header"></span> =====
{{MoveData
{{MoveData
|image=Garou_Butt_D.Taunt.jpg
|image=Garou_Butt_D.Taunt.jpg
Line 647: Line 671:
  |Active=
  |Active=
  |Recovery=
  |Recovery=
  |Total=
  |Total=11
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
Line 654: Line 678:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=
  |description=Mimics the start of Kohou (and its break version) or Kyokugen Kohou.
  }}
  }}
}}
}}


===Special Moves===
===Special Moves===
Line 669: Line 695:
|caption=
|caption=
|data=
|data=
Fastest projectile in the game, all-round reliable, just mind them being JD'd at fullscreen. Also knocks down up close. <br>
Impossible to just defend at 0-pixel health bar. <br>
The damage and guard crush values in parentheses are at short-range. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|A}}
  |version={{Motion|236}}+{{Icon-SNK|A}}
  |Damage=13 (18)
  |Damage=13(18)
  |Guard=
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 682: Line 713:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=7(8)
  |description=
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|C}}
  |version={{Motion|236}}+{{Icon-SNK|C}}
  |Damage=14 (22)
  |Damage=14(22)
  |Guard=
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 698: Line 729:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8(9)
  |description= Fastest projectile in the game, all-round reliable, just mind them being JD'd at fullscreen. Also
  |description=  
knocks down up close
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 713: Line 745:
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|B}}
  |version={{Motion|236}}+{{Icon-SNK|B}}
  |Damage=16
  |Damage=8,9
  |Guard=
  |Guard=Mid
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 726: Line 759:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4,3
  |description=
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|236}}+{{Icon-SNK|D}}
  |version={{Motion|236}}+{{Icon-SNK|D}}
  |Damage=17
  |Damage=8,10
  |Guard=
  |Guard=Mid
  |Startup=7
  |Startup=7
  |Active=
  |Active=
Line 742: Line 775:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4,4
  |description=
  |description=2nd hit whiffs on crouchers.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 771: Line 806:
   | Cancel on Hit    =
   | Cancel on Hit    =
   | Cancel on Block  =
   | Cancel on Block  =
   | Guard Crush Value =  
   | Guard Crush Value =7
   | description      = Learn to use this often, it's part of your gameplan. Can be done after every normal?* and a part in many combos.
   | description      =  
}}
  }}
 
   {{AttackData-Garou
   {{AttackData-Garou
   | header            =
   | header            =
Line 790: Line 824:
   | Cancel on Hit    =
   | Cancel on Hit    =
   | Cancel on Block  =
   | Cancel on Block  =
   | Guard Crush Value =  
   | Guard Crush Value =7
   | description      =  
   | description      =Learn to use this often, it's part of your gameplan. Can be done after many normals and is a part of many combos.
}}
 
Break move startup stays in place, but there is pushback after block.
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 819: Line 857:
   | Cancel on Hit    =
   | Cancel on Hit    =
   | Cancel on Block  =
   | Cancel on Block  =
   | Guard Crush Value =  
   | Guard Crush Value =7
   | description      =  
   | description      =  
}}
  }}
 
   {{AttackData-Garou
   {{AttackData-Garou
   | header            =
   | header            =
Line 838: Line 875:
   | Cancel on Hit    =
   | Cancel on Hit    =
   | Cancel on Block  =
   | Cancel on Block  =
   | Guard Crush Value =  
   | Guard Crush Value =7
   | description      =  
   | description      =  
Break move moves forward during startup, but you land closer to the opponent after block.
  }}
}}
}}
}}
 
 


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 853: Line 893:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
|subtitle=Upper-Body Harai
  |version={{Motion|214}}+{{Icon-SNK|A}}
  |version={{Motion|214}}+{{Icon-SNK|A}}
  |Damage=15
  |Damage=15
  |Guard=
  |Guard=
  |Startup=2
  |Startup=3
  |Active=
  |Active=
  |Recovery=
  |Recovery=
Line 865: Line 906:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=7
  |description=
  |description=4~11F of upper-body counter state, after counter is initiated the counter-attack startup is 2F.
 
{{Icon-SNK|A}} version counters mid & high attacks.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
|subtitle=Lower-Body Harai
  |version={{Motion|214}}+{{Icon-SNK|B}}
  |version={{Motion|214}}+{{Icon-SNK|B}}
  |Damage=N/A
  |Damage=15
  |Guard=
  |Guard=
  |Startup=3
  |Startup=3
Line 881: Line 925:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=7
  |description=
  |description=1~3F lower-body invincibility, 4~13F of lower-body counter state, after counter is initiated the counter-attack startup is 2F.
 
{{Icon-SNK|B}} version counters low attacks.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 890: Line 938:
{{MoveData
{{MoveData
|image=
|image=
|name=Sen
|name=Ryuu-Sen-Ken
|input= Ch. {{Icon-SNK|C}}
|input= Ch. {{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lv1
  |version=Lv1
  |Damage=15
  |Damage=15
  |Guard=
  |Guard=Mid
  |Startup=12
  |Startup=12
  |Active=
  |Active=
Line 908: Line 957:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=7
  |description=
  |description=Charge time is 120F (~2 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv2
  |version=Lv2
  |Damage=18
  |Damage=18
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 924: Line 973:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8
  |description=
  |description=Charge time is 240F (~4 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv3
  |version=Lv3
  |Damage=22
  |Damage=22
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 940: Line 989:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=9
  |description=
  |description=Charge time is 480F (~8 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv4
  |version=Lv4
  |Damage=27
  |Damage=10,10,10
  |Guard=
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=
Line 956: Line 1,005:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4×3
  |description=
  |description=Charge time is 960F (~16 seconds) or more.
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
Line 965: Line 1,016:
{{MoveData
{{MoveData
|image=
|image=
|name=Sen
|name=Ko-Sen-Kyaku
|input= Ch. {{Icon-SNK|D}}
|input= Ch. {{Icon-SNK|D}}
|subtitle=
|subtitle=
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lv1
  |version=Lv1
  |Damage=15
  |Damage=15
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 983: Line 1,035:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8
  |description=
  |description=Charge time is 120F (~2 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv2
  |version=Lv2
  |Damage=18
  |Damage=18
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 999: Line 1,051:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8
  |description=
  |description=Charge time is 240F (~4 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv3
  |version=Lv3
  |Damage=22
  |Damage=22
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,015: Line 1,067:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=9
  |description=
  |description=Charge time is 480F (~8 seconds) or more.
  }}
  }}
{{AttackData-Garou
{{AttackData-Garou
  |version=Lv4
  |version=Lv4
  |Damage=27
  |Damage=10,10,10
  |Guard=
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,031: Line 1,083:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=4×3
  |description=
  |description=Charge time is 960F (~16 seconds) or more.
  }}
  }}
}}
}}


===Super Moves===
===Super Moves===
Line 1,044: Line 1,098:
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |Damage=33
  |Damage=33
  |Guard=
  |Guard=Mid
  |Startup=17
  |Startup=17
  |Active=
  |Active=
Line 1,057: Line 1,112:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=15
  |description=
  |description=1~7F full-body invincibility.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  |header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |Damage=48
  |Damage=14,14,14,14
  |Guard=
  |Guard=Mid
  |Startup=8
  |Startup=7
  |Active=
  |Active=
  |Recovery=
  |Recovery=
Line 1,074: Line 1,129:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=6×4
  |description=
  |description=1~9F full-body invincibility.
  }}
  }}
}}
}}




Line 1,089: Line 1,145:
  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |Damage=35
  |Damage=7×7
  |Guard=
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,100: Line 1,156:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=5×2,3×5
  |description= The 1 meter version in particular is a part of several combo enders
  |description= The 1 meter version in particular is a part of several combo enders
1~4F full-body invincibility.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |Damage=51
  |Damage=9×2,7×8
  |Guard=
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,117: Line 1,175:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=10×2,3×8
  |description=
  |description=1~5F full-body invincibility.
  }}
  }}
}}
}}


<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 1,126: Line 1,186:
|image =
|image =
|name  =Ryuuko Ranbu
|name  =Ryuuko Ranbu
|input  ={{Motion|236}},{{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}} (Press {{Icon-SNK|C}} rapidly)
|input  ={{Motion|236}},{{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}} <br>(Press {{Icon-SNK|C}} rapidly)
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version = Lv1
  |version = Lv1
  |Damage=31
  |Damage=4×13
  |Guard=
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,142: Line 1,202:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3×13
  |description=
  |description=1~3F full-body invincibility.
 
No extra presses ({{Icon-SNK|C}} x1).
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version =Lv2
  |version =Lv2
  |Damage=43
  |Damage=4×19
  |Guard=
  |Guard=Mid (Low on 7th hit)
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,158: Line 1,220:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3×19
  |description=
  |description=1~3F full-body invincibility.
 
{{Icon-SNK|C}} x3-6 (2-5 extra button presses during blackout).
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version =Lv3
  |version =Lv3
  |Damage=55
  |Damage=4x16,5x6
  |Guard=
  |Guard=Mid (Low on the 7th hit)
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,174: Line 1,238:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=3×22
  |description=
  |description=1~3F full-body invincibility.
 
{{Icon-SNK|C}} x7-9 (6-8 extra button presses during blackout).
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =  
  |header =  
  |version =Lv4
  |version =Lv4
  |Damage=61
  |Damage=8×6,6×5,7
  |Guard=
  |Guard=Mid
  |Startup=3
  |Startup=4
  |Active=
  |Active=
  |Recovery=
  |Recovery=
Line 1,191: Line 1,257:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=8×6,5×6
  |description=
  |description=1~9F full-body invincibility.
 
{{Icon-SNK|C}} x10+ (9+ extra button presses during blackout).
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}

Revision as of 05:09, 19 February 2023

Marco.PNG

Introduction

Marco Rodriguez, or otherwise known for his English localized name -- Khushnood Butt.

Gameplay

Khushnood has many tools at his disposal to answer anything an opponent might do. With a 0 frame anti-air super, the fastest projectiles in the game, special moves that all knock down and quickly pressure into a corner, and a special move that does super level punishment damage, he has a lot going for him.
Khushnood's main drawback is his randomness. Breaking his dragon punch can be unreliable outside of certain combos because the window to brake changes based on when the move connects, and may connect and not juggle the opponent up. Played with precision, this can be avoided.
Bait a mistake, knock 'em down, then get in close and keep the pressure on.

Strengths Weaknesses
  • Simple, well rounded and effective specials moveset
  • Rewarding and easy conversions that don't rely on meter too heavily
  • One of the best universal overheads in the game
  • His DP break and kick super can be very inconsistent many situations, if it drops you're very punishable
  • Very few cancellable normals, including some important for pressure, unless he's point blank
MOTW Butt Art.png



Character Colors

Marcocolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/26.html and https://w.atwiki.jp/garoumow/pages/64.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
HitBox: A predefined area (usually a group of rectangles or circles) that tell the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
HurtBox: A predefined area (usually a group of rectangles or circles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hit box on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hurt/hit boxes. Just allows characters to not pass through each other. (Also known as "Collision Box".)
Command the input for the attack.
Start Up The number of frames that initiate at the beginning of an attack after the input. And when the first hitbox is present.

The first active frame is after the last startup frame.

Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "basic" damage -- unmodified damage values

"correct" damage -- damage values modified for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decrease your guard durability gauge/meter by that value/s
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
circle means cancelable on both hit/block.
infinity means chain cancelable with the same button (renda cancel).
means cancelable on the first hit/part only.
《 》OR « » OR << >> OR ( ) The numbers in the brackets are the startup frames until the next stage (the gap until the next hit's first active frame).
up triangle means only cancelable on block.
down triangle means only cancelable on hit.
× OR X means not cancelable.


Close Standing Normals

Cl. Kof.lp.png
Garou Butt cl.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 No No/chainable No/chainable 4

Standing jab.


Cl. Kof.lk.png
Garou Butt cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 4 7 15
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No No No 4

The last 3F of recovery has full-body invincibility.


Cl. Kof.sp.png
Garou Butt cl.C-1.jpg
Garou Butt cl.C-2.jpg
Damage Guard Startup Active Recovery Total
5,5 Mid 7 1,《2》,4 21 35
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 Yes (1st hit) Yes (1st hit) Yes (1st hit) 3,3

Not very good, cancel first hit into something else if you don't end up grabbing.


Cl. Kof.sk.png
Garou Butt cl.D.jpg
Damage Guard Startup Active Recovery Total
10 Mid 5 4 26 35
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 Yes Yes Yes 5

Leads to big damage combos


Far Standing Normals

Far Kof.lp.png
Garou Butt s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 3 4 7 14
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No No/chainable No/chainable 4

Good range and a fast normal, used to cover some states like people dashing at you, trying to jump or stopping other jabs.


Far Kof.lk.png
Garou Butt s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 5 3 16 24
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-4 -4 No No No 4


Far Kof.sp.png
Garou Butt s.C.jpg
Damage Guard Startup Active Recovery Total
12 Mid 11 5 21 37
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 No No No 5

Bad normal, avoid using it. Big range but punishable by some supers on hit. You also get very little off of it.


Far Kof.sk.png
Garou Butt s.D.jpg
Damage Guard Startup Active Recovery Total
14 Mid 11 4 24 39
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 Yes (on block) No Yes 5

Another lacking normal, cancel it at far range with C 1/4+ screen from the opponent for deception and to help gain a bit of momentum.

Whiffs on crouching opponents.


Crouching Normals

Cr. Kof.lp.png
Garou Butt cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 5 13
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 No No/chainable No/chainable 4


Cr. Kof.lk.png
Garou Butt cr.B.jpg
Damage Guard Startup Active Recovery Total
6 Low 4 4 6 14
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+5 +5 No No/chainable No/chainable 4


Cr. Kof.sp.png
Garou Butt cr.C-1.jpg
Garou Butt cr.C-2.jpg
Damage Guard Startup Active Recovery Total
9 Mid 5 1,《1》,2 22 31
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 Yes Yes Yes 5


Cr. Kof.sk.png
Garou Butt cr.D.jpg
Damage Guard Startup Active Recovery Total
10 Low 8 4 22 34
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -5 No No No 5


Jumping Normals

Jump Kof.lp.png
Garou Butt j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 5 10 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - No No 4

Your go to air to air.


Jump Kof.lk.png
Garou Butt j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 9 10 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - No No 4

A ton of active frames, can cross up and beat some anti airs

Neutral or back hop B can beat out an upper-body evasion attack.


Jump Kof.sp.png
Garou Butt j.C.jpg
Damage Guard Startup Active Recovery Total
9 High 12 6 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - No No 5

Use it as an air mixup thanks to it's slower timing compared to your other air normals, and possibly a crossup with it's big hitbox


Jump Kof.sk.png
Garou Butt j.D.jpg
Damage Guard Startup Active Recovery Total
9 High 9 7 - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - No No 5

Arguably the best jump D in the game. Can be comboed out of and can be used to pressure pretty well.


Command Normals

Kyokugen Hiji
F.png + Kof.lp.png
Garou Butt f.A.jpg
Damage Guard Startup Active Recovery Total
12 Overhead 15 1 14 30
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 No No No 9

Great overhead, fast with good damage that confirms into many things, even at far range.


Universal Moves

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Butt AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 24 5 14 43
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
0 +6 - No No 6


Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Butt 2AB-1-re.jpg
Garou Butt 2AB-2-re.jpg
Garou Butt 2AB-3-re.jpg
Garou Butt 2AB-4-re.jpg
Damage Guard Startup Active Recovery Total
10 Mid 9 3 22 34
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
-6 0 Yes (on hit) Yes No 6

1~6F upper-body invincibility.


Zan Retsu Ken (T.O.P. Attack)
Kof.sp.pngKof.sk.png
Damage Guard Startup Active Recovery Total
- Mid 10 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -24 - - - 2×8,9


Throws

Close B.png/F.png+Kof.sp.png
Kyokugen Zutsuki (Headbutt)
Garou Butt Grab.jpg
Damage Guard Startup Active Recovery Total
14 - 1 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
+64 - - - - -

Normal throw.


Feints

F.png+Kof.lp.png+Kof.sp.png
Garou Butt F.Taunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Haou Shoukou Ken C, and to a lesser extent the start of Haou Shoukou Ken A.


D.png+Kof.lp.png+Kof.sp.png
Garou Butt D.Taunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 11
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
- - - - - -

Mimics the start of Kohou (and its break version) or Kyokugen Kohou.


Special Moves

Ko'ou-Ken
Qcf.png+Kof.lp.png/Kof.sp.png
Fastest projectile in the game, all-round reliable, just mind them being JD'd at fullscreen. Also knocks down up close.
Impossible to just defend at 0-pixel health bar.
The damage and guard crush values in parentheses are at short-range.

Qcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
13(18) Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - - 7(8)
Qcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
14(22) Mid 9 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - - 8(9)


Hien Shippu-Kyaku
Qcf.png+Kof.lk.png/Kof.sk.png
Impossible to just defend at 0-pixel health bar.

Qcf.png+Kof.lk.png Damage Guard Startup Active Recovery Total
8,9 Mid 10 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - 4,3
Qcf.png+Kof.sk.png Damage Guard Startup Active Recovery Total
8,10 Mid 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -7 - - - 4,4

2nd hit whiffs on crouchers.


Kohou
Dp.png + Kof.lp.png
Dp.png + Kof.lp.png Damage Guard Startup Active Recovery Total
10 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -19 - - - 7
Dp.png + Kof.lp.png Break Damage Guard Startup Active Recovery Total
10 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD +2 - - - 7

Learn to use this often, it's part of your gameplan. Can be done after many normals and is a part of many combos.

Break move startup stays in place, but there is pushback after block.


Kohou
Dp.png + Kof.sp.png
Dp.png + Kof.sp.png Damage Guard Startup Active Recovery Total
10 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -29 - - - 7
Dp.png + Kof.sp.png Break Damage Guard Startup Active Recovery Total
10 - 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD 0 - - - 7

Break move moves forward during startup, but you land closer to the opponent after block.


Harai
Qcb.png+Kof.lp.png/Kof.lk.png
Qcb.png+Kof.lp.png
Upper-Body Harai
Damage Guard Startup Active Recovery Total
15 - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 7

4~11F of upper-body counter state, after counter is initiated the counter-attack startup is 2F.

Kof.lp.png version counters mid & high attacks.

Qcb.png+Kof.lk.png
Lower-Body Harai
Damage Guard Startup Active Recovery Total
15 - 3 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD - - - - 7

1~3F lower-body invincibility, 4~13F of lower-body counter state, after counter is initiated the counter-attack startup is 2F.

Kof.lk.png version counters low attacks.


Ryuu-Sen-Ken
Ch. Kof.sp.png
Impossible to just defend at 0-pixel health bar.

Lv1 Damage Guard Startup Active Recovery Total
15 Mid 12 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - 7

Charge time is 120F (~2 seconds) or more.

Lv2 Damage Guard Startup Active Recovery Total
18 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - 8

Charge time is 240F (~4 seconds) or more.

Lv3 Damage Guard Startup Active Recovery Total
22 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - - 9

Charge time is 480F (~8 seconds) or more.

Lv4 Damage Guard Startup Active Recovery Total
10,10,10 Mid 11 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - - 4×3

Charge time is 960F (~16 seconds) or more.


Ko-Sen-Kyaku
Ch. Kof.sk.png
Impossible to just defend at 0-pixel health bar.

Lv1 Damage Guard Startup Active Recovery Total
15 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - 8

Charge time is 120F (~2 seconds) or more.

Lv2 Damage Guard Startup Active Recovery Total
18 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - 8

Charge time is 240F (~4 seconds) or more.

Lv3 Damage Guard Startup Active Recovery Total
22 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - - 9

Charge time is 480F (~8 seconds) or more.

Lv4 Damage Guard Startup Active Recovery Total
10,10,10 Mid 14 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -6 - - - 4×3

Charge time is 960F (~16 seconds) or more.


Super Moves

Haou Shoukou Ken
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Impossible to just defend at 0-pixel health bar.

Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
33 Mid 17 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -16 - - - 15

1~7F full-body invincibility.

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
14,14,14,14 Mid 7 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -24 - - - 6×4

1~9F full-body invincibility.


Kyokugen Kohou
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7×7 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -44 - - - 5×2,3×5

The 1 meter version in particular is a part of several combo enders

1~4F full-body invincibility.

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9×2,7×8 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -56 - - - 10×2,3×8

1~5F full-body invincibility.


Ryuuko Ranbu
Qcf.png,Qcf.png,Qcf.png + Kof.sp.png
(Press Kof.sp.png rapidly)
Lv1 Damage Guard Startup Active Recovery Total
4×13 Mid 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -42 - - - 3×13

1~3F full-body invincibility.

No extra presses (Kof.sp.png x1).

Lv2 Damage Guard Startup Active Recovery Total
4×19 Mid (Low on 7th hit) 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -48 - - - 3×19

1~3F full-body invincibility.

Kof.sp.png x3-6 (2-5 extra button presses during blackout).

Lv3 Damage Guard Startup Active Recovery Total
4x16,5x6 Mid (Low on the 7th hit) 0 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -48 - - - 3×22

1~3F full-body invincibility.

Kof.sp.png x7-9 (6-8 extra button presses during blackout).

Lv4 Damage Guard Startup Active Recovery Total
8×6,6×5,7 Mid 4 - - -
Hit Adv Block Adv Feint Cancel Cancel on Hit Cancel on Block Guard Crush Value
KD -40 - - - 8×6,5×6

1~9F full-body invincibility.

Kof.sp.png x10+ (9+ extra button presses during blackout).

Impossible to just defend at 0-pixel health bar.


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